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MJOLNIR Powered Assault Armor (GEN2): Difference between revisions

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{{References}}
{{References}}
{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
[[File:H4-MJOLNIR-GEN2.png|thumb|250px|A SPARTAN-IV wearing a GEN2 variant.]]
[[File:H4-MJOLNIR-GEN2.png|thumb|250px|A SPARTAN-IV wearing a GEN2 suit.]]
The '''MJOLNIR Powered Assault Armor [GEN2]''' is a variant of the [[MJOLNIR Powered Assault Armor]]. The [[powered exoskeleton]] is a lightweight variant that is utilized by [[SPARTAN-IV]]s. The armor was first seen in use by the Spartans aboard the {{UNSCShip|Infinity}} in [[2557|July 2557]].<ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref>
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. The GEN2, which is lighter than the [[MJOLNIR Powered Assault Armor/Mark IV|Marks IV]] through [[MJOLNIR Powered Assault Armor/Mark VI|VI]], is worn by the [[SPARTAN-IV Program|SPARTAN-IV supersoldiers]].<ref name="O+A"/> The armor's first known use was by the SPARTAN-IVs aboard the {{UNSCShip|Infinity}} in [[2557|July 2557]].<ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref>


==Background==
==Background==
The GEN2 was developed by the [[Materials Group]] as a response to the [[SPARTAN-IV]] Project. Developed with new ad hoc modification systems which gives the armor the ability to use Tactical Packages, Support Upgrades, and Armor Abilities.<ref>[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''Ordinance and Armor]''</ref>
The GEN2 was developed by the [[Materials Group]] as a response to the SPARTAN-IV project. Developed with new ad hoc modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is now produced by half a dozen manufacturers, both within the military and among private contractors.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]''</ref>


==Armor variants and upgrades==
==Armor variants and upgrades==
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Various upgrades were made with the GEN2 that previous armor systems did not have.
Various upgrades were made with the GEN2 that previous armor systems did not have.
*'''[[Armor Abilities#Sprint|Sprint module]]''': Unlike previous armor systems, the GEN2 is built with a Sprint module that allows the user to override safety protocols to run at faster speeds.
*'''[[Armor abilities#Sprint|Sprint module]]''': Unlike previous armor systems, the GEN2 is built with a sprint module that allows the user to override safety protocols to run at faster speeds,<ref name="O+A"/> similar to the version developed by [[Catherine-B320]] of [[NOBLE Team]].<ref>''[[Halo: Reach]]'' game manual</ref>


The armor system is built to support a variety of attachments and equipments which allows it to utilize [[armor abilities]].
The armor system is built to support a variety of attachments and equipments which allows it to utilize [[armor abilities]].
*'''[[Armor Abilities#Active Camouflage|Active camouflage emitter]]''' - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
*'''[[Armor abilities#Active Camouflage|Active camouflage emitter]]''' - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
*'''[[Armor Abilities#Hologram|Hologram module]]''' - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
*'''[[Armor abilities#Hologram|Hologram module]]''' - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
*'''[[Portable jump-jet]]'''
*'''[[Portable jump-jet]]'''
*'''[[Promethean Vision]]''' - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.
*'''[[Promethean vision]]''' - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.


==Armor components==
==Armor components==
*[[Energy shields]]: A protective barrier that surrounds the armor and protects the user from harm.
*[[Energy shielding]]: A protective barrier that surrounds the armor and protects the user from harm.
*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref>
*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref>
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.  
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.  
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:SpartanIVBattleRifle.png|A SPARTAN-IV in a lightweight variation of the MJOLNIR GEN2 armor.
File:SpartanIVBattleRifle.png|A SPARTAN-IV in the MJOLNIR GEN2 armor.
File:Halo4-SPARTAN-IV-MP-HalfBody.png|Upper portion of a SPARTAN-IV's MJOLNIR GEN2 armor.
File:Halo4-SPARTAN-IV-MP-HalfBody.png|Upper portion of a SPARTAN-IV's MJOLNIR GEN2 armor.
</gallery>
</gallery>

Revision as of 12:13, June 5, 2012

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A SPARTAN-IV wearing a GEN2 suit.

The MJOLNIR Powered Assault Armor [GEN2] is the second system-wide generation of the MJOLNIR Powered Assault Armor. The GEN2, which is lighter than the Marks IV through VI, is worn by the SPARTAN-IV supersoldiers.[1] The armor's first known use was by the SPARTAN-IVs aboard the UNSC Infinity in July 2557.[2]

Background

The GEN2 was developed by the Materials Group as a response to the SPARTAN-IV project. Developed with new ad hoc modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is now produced by half a dozen manufacturers, both within the military and among private contractors.[1]

Armor variants and upgrades

Various upgrades were made with the GEN2 that previous armor systems did not have.

  • Sprint module: Unlike previous armor systems, the GEN2 is built with a sprint module that allows the user to override safety protocols to run at faster speeds,[1] similar to the version developed by Catherine-B320 of NOBLE Team.[5]

The armor system is built to support a variety of attachments and equipments which allows it to utilize armor abilities.

  • Active camouflage emitter - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
  • Hologram module - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
  • Portable jump-jet
  • Promethean vision - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.

Armor components

  • Energy shielding: A protective barrier that surrounds the armor and protects the user from harm.
  • Fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.[6]
  • Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
  • MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2.
  • Power supply control unit: Manages the power supply of the armor.

Gallery

List of appearances

Sources

  1. ^ a b c Halo 4: ORDNANCE + ARMOR
  2. ^ Game Informer: May 2012
  3. ^ Amazon.com: CIO pre-order bonus
  4. ^ Gamestop: HAZOP pre-order bonus
  5. ^ Halo: Reach game manual
  6. ^ Halo: The Fall of Reach Chapter 13, page 114; chapter 27, page 248

Template:SPARTAN Armor