Era-rw.png

Headhunter (game variant): Difference between revisions

From Halopedia, the Halo wiki

No edit summary
mNo edit summary
Line 3: Line 3:
[[File:Headhunter Gametype.jpg|thumb|300px|Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.]]
[[File:Headhunter Gametype.jpg|thumb|300px|Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.]]
[[File:HRMPB SwordBase Headhunter.jpg|thumb|300px|A Headhunter game in progress.]]
[[File:HRMPB SwordBase Headhunter.jpg|thumb|300px|A Headhunter game in progress.]]
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''.<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''.{{Ref/Site|RefName="1UP"|URL=http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=|SiteName=1Up|PageName=Halo Reach (Xbox 360) Preview}}{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25866|SiteName=Bungie.net|PageName=Halo: Reach project page}}


==Overview==
==Overview==
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/>
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/>


To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].<ref name="1UP"/> The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.<ref name="1UP"/> In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.
To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.


==Medals and awards==
==Medals and awards==
Line 15: Line 15:
<gallery>
<gallery>
File:Skullamanjaro!.png|The Skullamanjaro medal.
File:Skullamanjaro!.png|The Skullamanjaro medal.
File:HTMCC Nameplate Headhunter.png|Headhunter nemaplate.
File:HTMCC Nameplate Headhunter.png|Headhunter nameplate.
</gallery>
</gallery>


Line 34: Line 34:
|<center>'''[[Bounty Hunter]]'''</center>
|<center>'''[[Bounty Hunter]]'''</center>
|Score 10 skulls at once in a matchmade game of Headhunter on an [[Anniversary Map Pack|Anniversary map]].
|Score 10 skulls at once in a matchmade game of Headhunter on an [[Anniversary Map Pack|Anniversary map]].
|<center>''[[Halo: Reach]]''</center>
|<center>''[[Halo: Reach]]'' {{C|[[Anniversary Map Pack]]}}</center>
|-
|-
|<center>N/A</center>
|<center>N/A</center>

Revision as of 08:48, May 31, 2020

This article is about the gametype. For other uses, see Headhunter (disambiguation).
Headhunter, as first displayed in the Halo: Reach Multiplayer Trailer.
A Headhunter game in progress.

Headhunter is a gametype in Halo: Reach.[1][2]

Overview

Headhunter is a free-for-all gametype in Halo: Reach, where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.[3]

To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in active camouflage.[3] The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.[3] In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a Skullamanjaro. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.

Medals and awards

The Skullamanjaro medal can be achieved in the Headhunter mode by scoring ten skulls at once. Scoring a Skullamanjaro on an Anniversary map in Halo: Reach unlocks the Bounty Hunter achievement, while scoring a Skullamajaro in the Halo: Reach component of Halo: The Master Chief Collection unlocks the Negative, Ghostrider achievement and the Headhunter nameplate.

Achievements

The following achievements can be unlocked in the Headhunter gamemode.

Halo: Reach (Xbox 360) Halo: MCC (Xbox One) Halo: MCC (Steam) Title Unlock requirement Games
HR Achievement Bounty Hunter.png
N/A
N/A
Bounty Hunter
Score 10 skulls at once in a matchmade game of Headhunter on an Anniversary map.
Halo: Reach (Anniversary Map Pack)
N/A
HTMCC HR Achievement NegativeGhostrider.png
HTMCC Achievement NegativeGhostrider Steam.jpg
Negative, Ghostrider
Get a Skullamanjaro medal in a game of Headhunter.
Halo: The Master Chief Collection

Production notes

"Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base."
— The original Halo 2 gametype description.[4]

Headhunter was initially planned for inclusion in Halo 2, and can be found referenced in the final game files by using the Halo 2 Map Editor Tool.[5] The mode existed in beta builds of Halo 2, and functions similarly as it does in Reach. Players drop skulls upon death but unlike Reach, skulls are not scored until the end of the round.[6] Headhunter was later a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released to the public.[citation needed]

Headhunter was later one of the modes featured in the Halo: Reach multiplayer beta.

Gallery

Sources

Template:Games