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Strike fighter: Difference between revisions

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[[File:H2_StrikeFighter_Concept.png|right|thumb|300px|Strike Fighter concept sketch.]]
{{Quote|no=five
|1=[[Marcus Lehto]]
|q1=I think it was the Strike Fighter, right? It was like a defensive fighter for the... the... uh...
|2=[[Robert McLees]]
|q2=Earth Space.
|3=Marcus Lehto
|q3=Well, it just didn't fit into our game play, either. We didn't have any kind of purpose for this thing
|4=[[Shi Kai Wang]]
|q4=Unless it's cinematics.
|5=Robert McLees
|q5=Yeah it'd be a cinematic-only thing, and there wasn't enough time to add it in.
|6=Staff at Bungie discussing the strike fighter.{{Ref/Reuse|H2CE}}
}}
[[File:H2_StrikeFighter_Concept_3.jpg|right|thumb|300px|Strike Fighter concept sketch.]]
The UNSC '''strike fighter''' was planned to be used as a heavy fighter aircraft for the player to use in the opening stages of ''[[Halo 2]]'', but it was never added to the game.{{Ref/YouTube|Id=H2CE|DWI7AhQFpTE|Bungie|Cutting Room Floor Weapons Vehicles and Characters|Y=2020|M=12|D=17|Time=2:47|Detail=Official Bungie upload of the BTS video from the ''Halo 2'' Collector's Edition}}


The UNSC '''Strike Fighter''' was planned to be used as a heavy fighter aircraft for the player to use in the opening stages of ''[[Halo 2]]'', but it was never added to the game. Little is known of the vehicle, except for a description and a concept art found on the bonus DVD of [[Halo 2 Collector's Edition]].
==Overview==
The strike fighter was intended as a defensive [[space fighter]] for use by the [[UNSC]] during the [[Battle for Earth]]. The vehicle would have little place in actual gameplay, and instead be a cinematic-only vehicle, similar to the [[GA-TL1 Longsword|Longsword]] seen in the final game. For gameplay, the designers needed more of a "[[Wikipedia:Sikorsky UH-60 Black Hawk|Black Hawk]]-type vehicle", likely referring to the cut [[Falcon (deleted aircraft)|Falcon]] UNSC aircraft.{{Ref/Reuse|H2CE}}


==Transcript==
Early [[Halo 2 storyboards|storyboards]] for the levels [[Cairo Station]] and the cut level [[Cut Halo 2 levels#covenantshp|covenantship]] show some more usage of the strike fighter; in the cut sections of ''Halo 2''{{'}}s early story, the strike fighters would have filled the role shown by the Longsword in the final game - performing an attack run on a [[Day of Jubilation|Covenant carrier]].{{Ref/Site|URL=https://www.artstation.com/artwork/68xkw5|SiteName=ArtStation|PageName=Halo 2 storyboards}}
'''[[Marcus Lehto]]:''' "I think it was the Strike Fighter, right? It was like a defensive fighter for the... the... uh..."


'''[[Robert McLees]]:''' "Earth Space."
The strike fighter notably bears a strong resemblance space fighters designed by [[Bungie]] in the late titles; specifically the [[YSS-1000 Sabre]] in ''[[Halo: Reach]]'' and the jumpships of the later ''Destiny''.


'''Marcus Lehto:''' "Well, it just didn't fit into our game play, either. We didn't have any kind of purpose for this thing"
==Gallery==
<gallery>
File:H2 StrikeFighter Concept 1.jpg|Concept art for the Strike Fighter.
File:H2 StrikeFighter Concept 2.png|Concept art for the Strike Fighter.
</gallery>


'''[[Shi Kai Wang]]:''' "Unless it's cinematics."
==Sources==
 
{{Ref/Sources}}
'''Robert McLees:''' "Yeah it'd be a cinematic-only thing, and there wasn't enough time to add it in."
 
==Trivia==
The Strike Fighter bears a strong resemblance to the [[YSS-1000 Sabre]] in ''[[Halo: Reach]]'' and the jumpships of the later ''Destiny''. It therefore seems likely that Bungie reconsidered the idea of incorporating a usable [[space fighter]] in the game.


{{Deleted Material}}
{{Deleted Material}}

Revision as of 08:38, December 17, 2020

Template:Notcanon

Marcus Lehto: "I think it was the Strike Fighter, right? It was like a defensive fighter for the... the... uh..."
Robert McLees: "Earth Space."
Marcus Lehto: "Well, it just didn't fit into our game play, either. We didn't have any kind of purpose for this thing"
Shi Kai Wang: "Unless it's cinematics."
Robert McLees: "Yeah it'd be a cinematic-only thing, and there wasn't enough time to add it in."
— Staff at Bungie discussing the strike fighter.[1]
Strike Fighter concept sketch.

The UNSC strike fighter was planned to be used as a heavy fighter aircraft for the player to use in the opening stages of Halo 2, but it was never added to the game.[1]

Overview

The strike fighter was intended as a defensive space fighter for use by the UNSC during the Battle for Earth. The vehicle would have little place in actual gameplay, and instead be a cinematic-only vehicle, similar to the Longsword seen in the final game. For gameplay, the designers needed more of a "Black Hawk-type vehicle", likely referring to the cut Falcon UNSC aircraft.[1]

Early storyboards for the levels Cairo Station and the cut level covenantship show some more usage of the strike fighter; in the cut sections of Halo 2's early story, the strike fighters would have filled the role shown by the Longsword in the final game - performing an attack run on a Covenant carrier.[2]

The strike fighter notably bears a strong resemblance space fighters designed by Bungie in the late titles; specifically the YSS-1000 Sabre in Halo: Reach and the jumpships of the later Destiny.

Gallery

Sources

  1. ^ a b c YouTube - Bungie, Cutting Room Floor Weapons Vehicles and Characters: Official Bungie upload of the BTS video from the Halo 2 Collector's Edition (Retrieved on Dec 17, 2020)
  2. ^ ArtStation, Halo 2 storyboards