Armor permutation glitch: Difference between revisions

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File:HaloReach - PermutationGlitch.jpg|The white Minor generated from an Elite player.
File:HaloReach - PermutationGlitch.jpg|The white Minor generated from an Elite player.
File:Mark V(B) with CNM-I.jpg|A [[Mark_V(B)_MJOLNIR_Powered_Assault_Armor|Mark V[B]]] helmet with an attachment exclusive to the [[MJOLNIR_Powered_Assault_Armor/Operator_variant|Operator]] and [[HAZOP]] variants.
File:Mark V(B) with CNM-I.jpg|A [[Mark_V(B)_MJOLNIR_Powered_Assault_Armor|Mark V[B]]] helmet with an attachment exclusive to the [[MJOLNIR_Powered_Assault_Armor/Operator_variant|Operator]] and [[HAZOP]] variants, though this attachment may be utilized in the future.
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Revision as of 07:54, December 5, 2010

The Armor Permutation glitch is a glitch that can be performed in Halo: Reach. The result of the glitch would create a randomised character model along with armor details. If the hologram creator uses an Elite model, the hologram will have a white Minor armor and a random Armor Effect. The same applies to the Spartan model, whereby the hologram will get any randomised armor in the game.

Walkthrough

To perform the glitch, simply follow the following:

  1. In any gametype, equip the Hologram armor ability.
  2. Create a hologram from the armor ability, while at the same time change your "status", by either going into Monitor mode or dying.
  3. The hologram at this point should have a randomised armor permutation, different from the creator.

Trivia

  • This glitch only works while playing online.
  • It is possible to generate armor permutations not actually obtainable in-game. The dead Spartans on Lone Wolf are also capable of being generated with unobtainable armor combinations.

Gallery