Gameplay

The Covenant (level): Difference between revisions

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{{Ratings}}
{{Title|The Covenant}}
{{Era|H3}}
{{Status|Gameplay}}
 
{{disambig header|the campaign level|the main antagonists of the original [[Halo universe|Halo]] trilogy|Covenant}}
<center>''Looking for the [[Covenant]], the main antagonists of the [[Halo]] games?''</center>
{{Article Quote|Breach the barrier. Stop [[Prophet of Truth|Truth]].}}
{{Level infobox
{{Level infobox
|prev=''[[The Ark (Level)|The Ark]]''
|pagegamelabel=H3
|next=''[[Cortana (Level)|Cortana]]''
|prev=''[[The Ark (level)|The Ark]]''
|next=''[[Cortana (level)|Cortana]]''
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>100_citadel</code>
|name='''''The Covenant'''''
|name='''''The Covenant'''''
|image=[[Image:Chiefarbiter.jpg|370px]]
|image=[[File:H3 TheCovenant Loadscreen.png|300px]]
|player=[[SPARTAN-117]]
|player=[[John-117]]
|date= [[2552]]
|date= [[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}}
|place=[[The Ark|Installation 00]]
|place=[[Installation 00]]
|Objective=Stop and kill the [[Prophet of Truth]], thus saving the galaxy.
|objective=Stop and kill the [[Prophet of Truth]].
|allies=
|partime=00:20:00 {{C|''Master Chief Collection''}}
*[[Marine]]s
|parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}}
*[[ODST]]s
*[[Elite]]s
*[[Pelican]]s
*[[Separist Phantom]]s
*[[Hornet]]s
*[[343 Guilty Spark (Monitor)]]
*[[Flood]](Trick)
*[[Sentinel]]s
|enemies=
*[[Brute]]s
*[[Grunt]]s
*[[Jackal]]s
*[[Hunter]]s
*[[Yanme'e|Drone]]s
*[[Flood]]
**[[Combat Form]]s
**[[Infection Form]]s
**[[Carrier Form]]s
**[[Tank Form]]s
}}
}}
{{Article quote|Breach the barrier. Stop [[Prophet of Truth|Truth]].}}
'''The Covenant''' is the title of the eighth [[campaign]] level of ''[[Halo 3]]''. This level is significant as it is both the longest of the game and the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the [[United Nations Space Command|UNSC]] and [[Sangheili]] have to deal with: the [[Flood]].


'''The Covenant'''<ref>http://www.youtube.com/watch?v=aVPNOkMe52c</ref> is the title of the Eighth [[campaign]] mission of ''[[Halo 3]]''.
Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[Last Stand (Achievement)|Last Stand]] [[achievement]] and 40 [[Gamerscore]]. Earning over 50,000 points in the campaign [[meta-game]] on this level will give the player the [[Vanguard]] achievement and 10 [[Gamerscore]].


The mission takes place on [[The Ark]]. In this level, you must deactivate the shield protecting the [[Prophet of Truth]]. Before reaching Truth, the [[UNSC]] and [[Covenant]] Separatist forces must deactivate three towers powering the Prophet's citadel and face off against a massive vehicular Covenant force, including two [[Scarab|Scarabs]]. Finally, united by the common purpose of stopping the rings, [[Master Chief]] and the [[Arbiter (rank)|Arbiter]] [[Thel 'Vadam]] unite with the [[Flood]], only to be betrayed when the threat, ultimate destruction by Truth, has been dealt with.  
==Summary==
On [[Installation 00|the Ark]], the [[Master Chief]] must stop the [[Prophet of Truth]] from firing the rings. Before reaching Truth, the [[United Nations Space Command|UNSC]] and [[Sangheili]] forces must deactivate three towers powering the defensive barrier protecting the Prophet's [[Installation 00 Citadel|citadel]]. They deactivate two towers, but the initial assault on the third tower fails, resulting in Sergeant Johnson being taken prisoner. The Master Chief joins forces with the Arbiter and the other Sangheili and they launch a joint assault on the third tower. The Chief completes Johnson's task and deactivates the final tower, lowering the barrier.  Before the ''[[Shadow of Intent]]'' can begin its assault, however, the [[Flood]]-infested [[High Charity]] emerges from slipspace and crashes into the Ark, damaging the ''Shadow of Intent'' in the process. The UNSC and Sangheili forces make one final ground assault on the citadel, facing off against a massive vehicular [[Covenant]] force, including two [[Deutoros-pattern Scarab|Scarabs]] at once.  


Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[Last Stand (Achievement)|"Last Stand" achievement]] and 40 [[Gamerscore]]. Earning over 50,000 points in the campaign [[meta-game]] on this level will give the player the [[Vanguard]] achievement and 10 [[Gamerscore]]. It is the longest level in  [[Halo 3]] and the last level in which you fight the Covenant (excluding the Final [[Grunt]].). This level is significant as it is the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the UNSC have to deal with: The Flood, and later on the Sentinels.
After defeating the Covenant forces outside, the Master Chief and the Arbiter enter the citadel, only to discover that Truth is moments away from using Sergeant Johnson to activate the Halo Array. In a desperate effort to stop Truth, Miranda Keyes crash lands her Pelican into the citadel's control room and attempts to rescue Johnson.  However, she is killed by Truth who then forces Johnson to activate the Ark. United by the common purpose of stopping the rings, the [[Gravemind]] offers an alliance with the Chief and the Arbiter. With the Flood's help, the Chief and the Arbiter defeat Truth's remaining followers and shut down the Halos. The Arbiter then personally executes Truth, ending the Human-Covenant war at last. Moments later, however, the Gravemind and the Flood turn against them. Johnson escapes in Keyes' Pelican while the Chief and the Arbiter fight their way back outside. Upon escaping, they finally discover [[Cortana]]'s solution to the Flood: [[Installation 08|a newly-constructed Halo ring]] built to replace the destroyed [[Installation 04]]. When fired, the Halo will cleanse the Flood infestation upon the Ark while leaving the rest of the galaxy unharmed. The Chief realizes that in order to fire it, he must rescue Cortana from High Charity as she still possesses the [[Activation Index]] from the first Halo ring.


The [[IWHBYD]] [[Skull]] is found on this level, as well as the [[Thunderstorm]] Skull. (Click [[Halo 3 Skulls|here]] for more details on how to acquire them).
==Transcript==


This is the last stand of the [[Covenant Loyalists]] against the UNSC and the [[Covenant Separatists]].
===Trident===
This is one of the hardest levels of the game.
'''''Three teams. Three towers.'''''
== Starting Weapons ==


{|class="wikitable" border="1"
[http://www.youtube.com/watch?v=KpLrYUtQwVU '''{''Cutscene''}''']
|colspan=1|'''Player V <br> Starting Point >'''
|colspan=1|'''Mission Start'''
|colspan=1|'''Rally Point Alpha'''
|colspan=1|'''Rally Point Bravo'''
|----
|colspan=1|'''[[John-117|Master Chief]] Primary Weapon <br> Solo'''
|colspan=1| [[Spartan Laser|Weapon/Anti-Vehicle Model-6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)]]
|colspan=1| [[MA5C Assault Rifle]]
|colspan=1| MA5C Assault Rifle
|----
|colspan=1|'''Master Chief Secondary Weapon <br> Solo'''
|colspan=1| [[BR55HB SR Battle Rifle]]
|colspan=1| [[M6G Magnum]]
|colspan=1| M6G Magnum
|----
|colspan=1|'''Master Chief Primary Weapon <br> Co-op'''
|colspan=1| Weapon/Anti-Vehicle Model-6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|----
|colspan=1|'''Master Chief Secondary Weapon <br> Co-op'''
|colspan=1| BR55HB SR Battle Rifle
|colspan=1| M6G Magnum
|colspan=1| M6G Magnum
|----
|colspan=1|'''[[Thel 'Vadam]]/[[N'tho 'Sraom]]/[[Usze 'Taham]] Primary Weapon'''
|colspan=1| [[Type-50 Sniper Rifle System]]
|colspan=1| [[Type-51 Carbine]]
|colspan=1| Type-51 Carbine
|----
|colspan=1|'''Thel 'Vadam/N'tho 'Sraom/Usze 'Taham Secondary Weapon'''
|colspan=1| Type-51 Carbine
|colspan=1| [[Type-25 Directed Energy Rifle]]
|colspan=1| Type-25 Directed Energy Rifle
|}


{{Spoiler}}
[[File:Trident11.jpg|thumb|300px|The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.]]
''Five [[D77H-TCI Pelican|Pelican]]s fly in. They are followed by two [[Sangheili]] [[Kez'katu-pattern Phantom|Phantoms]]. Behind them is the Sangheili {{Class|CAS|assault carrier}} ''[[Shadow of Intent]]''. The view changes to a large energy barrier surrounded by [[Covenant]] forces''


==Cutscenes==
*'''Commander [[Miranda Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?"


