List of REQ cards/Helmets: Difference between revisions
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| style="text-align:left;" | ''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | | style="text-align:left;" | ''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Air_Assault_Disrupt_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Air_Assault_Disrupt_Uncommon.png|120px]] | ||
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Disrupt]]''' | |'''[[AIR ASSAULT-class Mjolnir|Air Assault Disrupt]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | | style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Anubis_Nephthys_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Anubis_Nephthys_Uncommon.png|120px]] | ||
|'''[[ANUBIS-class Mjolnir|Anubis Nephthys]]''' | |'''[[ANUBIS-class Mjolnir|Anubis Nephthys]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.'' | | style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Athlon_Cynisca_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Athlon_Cynisca_Uncommon.png|120px]] | ||
|'''[[ATHLON-class Mjolnir|Athlon Cynisca]]''' | |'''[[ATHLON-class Mjolnir|Athlon Cynisca]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.'' | | style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Aviator_Csar_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Aviator_Csar_Uncommon.png|120px]] | ||
|'''[[AVIATOR-class Mjolnir|Aviator Csar]]''' | |'''[[AVIATOR-class Mjolnir|Aviator Csar]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.'' | | style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Breaker_Hatchetman_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Breaker_Hatchetman_Uncommon.png|120px]] | ||
|'''[[BREAKER-class Mjolnir|Breaker Hatchetman]]''' | |'''[[BREAKER-class Mjolnir|Breaker Hatchetman]]''' | ||
|Uncommon | |Uncommon | ||
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| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | | style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Commando_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Commando_Uncommon.png|120px]] | ||
|'''[[COMMANDO-class Mjolnir|Commando]]''' | |'''[[COMMANDO-class Mjolnir|Commando]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | | style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Cypher_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Cypher_Uncommon.png|120px]] | ||
|'''[[CYPHER-class Mjolnir|Cypher]]''' | |'''[[CYPHER-class Mjolnir|Cypher]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.'' | | style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Cypher_Copiale_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Cypher_Copiale_Uncommon.png|120px]] | ||
|'''[[CYPHER-class Mjolnir|Cypher Copiale]]''' | |'''[[CYPHER-class Mjolnir|Cypher Copiale]]''' | ||
|Uncommon | |Uncommon | ||
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| style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.'' | | style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Dynast_Cincindel_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Dynast_Cincindel_Uncommon.png|120px]] | ||
|'''[[DYNAST-class Mjolnir|Dynast Cincindel]]''' | |'''[[DYNAST-class Mjolnir|Dynast Cincindel]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.'' | | style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Enforcer_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Enforcer_Uncommon.png|120px]] | ||
|'''[[ENFORCER-class Mjolnir|Enforcer]]''' | |'''[[ENFORCER-class Mjolnir|Enforcer]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.'' | | style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Engineer_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Engineer_Uncommon.png|120px]] | ||
|'''[[ENGINEER-class Mjolnir|Engineer]]''' | |'''[[ENGINEER-class Mjolnir|Engineer]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.'' | | style="text-align:left;" |''The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_EVA_Hadfield_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_EVA_Hadfield_Uncommon.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA Hadfield]]''' | |'''[[EVA-class Mjolnir|EVA Hadfield]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Fenrir_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Fenrir_Uncommon.png|120px]] | ||
|'''[[FENRIR-class Mjolnir|Fenrir]]''' | |'''[[FENRIR-class Mjolnir|Fenrir]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | | style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Foehammer_Echo_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Foehammer_Echo_Uncommon.png|120px]] | ||
|'''[[FOEHAMMER-class Mjolnir|Foehammer Echo]]''' | |'''[[FOEHAMMER-class Mjolnir|Foehammer Echo]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.'' | | style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Freebooter_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Freebooter_Uncommon.png|120px]] | ||
|'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' | |'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link'' | | style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Goblin_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Goblin_Uncommon.png|120px]] | ||
|'''[[GOBLIN-class Mjolnir|Goblin]]''' | |'''[[GOBLIN-class Mjolnir|Goblin]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.'' | | style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Goblin_Erlking_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Goblin_Erlking_Uncommon.png|120px]] | ||
|'''[[GOBLIN-class Mjolnir|Goblin Erlking]]''' | |'''[[GOBLIN-class Mjolnir|Goblin Erlking]]''' | ||
|Uncommon | |Uncommon | ||
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| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.'' | | style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Jumpmaster_Dispatcher_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Jumpmaster_Dispatcher_Uncommon.png|120px]] | ||
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Dispatcher]]''' | |'''[[JUMPMASTER-class Mjolnir|Jumpmaster Dispatcher]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.'' | | style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Jumpmaster_Ripcord_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Jumpmaster_Ripcord_Uncommon.png|120px]] | ||
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Ripcord]]''' | |'''[[JUMPMASTER-class Mjolnir|Jumpmaster Ripcord]]''' | ||
|Uncommon | |Uncommon | ||
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| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.'' | | style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Mako_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Mako_Uncommon.png|120px]] | ||
|'''[[MAKO-class Mjolnir|Mako]]''' | |'''[[MAKO-class Mjolnir|Mako]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | | style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Nomad_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Nomad_Uncommon.png|120px]] | ||
|'''[[NOMAD-class Mjolnir|Nomad]]''' | |'''[[NOMAD-class Mjolnir|Nomad]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | | style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Orbital_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Orbital_Uncommon.png|120px]] | ||
|'''[[ORBITAL-class Mjolnir|Orbital]]''' | |'''[[ORBITAL-class Mjolnir|Orbital]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | | style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Pathfinder_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Pathfinder_Uncommon.png|120px]] | ||
|'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' | |'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.'' | | style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Pioneer_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Pioneer_Uncommon.png|120px]] | ||
|'''[[PIONEER-class Mjolnir|Pioneer]]''' | |'''[[PIONEER-class Mjolnir|Pioneer]]''' | ||
|Uncommon | |Uncommon | ||
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| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | | style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Recluse_Seri_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Recluse_Seri_Uncommon.png|120px]] | ||
|'''[[RECLUSE-class Mjolnir|Recluse Seri]]''' | |'''[[RECLUSE-class Mjolnir|Recluse Seri]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.'' | | style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Recon_RSO_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Recon_RSO_Uncommon.png|120px]] | ||
