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The Covenant watchtower is comprised of a circular platform and a gravity base. As a rather ordinary example of technology that enables platform suspension within the Covenant, the gravity base features an anti-gravity generator in its center, from which the circular platform is suspended in the air at a stable and static position. The anti-gravity generator also serves as a [[gravity lift]] for transporting supplies and troops freely and swiftly through a gap in the center of the platform.{{Ref/Reuse|enc22}}
The Covenant watchtower is comprised of a circular platform and a gravity base. As a rather ordinary example of technology that enables platform suspension within the Covenant, the gravity base features an anti-gravity generator in its center, from which the circular platform is suspended in the air at a stable and static position. The anti-gravity generator also serves as a [[gravity lift]] for transporting supplies and troops freely and swiftly through a gap in the center of the platform.{{Ref/Reuse|enc22}}


The protected platforms display a variety of designs. One platform design has three protective pillars with large gaps between them for snipers to have a clear line of sight or for [[Unggoy Heavy]] to man their {{Pattern|Pek|plasma cannon}}s.{{Ref/Game|Id=h3|H3|gameplay}}{{Ref/Game|Id=h3odst|H3ODST|gameplay}}{{Ref/Game|Id=hr|HR|gameplay}} [[Jul 'Mdama's Covenant]] employed a variant that has taller pillars.{{Ref/Game|Id=h4|H4|gameplay}} Some platforms have three thinner, longer pillars that support a rooftop-like cover instead of oval pillars.{{Ref/Game|Id=h2|H2|gameplay}} Watchtowers could be connected to an adjacent [[energy wall]], which will activate when the tower is occupied.{{Ref/Game|Id=hw|HW|gameplay}}
The protected platforms display a variety of designs. One platform design has three protective pillars with large gaps between them for snipers to have a clear line of sight or for [[Unggoy Heavy]] to man their {{Pattern|Pek|plasma cannon}}s.{{Ref/Game|Id=h3|H3|gameplay}}{{Ref/Game|Id=h3odst|H3ODST|gameplay}}{{Ref/Game|Id=hr|HR|gameplay}} [[Jul 'Mdama's Covenant]] employs a variant that has taller pillars.{{Ref/Game|Id=h4|H4|gameplay}} Some platforms have three thinner, longer pillars that support a rooftop-like cover instead of oval pillars.{{Ref/Game|Id=h2|H2|gameplay}} Watchtowers can be connected to an adjacent [[energy wall]], which will activate when the tower is occupied.{{Ref/Game|Id=hw|HW|gameplay}}


The watchtowers are easily installed and activated.{{Ref/Reuse|enc22}} However, once deployed, the base cannot be moved again. In contrast, the platform is not as steady as the base; weapon fire can destroy the platform or knock it out of suspension.{{Ref/Reuse|h3}}{{Ref/Reuse|h3odst}}{{Ref/Reuse|hr}}{{Ref/Reuse|h4}}{{Ref/Reuse|h2}}
The watchtowers are easily installed and activated.{{Ref/Reuse|enc22}} Once installed, the platform can be raised or lowered,{{Ref/Reuse|h2}}{{Ref/Reuse|hw}} while the base cannot be moved again. Additionally, the platform is not as steady as the base; weapon fire can destroy the platform or knock it out of suspension.{{Ref/Reuse|h3}}{{Ref/Reuse|h3odst}}{{Ref/Reuse|hr}}{{Ref/Reuse|h4}}{{Ref/Reuse|h2}}
<gallery class=center>
<gallery class=center>
File:H2-DeployableLookoutTower.png|A variant of the watchtower with a sheltered platform.
File:H2-DeployableLookoutTower.png|A variant of the watchtower with a sheltered platform.
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=== Usage ===
=== Usage ===
[[File:H3ODST JackalInTower.png|thumb|250px|A Kig-Yar Sniper posted on a watchtower during the [[Battle of Mombasa]].]]
[[File:H3ODST JackalInTower.png|thumb|250px|A Kig-Yar Sniper posted on a watchtower during the [[Battle of Mombasa]].]]
The watchtowers are used to fortify specific areas. They are installed to establish a perimeter before the deployment of a [[Covenant citadel|forward operations citadel]] or other advanced occupation site.{{Ref/Reuse|enc22}} The tower is able to garrison a Covenant [[file (unit)|file]], though they are typically occupied by marksmen, such as [[Kig-Yar Sniper]]s or [[Jiralhanae]] with [[Vostu-pattern carbine|carbines]], or Heavy Unggoy manning plasma cannons.{{Ref/Game|H3|gameplay}}
The Covenant use watchtowers to fortify specific areas. Typically, they are deployed to establish a perimeter before the construction of a [[Covenant citadel|forward operations citadel]] or other advanced occupation site.{{Ref/Reuse|enc22}} The tower is able to garrison a Covenant [[file (unit)|file]], though they are most often occupied by marksmen, often being [[Kig-Yar Sniper]]s, or Heavy Unggoy manning plasma cannons.{{Ref/Game|H3|gameplay}}


