Forerunner Tank: Difference between revisions
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[[File:HCE ForerunnerTank Concept.jpg|thumb|right|Concept art of the tank for ''Halo: Combat Evolved''.| | [[File:HCE ForerunnerTank Concept.jpg|thumb|right|300px|Concept art of the tank for ''Halo: Combat Evolved''.{{Ref/Twitter|Id=LehtoArt|game_fabricator|724348285700300800|Marcus Lehto|Quote=Found a Forerunner Tank sketch from 1998 in one of my old books. Was imagining something to contrast Covenant/UNSC|D=02|M=6|Y=2021}}]] | ||
'''Forerunner Tank''' was a proposed vehicle | The '''Forerunner Tank''' was a proposed vehicle eventually cut from ''[[Halo: Combat Evolved]]''. | ||
During the later [[Development of Halo 2|development]] of ''[[Halo 2]]'', a [[campaign]] level known by the similar name of "[[Cut Halo 2 levels#forerunnertank|forerunnertank]]" was developed and eventually cut from the game. | |||
== | ==Description== | ||
The | The Forerunner Tank, as intended for the first ''[[Halo]]'' game, was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]]. Lehto designed the tank to contrasth the art direction of the existing [[Covenant]] and [[UNSC]] tanks, with the tank designed with a focus on asymmetry and unique forms.{{Ref/Reuse|LehtoArt}}{{Ref/Twitter|game_fabricator|724352358428221440|Marcus Lehto|Quote=Agreed - The upper left was built and focused on asymmetry and some sharper forms which kinda worked.|D=02|M=6|Y=2021}} Lehto visualised the vehicle as coloured an "off-white" like an "old skull", with weathered "dried blood-red" accent colours.{{Ref/Twitter|game_fabricator|724379857191206912|Marcus Lehto|Quote=I was thinking of off-white, like an old skull, with some weathered accent colors.|D=02|M=6|Y=2021}}{{Ref/Twitter|game_fabricator|724398518769577984|Marcus Lehto|Quote=Red, but like old blood that dried in the sun|D=02|M=6|Y=2021}} | ||
When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}} | |||
Ultimately, a vehicle similar to this concept was modelled and implemented during the game's [[Development of Halo: Combat Evolved|early RTS builds]], and can be seen in several officially-released screenshots. | |||
== Sources == | ==Gallery== | ||
<gallery> | |||
File:Rts redone.png|The Forerunner Tank-like vehicle can be seen in the top-right of this screenshot. | |||
File:Rts redone 2.png|The Forerunner Tank-like vehicle can be seen on the left of this screenshot. | |||
</gallery> | |||
==Sources== | |||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Deleted Material}} | {{Deleted Material}} | ||
Revision as of 14:49, June 2, 2021
The Forerunner Tank was a proposed vehicle eventually cut from Halo: Combat Evolved.
During the later development of Halo 2, a campaign level known by the similar name of "forerunnertank" was developed and eventually cut from the game.
Description
The Forerunner Tank, as intended for the first Halo game, was concepted by Marcus Lehto as a heavy vehicle intended for use by the Forerunners. Lehto designed the tank to contrasth the art direction of the existing Covenant and UNSC tanks, with the tank designed with a focus on asymmetry and unique forms.[1][2] Lehto visualised the vehicle as coloured an "off-white" like an "old skull", with weathered "dried blood-red" accent colours.[3][4]
When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.[5]
Ultimately, a vehicle similar to this concept was modelled and implemented during the game's early RTS builds, and can be seen in several officially-released screenshots.
Gallery
Sources
- ^ a b Twitter, Marcus Lehto (@game_fabricator): "Found a Forerunner Tank sketch from 1998 in one of my old books. Was imagining something to contrast Covenant/UNSC" (Retrieved on Jun 2, 2021) [archive]
- ^ Twitter, Marcus Lehto (@game_fabricator): "Agreed - The upper left was built and focused on asymmetry and some sharper forms which kinda worked." (Retrieved on Jun 2, 2021) [archive]
- ^ Twitter, Marcus Lehto (@game_fabricator): "I was thinking of off-white, like an old skull, with some weathered accent colors." (Retrieved on Jun 2, 2021) [archive]
- ^ Twitter, Marcus Lehto (@game_fabricator): "Red, but like old blood that dried in the sun" (Retrieved on Jun 2, 2021) [archive]
- ^ Twitter, Marcus Lehto (@game_fabricator): "I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization" (Retrieved on Jun 2, 2021) [archive]