#[http://www.youtube.com/watch?v=KpLrYUtQwVU "Opening"]
*'''[[343 Guilty Spark]] (COM)''': "A small section, yes."
#[http://www.youtube.com/watch?v=gKVcfwocWH0 "Barriers Deactivated"]
#[http://www.youtube.com/watch?v=afhT2Mesrrc "Flood Arrival"]
#[http://www.youtube.com/watch?v=rpbEx8tvmLw "Miranda's Death"]
#[http://www.youtube.com/watch?v=eYqnZuwk3q0 "Two Betrayals"]
#[http://www.youtube.com/watch?v=3LI30TaOKWU "Closing"]


== Transcript ==
''A patrolling [[Unggoy]] spots the dropships as they approach the mainland. It jumps and cowers.''
=== Trident ===
'''''Three teams. Three towers.'''''


{''Cut scene''}
*'''Commander Keyes (COM)''': "Good enough. [[Avery Junior Johnson|Johnson]], drop the [[John-117|Chief]] at the first generator, then head to the third. The Elites will punch right down the middle."


''Five [[Pelican|Pelicans]] fly in. They are followed by two Separatist [[Phantom|Phantoms]]. Behind them is the carrier [[Shadow of Intent]]. The view changes to a large energy barrier surrounded by Covenant Loyalists''
*'''[[Sergeant Johnson]] (COM)''': "Roger that."


*'''[[Miranda Keyes|Commander Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?"
''The Pelicans and Phantoms break formation. Two Pelicans, including [[Kilo 023|Hocus' bird]] carrying the Chief, head towards Tower 1. [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraith]] fire erupts around them.''


*'''[[343 Guilty Spark (Monitor)|343 Guilty Spark]] (COM)''': "A small section, yes."
*'''[[Hocus]] (COM)''': "[[Charlie Foxtrot]]! Tower One approach has active Triple-A!"


''A Grunt spots the flight formation as it approaches the mainland, jumps, and cowers.''
''Gunfire hits one of the trailing Pelican's engines, causing it to collide into Hocus' Pelican, tossing its [[M12 Warthog|Warthog]] out onto the ground. The second Pelican swerves out of control and drops its Warthog as well.''


'''[[Miranda Keyes]] (COM)''': Good enough. Johnson, drop the Chief at the first generator, then head to the third. The Elites will punch right down the middle."
*'''Damaged Pelican Pilot (COM)''': "Mayday! I can't control her!"  


*'''[[Sergeant Johnson]] (COM)''': "Roger that."
''The Pelican drops out of sight followed by the sound of a crash and a muffled explosion.''


''The Pelicans and Phantoms break formation. Two Pelicans, including [[Kilo 23|Hocus' bird]] carrying the Chief, head towards Tower 1. Anti-Air fire erupts around them.''
*'''Hocus (COM)''': "Pelican down! Pelican down!"


*'''[[Hocus]] (COM)''': "[[Charlie Foxtrot]]! Tower One approach has active Triple-A!"
*'''Sergeant [[Stacker]] (COM)''': "Brace yourselves; we're going in a little hot!"


''Gunfire hits one of the engines of the following Pelican, forcing it to collide into Hocus' Pelican, tossing the Warthog it carried out onto the ground. The second Pelican swerves out of control.''
''Chief grabs a [[M6 Spartan Laser|Spartan Laser]] as his Pelican makes a rough landing.''


*'''Damaged Pelican Pilot (COM)''': "MAYDAY! I can't control her!" (Pelican drops out of sight, followed by the sound of a crash and a muffled explosion)
'''{''Gameplay''}'''


*'''Hocus (COM)''': "Pelican down, Pelican down!"
*'''[[ODST]] Sergeant ([[Reynolds]])''': "Pile out! Go, go, go! Up the beach! Kill that Wraith!"


*'''ODST Sergeant ([[Sergeant Pete Stacker|Stacker]]) (COM)''' "Brace yourselves; we're going in a little hot!"
''or''


''Chief grabs a Spartan Laser and jumps off the Pelican with the [[ODST|ODSTs]]''
*'''ODST Sergeant ([[Stacker]])''': "Pile out! Go, go, go! Alright, up the beach! Take out that Wraith!"


{''Game play''}
*'''Hocus (COM)''': "Commander, this is ''Kilo 23''. Lost my wingman and our only 'Hog. Over."


*'''[[Gunnery Sergeant Pete Stacker]]''': "Pile out! Go go go!
*'''Commander Keyes (COM)''': "Roger that, Hocus. Get out of there!"


*'''ODST Sergeant ([[Reynolds]])''': "Up the beach! Kill that Wraith!
[[File:Cool odsts.jpg|thumb|300px|A team of ODSTs engage a Jiralhanae War Chieftain.]]
or
''The Master Chief and the ODSTs storm the beach, eliminate the enemy infantry - including a [[Jiralhanae War Chieftain]] and destroy the Anti-Air Wraith.''
*'''ODST Sergeant (Stacker)''': "Alright, up the beach! Take out that Wraith!


*'''Hocus (COM)''': "Commander, this is [[Kilo 23]]. Lost my Wingman and our only [[Warthog|Hog]]. Over."
*'''ODST (COM)''': "Beachhead secure, Commander. Hostile Anti-Air has been neutralized."


*'''Commander Keyes (COM)''': "Roger that, Hocus. Get out of there!"
*'''Commander Keyes (COM)''': "Hold position, I'm on my way. [[Shipmaster]], begin diversionary bombardment."


''The Master Chief and his Squad secure the beach, and destroy the [[Anti-Air Wraith]]''
*'''[[Shipmaster Rtas 'Vadum]] (COM)''': "I will beat [[Prophet of Truth|the Prophet]]'s shield like a drum. By the time the barrier falls, he will ''beg'' for mercy."


*'''ODST (COM)''': "Beach head secure, Commander. Hostile Anti-Air has been neutralized."
''The ''Shadow of Intent'' starts firing plasma torpedoes at the barrier.''


*'''Miranda Keyes (COM)''': "Understood. I'm on my way. Shipmaster, begin diversionary bombardment."
''A Pelican drops off a [[M274 Mongoose|Mongoose]] and Warthog for the Chief and his Squad. If the existing squad have all died, replacements will also be dropped off.''


*'''[[Shipmaster Rtas 'Vadum]] (COM)''': "I will beat the Prophet's shield like a drum. By the time the barrier falls, he will beg for mercy."
*'''Commander Keyes (COM)''': "[[343 Guilty Spark|Spark]] believes Truth can activate the rings at anytime. If he does, [[Earth]], every being in the galaxy... [[Halo Array|Halo]] will kill them ''all''."


''A Pelican drops off a Mongoose and Warthog for the Chief and his Squad.''
''They mount up and head off for the First Tower.''


*'''Commander Keyes (COM)''': "Spark believes Truth can activate the rings at anytime. If he does, Earth... every being in the Galaxy... Halo will kill them ''all''."
*'''Commander Keyes (COM)''': "Get to the First Tower. Shut it down."


''They mount up and head off for the first tower.''
''As the Chief drives up the hill towards the 1st generator, he sees the Sangheili Phantoms battling with the other Covenant loyalist Phantoms near the second tower.''


*'''Commander Keyes (COM)''': "Get to the first tower. Shut it down."
*'''Sergeant Johnson (COM)''': "Ma'am, we're on the ground. Third Tower in sight."


''As the Chief drives up the hill towards the 1st generator, he sees the Separatists' Phantoms battling with the other Loyalists' Phantoms on tower 2.''
*'''Commander Keyes (COM)''': "Good. The Arbiter and the Elites have touched down at number 2."