== In-game information==
== In-game information==
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In ''[[Halo Wars]]'', the watchtower is known as '''Sniper Tower'''. They are indestructible garrison buildings. In campaign, they are frequently employed by the Covenant, but once the Covenant unit occupying the tower is killed, UNSC soldiers can garrison in it, increasing their combat capabilities. In [[Skirmish]], they are left neutral for either team's taking, providing a useful defense, if needed. Certain maps, such as  ''[[Tundra]]'' or ''[[Fort Deen]]'', include watchtowers that are connected to energy walls. When garrisoned, the energy wall activates and prevents ground units from moving through. These walls can be bypassed by air units, [[Jiralhanae Jumper]]s, and, if the surrounding terrain allows, {{Pattern|Deutoros|Scarab}}s.{{Ref/Reuse|hw}}  
In ''[[Halo Wars]]'', the watchtower is known as '''Sniper Tower'''. They are indestructible garrison buildings. In campaign, they are frequently employed by the Covenant, but once the Covenant unit occupying the tower is killed, UNSC soldiers can garrison in it, increasing their combat capabilities. In [[Skirmish]], they are left neutral for either team's taking, providing a useful defense, if needed. Certain maps, such as  ''[[Tundra]]'' or ''[[Fort Deen]]'', include watchtowers that are connected to energy walls. When garrisoned, the energy wall activates and prevents ground units from moving through. These walls can be bypassed by air units, [[Jiralhanae Jumper]]s, and, if the surrounding terrain allows, {{Pattern|Deutoros|Scarab}}s.{{Ref/Reuse|hw}}  


In ''[[Halo: Reach]]'', the watchtowers are largely similar to those in ''Halo 3'' with minor aesthetic upgrades. However, unlike in ''Halo 3'' and ''Halo 3: ODST'', where its base deactivates when the platform is destroyed, the gravity lift remains active, like it did in ''Halo 2''.
In ''[[Halo: Reach]]'', the watchtowers are largely similar to those in ''Halo 3'' with minor aesthetic upgrades. However, unlike in ''Halo 3'' and ''Halo 3: ODST'', where its base gravity lift deactivates when the platform is destroyed, in ''Halo: Reach'' the gravity lift remains active even after the platform is removed, much like in ''Halo 2''.


In ''[[Halo 4]]'', the watchtowers are very similar to their ''Halo: Reach'' counterparts. However, the player must crouch to enter it due to narrower hole of entrance. The base of the tower will always be active and be able to lift vehicles. The base will also explode when heavily damaged, harming those nearby.
In ''[[Halo 4]]'', the watchtowers are very similar to their ''Halo: Reach'' counterparts. However, the player must crouch to enter it due to narrower hole of entrance. The base of the tower will always be active and be able to lift vehicles. The base will also explode when heavily damaged, harming those nearby.


In ''[[Halo Infinite]]'', the ''Halo 3'' iteration of the watchtower will be made available in [[Forge]]'s Covenant palette with [[Content Update 29]]. It is comprised of two separate objects: Covenant Watchtower Base and Covenant Watchtower Platform.{{Ref/YouTube|9aV4pIIz2p8|HALO|January Update & HCS 2024 Roadmap <nowiki>|</nowiki> Halo Infinite|T=1397|D=28|M=1|Y=2024}}
In ''[[Halo Infinite]]'', the ''Halo 3'' iteration of the watchtower will be made available in [[Forge]]'s Covenant palette with [[Content Update 29]]. It is comprised of two separate objects: the Covenant Watchtower Base and the Covenant Watchtower Platform.{{Ref/YouTube|9aV4pIIz2p8|HALO|January Update & HCS 2024 Roadmap <nowiki>|</nowiki> Halo Infinite|T=1397|D=28|M=1|Y=2024}}


