Teleporter launching glitch: Difference between revisions

From Halopedia, the Halo wiki

m (cleanup)
(New page: The '''Teleporter Launching Glitch''' is a glitch that can be performed in ''Halo: Reach''. This glitch makes the player launch out of a teleporter at an extremely high speed. ==Walkt...)
Line 1: Line 1:
{{Ratings}}
The '''Teleporter Launching Glitch''' is a glitch that can be performed in ''[[Halo: Reach]]''. This glitch makes the player launch out of a teleporter at an extremely high speed.
The '''Teleporter Launching Glitch''' is a glitch that can be performed in ''[[Halo: Reach]]''. This glitch makes the player launch out of a teleporter at an extremely high speed.


Line 14: Line 12:


{{Glitches}}
{{Glitches}}
[[Category:Halo: Reach Glitches]]

Revision as of 15:09, October 17, 2010

The Teleporter Launching Glitch is a glitch that can be performed in Halo: Reach. This glitch makes the player launch out of a teleporter at an extremely high speed.

Walkthrough

  1. In Forge mode, spawn a teleporter sender and reciever node. Do not use two-way teleporters, as this glitch will not work.
  2. In edit mode, grab any item, preferably a small item like a crate or cone, which would easily fit through a teleporter.
  3. Hold down the left trigger (default controls) to speed the monitor up, and enter the teleporter.
  4. When exiting the receiver teleporter, press Up on the D-Pad to go back into player mode. You will be launched out at an incredibly high speed.

Explanation

This glitch happens because of Halo: Reach's camera/player position system. When holding onto something in edit mode, the game sets the the player's position based on available space, depending on the positioning of walls, ceilings and other objects. When you enter the teleporter with the object you hold, there is a split second where the item makes contact with you before the player is positioned properly. Upon turning into player mode, contact with the object launches the player across the map. This is similar to Equipment Jumping with the Deployable Cover. In edit mode, the monitor will not be launched as it automatically positions itself from the object.