*'''Sergeant Johnson (COM)''': "Ma'am, we're on the ground. Third Tower in sight."
''(Co-op Change)'' '''Commander Keyes (COM)''': "Good. The Elites have touched down at number 2."


'''Commander Keyes (Radio)''': "Good. The Arbiter and the Elites have touched down in No. 2."
''The strike team reaches the First Tower.''
-(Co-op change) '''Commander Keyes (COM)''': "Good. The Elites have touched down in No. 2."


*'''ODST''': "Objective in sight! Watch for heavy armor!"
*'''ODST/Marine''': "Objective in sight! Watch for heavy armor!"


''Prowlers, Ghosts, a Wraith and a Shade turret stand in the Chief and his squad's way, but the squad eventually clears the armor and other resistance on the perimeter of the tower''
''[[Qavardu Workshop Prowler|Prowlers]], [[Karo'etba-pattern Ghost|Ghosts]], [[Rizsheda-pattern Shade|Shade turrets]], and a [[Zurdo-pattern Wraith|Wraith]] surround the tower, but the squad eventually clears the area.''


*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower."
*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower."
Line 174: Line 114:
*'''Commander Keyes (COM)''': "Get inside that tower. Take it down!"
*'''Commander Keyes (COM)''': "Get inside that tower. Take it down!"


*'''ODST''': "Perimeter secure. Get inside that tower! Stick together! Check your corners!"
''The Chief eliminates the Covenant troops guarding the door.''
 
*'''ODST/Marine''': "Perimeter secure. Get inside that tower!"
 
*'''ODST/Marine''': "Stick together! Check your corners!"
 
''Master Chief gets inside and secures the bottom floor.''
 
*'''ODST/Marine''': "Sir, go on. Tower controls should be up top!"
 
''The ODST and/or Marines hold the bottom floor while the Chief takes the elevator to the top floor.''
 
*'''ODST/Marine''': "We'll secure the area, sir."
 
''Or''
 
*'''ODST/Marine''': "We'll hold things down here."


''Master Chief gets inside and secures the bottom floor. The ODST and/or Marines hold while the Chief secures the top floor and deactivates the tower. The Chief secures the top floor, after an encounter with a [[Brute Chieftain]] with a [[Gravity Hammer]] and its Brute Bodyguards.''
[[File:1223827034 Brute group.jpg|thumb|300px|The Jiralhanae Chieftain and his pack at the top floor of the tower.]]
''On the top floor, the Chief finds a [[Jiralhanae Chieftain]] and its [[Jiralhanae Bodyguard]]s guarding the tower controls. He engages and eliminates the Jiralhanae [[pack]].''


*'''Commander Keyes (COM)''': "Chief, find the control panel, and shut it down!"
*'''Commander Keyes (COM)''': "Chief, find the tower controls, and shut it down!"


''The Master Chief deactivates Tower 1.''
''The Master Chief deactivates Tower 1.''


[http://www.youtube.com/watch?v=gKVcfwocWH0 '''{''Cutscene''}''']


''Tower 1 shuts down.''


''{Cutscene}''
*'''Commander Keyes (COM)''': "Good work, Chief! That's one. The Arbiter should be just about to..."


*'''Commander Keyes (COM)''': "Good work, Chief! That's one. The Arbiter should be just about to..."
''(Co-op change)'' '''Commander Keyes (COM)''': "Good work, Chief! That's one. The Elites should be just about to..."
-(Co-op change) '''Commander Keyes (COM)''': "Good work, Chief! That's one. The Elites should be just about to..."


''Tower 2 shuts down.''
''Tower 2 shuts down.''
Line 193: Line 151:
*'''Commander Keyes (COM)''': "...that's two! It's all up to Johnson's team now."
*'''Commander Keyes (COM)''': "...that's two! It's all up to Johnson's team now."


''Chief and Commander Keyes watch Tower 3 for a moment. It remains active.''
''The Chief and Commander Keyes watch Tower 3 for a moment. It remains active.''


*'''Commander Keyes (COM)''': "Get back outside, Chief. Wait for transport."
*'''Commander Keyes (COM)''': "Get back outside, Chief. Wait for transport."


''{Gameplay}''
'''{''Gameplay''}'''


*'''Miranda Keyes (COM)''': "Johnson, come in... Over."
*'''Commander Keyes (COM)''': "Johnson, come in. Over."


*'''Johnson (COM)''': "Brute reinforcements, ma'am ''(static)''! We're pinned down!"
*'''Sergeant Johnson (COM)''': "[[Jiralhanae|Brute]] reinforcements, ma'am ''(static)''! We're pinned down!"


*'''Miranda Keyes (COM)''': "I'm on my way!"
*'''Commander Keyes (COM)''': "I'm on my way!"


*'''Sergeant Johnson (Radio)''': "Negative! Fire's too heavy! ''(to his squad)'' Everyone fall back! Now! (Static and cut-off)"
*'''Sergeant Johnson (COM)''': "Negative! Fire's too heavy! ''(to his squad)'' Everyone fall back! Now! ''(static and cut-off)''"


*'''Commander Keyes (COM)''': "Sergeant Major!"  
*'''Commander Keyes (COM)''': "[[Sergeant Major]]!"  


''No response.''
''No response.''


*'''Commander Keyes (COM)''': "Johnson! Can you hear me?! ''(No response)'' Chief, you need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."
*'''Commander Keyes (COM)''': "Johnson! Can you hear me?! ''(No response)'' Chief, you need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."
-(Co-op change) '''Commander Keyes (COM)''': "Chief, you need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."


''The Chief hurries back to the elevator, and heads back down. After clearing another of group of Jackals and Grunts attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with transport if they have no vehicles left.''
''(Co-op change)'' '''Commander Keyes (COM)''': "Chief, you need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."
 
''The Chief hurries back to the elevator and heads back down. After clearing another group of [[Kig-Yar]] and Unggoy attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with transport if they have no vehicles left.''
 
*'''Marine Driver''': "Get in, sir."


*'''Marine Driver''': "Get in, sir. We gotta get back to the beach."
''The Chief and the Marines head back to the beach. Once there, the Chief and his accompanying soldiers meet up with the [[AV-14 Hornet|Hornets]] and other Marines who held the beach.''


''The Chief and the Marines head back to the beach.''
*'''Hocus (COM)''': "Sir. Got a flight of birds that need an escort. Take the Hornet; get those Pelicans safely to the Third Tower."


===If You Want It Done Right...===
===If You Want It Done Right...===
'''''Close air support.'''''
'''''Close air support.'''''


*'''Hocus (COM)''': "Sir, I've got a flock of birds that need an escort. Take a Hornet; get those Pelicans safely to the Third Tower."
''The Chief gets in a Hornet. He assists the other Hornets in clearing the airspace of Tower 2, which is heavily saturated with [[Type-26 Banshee|Banshees]] and a single Phantom.''
 
----
''If the Chief tries to land at the Second Tower:''
 
*'''Thel 'Vadam (Elite in Co-op) (COM)''': "Second Tower is clear, Spartan, no need to land. Let us hasten to the Third."


''The Chief and his accompanying soldiers meet up with the Hornets and other Marines who held the beach. The Chief gets in a Hornet and the other Hornets assist to clear the airspace of Tower 2.
----


''If the Chief tries to land the Hornet on the Second Tower.''
''They proceed to Tower 3, where they meet heavy resistance both in the air and on the ground.''
*'''Thel 'Vadam (COM)''': "Second Tower is clear, Spartan, no need to land. Let us hasten to the Third Tower."


''They proceed to Tower 3. They reach Tower 3 Airspace, with heavy resistance both in the air and on the ground.''
*'''Pelican Pilot (COM)''': "Objective in sight, Commander... No sign of Johnson or his team."


*'''Pelican Pilot (COM)''': "Objective in sight, Commander...no sign of Johnson or his team."
*'''Commander Keyes (COM)''': "Understood. Chief, clear an [[LZ]], then get inside the tower."


*'''Commander Keyes (COM)''': "Understood. Chief, clear an [[LZ]] then get inside the tower."
[[File:H3 Brute Pack.png|thumb|300px|A Jiralhanae War Chieftain leads his pack against the aerial assault from the UNSC and the Sangheili.]]
''A pair of Anti-Air Wraiths, a standard Wraith, Shade turrets and a large Jiralhanae pack led by a [[Jiralhanae War Chieftain|War Chieftain]] guard the Third Tower. After the [[UNSC]] airborne forces take out the Anti-Air Wraiths, the Sangheili Phantoms arrive and drop off Thel 'Vadam and a group of Sangheili. The Chief uses his Hornet to eliminate any remaining enemy armor and infantry. He then lands the Hornet and joins the Sangheili on the ground. The bodies of Johnson's team litter the tower's entrance, but Johnson himself is nowhere to be found.''