|'''[[RECON-class Mjolnir|Recon RSO]]''' | |'''[[RECON-class Mjolnir|Recon RSO]]''' | ||
|Common | |Common | ||
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| style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.'' | | style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Scout_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Scout_Uncommon.png|120px]] | ||
|'''[[SCOUT-class Mjolnir|Scout]]''' | |'''[[SCOUT-class Mjolnir|Scout]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | | style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Seeker_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Seeker_Uncommon.png|120px]] | ||
|'''[[SEEKER-class Mjolnir|Seeker]]''' | |'''[[SEEKER-class Mjolnir|Seeker]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | | style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Seeker_Intrepid_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Seeker_Intrepid_Uncommon.png|120px]] | ||
|'''[[SEEKER-class Mjolnir|Seeker Intrepid]]''' | |'''[[SEEKER-class Mjolnir|Seeker Intrepid]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | | style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Soldier_Rebel_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Soldier_Rebel_Uncommon.png|120px]] | ||
|'''[[SOLDIER-class Mjolnir|Soldier Rebel]]''' | |'''[[SOLDIER-class Mjolnir|Soldier Rebel]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.'' | | style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Teishin_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Teishin_Uncommon.png|120px]] | ||
|'''[[TEISHIN-class Mjolnir|Teishin]]''' | |'''[[TEISHIN-class Mjolnir|Teishin]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | | style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Tracer_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Tracer_Uncommon.png|120px]] | ||
|'''[[TRACER-class Mjolnir|Tracer]]''' | |'''[[TRACER-class Mjolnir|Tracer]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | | style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Tracer_Jackpoint_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Tracer_Jackpoint_Uncommon.png|120px]] | ||
|'''[[TRACER-class Mjolnir|Tracer Jackpoint]]''' | |'''[[TRACER-class Mjolnir|Tracer Jackpoint]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | | style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Valkyrie_Hrist_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Valkyrie_Hrist_Uncommon.png|120px]] | ||
|'''[[VALKYRIE-class Mjolnir|Valkyrie Hrist]]''' | |'''[[VALKYRIE-class Mjolnir|Valkyrie Hrist]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.'' | | style="text-align:left;" |''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Vector_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Vector_Uncommon.png|120px]] | ||
|'''[[VECTOR-class Mjolnir|Vector]]''' | |'''[[VECTOR-class Mjolnir|Vector]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | | style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Vector_Interrupt_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Vector_Interrupt_Uncommon.png|120px]] | ||
|'''[[VECTOR-class Mjolnir|Vector Interrupt]]''' | |'''[[VECTOR-class Mjolnir|Vector Interrupt]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | | style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Venture_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Venture_Uncommon.png|120px]] | ||
|'''[[VENTURE-class Mjolnir|Venture]]''' | |'''[[VENTURE-class Mjolnir|Venture]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.'' | | style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Viper_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Viper_Uncommon.png|120px]] | ||
|'''[[VIPER-class Mjolnir|Viper]]''' | |'''[[VIPER-class Mjolnir|Viper]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | | style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Warrior_Blade_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Warrior_Blade_Uncommon.png|120px]] | ||
|'''[[WARRIOR-class Mjolnir|Warrior Blade]]''' | |'''[[WARRIOR-class Mjolnir|Warrior Blade]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | | style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Warrior_Shield_Uncommon.png|120px]] | |[[File:H5G_REQ_Helmets_Warrior_Shield_Uncommon.png|120px]] | ||
|'''[[WARRIOR-class Mjolnir|Warrior Shield]]''' | |'''[[WARRIOR-class Mjolnir|Warrior Shield]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | | style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Air_Assault_Impact_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Air_Assault_Impact_Rare.png|120px]] | ||
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Impact]]''' | |'''[[AIR ASSAULT-class Mjolnir|Air Assault Impact]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | | style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Anubis_Set_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Anubis_Set_Rare.png|120px]] | ||
|'''[[ANUBIS-class Mjolnir|Anubis Set]]''' | |'''[[ANUBIS-class Mjolnir|Anubis Set]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.'' | | style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Argonaut_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Argonaut_Rare.png|120px]] | ||
|'''[[ARGONAUT-class Mjolnir|Argonaut]]''' | |'''[[ARGONAUT-class Mjolnir|Argonaut]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.'' | | style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Athlon_Iccus_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Athlon_Iccus_Rare.png|120px]] | ||
|'''[[ATHLON-class Mjolnir|Athlon Iccus]]''' | |'''[[ATHLON-class Mjolnir|Athlon Iccus]]''' | ||
|Rare | |Rare | ||
Line 406: | Line 406: | ||
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.'' | | style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Breaker_Doomsday_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Breaker_Doomsday_Rare.png|120px]] | ||
|'''[[BREAKER-class Mjolnir|Breaker Doomsday]]''' | |'''[[BREAKER-class Mjolnir|Breaker Doomsday]]''' | ||
|Rare | |Rare | ||
Line 416: | Line 416: | ||
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | | style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_CIO_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_CIO_Rare.png|120px]] | ||
|'''[[CIO-class Mjolnir|CIO]]''' | |'''[[CIO-class Mjolnir|CIO]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses.'' | | style="text-align:left;" |''The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Commando_Verde_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Commando_Verde_Rare.png|120px]] | ||
|'''[[COMMANDO-class Mjolnir|Commando Verde]]''' | |'''[[COMMANDO-class Mjolnir|Commando Verde]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | | style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Cypher_Voynich_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Cypher_Voynich_Rare.png|120px]] | ||
|'''[[CYPHER-class Mjolnir|Cypher Voynich]]''' | |'''[[CYPHER-class Mjolnir|Cypher Voynich]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.'' | | style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Defender_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Defender_Rare.png|120px]] | ||
|'''[[DEFENDER-class Mjolnir|Defender]]''' | |'''[[DEFENDER-class Mjolnir|Defender]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | | style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Defender_Castle_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Defender_Castle_Rare.png|120px]] | ||
|'''[[DEFENDER-class Mjolnir|Defender Castle]]''' | |'''[[DEFENDER-class Mjolnir|Defender Castle]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | | style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Dynast_Lilioc_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Dynast_Lilioc_Rare.png|120px]] | ||
|'''[[DYNAST-class Mjolnir|Dynast Lilioc]]''' | |'''[[DYNAST-class Mjolnir|Dynast Lilioc]]''' | ||
|Rare | |Rare | ||
Line 451: | Line 451: | ||
| style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.'' | | style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_EVA_Solovyev_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_EVA_Solovyev_Rare.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA Solovyev]]''' | |'''[[EVA-class Mjolnir|EVA Solovyev]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Fenrir_Unchained_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Fenrir_Unchained_Rare.png|120px]] | ||
