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No weapon glitch: Difference between revisions

From Halopedia, the Halo wiki

(Minor rewrites. Requests for clarification. -- DavidJCobb)
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[[File:A_spartan_with_no_weapon.jpg|right|thumb|200px|A weaponless player in ''Halo 3''.]]
[[File:A_spartan_with_no_weapon.jpg|right|thumb|200px|A weaponless player in ''Halo 3''.]]
The '''No Weapon Glitch''' is a glitch present in all the Halo games. It allows players to apparently disarm their in-game characters.
The '''No Weapon Glitch''' is a glitch present in all the Halo games. It allows players to disarm their in-game characters.


==''Halo: Combat Evolved''==
==''Halo: Combat Evolved''==
The No Weapon Glitch is not as well known in ''[[Halo: Combat Evolved]]'''s [[multiplayer]], but the process is pretty simple. It works easily on [[Halo PC]], but is harder on Xbox because there is more [[lag]]. There are two kinds of No Weapon Glitches in Halo PC: one from the host's perspective and one from the client's perspective.
The glitch works easily on [[Halo PC]], but is harder on Xbox because there is more [[lag]]. There are two kinds of no-weapon glitches in Halo PC: one from the host's perspective, and one from the client's perspective.


=== Multiplayer ===
=== Multiplayer ===
[[File:Halo 1 - No Weapon.jpg|thumb|225px|A player with no weapon.]]
[[File:Halo 1 - No Weapon.jpg|thumb|225px|A player with no weapon.]]
To perform the glitch in multiplayer, you need at least one other player to work with. Gather multiple different weapons together in a closed area, like in the [[Blood Gulch]] [[Base]]. Then, have both you and the other player crouch on the pile of weapons facing each other. Consequently, have both you and your partner tap '''X''' (the button you have set for the "Drop Weapon" command) repeatedly over the weapons. This should make you continuously drop and pick up new weapons. <!--E Doesn't work.-->
To perform the glitch in multiplayer, you need at least one other player to work with. Gather multiple different weapons together in a closed area, like in the [[Blood Gulch]] [[base]]. Then, both you and the other player should crouch on top of the pile of weapons, facing each other. Both of you should tap '''X''' (the button you have set for the "Drop Weapon" command) repeatedly over the weapons; this should make you continuously drop and pick up new weapons. <!--E Doesn't work.-->


Eventually, you will not be able to drop your weapon. This is due to the system trying to realistically process you picking up an object that does not exist. This occurs because you cannot drop something you aren't holding (because it doesn't exist). All other players in the game will view you as if you had no weapon; the player you performed the glitch with should be similarly unarmed.
Eventually, a desynchronization will occur: if you are a client, your current weapon will be deleted. You will still appear to have your weapon{{clarify|Not sure about this, actually. Going off of the old wording.}}, but will be unable to drop it; to all other players, you will appear unarmed. The host will retain their current weapon, but it will be invisible to clients.


If you press Tab, you may switch to your other weapon. The game may automatically switch you to your other weapon after a certain amount of time. If you are a client you will find that you cannot switch back to your original weapon -- this is because it no longer exists.
If you press Tab, you may switch to your other weapon. (The game may automatically switch you to your other weapon after a certain amount of time.) If you are a client, you will find that you cannot switch back to your original weapon; this is because it no longer exists.


=== Campaign ===
=== Campaign ===
The No Weapon glitch is more difficult in ''Halo: Combat Evolved'''s Campaign. It involves overloading the map with objects, such as weapons, [[Grenades]], and bodies, so that objects on the map start behaving erratically. Overloading is easiest on the Xbox version in [[Co-op]]; simply kill your teammate over and over until their corpses accumulate. With a little luck, you will de-load your weapons. You can also de-load enemies' weapons using this same method.
The No Weapon glitch is more difficult in ''Halo: Combat Evolved'''s Campaign. It involves overloading the map with objects, such as weapons, [[Grenades]], and bodies, so that objects on the map start behaving erratically. Overloading is easiest on the Xbox version in [[Co-op]]; simply kill your teammate over and over until their corpses accumulate. With a little luck, you will de-load your weapons.{{clarify|Does the game just de-load random objects, or what? Seems like it'd be relevant information.}} You can also de-load enemies' weapons using this same method.


=== Observations ===
=== Observations ===
If, in Multiplayer, you observe a client who has no weapon, they will assume the animation for having no weapon, like in the first [[Campaign]] level, [[Pillar of Autumn (Level)|Pillar of Autumn]].
In Multiplayer, clients without weapons will use animations from the first [[Campaign]] level, [[Pillar of Autumn (Level)|Pillar of Autumn]].