''After the UNSC airborne forces take out the Wraiths, the Separatist Phantoms arrive and drop off Thel 'Vadam and his Elites and assault the tower's entrance. The Chief assists the Elites, securing the outside of remaining armour and infantry. The Chief lands the Hornet and joins the Elites on the ground. The Marines from Pelicans and Hornets follow up, and secure the perimeter. They push on inside the tower, encountering a swarm of Drones, a pair of Hunters and a large pack of Brutes and their Grunt and Jackal subordinates. The Chief, 'Vadam and their allies overcome this defence and secure the bottom floor and the elevator.''
''Marines from the Pelicans and Hornets follow up, and secure the perimeter. The Chief, 'Vadam, and the Sangheili push on inside the tower, encountering a small pack of Jiralhanae at the doorway. Inside, they battle a swarm of [[Yanme'e]] and a [[Mgalekgolo]] pair. Eventually clearing out the opposition, the team moves deeper inside and encounters a larger pack of Jiralhanae, followed by another swarm of Yanme'e. The Chief, 'Vadam and their allies overcome the defenders and secure the bottom floor and the elevator.''


*'''Thel 'Vadam:''' "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."
*'''Thel 'Vadam''': "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."


'''Vadam and Elites hold the lower level while the Master Chief heads up. The Chief secures the top floor, after encountering another Brute Chieftain with Brute Stalkers.''
'''Vadam and his Sangheili hold the lower level while the Master Chief heads up. The Chief secures the top floor, after defeating a [[Jiralhanae War Chieftain]] wielding a [[Pek-pattern plasma cannon|plasma turret]] and a squad of [[Jiralhanae Stalker]]s.''


*'''Commander Keyes (COM)''': "Hit the switch, Chief, and the barrier will fall!"
*'''Commander Keyes (COM)''': "Hit the switch, Chief, and the barrier will fall!"
Line 247: Line 212:
''The Chief deactivates the Third Tower.''
''The Chief deactivates the Third Tower.''


{''Cutscene''}
[http://www.youtube.com/watch?v=afhT2Mesrrc '''{''Cutscene''}''']
[[File:Hive.jpg|thumb|300px|As ''Shadow of Intent'' approaches the Citadel, [[High Charity]] arrives at Installation 00.]]
''The barrier falls. The ''Shadow of Intent'' advances on the Citadel.''


''The barrier falls. The Shadow of Intent advances.''
*'''Rtas 'Vadum (COM)''': "Now, Prophet... your end has come."


*'''Ship master Rtas 'Vadum (COM)''': "Now, Prophet... your end has come."
''A massive [[slipspace]] rupture suddenly appears directly above. [[High Charity]] emerges and plummets down to the Ark.''


''A Slipspace rupture suddenly appears. [[High Charity]] emerges and plummets down to the Ark.''
*'''Rtas 'Vadum (COM)''': "High Charity...? By the Gods. Brace for impact!"


*'''Ship master Rtas 'Vadum (COM)''': "High Charity...?! By the Gods, Brace for impact!"
''Debris from High Charity strikes right through the ''Shadow of Intent's'' hull. A [[Flood dispersal pod]] then breaks apart in midair. Part of the pod crashes through the window right above the Chief. It stops as it hits the elevator window, glowing eerily. The Chief raises his rifle and prepares to engage the enemy he knows too well.''


''Debris from High Charity strikes right through the Shadow of Intent's hull.  A Flood-rock then breaks apart in midair. Part of the rock crashes through the window right above the Chief. It stops as it hits the elevator window, glowing eerily. The Chief raises his rifle and prepares to engage the enemy he knew too well.''  
'''{''Gameplay''}'''


{''Game play''}
''Flood forms swarm towards the lone Spartan, infecting the corpses of the Jiralhanae in the room. After eliminating the hostiles in the area, the Chief takes the elevator back down.''


''The Chief quickly manages to eliminate the few [[Flood|hostiles]] that arrived in the rock.''
*'''Commander Keyes (COM)''': "Shipmaster, what's your status?"
*'''Commander Keyes (COM)''': "Shipmaster, what's your status?"


*'''Ship master Rtas 'Vadum (COM)''': "Significant damage! Weapon systems disabled!"
*'''Rtas 'Vadum (COM)''': "Significant damage! Weapon system disabled!"
 
*'''Commander Keyes (COM)''': "Move to a safe distance! Stay away from the Flood."


*'''Ship master Rtas 'Vadum (COM)''': "Why would the Parasite come ''here''?!"
*'''Commander Keyes (COM)''': "Move to a safe distance, stay away from the Flood."


*'''343 Guilty Spark (COM)''': "The Ark is out of range, of all the active installations! Priority: We must contain this outbreak before-"
*'''Rtas 'Vadum (COM)''': "Why would the Parasite come ''here''?!"


''Keyes interrupts Guilty Spark.''
*'''343 Guilty Spark (COM)''': "The Ark is out of range of all the active installations! Priority: We must contain this outbreak, before-"


*'''Commander Keyes (COM)''': "No! First, we stop Truth! Then we deal with the Flood."
*'''Commander Keyes (COM)''': "No! First, we stop Truth. ''Then'' we deal with the Flood."


''The Chief links up with the Elites and the Arbiter under attack. After eliminating the Flood in the tower, they get outside to meet Marines engaged in combat with the Flood, and assist. A Separatist [[Phantom]] arrives to pick up Thel 'Vadam.''
''The Chief links up with the Sangheili and the Arbiter, who are trying to hold back encroaching Flood forms. After clearing the room, they head back outside, eliminating more Flood forces (including several [[Flood carrier form|carrier forms]]). Arriving outside, they assist Marines engaged in combat with the Flood. A Sangheili Phantom arrives to pick up Thel 'Vadam. The Phantom's side gunner helps clear out any remaining Flood.''


*'''343 Guilty Spark''': "Quickly, I must see the point of impact; assess the damage done to the Ark."
*'''343 Guilty Spark''': "Quickly, I must see the point of impact; assess the damage to the Ark."


*'''Thel 'Vadam:''' "To the top of these hills, Oracle, no further! We cannot risk your capture by the Flood."
*'''Thel 'Vadam''': "To the top of these hills, Oracle, no higher. We cannot risk your capture by the Flood."


'''Vadam takes 343 Guilty Spark with him. The Pelicans dropped a [[M12G1 LAAV]] Warthog, a [[Mongoose]], and a [[Scorpion Tank|Scorpion]] for the assault on the [[Citadel]]. The Chief, Marines, and still present Elites mount up.''
'''Vadam takes 343 Guilty Spark with him. Meanwhile, Pelicans drop a [[M12G1 Gauss Warthog|Gauss Warthog]], a Mongoose, and a [[M808 Main Battle Tank|Scorpion tank]] for the assault on the Citadel. The Chief, the Marines, and the remaining Sangheili mount up.''


*'''Commander Keyes (COM)''': "Shipmaster's [[Covenant Assault Carrier|Carrier]] is out of commission, Chief. I need you to take down Truth. The Flood's just going to put pressure on him and accelerate his plans. Punch through the cliffs! Get inside that Citadel!"
*'''Commander Keyes (COM)''': "Shipmaster's carrier is out of commission, Chief. I need ''you'' to take down Truth. The Flood's just going to put pressure on him; accelerate his plans. Punch through the cliffs! Get inside that Citadel!"


=== Journey's End ===
===Journey's End===
'''''Storm the Citadel.'''''
'''''Storm the Citadel.'''''


''The Assault Team gets through the snowy cliffs, where they first encounter few small Covenant emplacements.''
''The Assault Team gets through the snowy cliffs, where they encounter a few small Covenant emplacements. In the distance, [[Type-26 Banshee|Banshees]] and [[AV-14 Hornet|Hornets]] are battling each other.''


*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they got."
*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got."