|'''[[FENRIR-class Mjolnir|Fenrir Unchained]]''' | |'''[[FENRIR-class Mjolnir|Fenrir Unchained]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | | style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Fenrir_Woebinger_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Fenrir_Woebinger_Rare.png|120px]] | ||
|'''[[FENRIR-class Mjolnir|Fenrir Woebinger]]''' | |'''[[FENRIR-class Mjolnir|Fenrir Woebinger]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | | style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Foehammer_Victor_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Foehammer_Victor_Rare.png|120px]] | ||
|'''[[FOEHAMMER-class Mjolnir|Foehammer Victor]]''' | |'''[[FOEHAMMER-class Mjolnir|Foehammer Victor]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.'' | | style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Freebooter_Privateer_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Freebooter_Privateer_Rare.png|120px]] | ||
|'''[[FREEBOOTER-class Mjolnir|Freebooter Privateer]]''' | |'''[[FREEBOOTER-class Mjolnir|Freebooter Privateer]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link'' | | style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Goblin_Dokkaebi_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Goblin_Dokkaebi_Rare.png|120px]] | ||
|'''[[GOBLIN-class Mjolnir|Goblin Dokkaebi]]''' | |'''[[GOBLIN-class Mjolnir|Goblin Dokkaebi]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.'' | | style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Hellcat_Marauder_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Hellcat_Marauder_Rare.png|120px]] | ||
|'''[[HELLCAT-class Mjolnir|Hellcat Marauder]]''' | |'''[[HELLCAT-class Mjolnir|Hellcat Marauder]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.'' | | style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Infiltrator_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Infiltrator_Rare.png|120px]] | ||
|'''[[INFILTRATOR-class Mjolnir|Infiltrator]]''' | |'''[[INFILTRATOR-class Mjolnir|Infiltrator]]''' | ||
|Rare | |Rare | ||
Line 506: | Line 506: | ||
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | | style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Noble_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Noble_Rare.png|120px]] | ||
|'''[[NOBLE-class Mjolnir|Noble]]''' | |'''[[NOBLE-class Mjolnir|Noble]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | | style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Nomad_Wanderlust_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Nomad_Wanderlust_Rare.png|120px]] | ||
|'''[[NOMAD-class Mjolnir|Nomad Wanderlust]]''' | |'''[[NOMAD-class Mjolnir|Nomad Wanderlust]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | | style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Operator_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Operator_Rare.png|120px]] | ||
|'''[[OPERATOR-class Mjolnir|Operator]]''' | |'''[[OPERATOR-class Mjolnir|Operator]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.'' | | style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Orbital_Perihelion_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Orbital_Perihelion_Rare.png|120px]] | ||
|'''[[ORBITAL-class Mjolnir|Orbital Perihelion]]''' | |'''[[ORBITAL-class Mjolnir|Orbital Perihelion]]''' | ||
|Rare | |Rare | ||
Line 531: | Line 531: | ||
| style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.'' | | style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Protector_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Protector_Rare.png|120px]] | ||
|'''[[PROTECTOR-class Mjolnir|Protector]]''' | |'''[[PROTECTOR-class Mjolnir|Protector]]''' | ||
|Rare | |Rare | ||
Line 541: | Line 541: | ||
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | | style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Reaper_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Reaper_Rare.png|120px]] | ||
|'''[[REAPER-class Mjolnir|Reaper]]''' | |'''[[REAPER-class Mjolnir|Reaper]]''' | ||
|Rare | |Rare | ||
Line 551: | Line 551: | ||
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.'' | | style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Recruit_Proven_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Recruit_Proven_Rare.png|120px]] | ||
|'''[[RECRUIT-class Mjolnir|Recruit Proven]]''' | |'''[[RECRUIT-class Mjolnir|Recruit Proven]]''' | ||
|Rare | |Rare | ||
Line 561: | Line 561: | ||
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | | style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Security_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Security_Rare.png|120px]] | ||
|'''[[SECURITY-class Mjolnir|Security]]''' | |'''[[SECURITY-class Mjolnir|Security]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | | style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Seeker_Horizon_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Seeker_Horizon_Rare.png|120px]] | ||
|'''[[SEEKER-class Mjolnir|Seeker Horizon]]''' | |'''[[SEEKER-class Mjolnir|Seeker Horizon]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | | style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Soldier_Dogface_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Soldier_Dogface_Rare.png|120px]] | ||
|'''[[SOLDIER-class Mjolnir|Soldier Dogface]]''' | |'''[[SOLDIER-class Mjolnir|Soldier Dogface]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.'' | | style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Stalker_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Stalker_Rare.png|120px]] | ||
|'''[[STALKER-class Mjolnir|Stalker]]''' | |'''[[STALKER-class Mjolnir|Stalker]]''' | ||
|Rare | |Rare | ||
Line 586: | Line 586: | ||
| style="text-align:left;" |''Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.'' | | style="text-align:left;" |''Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Strider_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Strider_Rare.png|120px]] | ||
|'''[[STRIDER-class Mjolnir|Strider]]''' | |'''[[STRIDER-class Mjolnir|Strider]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.'' | | style="text-align:left;" |''The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Teishin_Shuurai_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Teishin_Shuurai_Rare.png|120px]] | ||
|'''[[TEISHIN-class Mjolnir|Teishin Shuurai]]''' | |'''[[TEISHIN-class Mjolnir|Teishin Shuurai]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | | style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Tracer_Signal_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Tracer_Signal_Rare.png|120px]] | ||
|'''[[TRACER-class Mjolnir|Tracer Signal]]''' | |'''[[TRACER-class Mjolnir|Tracer Signal]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | | style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Tracker_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Tracker_Rare.png|120px]] | ||
|'''[[TRACKER-class Mjolnir|Tracker]]''' | |'''[[TRACKER-class Mjolnir|Tracker]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.'' | | style="text-align:left;" |''ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Vector_Sequence_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Vector_Sequence_Rare.png|120px]] | ||
|'''[[VECTOR-class Mjolnir|Vector Sequence]]''' | |'''[[VECTOR-class Mjolnir|Vector Sequence]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | | style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Venture_Outward_Bound_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Venture_Outward_Bound_Rare.png|120px]] | ||
|'''[[VENTURE-class Mjolnir|Venture Outward Bound]]''' | |'''[[VENTURE-class Mjolnir|Venture Outward Bound]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.'' | | style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Viper_Strike_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Viper_Strike_Rare.png|120px]] | ||
|'''[[VIPER-class Mjolnir|Viper Strike]]''' | |'''[[VIPER-class Mjolnir|Viper Strike]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | | style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_War_Master_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_War_Master_Rare.png|120px]] | ||
|'''[[WAR MASTER-class Mjolnir|War Master]]''' | |'''[[WAR MASTER-class Mjolnir|War Master]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | | style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Air_Assault_Specialist_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Air_Assault_Specialist_Ultra_Rare.png|120px]] | ||
