Gameplay

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagegamelabel=HR
|name=Battle Canyon
|name=Battle Canyon
|image=[[File:Battle canyon.jpg|300px]]
|image=[[File:Battle canyon.jpg|300px]]
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo Reach]]''
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo Reach]]''
|devname=<code>cex_beavercreek</code>
|playernumber=2-8
|playernumber=2-8
|location=[[Halo Array|Unidentified Halo ring]]
|location=[[Halo Array|Unidentified Halo ring]]
|terrain=Canyon
|terrain=Canyon
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Team Objective]]
*[[Capture the Flag]]
*[[Assault]]
*[[Stockpile]]
*[[Slayer]]
*[[Slayer]]
*[[Objective-based games|FFA Objective]]
}}
}}
{{Article Quote|The telemetry spires in these canyons help manage the Halo ring’s vast translocation grid.}}  
{{Article quote|The telemetry spires in these canyons help manage the Halo ring’s vast translocation grid.}}  
'''Battle Canyon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo Reach]]''. It is a remake of ''[[Halo: Combat Evolved]]''<nowiki/>'s ''[[Battle Creek]]'' and ''[[Halo 2]]''<nowiki/>'s ''[[Beaver Creek]]''. A forge variant with [[Beaver Creek|similar title to the Halo 2 version]] is also available for those who prefer the classic multiplayer map.
'''Battle Canyon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo Reach]]''. It is a remake of ''[[Halo: Combat Evolved]]''<nowiki/>'s ''[[Battle Creek]]'' and ''[[Halo 2]]''<nowiki/>'s ''[[Beaver Creek]]''.


==Setting==
==Universe and lore==
The map is set on a [[Halo Array|Halo ring]], within a rocky canyon housing two Forerunner telemetry spire structures which serve as the bases. The spires are key components of the ring's [[Teleportation grid|translocation grid]]. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational, part of a remarkably powerful system which allows near-instant transportation across the full ten thousand kilometers that span the installation. <ref name="info">[http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11''] ([https://web.archive.org/web/20130430191758/http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx Archived copy])</ref><ref>[https://web.archive.org/web/20141012163535/https://www.halowaypoint.com/en-us/games/haloreach/maps '''Halo Waypoint''': ''Halo: Reach maps - Battle Canyon'']</ref>
The map is set on a [[Halo Array|Halo ring]], within a rocky canyon housing two Forerunner telemetry spire structures which serve as the bases. The spires are key components of the ring's [[Teleportation grid|translocation grid]]. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational, part of a remarkably powerful system which allows near-instant transportation across the full ten thousand kilometers that span the installation.<ref name="info">[http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11''] ([https://web.archive.org/web/20130430191758/http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx Archived copy])</ref><ref>[https://web.archive.org/web/20141012163535/https://www.halowaypoint.com/en-us/games/haloreach/maps '''Halo Waypoint''': ''Halo: Reach maps - Battle Canyon'']</ref>


==Locations==
==Overview==
===Layout===
<gallery>
File:HMCC_HR_Battle_Canyon_Map.png|Battle Canyon Map.
File:HA - Battle Canyon Overview.jpeg|An overhead view of the map.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*East Terrain
*East Terrain
Line 35: Line 44:
*Rock Arch
*Rock Arch


==Variants==
[[File:Beaver creek.jpg|thumb|200px|[[Forge]] remake of Beaver Creek.]]
===Beaver Creek===
A forge variant with [[Beaver Creek|similar title to the ''Halo 2'' version]] is also available for those who prefer the classic multiplayer map.
{{Clear}}
==Trivia==
==Trivia==
*The celestial object seen in the sky is actually Reach's moon [[Csodaszarvas]]. This is likely due to asset reuse of existing ''Halo: Reach'' textures.
*The celestial object seen in the sky is actually Reach's moon, [[Csodaszarvas]]. This is likely due to asset reuse of existing ''Halo: Reach'' textures.
*Above the Blue Base's teleport there is a [[GRD dolls Easter egg|GRD doll]]. It cannot be picked up in [[Forge]], but explosives and projectiles will dislodge it.
*Above the Blue Base's teleport, there is a [[GRD dolls Easter egg|GRD doll]]. It cannot be picked up in [[Forge]], but explosives and projectiles will dislodge it.
*A [[Original map screenshot Easter egg|screenshot of ''Beaver Creek'']] can be found on the bottom of the structure protruding from the top of Red Base (labelled "Red Roof"), at the end of the long red light.
*A [[Original map screenshot Easter egg|screenshot of ''Beaver Creek'']] can be found on the bottom of the structure protruding from the top of Red Base (labelled "Red Roof"), at the end of the long red light.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HR_BattleCanyon_Concept.jpg|Concept art of the map.
File:HR_BattleCanyon_Concept.jpg|Concept art of the map.
File:HR BattleCanyon Base Concept.jpg|Concept art of bases on the map.
File:Beaver creek 02.jpg
File:Beaver creek 02.jpg
File:HA - Beavercreek.jpg
File:HA - Beavercreek.jpg
File:Beaver creek.jpg|[[Forge]] remake of Beaver Creek
File:HA - Battle Canyon Overview.jpeg|An overhead view of the map.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels|HR|mode=yes}}
{{Levels|HR|mode=yes}}
{{Levels|CEA|mode=yes}}
[[Category:Halo: Reach multiplayer maps]]

Latest revision as of 22:37, January 25, 2024

Battle Canyon
Battle canyon.jpg
Map overview

Game:

Halo: Combat Evolved Anniversary/Halo Reach

Map file name (?):

cex_beavercreek

Lore information

Location:

Unidentified Halo ring

Gameplay overview

Terrain:

Canyon

Recommended number of players:

2-8

Recommended gametype(s):

 
The telemetry spires in these canyons help manage the Halo ring’s vast translocation grid.

Battle Canyon is a multiplayer map included in Halo: Combat Evolved Anniversary and the Anniversary Map Pack for Halo Reach. It is a remake of Halo: Combat Evolved's Battle Creek and Halo 2's Beaver Creek.

Universe and lore[edit]

The map is set on a Halo ring, within a rocky canyon housing two Forerunner telemetry spire structures which serve as the bases. The spires are key components of the ring's translocation grid. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational, part of a remarkably powerful system which allows near-instant transportation across the full ten thousand kilometers that span the installation.[1][2]

Overview[edit]

Layout[edit]

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • East Terrain
  • Blue Roof
  • Blue Base
  • Blue Teleporter
  • South Perch
  • South Cave
  • North Cave
  • North Perch
  • West Terrain
  • Red Roof
  • Red Base
  • Red Teleporter
  • Creek
  • Rock Arch

Variants[edit]

Forge remake of Beaver Creek.

Beaver Creek[edit]

A forge variant with similar title to the Halo 2 version is also available for those who prefer the classic multiplayer map.

Trivia[edit]

  • The celestial object seen in the sky is actually Reach's moon, Csodaszarvas. This is likely due to asset reuse of existing Halo: Reach textures.
  • Above the Blue Base's teleport, there is a GRD doll. It cannot be picked up in Forge, but explosives and projectiles will dislodge it.
  • A screenshot of Beaver Creek can be found on the bottom of the structure protruding from the top of Red Base (labelled "Red Roof"), at the end of the long red light.

Gallery[edit]

Sources[edit]