== Production notes ==
== Production notes ==
*[[Tag]]s for watchtower (and Shades) exist in ''Halo 3''{{'}}s [[Snowbound]]. The watchtowers can be manipulated in Forge, but have no names, costs, or maximum limits. The watchtower platforms tend to spontaneously disappear, and do not respawn.
*[[Tag]]s for watchtower (and Shades) exist in ''Halo 3''{{'}}s [[Snowbound]]. The watchtowers can be manipulated in Forge, but they have no names, costs, or maximum limits. The watch platforms tend to spontaneously disappear, and do not respawn.
*In ''Halo 3'' and ''Halo 3: ODST'', the player can detach a watchtower platform with plasma cannons from the base without destroying it (such as using a Gravity Hammer). If the platform is tilted more than 45 degrees, a message saying "Inoperable turret" will appear when the player is near the turret. However, any Unggoy manning the turret would remain on the turret.
*In ''Halo 3'' and ''Halo 3: ODST'', the player can detach a watch platform with plasma cannons from the base without destroying it (such as using a Gravity Hammer). If the platform is tilted more than 45 degrees, the game displays a message saying "Inoperable turret" when the player is near the turret. However, any Unggoy manning the turret would remain on the turret.


==Gallery==
==Gallery==
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<gallery>
<gallery>
File:H2_Outskirts_LookoutTower.jpg|A watchtower on the outskirts of New Mombasa in ''Halo 2''.
File:H2_Outskirts_LookoutTower.jpg|A watchtower on the outskirts of New Mombasa in ''Halo 2''.
File:HTMCC-H2 SacredIconSpecOpsCamp.png|An inactive watchtower in ''Halo 2''.
File:H2 Destroyed tower.jpg|A watchtower platform knock out of suspension in ''Halo 2''.  
File:H2 Destroyed tower.jpg|A watchtower platform knock out of suspension in ''Halo 2''.  
File:HTMCC-H2 SacredIconSpecOpsCamp.png|An inactive watchtower in ''Halo 2''.
File:H3_LookoutTower_Above.jpg|Top-down view of a watchtower in ''Halo 3''.
File:H3_LookoutTower_Above.jpg|Top-down view of a watchtower in ''Halo 3''.
File:H3 BruteSniper.png|A Jiralhanae armed with a [[particle beam rifle]] on a watchtower in ''Halo 3''.
File:H3 BruteSniper.png|A Jiralhanae armed with a [[particle beam rifle]] on a watchtower in ''Halo 3''.
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*''[[Halo: Lone Wolf]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]''


==Sources==
==Sources==

Revision as of 15:30, January 28, 2024

A Covenant watchtower from Halo: Reach.
A Covenant watchtower employed during the Fall of Reach.

The Covenant and its remnants deployed a type of watchtower,[1][2] sometimes known as a lookout tower,[3] on the battlefield.[4]

Overview

Design details

The Covenant watchtower is comprised of a circular platform and a gravity base. As a rather ordinary example of technology that enables platform suspension within the Covenant, the gravity base features an anti-gravity generator in its center, from which the circular platform is suspended in the air at a stable and static position. The anti-gravity generator also serves as a gravity lift for transporting supplies and troops freely and swiftly through a gap in the center of the platform.[4]

The protected platforms display a variety of designs. One platform design has three protective pillars with large gaps between them for snipers to have a clear line of sight or for Unggoy Heavy to man their Pek-pattern plasma cannons.[5][6][7] Jul 'Mdama's Covenant employs a variant that has taller pillars.[8] Some platforms have three thinner, longer pillars that support a rooftop-like cover instead of oval pillars.[9] Watchtowers can be connected to an adjacent energy wall, which will activate when the tower is occupied.[10]

The watchtowers are easily installed and activated.[4] Once installed, the platform can be raised or lowered,[9][10] while the base cannot be moved again. Additionally, the platform is not as steady as the base; weapon fire can destroy the platform or knock it out of suspension.[5][6][7][8][9]

Usage

A Kig-Yar Sniper stationed inside a Covenant watchtower during the Battle of Mombasa. From Halo 3: ODST campaign level Tayari Plaza.
A Kig-Yar Sniper posted on a watchtower during the Battle of Mombasa.

