Halo: Reach credits
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| “ | We'll see you starside. | ” |
The Halo: Reach credits are a list of credits that show the employees that worked on Halo: Reach. The credits continue exactly where The Pillar of Autumn left off, with the UNSC Pillar of Autumn now arriving Installation 04.[1]
Outro[edit]
Fade in to the Soell system. The Pillar of Autumn exits slipspace. The cruiser flies into view.
September 19, 2552 01:20 Hours
- Captain Jacob Keyes: "Cortana, all I need to know is, did we lose them?"
- Cortana: "I think we both know the answer to that."
The Pillar of Autumn slowly drifts towards the planet Threshold and the orbiting megastructure - Halo.
In the MCC version of Halo: Reach
Fades to black.
Auntie Dot's image then fades in and displays message from Bungie:
To all our faithful fans—
Thank you for playing Halo: Reach.
Over the past decade, we've shared some of our most memorable experiences together, inside the far reaching expanses of the Halo universe. It's been one hell of a ride. And we couldn't have done it without you.
As we continue marching toward our ultimate goal of World Domination, Bungie remains inspired and fueled by you, our passionate fan community. So Play. Forge. Film.
We'll see you starside.
❤️ BUNGIE
Credits[edit]
Reach Team[edit]
ENVIRONMENT ART LEAD - Rob Adams
3D ARTIST - Chris Alderson
NETWORKING ENGINEER - David Aldridge
MULTIPLAYER PRODUCER - David Allen
ENVIRONMENT ART PRODUCER - Sam Arguez
MULTIPLAYER DESIGNER - Chad Armstrong
ANIMATION ENGINEER - Tam Armstrong
FIREFIGHT/INVESTMENT DESIGN LEAD - Lars Bakken
SANDBOX ENGINEER - Mike Baldwin
PRODUCTION ENGINEERING LEAD - Graham Bartlett
ENVIRONMENT ARTIST - Matt Bennier
ADDITIONAL DESIGN DIRECTION - Paul Bertone Jr.
3D ARTIST - Travis Brady
ENVIRONMENT ARTIST - Ray Broscovak
ANIMATION TEAM LEAD - Roberta Browne
ENVIRONMENT ARTIST - Mick Buckmiller
ENVIRONMENT ARTIST - Mike Buelterman
RIGGER - Javier Burgos
ENVIRONMENT TECHNICAL ARTIST - Tom Burlington
SANDBOX ENGINEER - Jon Cable
3D ARTIST - Milton Cadogan
UI ART LEAD - David Candland
ENVIRONMENT ARTIST - Frank Capezzuto
MULTIPLAYER DESIGN LEAD - Chris Carney
MULTIPLAYER DESIGNER - Derek Carroll
CONCEPT ARTIST - Steve Chon
CONCEPT ARTIST - Alex Chu
3D ART PRODUCER - Jessica Coombs
ENVIRONMENT ART LEAD - Steve Cotton
CINEMATIC LEAD - CJ Cowan
DESIGN TEAM MANAGER - Curtis Creamer
UI ARTIST - Andrew G Davis
ENVIRONMENT ARTIST - Vic DeLeon
INFRASTRUCTURE ENGINEER - Christian Diefenbach
3D ART LEAD - Tom Doyle
ART TEAM MANAGER - Dave Dunn
AI ENGINEER - Max Dyckhoff
3D ARTIST - Eric Elton
TEST MANAGER - Jamie Evans
UI ENGINEER - Brad Fish
FX ARTIST - Mark Flieg
FX ARTIST - Chad Foxglove
MISSION DESIGNER - Brian Frank
SENIOR TEST ENGINEER - David Gasca
TEST ENGINEER - Nick Gerrone
ONLINE ENGINEER - Tom Gioconda
AUDIO ENGINEER - Cyril Saint Girons
SANDBOX ENGINEER - Bob Glessner
SKY ARTIST - Mark Goldsworthy
ONLINE ENGINEERING LEAD - Chris Gossett
ENGINEERING OVERHEAD - Charlie Gough
FIREFIGHT/SYSTEMS DESIGNER - Tyson Green
SANDBOX DESIGNER - Josh Hamrick
CONCEPT ARTIST - Isaac Hannaford
TEST ENGINEER - Andrew Harrison
UI ENGINEER - Cale Haskell
ENVIRONMENT LIGHTING LEAD - Justin Hayward
TECHNICAL ARTIST - James Haywood
ANIMATOR - David Helsby
ANIMATOR - Mike Hoffman
GRAPHICS ENGINEER - Yaohua Hu
RIGGING LEAD - David Hunt
CINEMATIC ANIMATOR - Pat Jandro
COMMUNITY & PR DIRECTOR - Brian Jarrard
SOUND DESIGN/ADDITIONAL MUSIC - C Paul Johnson
ENVIRONMENT ART LEAD - Samuel Jones
