Gameplay

Air swimming: Difference between revisions

From Halopedia, the Halo wiki

m (Bot: Automated text replacement (-{{[Ee]ra\|(RW|BS|343)[^}\n]*}} +{{Status|Gameplay}}))
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Era|H1|H2}}
{{Status|Gameplay}}
{{ratings}}


'''Air Swimming''' is a phenomenon that occurs when an enemy is killed by a [[grenade]] explosion and their body gets stuck between two terrain objects. The ''Halo'' game engine necessitates that every in-game object have its own 'box' of dedicated space. This 'box' is usually what the player runs into, instead of the object itself. When a lifeless body is too large to fit in between the boxes of two objects, it ends up hovering above them, looking as though it were trying to swim through the air. The event occurs most commonly with [[Kig-yar|Jackals]].
'''Air Swimming''' is a phenomenon that happens in ''[[Halo: Combat Evolved]]'' 


In ''[[Halo: Combat Evolved]]'', when bodies are propelled by explosions, they will sometimes appear to be "frozen" if they hit an object in mid-flight; this can also make them appear to be swimming. On a related note, when a Jackal or a [[Unggoy|Grunt]] is killed by an explosion, its corpse may appear "wedged" within a metallic structure, floating above the floor.
==Walkthrough==
This phenomenon occurs when an enemy is killed by a [[grenade]] explosion and their body gets stuck between two terrain objects. The ''Halo'' game engine necessitates that every in-game object have its own 'box' of dedicated space. This 'box' is usually what the player runs into, instead of the object itself. When a lifeless body is too large to fit in between the boxes of two objects, it ends up hovering above them, looking as though it were trying to swim through the air. The event occurs most commonly with [[Kig-yar|Jackals]].
 
In ''Halo: Combat Evolved'', when bodies are propelled by explosions, they will sometimes appear to be "frozen" if they hit an object in mid-flight; this can also make them appear to be swimming. On a related note, when a Jackal or a [[Unggoy|Grunt]] is killed by an explosion, its corpse may appear "wedged" within a metallic structure, floating above the floor.


{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Halo: Combat Evolved glitches]]
[[Category:Halo: Combat Evolved Glitches]]

Latest revision as of 01:10, March 19, 2022

Air Swimming is a phenomenon that happens in Halo: Combat Evolved

Walkthrough[edit]

This phenomenon occurs when an enemy is killed by a grenade explosion and their body gets stuck between two terrain objects. The Halo game engine necessitates that every in-game object have its own 'box' of dedicated space. This 'box' is usually what the player runs into, instead of the object itself. When a lifeless body is too large to fit in between the boxes of two objects, it ends up hovering above them, looking as though it were trying to swim through the air. The event occurs most commonly with Jackals.

In Halo: Combat Evolved, when bodies are propelled by explosions, they will sometimes appear to be "frozen" if they hit an object in mid-flight; this can also make them appear to be swimming. On a related note, when a Jackal or a Grunt is killed by an explosion, its corpse may appear "wedged" within a metallic structure, floating above the floor.