Scarab boarding glitch: Difference between revisions

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The '''Scarab Boarding Glitch''' is a [[glitch]] present in the ''[[Halo 3]]'' [[Campaign]] level [[The Storm (Level)|The Storm]]. The glitch allows players to board the [[Scarab]] earlier.
The '''Scarab Boarding Glitch''' is a [[glitch]] present in the ''[[Halo 3]]'' [[Campaign]] level [[The Storm (Level)|The Storm]]. The glitch allows players to board the [[Scarab]] earlier.


== Instructions ==
== Methods ==
===Method 1===
Start the level from the beginning. When you reach the first [[Anti-Air Wraith]], kill all enemies except the Anti-Air Wraith's driver. On [[Easy]] and [[Normal]], the AA Wraith's pilot will be busy trying to kill the NPC [[Hornet]], so meleeing the side "wings" off of the Wraith and [[How to Pilot an AA Wraith|hijacking it]] should be an easy task. Drive the Wraith into the next lakebed and kill all enemies.
Start the level from the beginning. When you reach the first [[Anti-Air Wraith]], kill all enemies except the Anti-Air Wraith's driver. On [[Easy]] and [[Normal]], the AA Wraith's pilot will be busy trying to kill the NPC [[Hornet]], so meleeing the side "wings" off of the Wraith and [[How to Pilot an AA Wraith|hijacking it]] should be an easy task. Drive the Wraith into the next lakebed and kill all enemies.


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If the Wraith does not move from its position when the glitch is performed, the glitch may [[Overload Glitch (Halo 3)|overload]] the map. This will [[lag]] the game. Eventually, the overloading will remove all NPCs save for the Hornets and [[Pelican]] (and that does include the Scarab); sometimes, it will even prevent the [[Thel 'Vadam|Arbiter]] from spawning.
If the Wraith does not move from its position when the glitch is performed, the glitch may [[Overload Glitch (Halo 3)|overload]] the map. This will [[lag]] the game. Eventually, the overloading will remove all NPCs save for the Hornets and [[Pelican]] (and that does include the Scarab); sometimes, it will even prevent the [[Thel 'Vadam|Arbiter]] from spawning.
===Method 2===
Start the level normaly. When you get the mongoose use it to take out the wraiths like normal. When the Anti-Air Wraiths are down take the mongoose to the crane next to where the marines are shooting the rocket turrets. There are two. The one on the left is the one you need to use. Park the mongoose on the lift, then get off an hit the button. This should activate the lift taking you to the top of the crane. Up there is a dead marine with a sniper rifle. You can use that to help take out the ghosts. Otherwise wait untill the marines finish them off.
While you are up there the scarab won't notice you easily. Its best not to have the marine with you because it can get the scarab's attention.
The crane streches long enough to give you momentum to reach the scarab. From the top of there its mostly about timing. Most of the time it will come around and stop near the crane to shoot the marines. That is the best time. Sometimes it will go a different path but you should be able to make it most of the time.


{{Glitches}}
{{Glitches}}
[[Category:Halo 3 Glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 09:08, May 7, 2010

The Scarab Boarding Glitch is a glitch present in the Halo 3 Campaign level The Storm. The glitch allows players to board the Scarab earlier.

Methods

Method 1

Start the level from the beginning. When you reach the first Anti-Air Wraith, kill all enemies except the Anti-Air Wraith's driver. On Easy and Normal, the AA Wraith's pilot will be busy trying to kill the NPC Hornet, so meleeing the side "wings" off of the Wraith and hijacking it should be an easy task. Drive the Wraith into the next lakebed and kill all enemies.

When you reach the Judgment chapter, save and quit. Then resume the mission. After this checkpoint, do not save and quit.

Position the Anti-Air Wraith where the Troop Transport Warthog is. When the Scarab's leg comes down on your position, press LT to boost; the Wraith will be sent flying into the air. If you dismount the Wraith at the right time, you should land on the Scarab's deck. This may take a couple of tries, as the Wraith's position is a significant factor; if you do not end up on top of the Scarab, then press the Xbox Guide button, sign out, and resume the mission.

If the Wraith does not move from its position when the glitch is performed, the glitch may overload the map. This will lag the game. Eventually, the overloading will remove all NPCs save for the Hornets and Pelican (and that does include the Scarab); sometimes, it will even prevent the Arbiter from spawning.

Method 2

Start the level normaly. When you get the mongoose use it to take out the wraiths like normal. When the Anti-Air Wraiths are down take the mongoose to the crane next to where the marines are shooting the rocket turrets. There are two. The one on the left is the one you need to use. Park the mongoose on the lift, then get off an hit the button. This should activate the lift taking you to the top of the crane. Up there is a dead marine with a sniper rifle. You can use that to help take out the ghosts. Otherwise wait untill the marines finish them off.

While you are up there the scarab won't notice you easily. Its best not to have the marine with you because it can get the scarab's attention.

The crane streches long enough to give you momentum to reach the scarab. From the top of there its mostly about timing. Most of the time it will come around and stop near the crane to shoot the marines. That is the best time. Sometimes it will go a different path but you should be able to make it most of the time.