''The Assault Team clears the cliff, facing Ghosts, Shade turrets and Prowlers. Once then, a Wraith is the only thing standing in their path, and once taken out they meet with Hornet Gunships near the route down into the clearing.''
''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[Covenant watchtower]]s, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.''


*'''Marine Sergeant (Stacker) (COM)''': "Hornets inbound!"
*'''Stacker (COM)''': "Hornets, inbound!"


''Depending on choice, the Master Chief takes a Hornet and makes his way to the Citadel, when two Scarabs drop down from above.''
[[File:H3 CitadelBattle.jpg|thumb|300px|A Hornet flying above two Scarabs outside the Citadel.]]
''The Master Chief takes a Hornet and makes his way to the [[Installation 00 Citadel|Citadel]] (alternatively, he can stay in whatever vehicle he's currently in). Two [[Deutoros-pattern Scarab|Scarabs]] drop down from above.''


*'''Pelican Pilot (COM)''' "I count two Scarabs! Repeat: TWO Scarabs!"
*'''Pelican Pilot (COM)''': "I count two Scarabs! Repeat: ''two'' Scarabs!"


''With the choice Chief chooses, the Assault Team backs him up: The Scorpion Tank fires from a far range, the Warthog and Mongoose move about under the Scarabs to assist Chief in taking their "legs" down, and the Hornets engage the Scarab from the air. But some Ghosts, Banshees and another Prowler help to defend the Scarabs.''
''The Chief engages the Scarabs. The Assault Team backs him up: The Scorpion tank fires from a far range, while the Warthog and the Mongoose move about under the Scarabs to assist Chief in taking their legs down. They are soon joined by a second Warthog. The Pelican and the other Hornets engage the Scarabs from the air. Several enemy Ghosts, Banshees and another Prowler defend the Scarabs.''


''The Chief takes out the first Scarab.''
''The Chief takes out the first Scarab.''


*'''Commander Keyes (COM)''': "First Scarab's down! All units, concentrate your fire on number two."
*'''Commander Keyes (COM)''': "First Scarab's down! All units, concentrate your fire on number two!"


''The Chief takes out the second Scarab.''
''The Chief takes out the second Scarab.''


*'''Miranda Keyes (COM)''': "Both Scarabs down, well done."
*'''Commander Keyes (COM)''': "Both Scarabs down, well done."


''If any minor Covenant resistance is left.''
''If any minor Covenant resistance on the ground is left:''


*'''Miranda Keyes (COM)''': "Marines! Kill the stragglers!"
*'''Commander Keyes (COM)''': "Marines, kill the stragglers!"


''A Separatist Phantom arrives at the Platform leading to the entrance of the [[Citadel]], dropping off Thel 'Vadam and 343 Guilty Spark (firing its main weapon at any remaining hostiles).''
''A Sangheili Phantom decloaks and arrives at the platform leading to the entrance of the [[Installation 00 Citadel|Citadel]], dropping off Thel 'Vadam and 343 Guilty Spark. Any surviving enemy Banshees will flee at this point.''


''If the Chief isn't there when 'Vadam lands.''
''If the Chief isn't there when 'Vadam lands:''


*'''Thel 'Vadam (COM)''': "Spartan, come to me. This platform hides a path!"
*'''Thel 'Vadam (COM)''': "Spartan, come to me. This platform hides a path!"


*'''Commander Keyes (COM)''': "Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"
''If the Chief stalls:''
 
*'''Commander Keyes (COM)''': "Chief, Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"


''The Chief lands and meets 'Vadam and 343 Guilty Spark at the top of the Platform.''
''The Chief lands and meets 'Vadam and 343 Guilty Spark at the top of the platform.''


*'''Thel 'Vadam:''' "The Flood scales the citadel's far wall. Activate this bridge, [[343 Guilty Spark (Monitor)|Oracle]]! ''(Turning to the Chief)'' The [[Prophet of Truth|Prophet]] will die by ''my'' hands, not theirs."
*'''Thel 'Vadam''': "The Flood scales the Citadel's far wall. Activate this bridge, Oracle! ''(turning to the Chief)'' The Prophet will die by ''my'' hands, not theirs."


*'''343 Guilty Spark''': "''Calamity!'' If only we had more time!"
*'''343 Guilty Spark''': "''Calamity!'' If only we had more time!"


''The Chief and 'Vadam enter alone. The door they entered through closes and bolts up. The entrance is a large hallway with screens mounted along the walls.''
''Spark activates a light bridge. The Chief and 'Vadam cross it and enter the Citadel alone. The door they entered through closes and bolts up behind them. The entrance is a large hallway with viewscreens mounted along the walls.''
 
*'''[[Cortana]] ([[Cortana Moment]])''': "[[Gravemind|It]] asked, and I answered. ''(Her tone turns bitter)'' For a moment of safety, I risked damnation upon the stars."
(During The Cortana moment if you look at the screens on the walls you will see Cortana pop up on the screens.)


*'''[[Prophet of Truth]]''': "My faithful... stand firm..."
*'''[[Cortana]] ([[Cortana Moment]])''': "[[Gravemind|It]] asked, and I answered. ''(turns bitter)'' For a moment of safety, I loosed damnation upon the stars."


<youtube width="400" height="400">QupkaTJakgs</youtube>
*'''[[Prophet of Truth]] (Video COM)''': "My faithful...stand firm!"
{{Clear}}


{''Cutscene''}
[http://www.youtube.com/watch?v=rpbEx8tvmLw '''{''Cutscene''}''']


''The screens light up. The Prophet of Truth is seen making another speech. The Chief and 'Vadam hurry to find a way up.''
''Viewscreens around the Chief light up. The Prophet of Truth is seen making another speech. The Chief and 'Vadam hurry to find a way up.''


*'''Prophet of Truth''': "Though our enemies crowd around us, we tread the blessed path! In a moment I will light the rings and all who believe... shall be saved."
*'''Prophet of Truth (Video COM)''': "Though our enemies crowd around us, we tread the blessed path. In a moment, I will light the rings! And all who believe...shall be saved!"


Master Chief and 'Vadam discover an elevator, with a screen in front of it, showing Johnson behind Truth, held aloft by a [[Brute]]. Johnson punches the Brute in the face to no effect.
''Master Chief and 'Vadam discover an elevator with a screen in front of it showing Sergeant Johnson held aloft by a Jiralhanae. Johnson punches the Jiralhanae in the face, to no effect.''


*'''Commander Keyes (COM)''': "Chief, how close are you?"
*'''Commander Keyes (COM)''': "Chief, how close are you?"
Line 352: Line 314:
''They look up. The height is phenomenal.''
''They look up. The height is phenomenal.''


*'''Master Chief''': "Not close enough."
*'''Master Chief Petty Officer John-117''': "Not close enough."


''The view changes to the Control Centre with Truth.''
''The view changes to the Control Center. Johnson is thrown to the floor.''


*'''Sergeant Johnson''': "That the best you got?"
*'''Sergeant Johnson''': "That the best you got?"


''A Brute Chieftain gives him an amused growl, then picks him up around the neck and begins to strangle him.''
''A [[Jiralhanae Chieftain]] gives him an amused huff, then picks him up around the neck and begins to strangle him.''


*'''Sergeant Johnson''': "Oh, come on. Impress me!"
*'''Sergeant Johnson''': "Oh, come on. Impress me."


*'''Prophet of Truth''': "Stop, you imbecile! He ''wants'' you to kill him. ''(He turns back to The Ark's console)'' I would prefer that you did not."
''Truth turns around and sees what is happening.''


*'''Sergeant Johnson''': "What's the matter, big shot? Can't start your own party?"
*'''Prophet of Truth''': "Stop, you imbecile! He ''wants'' you to kill him!"  


*'''Prophet of Truth''': "I admit, I need your help. (A Pelican appears on screen behind them, unnoticed and rapidly approaching the large window) But that secret dies with all the rest."
''He turns back to the Ark's activation console and speaks quietly.''  


''The Pelican breaks through the window and crashes onto the ledge next to them, crushing a Brute, sending his Spiker flying. Truth is thrown off-screen. (If you look carefully you can see Truth landing about the same spot as the Brute's Spiker)''
*'''Prophet of Truth''': "I'd prefer that you did not..."


''A Brute Captain gets up, but Keyes blasts it with her Shotgun.''
''The Chieftain slams Johnson's head into the solid holographic console.''