However, if you observe a ''host'' who has no weapon, they will look very different. The host assumes a phantom weapon stance. They are actually still holding their weapon, but you cannot see it. If they were holding, say, a sniper rifle when they lost their weapon, then their arms will look like they are holding a sniper rifle. They can still shoot and [[melee]] with their weapon, and if they switch weapons, you will see a weapon floating in the air where they switched. They can also switch out their invisible weapon for other weapons, changing how they hold their hands in the air.
Affected hosts, on the other hand, will use the animations for the weapon they performed the glitch on. They are actually still holding their weapon, but you cannot see it. They can still shoot and [[melee]] with their weapon, and if they switch weapons, you will see a weapon floating in the air where they switched.{{clarify|This is the first-person model of the glitched weapon, left floating in the air due to a bug, no?}} They can also switch out their invisible weapon for other weapons, changing how they hold their hands in the air.


==''Halo 2''==
==''Halo 2''==
=== Multiplayer ===
=== Multiplayer ===
In ''[[Halo 2]]'', the glitch requires an [[Oddball]] and a [[Plasma Pistol]]. Find an Oddball, and charge your Plasma Pistol. Walk over the Oddball and pick it up while still charging the Plasma Pistol. If you did it properly, your weapon will have been deleted -- your hands will be empty, and no [[reticule]] will be present on your [[heads-up display]]. If you come into contact with any weapon, you will automatically pick it up.
In ''[[Halo 2]]'', the glitch requires an [[Oddball]] and a [[Plasma Pistol]]. Find an Oddball, and charge your Plasma Pistol. Walk over the Oddball and pick it up while still charging the Plasma Pistol. If you did it properly, your weapon will have been deleted: your hands will be empty, and no [[reticule]] will be present on your [[heads-up display]]. If you come into contact with any weapon, you will automatically pick it up.


=== Campaign ===
=== Campaign ===
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=== Observations ===
=== Observations ===
This can be used for some fun game types if everyone cooperates or can be used for making [[machinima]]. Please note, however, that unarmed players using the [[Spartan II]] player model can still throw grenades while [[Sangheili|Elites]] can't; this is because Elites don't have an animation for performing this action when unarmed.
This can be used for some fun game types if everyone cooperates; it can also be used for making [[machinima]]. Notably, unarmed players using the [[Spartan II]] player model can still throw grenades, but [[Sangheili|Elites]] can't; this is because Elites don't have an animation for performing this action when unarmed.


==''Halo 3''==
==''Halo 3''==
This glitch can be achieved in ''[[Halo 3]]'' as well. It can be done in [[Forge]], but requires at least two players. Have one player go into editor mode and the other in player mode. Then, find or make a weapon, and get one player to pick it up, and at the same time have the editor pick it up, and then, have the editor to delete the weapon. This will make the player pick up a "deleted weapon"<ref>[http://thedigitalset.com/forums/machinima-resources/373-release-halo-3-weaponless-gametype.html '''TheDigitalSet.com Forums:''' <nowiki>[Release]</nowiki> Halo 3 "Weaponless" Gametype]<br><div style="margin-left:2em">The above reference is a mirror of the gametype provided in this thread. In the event that the above reference is [[Wikipedia:Banhammer|invalidated]], a new mirror should be posted at this thread.</div></ref><ref>[http://www.youtube.com/watch?v=necnRjM8ZM8 '''YouTube:''' Halo 3 - Forge Mod]<br><div style="margin-left:2em">A video of two modded gametypes that allow Forging in [[Custom Game]]s. The latter of the two has the Flamethrower as the primary weapon.</div></ref>
The glitch can be performed in ''[[Halo 3]]''<nowiki/>'s [[Forge]], if two or more players cooperate.
 
Have one player go into Edit Mode, while the other remains in Player Mode. The editing player should spawn a weapon and place it on the ground. The other player should equip the weapon, and the editing player should attempt to grab it at the same time and delete it. This will make the player pick up a "deleted weapon."<ref>[http://www.youtube.com/watch?v=necnRjM8ZM8 '''YouTube:''' Halo 3 - Forge Mod]<br><div style="margin-left:2em">A video of two modded gametypes that allow Forging in [[Custom Game]]s. The latter of the two has the Flamethrower as the primary weapon.</div></ref>{{clarify|Source depicts a modded gametype, and is apparently unrelated to this method of disarming players. It doesn't make any claims about a player picking up a "deleted weapon."}}


==''Halo: Reach''==
==''Halo: Reach''==
This glitch is very simple to perform in [[Halo: Reach]].
This glitch is very simple to perform in ''[[Halo: Reach]]''.


Pick up a detached [[M247H Heavy Machine Gun|Machine Gun Turret]] or [[Type-52 Directed Energy Support Weapon|Plasma cannon]]. Then, while walking backwards, tap the Armor Ability button and the melee button at the same time. You should now be weaponless, unless you had a secondary weapon, in which case you will now only be holding one weapon.
Pick up a detached [[M247H Heavy Machine Gun|Machine Gun Turret]] or [[Type-52 Directed Energy Support Weapon|Plasma Cannon]]. Then, while walking backwards, tap the [[Armor Ability]] button and the melee button at the same time. You should now be weaponless, unless you had a secondary weapon, in which case you will now only be holding one weapon.