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Specialist]]''' | |'''[[AIR ASSAULT-class Mjolnir|Air Assault Specialist]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | | style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Argonaut_Nestor_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Argonaut_Nestor_Ultra_Rare.png|120px]] | ||
|'''[[ARGONAUT-class Mjolnir|Argonaut Nestor]]''' | |'''[[ARGONAUT-class Mjolnir|Argonaut Nestor]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 641: | Line 641: | ||
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.'' | | style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Buccaneer_Illyri_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Buccaneer_Illyri_Ultra_Rare.png|120px]] | ||
|'''[[BUCCANEER-class Mjolnir|Buccaneer Illyri]]''' | |'''[[BUCCANEER-class Mjolnir|Buccaneer Illyri]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | | style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Commando_Arius_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Commando_Arius_Ultra_Rare.png|120px]] | ||
|'''[[COMMANDO-class Mjolnir|Commando Arius]]''' | |'''[[COMMANDO-class Mjolnir|Commando Arius]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | | style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Challenger_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Challenger_Ultra_Rare.png|120px]] | ||
|'''[[CHALLENGER-class Mjolnir|Challenger]]''' | |'''[[CHALLENGER-class Mjolnir|Challenger]]''' | ||
|Ultra Rare (Limited) | |Ultra Rare (Limited) | ||
| style="text-align:left;" |''The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance.'' | | style="text-align:left;" |''The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Deadeye_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Deadeye_Ultra_Rare.png|120px]] | ||
|'''[[DEADEYE-class Mjolnir|Deadeye]]''' | |'''[[DEADEYE-class Mjolnir|Deadeye]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.'' | | style="text-align:left;" |''Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Decimator_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Decimator_Ultra_Rare.png|120px]] | ||
|'''[[DECIMATOR-class Mjolnir|Decimator]]''' | |'''[[DECIMATOR-class Mjolnir|Decimator]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.'' | | style="text-align:left;" |''DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Defender_Redoubt_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Defender_Redoubt_Ultra_Rare.png|120px]] | ||
|'''[[DEFENDER-class Mjolnir|Defender Redoubt]]''' | |'''[[DEFENDER-class Mjolnir|Defender Redoubt]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | | style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_EVA_Leonov_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_EVA_Leonov_Ultra_Rare.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA Leonov]]''' | |'''[[EVA-class Mjolnir|EVA Leonov]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_EVA_Zhigang_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_EVA_Zhigang_Ultra_Rare.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA Zhigang]]''' | |'''[[EVA-class Mjolnir|EVA Zhigang]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_FOTUS_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_FOTUS_Ultra_Rare.png|120px]] | ||
|'''[[FOTUS-class Mjolnir|FOTUS]]''' | |'''[[FOTUS-class Mjolnir|FOTUS]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.'' | | style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_GUNGNIR_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_GUNGNIR_Ultra_Rare.png|120px]] | ||
|'''[[GUNGNIR-class Mjolnir|GUNGNIR]]''' | |'''[[GUNGNIR-class Mjolnir|GUNGNIR]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems'' | | style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Hellcat_Onslaught_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Hellcat_Onslaught_Ultra_Rare.png|120px]] | ||
|'''[[HELLCAT-class Mjolnir|Hellcat Onslaught]]''' | |'''[[HELLCAT-class Mjolnir|Hellcat Onslaught]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 701: | Line 701: | ||
| style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.'' | | style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Mako_Darkwater_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Mako_Darkwater_Ultra_Rare.png|120px]] | ||
|'''[[MAKO-class Mjolnir|Mako Darkwater]]''' | |'''[[MAKO-class Mjolnir|Mako Darkwater]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | | style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Marauder_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Marauder_Ultra_Rare.png|120px]] | ||
|'''[[MARAUDER-class Mjolnir|Marauder]]''' | |'''[[MARAUDER-class Mjolnir|Marauder]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.'' | | style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Marauder_Kratos_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Marauder_Kratos_Ultra_Rare.png|120px]] | ||
|'''[[MARAUDER-class Mjolnir|Marauder Kratos]]''' | |'''[[MARAUDER-class Mjolnir|Marauder Kratos]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.'' | | style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Mark_VI_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Mark_VI_Ultra_Rare.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | | style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Mark_VI_Satrap_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Mark_VI_Satrap_Ultra_Rare.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Satrap]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Satrap]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | | style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Maverick_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Maverick_Ultra_Rare.png|120px]] | ||
|'''[[MAVERICK-class Mjolnir|Maverick]]''' | |'''[[MAVERICK-class Mjolnir|Maverick]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.'' | | style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Noble_Valor_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Noble_Valor_Ultra_Rare.png|120px]] | ||
|'''[[NOBLE-class Mjolnir|Noble Valor]]''' | |'''[[NOBLE-class Mjolnir|Noble Valor]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | | style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Nomad_Unchained_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Nomad_Unchained_Ultra_Rare.png|120px]] | ||
|'''[[NOMAD-class Mjolnir|Nomad Unchained]]''' | |'''[[NOMAD-class Mjolnir|Nomad Unchained]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | | style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Orbital_Aphelion_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Orbital_Aphelion_Ultra_Rare.png|120px]] | ||
|'''[[ORBITAL-class Mjolnir|Orbital Aphelion]]''' | |'''[[ORBITAL-class Mjolnir|Orbital Aphelion]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 751: | Line 751: | ||
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | | style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Ranger_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Ranger_Ultra_Rare.png|120px]] | ||
|'''[[RANGER-class Mjolnir|Ranger]]''' | |'''[[RANGER-class Mjolnir|Ranger]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.'' | | style="text-align:left;" |''The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Reaper_Grim_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Reaper_Grim_Ultra_Rare.png|120px]] | ||
|'''[[REAPER-class Mjolnir|Reaper Grim]]''' | |'''[[REAPER-class Mjolnir|Reaper Grim]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.'' | | style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Recon_ITG_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Recon_ITG_Ultra_Rare.png|120px]] | ||
|'''[[RECON-class Mjolnir|Recon ITG]]''' | |'''[[RECON-class Mjolnir|Recon ITG]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.'' | | style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Rogue_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Rogue_Ultra_Rare.png|120px]] | ||
|'''[[ROGUE-class Mjolnir|Rogue]]''' | |'''[[ROGUE-class Mjolnir|Rogue]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 776: | Line 776: | ||
| style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.'' | | style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Scanner_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Scanner_Ultra_Rare.png|120px]] | ||