The Covenant use watchtowers to fortify specific areas. Typically, they are deployed to establish a perimeter before the construction of a forward operations citadel or other advanced occupation site.[4] The tower is able to garrison a Covenant file, though they are most often occupied by marksmen, often being Kig-Yar Snipers, or Heavy Unggoy manning plasma cannons.[11]

In-game information

In Halo 2, the watchtowers appear in numerous campaign maps as well as in the multiplayer map, Relic. The platforms are indestructible, though they could be pushed off the base; the base would remain active and hold players in the air.

In Halo 3 and Halo 3: ODST, the watchtowers appear in some campaign levels, with some equipped with plasma cannons. The platforms are destructible, as they would break into debris after sustaining heavy damage.

In Halo Wars, the watchtower is known as Sniper Tower. They are indestructible garrison buildings. In campaign, they are frequently employed by the Covenant, but once the Covenant unit occupying the tower is killed, UNSC soldiers can garrison in it, increasing their combat capabilities. In Skirmish, they are left neutral for either team's taking, providing a useful defense, if needed. Certain maps, such as Tundra or Fort Deen, include watchtowers that are connected to energy walls. When garrisoned, the energy wall activates and prevents ground units from moving through. These walls can be bypassed by air units, Jiralhanae Jumpers, and, if the surrounding terrain allows, Deutoros-pattern Scarabs.[10]

In Halo: Reach, the watchtowers are largely similar to those in Halo 3 with minor aesthetic upgrades. However, unlike in Halo 3 and Halo 3: ODST, where its base gravity lift deactivates when the platform is destroyed, in Halo: Reach the gravity lift remains active even after the platform is removed, much like in Halo 2.

In Halo 4, the watchtowers are very similar to their Halo: Reach counterparts. However, the player must crouch to enter it due to narrower hole of entrance. The base of the tower will always be active and be able to lift vehicles. The base will also explode when heavily damaged, harming those nearby.

In Halo Infinite, the Halo 3 iteration of the watchtower will be made available in Forge's Covenant palette with Content Update 29. It is comprised of two separate objects: the Covenant Watchtower Base and the Covenant Watchtower Platform.[12]

Production notes

  • Tags for watchtower (and Shades) exist in Halo 3's Snowbound. The watchtowers can be manipulated in Forge, but they have no names, costs, or maximum limits. The watch platforms tend to spontaneously disappear, and do not respawn.
  • In Halo 3 and Halo 3: ODST, the player can detach a watch platform with plasma cannons from the base without destroying it (such as using a Gravity Hammer). If the platform is tilted more than 45 degrees, the game displays a message saying "Inoperable turret" when the player is near the turret. However, any Unggoy manning the turret would remain on the turret.

Gallery

List of appearances

Sources

  1. ^ Bungie.net, Relic Revealed: 6/28/2005: "There are two sniper rifles available on Relic – a Human Sniper spawns right near the wreckage by the offense starting point and a Beam Rifle spawns at the base of the Covenant watchtower." (Retrieved on Oct 13, 2014) [archive]
  2. ^ Halo 3: ODST, campaign level Coastal Highway: "Flank the watchtower, Trooper! Take it out!" - Edward Buck
  3. ^ Halo: Shadows of Reach, chapter 12: "A third round of explosions sounded out on the barrens as John reached the lookout tower at the south end of the shield barrier. Conscious that he had nothing with which to defend himself but a submachine gun and a pistol, he stepped into the tower base and allowed the gravity lift to carry him up to the watch platform."
  4. ^ a b c d Halo Encyclopedia (2022 edition), page 223
  5. ^ a b Halo 3, gameplay
  6. ^ a b Halo 3: ODST, gameplay
  7. ^ a b Halo: Reach, gameplay
  8. ^ a b Halo 4, gameplay
  9. ^ a b c Halo 2, gameplay
  10. ^ a b c Halo Wars, gameplay
  11. ^ Halo 3, gameplay
  12. ^ YouTube - HALO, January Update & HCS 2024 Roadmap | Halo Infinite (Retrieved on Jan 28, 2024)