*'''Commander Keyes''': "Johnson! ''(she ejects a shell from her shotgun)'' Sound off!"
*'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?"


*'''Sergeant Johnson''': "(Coughing) Get out of here!"
[[File:Truth and Johnson.png|300px|thumb|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]]


*'''Commander Keyes''': "Not without you!"
''Truth leans forward so only Johnson can hear him.''


''[[Brute]]s surround Miranda and Johnson. Miranda fires away at the Brutes with a [[Shotgun]]. Their armour spark from the shots, but the short-range weapon does not do severe damage to them, and they remain on their feet.''
*'''Prophet of Truth''': "I admit, I need [[Reclaimer|your help]]."


*'''Prophet of Truth''': "You delay the inevitable. One of you ''will'' light the rings."
''A [[D77H-TCI Pelican|Pelican]] appears behind them unnoticed and rapidly approaches the main window.''  


''Miranda Keyes draws a [[M6G Magnum|Pistol]] and aims her weapons both ways.''  
*'''Prophet of Truth''': "But that secret dies with all the rest."


*'''Prophet of Truth''': "You cannot hope to kill them all!"
''The Pelican smashes through the window and crashes onto the ledge next to them, slamming into a Jiralhanae and sending it flying. Scene fades to black briefly.''


''Keyes pauses and lowers her weapons. She looks at her pistol.''
''Fade back in on the Control Center.  Mere seconds have passed. A [[Jiralhanae Captain]] gets up, but Keyes blasts it with her [[M90 shotgun|shotgun]].''


*'''Commander Keyes''': "You're right..."
*'''Commander Keyes''': "Johnson! ''(ejects a shell from her shotgun)'' Sound off!"


''She reluctantly the pistol at Johnson.''
''Johnson climbs up from behind the control terminal, clutching his side.''


*'''Sergeant Johnson''': "Do it. Me...then you..."
*'''Sergeant Johnson''': "''(coughing)'' Get - out of here!"


''Keyes hesitates, lowering her pistol slightly with sadness on her face.''
*'''Commander Keyes''': "Not without you!"


*'''Sergeant Johnson''': ''(urgently)'' "Now!"
''More Jiralhanae surround Miranda and Johnson. Miranda fires at the closest Jiralhanae with her shotgun. Its armor is damaged, but it remains standing.''


''Keyes straightens up and aims. Several spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.''
*'''Prophet of Truth''': ''(off-screen)'' "You delay the inevitable. One of you ''will'' light the rings."


*'''Sergeant Johnson''': "NO!"
''Keyes draws a [[M6G magnum|pistol]] and aims her weapons both ways.''


''A Brute Captain restrains Johnson, who still struggles, horrified. Miranda Keyes collapses and dies, with [[seven]] glowing spikes in her back. Truth walks on screen, a [[Type-25 Carbine|Spiker]] in hand.''
*'''Prophet of Truth''': ''(off-screen)'' "You cannot hope to kill them all!"


*'''Prophet of Truth''': "Your forefathers wisely set aside their compassion..."
''Keyes pauses and lowers her weapons. She looks at her pistol.''


''He looks down at Miranda and tosses the Spiker away, and shakes a fist to emphasize his speech.''
*'''Commander Keyes''': "You're right..."


*'''Prophet of Truth''': "...''steeled'' themselves for what needed to be done."
''She reluctantly aims the pistol at Johnson. He staggers towards her.''


''Truth walks up to Johnson.''
*'''Sergeant Johnson''': "Do it. Me...then you..."


*'''Prophet of Truth''': "I see now why they left you behind."
''Keyes hesitates, lowering her pistol slightly with sadness on her face.''


''Sergeant Johnson is brought up to the control panel.''
*'''Sergeant Johnson''': "''Now!''"


*'''Prophet of Truth''': "You were weak - and gods must be strong."
''Keyes straightens up and aims. Several Spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.''


''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly the Control Terminal begins to change and heighten. Six out of Seven Holographic Halo Rings light up one by one (Excluding Installation 04). At the end of the corridor, the Chief and Thel 'Vadam emerge from the lift. Two Pure Flood Tank Forms drop from above. The Master Chief draws his Assault Rifle and aims, and 'Vadam activates his Energy Sword.''
*'''Sergeant Johnson''': "''No!''"


*'''[[Gravemind]]''' (speaking through the Pure Flood Tank Forms): "Do not shoot, but listen! Let me lead you safely to ''our'' foe. Only you can halt, what he has set in motion!"
''A Jiralhanae Captain restrains Johnson, who struggles, horrified. Keyes falls to her knees, collapses and dies with five glowing spikes in her back. Truth walks on screen gingerly holding a [[Paegaas Workshop Spiker|Spiker]] in one hand. He looks down at Keyes.''


''They lower their weapons cautiously. Several [[Infection Forms]] scurry between their feet as the Master Chief and 'Vadam look at each other, obviously not trusting the Flood but knowing they had no other choice.''
*'''Prophet of Truth''': "Your [[Forerunner|forefathers]] wisely set aside their compassion..."


=== Revelation ===
''He drops the Spiker, and shakes a fist to emphasize his speech.''


{''Game play''}
*'''Prophet of Truth''': "...''steeled'' themselves for what ''needed'' to be done."


''Master Chief, 'Vadam, and the Flood begin the assault on the Covenant. After crossing a bridge guarded by heavy weapons, they reach a room with holograms of Truth in the Forerunner systems.''
''Truth walks up to Johnson, who is still being restrained by the Jiralhanae.''


*'''Prophet of Truth''': "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, bitter curse. Clear evidence of [[Age of Conflict|treachery long hidden]]!"
*'''Prophet of Truth''': "I see now why they left you behind."


''At the second bridge, the Covenant forces make their final resistance. At the second room, Truth holograms make a final message.''
''Sergeant Johnson is brought up to the control panel.''


*'''Prophet of Truth''': "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this my brothers. They may foul the way with their charred and broken bones, but they will not stop the Journey."  
*'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''."


''The resistance on the third bridge has already been decimated by the Flood. A light bridge is all that remains to reach Truth.''
[[File:Infection Forms Covenant Level.png|300px|thumb|Pod infectors scurry past Thel 'Vadam and the Master Chief.]]
''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].''


*'''[[Gravemind]] (through the tank forms)''': "Do ''not'' shoot, but ''listen!'' Let me lead you safely to ''our'' foe. Only ''you'' can halt what he has set in motion."


'''Note:''' In the subtitles, the Gravemind says "stop" instead of "halt."


{''Cut scene''}
''The pair lower their weapons cautiously. [[Pod infector]]s scurry between their feet toward their common enemy. The Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing that they have no other choice.''


''The Chief and Thel 'Vadam cross the light bridge, and come across Johnson, who is resting the dead Miranda Keyes on his lap by her head next to the Pelican. The pair stare into Miranda's empty eyes, until Johnson closes them gently.''
'''{''Gameplay''}'''


*'''Sergeant Johnson''': "Stop the rings. Save the rest."
===Revelation===
''The Master Chief, the Arbiter, and the Flood begin their final assault on Truth. Three bridges stand between them and the Control Center. Resistance on the first bridge consists of Unggoy and Kig-Yar infantry led by a single [[Jiralhanae Captain]], backed up by [[Unggoy Heavy|Unggoy Heavies]]. The Chief and his allies quickly defeat these enemies and cross the first bridge.''


''The Chief continues to stare at Miranda while 'Vadam approaches the crawling form of Truth, his [[Energy Sword]] turned off but at the ready. He grabs Truth by his robes and points his currently harmless sword in his face.''
''The Chief enters a room with holograms of Truth in the Forerunner systems.''


*'''Prophet of Truth:''' ''(Weakly)'' "Can you see, Arbiter? The moment of salvation is at hand."
*'''Prophet of Truth (Hologram)''': "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, ''bitter'' curse. Clear evidence of [[Age of Conflict|''treachery'' long hidden]]!"


*'''Thel 'Vadam:''' ''(grabbing Truth by the throat)'' "It will not last."
[[File:2514795-full.jpg|thumb|300px|The Arbiter duels a Brute Chieftain on the Citadel.]]
''At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a [[Jiralhanae]] [[Jiralhanae Chieftain|Chieftain]] wielding a [[Gravity hammer (fiction)|gravity hammer]] and his [[Jiralhanae Bodyguard|Bodyguards]], with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of [[Unggoy Heavy|Unggoy Heavies]] armed with [[Pez'tk-pattern fuel rod gun|fuel rod guns]]). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.''