|'''[[SCANNER-class Mjolnir|Scanner]]''' | |'''[[SCANNER-class Mjolnir|Scanner]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware.'' | | style="text-align:left;" |''The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Scout_Observer_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Scout_Observer_Ultra_Rare.png|120px]] | ||
|'''[[SCOUT-class Mjolnir|Scout Observer]]''' | |'''[[SCOUT-class Mjolnir|Scout Observer]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | | style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Security_Oppressor_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Security_Oppressor_Ultra_Rare.png|120px]] | ||
|'''[[SECURITY-class Mjolnir|Security Oppressor]]''' | |'''[[SECURITY-class Mjolnir|Security Oppressor]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | | style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Security_Watchdog_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Security_Watchdog_Ultra_Rare.png|120px]] | ||
|'''[[SECURITY-class Mjolnir|Security Watchdog]]''' | |'''[[SECURITY-class Mjolnir|Security Watchdog]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | | style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Shinobi_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Shinobi_Ultra_Rare.png|120px]] | ||
|'''[[SHINOBI-class Mjolnir|Shinobi]]''' | |'''[[SHINOBI-class Mjolnir|Shinobi]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.'' | | style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Teishin_Raikou_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Teishin_Raikou_Ultra_Rare.png|120px]] | ||
|'''[[TEISHIN-class Mjolnir|Teishin Raikou]]''' | |'''[[TEISHIN-class Mjolnir|Teishin Raikou]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | | style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Venator_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Venator_Ultra_Rare.png|120px]] | ||
|'''[[VENATOR-class Mjolnir|Venator]]''' | |'''[[VENATOR-class Mjolnir|Venator]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | | style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Venator_Retiarus_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Venator_Retiarus_Ultra_Rare.png|120px]] | ||
|'''[[VENATOR-class Mjolnir|Venator Retiarus]]''' | |'''[[VENATOR-class Mjolnir|Venator Retiarus]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | | style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Viper_Venom_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Viper_Venom_Ultra_Rare.png|120px]] | ||
|'''[[VIPER-class Mjolnir|Viper Venom]]''' | |'''[[VIPER-class Mjolnir|Viper Venom]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | | style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_War_Master_Tiberian_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_War_Master_Tiberian_Ultra_Rare.png|120px]] | ||
|'''[[WAR MASTER-class Mjolnir|War Master Tiberian]]''' | |'''[[WAR MASTER-class Mjolnir|War Master Tiberian]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | | style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Wetwork_Ultra_Rare.png|120px]] | |[[File:H5G_REQ_Helmets_Wetwork_Ultra_Rare.png|120px]] | ||
|'''[[WETWORK-class Mjolnir|Wetwork]]''' | |'''[[WETWORK-class Mjolnir|Wetwork]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 836: | Line 836: | ||
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.'' | | style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Argonaut_Idmon_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Argonaut_Idmon_Legendary.png|120px]] | ||
|'''[[ARGONAUT-class Mjolnir|Argonaut Idmon]]''' | |'''[[ARGONAUT-class Mjolnir|Argonaut Idmon]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.'' | | style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Argus_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Argus_Legendary.png|120px]] | ||
|'''[[ARGUS-class Mjolnir|Argus]]''' | |'''[[ARGUS-class Mjolnir|Argus]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
Line 851: | Line 851: | ||
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.'' | | style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Athlon_Champion_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Athlon_Champion_Legendary.png|120px]] | ||
|'''[[ATHLON-class Mjolnir|Athlon Champion]]''' | |'''[[ATHLON-class Mjolnir|Athlon Champion]]''' | ||
|Legendary (Limited} | |Legendary (Limited} | ||
| style="text-align:left;" |''CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match.'' | | style="text-align:left;" |''CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Centurion_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Centurion_Legendary.png|120px]] | ||
|'''[[CENTURION-class Mjolnir|Centurion]]''' | |'''[[CENTURION-class Mjolnir|Centurion]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.'' | | style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Centurion_Ironside_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Centurion_Ironside_Legendary.png|120px]] | ||
|'''[[CENTURION-class Mjolnir|Centurion Ironside]]''' | |'''[[CENTURION-class Mjolnir|Centurion Ironside]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.'' | | style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Commando_Matrix_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Commando_Matrix_Legendary.png|120px]] | ||
|'''[[COMMANDO-class Mjolnir|Commando Matrix]]''' | |'''[[COMMANDO-class Mjolnir|Commando Matrix]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | | style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Copperhead_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Copperhead_Legendary.png|120px]] | ||
|'''[[COPPERHEAD-class Mjolnir|Copperhead]]''' | |'''[[COPPERHEAD-class Mjolnir|Copperhead]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.'' | | style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Copperhead_Fangs_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Copperhead_Fangs_Legendary.png|120px]] | ||
|'''[[COPPERHEAD-class Mjolnir|Copperhead Fangs]]''' | |'''[[COPPERHEAD-class Mjolnir|Copperhead Fangs]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.'' | | style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Defender_Fortress_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Defender_Fortress_Legendary.png|120px]] | ||
|'''[[DEFENDER-class Mjolnir|Defender Fortress]]''' | |'''[[DEFENDER-class Mjolnir|Defender Fortress]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | | style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_FOTUS_Chillrose_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_FOTUS_Chillrose_Legendary.png|120px]] | ||
|'''[[FOTUS-class Mjolnir|FOTUS Chillrose]]''' | |'''[[FOTUS-class Mjolnir|FOTUS Chillrose]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.'' | | style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_FOTUS_Synchronise_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_FOTUS_Synchronise_Legendary.png|120px]] | ||
|'''[[FOTUS-class Mjolnir|FOTUS Synchronise]]''' | |'''[[FOTUS-class Mjolnir|FOTUS Synchronise]]''' | ||
|Legendary | |Legendary | ||
Line 906: | Line 906: | ||
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | | style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Helioskrill_Bloodgorger_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Helioskrill_Bloodgorger_Legendary.png|120px]] | ||
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Bloodgorger]]''' | |'''[[HELIOSKRILL-class Mjolnir|Helioskrill Bloodgorger]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | | style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Helioskrill_Warbound_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Helioskrill_Warbound_Legendary.png|120px]] | ||
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Warbound]]''' | |'''[[HELIOSKRILL-class Mjolnir|Helioskrill Warbound]]''' | ||
|Legendary | |Legendary | ||
Line 921: | Line 921: | ||
| style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.'' | | style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Helljumper_Feet_First_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Helljumper_Feet_First_Legendary.png|120px]] | ||
|'''[[HELLJUMPER-class Mjolnir|Helljumper Feet First]]''' | |'''[[HELLJUMPER-class Mjolnir|Helljumper Feet First]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
Line 931: | Line 931: | ||
