Gameplay

Air swimming: Difference between revisions

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'''Air Swimming''' is a phenomenon that happens in ''[[Halo: Combat Evolved]]'' 
<div class="thumbcaption">A [[Grunt]] air swims. It can be seen in the video around the 01:41 mark.</div>
<youtube width="200" height="200">-XDkTflQu5k</youtube>
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'''Air Swimming''' is a glitch glitch when a [[Jackal]] (or anything that's killable, but [[Jackal]]s get it more often) is killed by a [[grenade]] explosion and their body gets stuck between two objects like [[The Covenant|Covenant]] boxes.  
==Walkthrough==
This phenomenon occurs when an enemy is killed by a [[grenade]] explosion and their body gets stuck between two terrain objects. The ''Halo'' game engine necessitates that every in-game object have its own 'box' of dedicated space. This 'box' is usually what the player runs into, instead of the object itself. When a lifeless body is too large to fit in between the boxes of two objects, it ends up hovering above them, looking as though it were trying to swim through the air. The event occurs most commonly with [[Kig-yar|Jackals]].


The glitch happens where the body is too big to fit in between and so the body hovers in the air between the two objects and looks like it's trying to swim.
In ''Halo: Combat Evolved'', when bodies are propelled by explosions, they will sometimes appear to be "frozen" if they hit an object in mid-flight; this can also make them appear to be swimming. On a related note, when a Jackal or a [[Unggoy|Grunt]] is killed by an explosion, its corpse may appear "wedged" within a metallic structure, floating above the floor.


==Note==
{{Glitches}}
In [[Halo: Combat Evolved]], when bodies are flown up by means of grenades, they will appear sometimes frozen if they hit against an object in flight and will appear to be swimming or floating in the air.
[[Category:Halo: Combat Evolved glitches]]
 
[[Category:Glitches]]

Latest revision as of 01:10, March 19, 2022

Air Swimming is a phenomenon that happens in Halo: Combat Evolved

Walkthrough[edit]

This phenomenon occurs when an enemy is killed by a grenade explosion and their body gets stuck between two terrain objects. The Halo game engine necessitates that every in-game object have its own 'box' of dedicated space. This 'box' is usually what the player runs into, instead of the object itself. When a lifeless body is too large to fit in between the boxes of two objects, it ends up hovering above them, looking as though it were trying to swim through the air. The event occurs most commonly with Jackals.

In Halo: Combat Evolved, when bodies are propelled by explosions, they will sometimes appear to be "frozen" if they hit an object in mid-flight; this can also make them appear to be swimming. On a related note, when a Jackal or a Grunt is killed by an explosion, its corpse may appear "wedged" within a metallic structure, floating above the floor.