This can work with any armor ability, though it is easiest to do with Evade or Jetpack. Also, using Armor Lock or Drop shield requires you to be jumping backwards instead of just walking backwards, as otherwise you will pick up your weapon again.
The glitch is compatible with any armor ability, but is easiest to perform using Evade or Jetpack. To perform the glitch with Armor Lock or Drop Shield, you must jump backwards instead of just walking backwards; otherwise, you will pick up your discarded weapon again.


This glitch will lead to a multitude of animation errors, especially if the player crouches. For example, if your ride in a Warthog or Revenant, your character will not sit in the seat but stand up straight. Further more, crouching will only cause your hands to move slightly, but your viewpoint will drop so your view may be obscured by your torso. If you turn around while crouching, your legs can twist through each other and your entire body may face the wrong direction (so assassinations are performed be meleeing your front). There are no animations for walking while crouched.
This glitch will lead to a multitude of animation errors, especially if the player crouches.{{clarify|This seems to contradict an item listed in the Trivia section.}}
 
* If you ride in a Warthog or Revenant, your character will stand up straight instead of sitting in the seat.
* Crouching will only cause your hands to move slightly, but your viewpoint will drop. Your view may be obscured by your own torso.
* If you turn around while crouching, your legs can twist through each other, and your entire body may face the wrong direction (so assassinations are performed be meleeing your front).
* There are no animations for walking while crouched and unarmed.


==''Halo 4''==
==''Halo 4''==
This glitch is performed much the same way in [[Halo 4]] as in Halo: Reach. Only the host can perform this glitch.<ref>[http://blogs.halowaypoint.com/post/2012/11/22/Weaponless-A-Halo-4-Trick.aspx '''Halo Waypoint''' ''Weaponless - A Halo 4 Trick'']</ref>
This glitch is performed much the same way in ''[[Halo 4]]'' as in ''Halo: Reach''. Only the host can perform this glitch.<ref>[http://blogs.halowaypoint.com/post/2012/11/22/Weaponless-A-Halo-4-Trick.aspx '''Halo Waypoint''' ''Weaponless - A Halo 4 Trick'']</ref>


In order to perform this glitch, the player must have the [[Type-27 Responsive Holographic Form Emulator|Hologram Armor Ability]] equiped. They must detach a machine gun turret, and then drop the turret and deploy the hologram simultaneously. This will cause the player to drop their weapon. If the player has two weapons, this must be repeated again.  
In order to perform this glitch, the player must have the [[Type-27 Responsive Holographic Form Emulator|Hologram Armor Ability]] equipped. They must detach a machine gun turret, and then drop the turret and deploy the hologram simultaneously. This will cause the player to drop their weapon. If the player has two weapons, this must be repeated again.


As in ''Reach'', this will lead to animation errors. The player will appear as if holding an invisible assault rifle, and will seem to glide, with the legs unmoved, when the player walks.
As in ''Reach'', this will lead to animation errors. The player will move as if holding an invisible assault rifle, and their legs won't animate when they walk.


==Trivia==
==Trivia==
*In all the games in the ''Halo'' trilogy, John-117 is seen weaponless during at least one level in the campaign until he gets a weapon, or ammo for a weapon he's been given.
* In all the games in the ''Halo'' trilogy, John-117 is seen weaponless during at least one level in the campaign until he receives a weapon, or ammo for a weapon he's already been given.
 
* Weaponless players in Halo 2, 3, and Reach borrow the animations used when carrying an Energy Sword.
*The weaponless animation seen in Halo 2, 3 and Reach is simply the stance for the Energy Sword, albeit without the Energy Sword.


== Sources ==
== Sources ==

Revision as of 04:04, October 7, 2014

File:A spartan with no weapon.jpg
A weaponless player in Halo 3.

The No Weapon Glitch is a glitch present in all the Halo games. It allows players to disarm their in-game characters.

Halo: Combat Evolved

The glitch works easily on Halo PC, but is harder on Xbox because there is more lag. There are two kinds of no-weapon glitches in Halo PC: one from the host's perspective, and one from the client's perspective.

Multiplayer

A player with no weapon.

To perform the glitch in multiplayer, you need at least one other player to work with. Gather multiple different weapons together in a closed area, like in the Blood Gulch base. Then, both you and the other player should crouch on top of the pile of weapons, facing each other. Both of you should tap X (the button you have set for the "Drop Weapon" command) repeatedly over the weapons; this should make you continuously drop and pick up new weapons.