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | | style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Hermes_Dolios_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Hermes_Dolios_Legendary.png|120px]] | ||
|'''[[HERMES-class Mjolnir|Hermes Dolios]]''' | |'''[[HERMES-class Mjolnir|Hermes Dolios]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | | style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Hunter_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Hunter_Legendary.png|120px]] | ||
|'''[[HUNTER-class Mjolnir|Hunter]]''' | |'''[[HUNTER-class Mjolnir|Hunter]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.'' | | style="text-align:left;" |''Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Locus_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Locus_Legendary.png|120px]] | ||
|'''[[LOCUS-class Mjolnir|Locus]]''' | |'''[[LOCUS-class Mjolnir|Locus]]''' | ||
|Legendary | |Legendary | ||
Line 951: | Line 951: | ||
| style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.'' | | style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Marauder_Keres_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Marauder_Keres_Legendary.png|120px]] | ||
|'''[[MARAUDER-class Mjolnir|Marauder Keres]]''' | |'''[[MARAUDER-class Mjolnir|Marauder Keres]]''' | ||
|Legendary | |Legendary | ||
Line 961: | Line 961: | ||
| style="text-align:left;" |''A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.'' | | style="text-align:left;" |''A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Mark_IV_GEN1_Arcadia_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Mark_IV_GEN1_Arcadia_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1 Arcadia]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1 Arcadia]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
Line 971: | Line 971: | ||
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.'' | | style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Mark_V_Alpha_Reflex_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Mark_V_Alpha_Reflex_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha Reflex]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha Reflex]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.'' | | style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Mark_VI_Primus_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Mark_VI_Primus_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Primus]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Primus]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | | style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Mark_VI_Regent_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Mark_VI_Regent_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Regent]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Regent]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | | style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Maverick_Jester_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Maverick_Jester_Legendary.png|120px]] | ||
|'''[[MAVERICK-class Mjolnir|Maverick Jester]]''' | |'''[[MAVERICK-class Mjolnir|Maverick Jester]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.'' | | style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Noble_Honor_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Noble_Honor_Legendary.png|120px]] | ||
|'''[[NOBLE-class Mjolnir|Noble Honor]]''' | |'''[[NOBLE-class Mjolnir|Noble Honor]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | | style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Orbital_Equinox_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Orbital_Equinox_Legendary.png|120px]] | ||
|'''[[ORBITAL-class Mjolnir|Orbital Equinox]]''' | |'''[[ORBITAL-class Mjolnir|Orbital Equinox]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | | style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Raider_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Raider_Legendary.png|120px]] | ||
|'''[[RAIDER-class Mjolnir|Raider]]''' | |'''[[RAIDER-class Mjolnir|Raider]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed.'' | | style="text-align:left;" |''RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Reaper_Mortican_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Reaper_Mortican_Legendary.png|120px]] | ||
|'''[[REAPER-class Mjolnir|Reaper Mortican]]''' | |'''[[REAPER-class Mjolnir|Reaper Mortican]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.'' | | style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Scout_Outrider_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Scout_Outrider_Legendary.png|120px]] | ||
|'''[[SCOUT-class Mjolnir|Scout Outrider]]''' | |'''[[SCOUT-class Mjolnir|Scout Outrider]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | | style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Shinobi_Heartless_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Shinobi_Heartless_Legendary.png|120px]] | ||
|'''[[SHINOBI-class Mjolnir|Shinobi Heartless]]''' | |'''[[SHINOBI-class Mjolnir|Shinobi Heartless]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.'' | | style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Technician_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Technician_Legendary.png|120px]] | ||
|'''[[TECHNICIAN-class Mjolnir|Technician]]''' | |'''[[TECHNICIAN-class Mjolnir|Technician]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
Line 1,031: | Line 1,031: | ||
| style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.'' | | style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Venator_Cestus_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Venator_Cestus_Legendary.png|120px]] | ||
|'''[[VENATOR-class Mjolnir|Venator Cestus]]''' | |'''[[VENATOR-class Mjolnir|Venator Cestus]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | | style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Venator_Thraex_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Venator_Thraex_Legendary.png|120px]] | ||
|'''[[VENATOR-class Mjolnir|Venator Thraex]]''' | |'''[[VENATOR-class Mjolnir|Venator Thraex]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | | style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Void_Dancer_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Void_Dancer_Legendary.png|120px]] | ||
|'''[[VOID DANCER-class Mjolnir|Void Dancer]]''' | |'''[[VOID DANCER-class Mjolnir|Void Dancer]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.'' | | style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_Void_Dancer_Comet_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_Void_Dancer_Comet_Legendary.png|120px]] | ||
|'''[[VOID DANCER-class Mjolnir|Void Dancer Comet]]''' | |'''[[VOID DANCER-class Mjolnir|Void Dancer Comet]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.'' | | style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_War_Master_Augustan_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_War_Master_Augustan_Legendary.png|120px]] | ||
|'''[[WAR MASTER-class Mjolnir|War Master Augustan]]''' | |'''[[WAR MASTER-class Mjolnir|War Master Augustan]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | | style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | ||
|- | |- | ||
|[[H5G_REQ_Helmets_War_Master_Scipio_Legendary.png|120px]] | |[[File:H5G_REQ_Helmets_War_Master_Scipio_Legendary.png|120px]] | ||
|'''[[WAR MASTER-class Mjolnir|War Master Scipio]]''' | |'''[[WAR MASTER-class Mjolnir|War Master Scipio]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | | style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | ||
|} | |} |
Revision as of 22:21, March 13, 2020
Image | Name | Rarity | Description |
---|---|---|---|
Air Assault | Common | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis | Common | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Athlon | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Athlon Lycinus | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Athlon Varazdat | Common | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Aviator | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Aviator Ace | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Aviator Delta | Common | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Breaker | Common | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