*'''Prophet of Truth''': "[[Elite|Your kind]] ... never believed in the promise of the sacred rings."
''In the second room, Truth's holograms broadcast a final message.''


*'''Gravemind''': (Speaking through Truth): "Lies for the weak. Beacons for the deluded."
*'''Prophet of Truth (Hologram)''': "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this, my brothers: they may foul the way with their charred and broken bones, but they ''will not'' stop the [[Covenant religion|Journey]]."


''At this moment, 'Vadam draws his Energy Sword back and activates it, ready to kill his former leader. The Master Chief points his Assault Rifle at Truth, in case he is completely taken by the Flood.''
''Resistance on the third bridge has already been crushed by the Flood. The Chief and the Arbiter step over the bodies of fallen Jiralhanae, Unggoy, and combat forms and finally reach the Control Center. A large gap is now all that stands between them and Truth. The Chief activates a light bridge, allowing them to cross.''


*'''Thel 'Vadam:''' "I will have my revenge, on a Prophet, not a plague."
[http://www.youtube.com/watch?v=eYqnZuwk3q0 '''{''Cutscene''}''']


*'''Prophet of Truth''': "My feet tread the path. I shall become a god!"
''The Master Chief and Thel 'Vadam cross the light bridge. They pass by an inert Flood corpse, and come across a distraught Sergeant Johnson who is resting Miranda Keyes' lifeless body on his lap by her head next to the Pelican. The pair stop and stare into Keyes' empty eyes, until Johnson closes them gently.''


''Tentacles begin to sprout on Truth as the Flood takes him.''
*'''Sergeant Johnson''': ''(sighs)'' "Stop [[Halo Array|the rings]]. Save the [[Human|rest]]."


*'''Gravemind''': (Speaking through Truth): "You will be food - nothing more."
''The Chief continues to stare at Miranda, shoulders slumped, obviously disheartened, while 'Vadam approaches the crawling form of Truth, his energy sword turned off but at the ready.''


''The Chief approaches the Ark's Control Panel, ready to deactivate it.''
*'''Prophet of Truth''': ''(weakly)'' "Can you see, Arbiter? The moment of salvation is at hand."


*'''Truth''': (Realizing what the Chief is about to do) "NO!"
''The Arbiter grabs Truth by the throat and points his currently deactivated sword in the Prophet's face.''


''Chief deactivates the Ark. The Seven Holographic Halo Rings dim. A Flood body begins to stir.''
*'''Thel 'Vadam''': "It will not last!"


*'''Prophet of Truth''': ''(Now being held aloft by 'Vadam)'' "I - am - Truth! The voice of the Covenant!"
*'''Prophet of Truth''': "[[Sangheili|Your kind]]...never believed in the promise of the sacred rings."


'''Vadam turns Truth away from him and grabs his neck viciously. Truth's crown falls off as he pitifully gasps for air, trying to grab 'Vadam's hands.''
''Flood biomass suddenly erupts from Truth's head. Spores spew from his mouth. The Prophet is infected.''


*'''Thel 'Vadam:''' "And so, you must be silenced."
*'''Gravemind (speaking through Truth)''': "Lies for the weak. Beacons for the deluded."


'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the Energy Sword poke through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth.''
''At this moment, 'Vadam draws his energy sword back and activates it, ready to kill his former leader. The Master Chief points his assault rifle at Truth in case he is completely taken over by the Flood.''


'''Vadam lets Truth's corpse fall to the floor. 'Vadam lets out a roar of triumph and deactivates his sword. The Chief looks at him and nods, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Miranda's body into the Pelican. Suddenly, the ground begins to tremble, and tentacles rise up out of the ground around them. Chief wields his Assault Rifle and 'Vadam reactivates his sword. They both stare up at the tentacles, which are now reaching high above them. The [[Gravemind]] laughs maniacally.''
*'''Thel 'Vadam''': "I ''will'' have my revenge. On a Prophet, not a plague!"


''Johnson leaps into the Pelican cockpit and starts to take off. The Chief climbs onto the Control Panel of the Ark and jumps onto the Pelican's landing gear. Thel 'Vadam grabs the Chief's hand and just before the Pelican is out of the hole in the Control Room window that Miranda made, both are knocked off by the tentacles, sending the Pelican spiraling out of control. On the ring, the tentacles swerve around them and multiple Flood forms appear.''
''Truth regains control of his body.''


*'''Gravemind''': "Now the gate has been unlatched, headstones pushed aside, corpses shift and offer room, a fate you must ''abide''!"
*'''Prophet of Truth''': "My feet tread the Path. I ''shall'' become a god!"


'''Vadam holds his sword at the ready, and the Chief takes aim. They come back to back.
''Tentacles begin to sprout on Truth as the Flood infection progresses.''


*'''Thel 'Vadam:''' (almost exasperated) "We trade one villain for another."
*'''Gravemind (speaking through Truth)''': "You will be ''food'' - nothing more."


''The tentacles retreat and Combat Forms come up from the control panel.''
''The Chief approaches the Ark's control panel, ready to deactivate it.''


{''Game play''}
*'''Prophet of Truth''': ''(realizing what he's about to do)'' "''NO!''"


*'''Sergeant Johnson (COM)''': "I can ''barely'' keep hold of her, Chief! No way I can pick you up! Head back to the lift... find a way down!"
''The Chief deactivates the Ark. The holographic Halo rings dim. The Flood body begins to stir.''


''Both heroes fight their way through hordes of Flood, which have now betrayed them now that the Halo rings have been deactivated.''
*'''Prophet of Truth''': ''(being held aloft by 'Vadam)'' "I...am...''Truth!'' The ''voice'' of the Covenant!"


*'''Cortana (Cortana Moment)''': "I'm a thief... but I keep what I steal."
'''Vadam releases Truth briefly, then viciously grabs his neck from behind. Truth's crown falls off as he pitifully gasps for air, trying to grab 'Vadam's hand.''


''Master Chief and Thel 'Vadam make it back. The lift is not working, so they jump down a shaft at the back of the room.''
*'''Thel 'Vadam''': "And so… you must be silenced."


[[File:TruthDeath-large.jpg|300px|thumb|The Arbiter kills the Prophet of Truth.]]


'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.''


{''Cut scene''}
''The Arbiter pulls his sword out and lets Truth's corpse fall to the floor. He lets out a roar of triumph and deactivates his sword. He then turns to the Chief. The Chief gives the Sangheili a nod, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Keyes' body into the Pelican. There is a moment of silence as they realize that their victory has not been without loss, but the [[Human-Covenant War]] is finally over.''


''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the 3 Shield Towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.''
''Suddenly, the ground begins to tremble, and massive tentacles rise up all around them. Chief wields his assault rifle and 'Vadam reactivates his sword. They both stare up at the tentacles which are now reaching high above them. The Gravemind laughs maniacally.''


*'''Thel 'Vadam:''' "What do you see?"
''Johnson leaps into the Pelican's cockpit and starts to take off, heading for the hole in the window that Keyes made earlier. The Chief climbs onto the control panel of the Ark and jumps up, grabbing onto the departing Pelican's landing gear. 'Vadam deactivates his sword and grabs the Chief's hand. Just before the Pelican can get out, the tentacles knock both of them off. The Pelican spirals out of control and falls out of sight. 'Vadam and the Chief land in a heap on the Citadel's floor. The Gravemind's tentacles swerve around them and multiple Flood forms can be heard approaching.''


''With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.''
*'''Gravemind''': "Now the gate has been unlatched, headstones pushed aside… corpses shift and offer room, a fate you ''must'' abide!"


''A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's a Halo Ring, incomplete, rising from inside the Ark's Core. Cortana's plan is becoming clear.''
[[File:H3-Arbiter and John-117.jpg|300px|thumb|Surrounded by Gravemind's tentacles, John-117 and 'Vadam stand back to back.]]
''The Chief and 'Vadam get back up. 'Vadam reactivates his sword, and the Chief takes aim with his assault rifle. They come back-to-back.''


'''Vadam turns and looks at the Chief.''
*'''Thel 'Vadam''': ''(almost exasperated)'' "We trade one villain for another."