ANIMATOR - Matt Kelly
TEST ENGINEER INTERN - Justin Klaassen
RELEASE MANAGER - Domenic Koeplin
CHARACTER ENGINEERING LEAD - Petar Kotevski
TEST DEVELOPER - Luke Ledwich
CREATIVE DIRECTOR - Marcus Lehto
MULTIPLAYER ENGINEER - Paul Lewellen
ANIMATION CREATIVE LEAD - Richard Lico
CINEMATIC/AUDIO PRODUCER - David Lieber
TOOLS ENGINEERING LEAD - Aaron Lieberman
ENVIRONMENT ARTIST - Blake Low
ANIMATOR - Leo Martinez
3D ARTIST TEAM LEAD - Dave Matthews
MOCAP SPECIALIST - Troy McFarland
SANDBOX ENGINEERING LEAD - Eamon McKenzie
ADDITIONAL WRITING - Robt McLees
ENVIRONMENT ARTIST - Michael Means
SANDBOX DESIGN LEAD - Sage Merrill
MISSION DESIGNER - Dan Miller
ENVIRONMENT ARTIST - Michael Milota
ONLINE ENGINEER - Jacob Miner
3D ARTIST - Raj Nattam
CINEMATIC DESIGNER - Kurt Nellis
INFRASTRUCTURE ENGINEER - Mat Noguchi
ENGINEERING PRODUCER - Mark Noseworthy
ANIMATION LEAD - Bill O'Brien
WRITING LEAD - Peter O'Brien
COMPOSER / AUDIO DIRECTOR - Martin O'Donnell
CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley
CAMPAIGN DESIGN LEAD - Chris Opdahl
COMMUNITY / ADDITIONAL WRITING - Eric Osborne
MISSION DESIGNER - Alex Pfeiffer
ENVIRONMENT ARTIST - Cameron Pinard
PRODUCTION LEAD - Matt Priestly
ANIMATION PRODUCER - Matt Richenburg
ANIMATOR - Jason Robertson
PRODUCTION ENGINEER - Josh Rodgers
TOOLS ENGINEER - Tristan Root
ENVIRONMENT ARTIST - Paul Russel
DIRECTOR OF SPECIAL PROJECTS - Zach Russell
MISSION DESIGNER - Matt Sammons
MISSION DESIGN LEAD - Niles Sankey
ANIMATOR - Tom Saville
FX ART LEAD - Steve Scott
TOOLS ENGINEERING LEAD - Brian Sharp
3D ART CREATIVE LEAD - Scott Shepherd
ANIMATOR - Drew Shy
TOOLS ENGINEER - Sean Shypula
PLAYER INVESTMENT DESIGNER - Luke Smith
RIGGER - Forrest Soderlind
TOOLS ARCHITECT - Andrew Solomon
TECHNICAL DESIGN IN ANIMATION - Joe Spataro
3D ARTIST - David Stammel
WRITING DIRECTOR - Joseph Staten
WEB DESIGNER - Stosh Steward
ENVIRONMENT ARTIST - Jason Sussman
ENVIRONMENT ARTIST - Kentarou Taya
GRAPHICS ENGINEER - Chris Tchou
TOOLS ENGINEER - Ben Thompson
MULTIPLAYER/UI ENGINEERING LEAD - Luke Timmins
MISSION DESIGNER - Mike Tipul
FIREFIGHT DESIGNER - James Tsai
EXECUTIVE PRODUCER - Joseph Tung
3D ARTIST - Artem Volchik
TECHNICAL ARTIST - Paul Vosper
AI/ANIMATION ENGINEER - Brendan Walker
ENGINEERING DIRECTOR - Ben Wallace
GRAPHICS ENGINEER - Xi Wang
AUDIO LEAD / SOUND DESIGN - Jay Weinland
TEST ENGINEER - Jon Weisnewski
ONLINE ENGINEER - Michael Williams
PRODUCTION ENGINEER - Tim Williams
STORY AND CINEMATIC LEAD - Lee Wilson
ONLINE ENGINEERING LEAD - Roger Wolfson
ENVIRONMENT TEAM LEAD - Michael Wu
ENVIRONMENT CREATIVE LEAD - Michael Zak
Additional Music and Recording[edit]
ORCHESTRATION / ADDITIONAL MUSIC - Stan LePard (Panther Modern)
ADDITIONAL MUSIC - Michael Salvatori (TotalAudio)
Halo 2 Soundtrack "Never Surrender" appears Courtesy of Niles Rogers and Nataraj
Northwest Sinfornia
Studio X
Additional Development[edit]
ENVIRONMENT ART - Christopher Barrett
CONCEPT ART - Dorje Seattle Bellbrook
TOOLS ENGINEER - Scott Bilas
ENGINEERING - Chris Butcher
ENGINEERING - Hao Chen
ENGINEERING - Andy Firth
DESIGN - Jaime Griesemer
CONCEPT ART - Jaime Jones
DESIGN - Jason Jones
ENGINEERING - Adrian Perez
ENGINEERING - Matt Segur
ENGINEERING - Natasha Tatarchuk
ENGINEERING - Justin Truman
ENGINEERING - Luis Villegas
3D ART - Shi Kai Wang
Studio Management[edit]
CFO - Brent Abrahamsen
DIRECTOR OF PRODUCTION - Jonty Barnes
HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins
COO - Pete Parsons
DEVELOPMENT MANAGER - St