EVA | Common | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Foehammer | Common | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Jumpmaster | Common | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Jumpmaster Sky Soldier | Common | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Legionnaire | Common | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Legionnaire Optio | Common | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Recluse | Common | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recluse Laeta | Common | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recon | Common | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recruit | Common | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Recruit Charred | Common | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Soldier | Common | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Soldier Leatherneck | Common | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Valkyrie | Common | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Valkyrie Eir | Common | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Warrior | Common | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Warrior Helm | Common | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Air Assault Disrupt | Uncommon | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis Nephthys | Uncommon | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Athlon Cynisca | Uncommon | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Aviator Csar | Uncommon | Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |
Breaker Hatchetman | Uncommon | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
Buccaneer | Uncommon | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
Commando | Uncommon | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Cypher | Uncommon | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Cypher Copiale | Uncommon | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Dynast | Uncommon | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Dynast Cincindel | Uncommon | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Enforcer | Uncommon | Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs. | |
Engineer | Uncommon | The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls. | |
EVA Hadfield | Uncommon | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Fenrir | Uncommon | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
Foehammer Echo | Uncommon | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Freebooter | Uncommon | The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link | |
Goblin | Uncommon | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Goblin Erlking | Uncommon | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Hellcat | Uncommon | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Interceptor | Uncommon | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Interceptor Cutter | Uncommon | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Jumpmaster Dispatcher | Uncommon | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Jumpmaster Ripcord | Uncommon | Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire. | |
Legionnaire Alaris | Uncommon | Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control. | |
Mako | Uncommon | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Nomad | Uncommon | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Orbital | Uncommon | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Pathfinder | Uncommon | Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons. | |
Pioneer | Uncommon | The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstruction. | |
Raijin | Uncommon | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Recluse Seri | Uncommon | Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects. | |
Recon RSO | Common | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recruit Marked | Uncommon | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Scout | Uncommon | Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Seeker | Uncommon | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Seeker Intrepid | Uncommon | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Soldier Rebel | Uncommon | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Teishin | Uncommon | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Tracer | Uncommon | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Tracer Jackpoint | Uncommon | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Valkyrie Hrist | Uncommon | The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems. | |
Vector | Uncommon | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Vector Interrupt | Uncommon | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Venture | Uncommon | The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission. | |
Viper | Uncommon | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
Warrior Blade | Uncommon | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Warrior Shield | Uncommon | The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |
Air Assault Impact | Rare | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Anubis Set | Rare | The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. | |
Argonaut | Rare | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Athlon Iccus | Rare | The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology. | |
Atlas | Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Atlas Vigilant | Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Breaker Doomsday | Rare | The BREAKER's core systems are based on IMC's industrial spaceworker ensemble. | |
Buccaneer Tyr | Rare | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
CIO | Rare | The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses. | |
Commando Verde | Rare | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Cypher Voynich | Rare | CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. | |
Defender | Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
Defender Castle | Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
Dynast Lilioc | Rare | Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive. | |
Enforcer Strongarm | Rare | Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs. | |
EVA Solovyev | Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
Fenrir Unchained | Rare | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. | |
File:H5G REQ Helmets Fenrir Woebinger Rare.png | Fenrir Woebinger | Rare | Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language. |
Foehammer Victor | Rare | The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization. | |
Freebooter Privateer | Rare | The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link | |
Goblin Dokkaebi | Rare | The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. | |
Hellcat Marauder | Rare | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Infiltrator | Rare | The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations. | |
Interceptor Rictus | Rare | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Interceptor Imperator | Rare | Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |
Mako Chthonic | Rare | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Noble | Rare | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Nomad Wanderlust | Rare | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Operator | Rare | OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized. | |
Orbital Perihelion | Rare | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Pathfinder Trailbreaker | Rare | Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons. | |
Protector | Rare | PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels. | |
Raijin Stormstrike | Rare | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Reaper | Rare | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Recon BDA | Rare | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Recruit Proven | Rare | Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |
Scout Decoy | Rare | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Security | Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Seeker Horizon | Rare | Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity. | |
Soldier Dogface | Rare | Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |
Stalker | Rare | Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war. | |
Stalker Arrow | Rare | Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war. | |
Strider | Rare | The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it. | |