Eventually, a desynchronization will occur: if you are a client, your current weapon will be deleted. You will still appear to have your weapon[clarification needed], but will be unable to drop it; to all other players, you will appear unarmed. The host will retain their current weapon, but it will be invisible to clients.

If you press Tab, you may switch to your other weapon. (The game may automatically switch you to your other weapon after a certain amount of time.) If you are a client, you will find that you cannot switch back to your original weapon; this is because it no longer exists.

Campaign

The No Weapon glitch is more difficult in Halo: Combat Evolved's Campaign. It involves overloading the map with objects, such as weapons, Grenades, and bodies, so that objects on the map start behaving erratically. Overloading is easiest on the Xbox version in Co-op; simply kill your teammate over and over until their corpses accumulate. With a little luck, you will de-load your weapons.[clarification needed] You can also de-load enemies' weapons using this same method.

Observations

In Multiplayer, clients without weapons will use animations from the first Campaign level, Pillar of Autumn.

Affected hosts, on the other hand, will use the animations for the weapon they performed the glitch on. They are actually still holding their weapon, but you cannot see it. They can still shoot and melee with their weapon, and if they switch weapons, you will see a weapon floating in the air where they switched.[clarification needed] They can also switch out their invisible weapon for other weapons, changing how they hold their hands in the air.

Halo 2

Multiplayer

In Halo 2, the glitch requires an Oddball and a Plasma Pistol. Find an Oddball, and charge your Plasma Pistol. Walk over the Oddball and pick it up while still charging the Plasma Pistol. If you did it properly, your weapon will have been deleted: your hands will be empty, and no reticule will be present on your heads-up display. If you come into contact with any weapon, you will automatically pick it up.

Campaign

This can also be done in campaign. The level Outskirts is highly recommended because the Blind skull can be grabbed on any difficulty, or Regret because the Assassins skull is always there, and it's ability will only work on Legendary. First, do the glitch where you hold three of the same weapon with the plasma pistol. Drop your dual wielded one. Switch between your weapons to be sure that you have two plasma pistols. Then go to the level's skull. Do the trick as mentioned above but with both plasma pistols. You should now be holding no weapons, but with the abundance of weapons in campaign it will be very difficult to avoid weapons on the ground so I would carry the level's skull with you so you can redo the glitch.

Observations

This can be used for some fun game types if everyone cooperates; it can also be used for making machinima. Notably, unarmed players using the Spartan II player model can still throw grenades, but Elites can't; this is because Elites don't have an animation for performing this action when unarmed.

Halo 3

The glitch can be performed in Halo 3's Forge, if two or more players cooperate.

Have one player go into Edit Mode, while the other remains in Player Mode. The editing player should spawn a weapon and place it on the ground. The other player should equip the weapon, and the editing player should attempt to grab it at the same time and delete it. This will make the player pick up a "deleted weapon."[1][clarification needed]

Halo: Reach

This glitch is very simple to perform in Halo: Reach.

Pick up a detached Machine Gun Turret or Plasma Cannon. Then, while walking backwards, tap the Armor Ability button and the melee button at the same time. You should now be weaponless, unless you had a secondary weapon, in which case you will now only be holding one weapon.

The glitch is compatible with any armor ability, but is easiest to perform using Evade or Jetpack. To perform the glitch with Armor Lock or Drop Shield, you must jump backwards instead of just walking backwards; otherwise, you will pick up your discarded weapon again.

This glitch will lead to a multitude of animation errors, especially if the player crouches.[clarification needed]

  • If you ride in a Warthog or Revenant, your character will stand up straight instead of sitting in the seat.
  • Crouching will only cause your hands to move slightly, but your viewpoint will drop. Your view may be obscured by your own torso.
  • If you turn around while crouching, your legs can twist through each other, and your entire body may face the wrong direction (so assassinations are performed be meleeing your front).
  • There are no animations for walking while crouched and unarmed.

Halo 4

This glitch is performed much the same way in Halo 4 as in Halo: Reach. Only the host can perform this glitch.[2]

In order to perform this glitch, the player must have the Hologram Armor Ability equipped. They must detach a machine gun turret, and then drop the turret and deploy the hologram simultaneously. This will cause the player to drop their weapon. If the player has two weapons, this must be repeated again.

As in Reach, this will lead to animation errors. The player will move as if holding an invisible assault rifle, and their legs won't animate when they walk.

Trivia

  • In all the games in the Halo trilogy, John-117 is seen weaponless during at least one level in the campaign until he receives a weapon, or ammo for a weapon he's already been given.
  • Weaponless players in Halo 2, 3, and Reach borrow the animations used when carrying an Energy Sword.

Sources

  1. ^ YouTube: Halo 3 - Forge Mod
    A video of two modded gametypes that allow Forging in Custom Games. The latter of the two has the Flamethrower as the primary weapon.
  2. ^ Halo Waypoint Weaponless - A Halo 4 Trick

External Links