Era-rw.png

Plasma Pistol glitch: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
Line 3: Line 3:


==Walkthrough==
==Walkthrough==
===Halo 2===
===''Halo 2''===
#Go to any map containing a Plasma Pistol and a Warthog.
#Go to any map containing a Plasma Pistol and a Warthog.
#Pick up a [[Plasma Pistol]] and begin overcharging it.
#Pick up a [[Plasma Pistol]] and begin overcharging it.
Line 11: Line 11:
When you get out, your Plasma Pistol will still be shaking like it is overcharged, but there is no bolt on the end. This will not last forever. For example, if you [[dual wield]] it or fire it, it will return to its normal state, which means that you have to repeat the process.
When you get out, your Plasma Pistol will still be shaking like it is overcharged, but there is no bolt on the end. This will not last forever. For example, if you [[dual wield]] it or fire it, it will return to its normal state, which means that you have to repeat the process.


===Halo 3===
===''Halo 3''===
#Grab a plasma pistol
#Grab a plasma pistol
#Make sure you have some grenade
#Make sure you have some grenade

Revision as of 22:25, July 5, 2012

The Plasma Pistol Glitch can be done in Halo 2 and Halo 3.

Walkthrough

Halo 2

  1. Go to any map containing a Plasma Pistol and a Warthog.
  2. Pick up a Plasma Pistol and begin overcharging it.
  3. Go to a Warthog and get in the side seat of the Warthog.
  4. Get out when it is done charging. Do not release the bolt.

When you get out, your Plasma Pistol will still be shaking like it is overcharged, but there is no bolt on the end. This will not last forever. For example, if you dual wield it or fire it, it will return to its normal state, which means that you have to repeat the process.

Halo 3

  1. Grab a plasma pistol
  2. Make sure you have some grenade
  3. Charge the plasma pistol
  4. Throw a grenade then let go of the button you have set for firing
  5. Watch the glitched combo