Dead shielded Emile: Difference between revisions

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(New page: ''This glitch occurs in Halo: Reach only. A similar glitch can be found in Halo: CE. See: Dead Shielded Elite.'' In the final level, the Pillar of Autumn, near the end of the...)
 
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{{Not Canon}}
''This glitch occurs in [[Halo: Reach]] only. A similar glitch can be found in Halo: CE. See: [[Dead Shielded Elite]].''
''This glitch occurs in [[Halo: Reach]] only. A similar glitch can be found in Halo: CE. See: [[Dead Shielded Elite]].''



Revision as of 21:10, November 14, 2010

Template:Not Canon This glitch occurs in Halo: Reach only. A similar glitch can be found in Halo: CE. See: Dead Shielded Elite.


In the final level, the Pillar of Autumn, near the end of the level at the Mass Gun, one can find Emile's dead body lying against a railing, among some dead Zealot Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. Since they are still technically "living," you cannot walk on top of them, as living NPC act like solid objects. They do not respond or move at all.