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Headhunter (game variant): Difference between revisions

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Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/>
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/>


To collect skulls, you can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[Active camouflage|Active Camouflage]].<ref name="1UP"/> The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.<ref name="1UP"/> In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.
To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].<ref name="1UP"/> The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.<ref name="1UP"/> In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.


==Trivia==
==Production notes==
*Headhunter may have been originally planned for ''Halo 2'' as references to Headhunter can be found in the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref>
{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta
*Headhunter was a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released to the public.{{citation needed}}
description]]</ref>}}
*By default, Headhunter is a free-for-all gametype, however a team-based Headhunter gametype is also available to players.<ref>[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': Halo Reach (Xbox 360) Preview] - ''"There is [also] a team version of Headhunter that allows for a bit more specialization: one guy can snipe and suppress, while his teammate scoops up skulls and sprints to the score zone."''</ref>
Headhunter was initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/Site|URL=https://www.youtube.com/watch?v=arbMXDSDv_w|SiteName=YouTube|PageName=Halo 2 Beta - Headhunter Gametype}} Headhunter was later a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released to the public.{{citation needed}}
 
Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]].


==Sources==
==Sources==
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<references/>
{{Games}}
{{Games}}
[[Category:Halo: Reach]]
{{Deleted Material}}
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]

Revision as of 07:45, May 31, 2020

This article is about the gametype. For other uses, see Headhunter (disambiguation).
Headhunter, as first displayed in the Halo: Reach Multiplayer Trailer.

Headhunter is a gametype in Halo: Reach.[1]

Overview

Headhunter is a free-for-all gametype in Halo: Reach, where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.[1]

To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in active camouflage.[1] The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.[1] In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a Skullamanjaro. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.

Production notes

"Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base."
— The original Halo 2 gametype description.[2]

Headhunter was initially planned for inclusion in Halo 2, and can be found referenced in the final game files by using the Halo 2 Map Editor Tool.[3] The mode existed in beta builds of Halo 2, and functions similarly as it does in Reach. Players drop skulls upon death but unlike Reach, skulls are not scored until the end of the round.[4] Headhunter was later a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released to the public.[citation needed]

Headhunter was later one of the modes featured in the Halo: Reach multiplayer beta.

Sources

Template:Games