Teishin Shuurai | Rare | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Tracer Signal | Rare | The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2. | |
Tracker | Rare | ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities. | |
Vector Sequence | Rare | VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries. | |
Venture Outward Bound | Rare | The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission. | |
Viper Strike | Rare | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
War Master | Rare | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
Air Assault Specialist | Ultra Rare | The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |
Argonaut Nestor | Ultra Rare | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Atlas Unbound | Ultra Rare | The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology. | |
Buccaneer Illyri | Ultra Rare | BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks. | |
Commando Arius | Ultra Rare | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Challenger | Ultra Rare (Limited) | The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance. | |
Deadeye | Ultra Rare | Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles. | |
Decimator | Ultra Rare | DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details. | |
Defender Redoubt | Ultra Rare | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
EVA Leonov | Ultra Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
EVA Zhigang | Ultra Rare | The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. | |
FOTUS | Ultra Rare | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. | |
GUNGNIR | Ultra Rare | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems | |
Hellcat Onslaught | Ultra Rare | Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment. | |
Infiltrator Saboteur | Ultra Rare | The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations. | |
Mako Darkwater | Ultra Rare | Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable. | |
Marauder | Ultra Rare | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Marauder Kratos | Ultra Rare | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Mark VI | Ultra Rare | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Mark VI Satrap | Ultra Rare | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Maverick | Ultra Rare | The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits. | |
Noble Valor | Ultra Rare | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Nomad Unchained | Ultra Rare | The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors. | |
Orbital Aphelion | Ultra Rare | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Raijin Sprite | Ultra Rare | The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance. | |
Ranger | Ultra Rare | The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians. | |
Reaper Grim | Ultra Rare | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Recon ITG | Ultra Rare | The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |
Rogue | Ultra Rare | Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS. | |
Rogue Cutthroat | Ultra Rare | Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS. | |
Scanner | Ultra Rare | The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware. | |
Scout Observer | Ultra Rare | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Security Oppressor | Ultra Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Security Watchdog | Ultra Rare | Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks. | |
Shinobi | Ultra Rare | The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces. | |
Teishin Raikou | Ultra Rare | TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield. | |
Venator | Ultra Rare | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Venator Retiarus | Ultra Rare | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Viper Venom | Ultra Rare | Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times. | |
War Master Tiberian | Ultra Rare | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
Wetwork | Ultra Rare | The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves. | |
Wetwork Cleaner | Ultra Rare | The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves. | |
Argonaut Idmon | Legendary | ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. | |
Argus | Legendary/Mythic | ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. | |
Argus Arestor | Legendary/Mythic | ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. | |
Athlon Champion | Legendary (Limited} | CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match. | |
Centurion | Legendary/Mythic | The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine. | |
Centurion Ironside | Legendary/Mythic | The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine. | |
Commando Matrix | Legendary | Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. | |
Copperhead | Legendary/Mythic | Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection. | |
Copperhead Fangs | Legendary/Mythic | Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection. | |
Defender Fortress | Legendary | It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |
FOTUS Chillrose | Legendary | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. | |
File:H5G REQ Helmets FOTUS Synchronise Legendary.png | FOTUS Synchronise | Legendary | The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems. |
GUNGNIR Dvalin | Legendary | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems | |
Helioskrill | Legendary/Mythic | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helioskrill Bloodgorger | Legendary | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helioskrill Warbound | Legendary | Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
Helljumper | Legendary/Mythic | Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir. | |
Helljumper Feet First | Legendary/Mythic | Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir. | |
Hermes | Legendary/Mythic | Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used. | |
Hermes Dolios | Legendary/Mythic | Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used. | |
Hunter | Legendary/Mythic | Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness. | |
Locus | Legendary | The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network. | |
Locus Edge | Legendary | The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network. | |
Marauder Keres | Legendary | The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user. | |
Mark IV GEN1 | Legendary/Mythic | A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle. | |
Mark IV GEN1 Arcadia | Legendary/Mythic | A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle. | |
Mark V Alpha | Legendary/Mythic | It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs. | |
Mark V Alpha Reflex | Legendary/Mythic | It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs. | |
Mark VI Primus | Legendary | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Mark VI Regent | Legendary | Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |
Maverick Jester | Legendary | The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits. | |
Noble Honor | Legendary | A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools. | |
Orbital Equinox | Legendary | The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies. | |
Raider | Legendary | RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed. | |
Reaper Mortican | Legendary | The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit. | |
Scout Outrider | Legendary | Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |
Shinobi Heartless | Legendary | The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces. | |
Technician | Legendary/Mythic | Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. | |
Technician Override | Legendary/Mythic | Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. | |
Venator Cestus | Legendary | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Venator Thraex | Legendary | The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat. | |
Void Dancer | Legendary | The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components. | |
Void Dancer Comet | Legendary | The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components. | |
War Master Augustan | Legendary | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. | |
War Master Scipio | Legendary | The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects. |