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Anchor Point: Difference between revisions

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==Production notes==
==Production notes==
Anchor Point was developed for ''Halo 2'', cobbled together in about a week.<ref name="vic1"/> The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass.<ref name="UV"/> It was intended as a small map for only four players. This 2v2 map would focus primarily on [[Type-26 Banshee|Banshee]] dogfighting rather than conventional vehicle and infantry gameplay.<ref name="2v2"/> The map was cut before release as it "played like crap", and the developers at [[Bungie]] found the level to not be very fun, as the game's Banshee combat was "messy".<ref name="vic1"/><ref name="vic5">[https://twitter.com/vicdeleon/status/1193361790312124417 ''Vic DeLeon on Twitter:''] ''It wasn’t a lot of fun for most people in the studio. Also, multiple banshee combat in MP was messy.''</ref> The map was later revealed by artist [[Vic DeLeon]] on Twitter on November 10, [[2019]].
Anchor Point was developed for ''Halo 2'', cobbled together in about a week.<ref name="vic1"/> The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass.<ref name="UV"/> It was intended as a small map for only four players. This 2v2 map would focus primarily on [[Type-26 Banshee|Banshee]] dogfighting rather than conventional vehicle and infantry gameplay<ref name="2v2"/>, though larger scale was tried out.<ref>[https://twitter.com/vicdeleon/status/1193378707525652480 ''Vic DeLeon on Twitter:''] ''2v2, 4 banshees. We tried bigger but eeeesh not good.''</ref> The map was cut before release as it "played like crap", and the developers at [[Bungie]] found the level to not be very fun, as the game's Banshee combat was "messy".<ref name="vic1"/><ref name="vic5">[https://twitter.com/vicdeleon/status/1193361790312124417 ''Vic DeLeon on Twitter:''] ''It wasn’t a lot of fun for most people in the studio. Also, multiple banshee combat in MP was messy.''</ref> The map was later revealed by artist [[Vic DeLeon]] on Twitter on November 10, [[2019]].


==Gallery==
==Gallery==

Revision as of 08:27, November 10, 2019

Template:Notcanon

Anchor Point
An alpha screenshot of the map Anchor Point.
Map overview

Game:

Halo 2 (Cut)

Lore information

Location:

Threshold gas mine

Gameplay overview

Terrain:

Forerunner gas mine

Map layout:

Symmetrical

Recommended number of players:

2v2[1]

Recommended gametype(s):

 

Anchor Point[2] was a level created during the development of Halo 2, but cut before release.[3]

Setting

Main article: Threshold gas mine

Anchor Point would have been set in and around the gas mines of the gas giant Threshold, encountered by the player during the campaign missions The Arbiter and The Oracle and the multiplayer map Colossus. The level would have been set around a camp set up by Sesa 'Refumee's heretic faction. The three support cables hanging from the structure encountered in the campaign served as a skeleton support structure for the level layout, a temporary construction framework resurrected as an outpost by Sesa's troops and cobbled together with nearby debris.[4][5] The view above the map would have been the gas mine facility itself, while the view below would be the swirling vortex of Threshold's atmosphere.[6]

Production notes

Anchor Point was developed for Halo 2, cobbled together in about a week.[3] The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass.[7] It was intended as a small map for only four players. This 2v2 map would focus primarily on Banshee dogfighting rather than conventional vehicle and infantry gameplay[1], though larger scale was tried out.[8] The map was cut before release as it "played like crap", and the developers at Bungie found the level to not be very fun, as the game's Banshee combat was "messy".[3][9] The map was later revealed by artist Vic DeLeon on Twitter on November 10, 2019.

Gallery

Sources

  1. ^ a b Vic DeLeon on Twitter: 2v2, 4 banshees. Small map.
  2. ^ VicDeLeon on Twitter: Ok ok I’m sorry, here’s one of four shots of the never-released #Halo2 map we called #AnchorPoint.
  3. ^ a b c Vic DeLeon on Twitter: So, I’m on the fence here. Would today be a good day for me to finally post shots of a #Halo2 MP map I made back in ‘04 that was completely rejected? I had cobbled it together in a week and it’s definitely not pretty (Also it played like crap).
  4. ^ Vic DeLeon on Twitter: Ok so the shots are from an MP map test nicknamed Anchor Point, or Vic’s crazy Banshee duel. The fiction about the level: it was a temporary construction framework resurrected as a Heretic outpost for Sesa ‘Refumee’s fighters prior to taking over the facility directly above.
  5. ^ Vic DeLeon on Twitter: The suspension cables coming from the facility above served as a skeleton support structure for the level’s layout. The idea was the Heretics cobbled together some temp platforms and walkways from nearby debris in preparation for the incursion.
  6. ^ Vic DeLeon on Twitter: The view above was the facility, and below was the swirling vortex of the gas giant Threshold. I’m gonna do a load of laundry now but y’all keep at it
  7. ^ a b c Vic DeLeon on Twitter: Two more shots of the never-released #Halo2 map we called #AnchorPoint. These show the platforms and walkways between the main center base. The UV’s, textures, materials, and lighting were temporary. This was one step after block-in. One more gameplay pic coming later.
  8. ^ Vic DeLeon on Twitter: 2v2, 4 banshees. We tried bigger but eeeesh not good.
  9. ^ Vic DeLeon on Twitter: It wasn’t a lot of fun for most people in the studio. Also, multiple banshee combat in MP was messy.