*'''Thel 'Vadam:''' "A replacement. For the ring you destroyed."
''For a moment, the tentacles appear poised to strike. Then - as if sensing a threat (possibly the Sentinels) - the Gravemind suddenly retreats, leaving its minions behind to deal with the pair. Two combat forms jump up from behind the Control Panel.''


*'''Master Chief''': ''(To a blue glow behind him)'' "When did you know?"
'''{''Gameplay''}'''


''Spark hovers up from behind the Chief and 'Vadam and comes up to the Chief.''
*'''Sergeant Johnson (COM)''': "I can ''barely'' keep hold of her, Chief! No way I can pick you up! Head back to the lift... find a way down!"


*'''343 Guilty Spark''': ''(sounding, true to his name, guilty)'' "Just now - but... I had my hopes. What will you do?"
''The Chief and 'Vadam kill the two combat forms and cross back over the light bridge. Both heroes fight their way through hordes of Flood, which have betrayed them now that the Halo rings have been deactivated. Fortunately, [[Sentinels]] have arrived and are fighting the Flood.''


*'''Master Chief''': "Light it."
''The Chief reenters the room where Truth's first message was broadcasted.''


*'''343 Guilty Spark''': "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."  
*'''Cortana (Cortana Moment)''': "I'm a thief...but I keep [[Activation Index|what I steal]]."


''He flies enthusiastically around the Chief and 'Vadam, who look at each other, and then flies off toward his new Halo, now talking to himself.''
''Master Chief and Thel 'Vadam make it back to elevator. The lift is not working, so they jump down a shaft at the back of the room.''


*'''343 Guilty Spark''': "Though it will take time to fabricate an activation index, I will see to the latter too..." ''(he becomes too far away and you can no longer hear him)''
[http://www.youtube.com/watch?v=3LI30TaOKWU '''{''Cutscene''}''']


*'''Thel 'Vadam:''' "How will you light it?"
''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.''


''They both turn to look at High Charity, knowing that Cortana still has the Halo Index required to activate Installation-04.''
*'''Thel 'Vadam''': "What do you see?"


==Walkthrough==
''With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.''


The recommended active skulls for this mission are Tough Luck, Fog, Famine, Tilt and Thunderstorm. The inconvenience Tough Luck causes is a small price to pay for the 1.5 multiplier. You should always go through this level at least twice before considering to activate the Fog skull, the opening battle and indoor fire fight could be irritating, since the chance of being flanked is high. With Famine activated, you should always plan forward before deciding on how to handle your ammo. It makes the second tower definitely harder, but its worth the multiplier. Thunderstorm is a good choice for skilled players, it may slow your progress with the number of promoted opponents, but the additional points are more than a reasonable compensation. Tilt is normally an irritator during head-on battles, but if you use Plasma Pistols or Needlers against Brutes, and Beam Rifles against the first two Chieftains, you'll barely notice that the skull is active.  
''A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's [[Installation 08|a Halo ring]], incomplete, rising from inside the Ark's [[Foundry (location)|Foundry]]. Cortana's plan is becoming clear.''


[[File:H3-John-117 343 Arbiter in front Installation 08.jpg|300px|thumb|John-117 tells 343 Guilty Spark he plans to activate the ring.]]
'''Vadam turns and looks at the Chief.''


==='''Beginning of the Mission'''===
*'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed."


===Beachhead===
*'''John-117''': "When did you know?"


Clearing this first area is a matter of planning your attack methodically, and attacking with the correct weaponry. There are Grunts that attack from the right as soon as you touch down, and there may also be some on your left. Throw a Fragmentation Grenade at the party in front of you, then kill any on your left with your Battle Rifle. The objective here is to rapidly thin their numbers so your allies can engage the other infantry units.
''Spark hovers up from behind and comes up to the Chief.''


Edge out to the left end of the rock cover until the first of the two shade turrets. Destroy it with your Spartan Laser, then walk further the left to get a clear shot at the second turret. Speed is crucial here if your allies are to survive.
*'''343 Guilty Spark''':  "Just now - but...I had my hopes. What will you do?"


Return to your starting position. Your allies should be combating a band of Grunts and a Brute armed with a Brute Shot. You can use your Battle Rifle to get rid of the latter, using a Plasma Pistol or Needler is easier. You should find some among the corpses to you right.
*'''John-117''': "Light it."


Run around the rocks to the right and clear out any surviving Grunts once in cover. Then dispatch any others in the distance with your Battle Rifle. Don't move up the hill ahead. A Chieftain wielding a Fuel Rod Gun will be waiting for you. if he fires, duck back into cover without hesitation.
*'''343 Guilty Spark''': ''(overjoyed)'' "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."


Take out the two Brute bodyguards with your Battle Rifle, then head to the cliff wall to the far right. Carefully climb the slope, and choose a spot in which you can get a full view of the Chieftain. Eliminate him with your Spartan Laser. If he has yet to notice you, score a shot to his head without difficulty. If he is alert of your presence, you'll generally have to dodge incoming Fuel Rod Gun missiles as you aim and charge up the laser beam. It is vital that you have at least one remaining shot. Keep a close eye on the Anti-Air Wraith, you'll have to immediately duck back into cover if it fires.
''He flies enthusiastically around the Chief and 'Vadam and then flies off towards his new Halo now talking to himself.''


The Covenant tank should be your final target. Sneak over carefully, board it from behind and pummel it with melee attacks. Don't bother risking a frontal charge, or engaging the attention of the driver, it is rare the one survives a barrage of those lethal green blasts.
*'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)''


A Pelican will drop a Warthog and a few Marines. Give the Marine riding Shotgun the Spartan Laser and Marine riding pillion on the Mongoose the Fuel Rod Gun. Your passenger now carries a lethal chaotic weapon with unlimited ammo in the hands of an ally. Drive forward to trigger the arrival of Banshees, then immediately retreat along the beach so your passenger can blast these in turn with his Spartan Laser. This neutralizes the danger of being hit by plasma fire and mortar blasts from above.
[[File:H3 HighCharityView.jpg|thumb|300px|John-117 and the Arbiter look towards High Charity.]]
''The Arbiter turns to the Chief.''


As you push forward towards the bottom of the slope ahead, Ghosts will move in to attack. Again, reverse and let your passenger with the Spartan Laser skewer them. When the path splits in two, take the route to your left. Park at the spot where the two paths meet, and let your Marine have a clear shot at the Shade emplacement. Drive up and let your turret operator mow down the infantry. They should also be easy work for the Marine wielding the Fuel Rod Gun.
*'''Thel 'Vadam''': "How will you light it?"


===Left Tower===
''They both turn to look at the crashed [[High Charity]] in the distance, realizing that Cortana still has the Activation Index required to activate the new Halo ring.''


As you reach the high pass above the entrance to the Forerunner building, you will encounter two Grunts. One on a Ghost, one on foot. Neutralize them both without moving any further along the path. This is a battle in which you'll ''really'' begin to appreciate the help that your passenger provides. The Wraith will bombard your position with its main cannon as soon as it notices your arrival. Carefully drive off the edge and give your passenger a clear shot at the Wraith. Keep in mind that landing your Warthog upside down could end in it being blown up. A few direct hits should destroy the tank, but having the luxury of being able to sit there and watch your allies do all the work is a rare opportunity. You'll have to drive fast and precisely to dodge incoming mortars, but still give your passenger a clear view of the Wraith.
''Fade to black.''


After reducing the tank to a wreckage, remain parked at the edge of the cliff, and your heavily armed companion will diligently blast the Shade turret and surrounding infantry on the rock outcrop in the distance, even if the trees are blocking your view of them. When he stops firing, make your way down the slope. Awaiting you will be a Shade turret and additional Ghosts, so proceed with caution.
''Level ends.''


The trickiest part of the battle is luring the two Prowlers into the open, then escaping before your Warthog is cut into shreds. The safest way of eliminating them is to drive up the slope near the entrance, and collect a Beam Rifle at the dispenser. Make sure you park your vehicle where your Marines could get a clear shot. If necessary, use a Beam Rifle to eliminate the turret operators. If you had spent some of the Beam Rifle's battery, pick up another one at the same dispenser. Once the Brute turret operators are dead, the Prowlers should be easy work for your allies. There is a Shade turret and a large group of enemy infantry inside the tower entrance, your passenger should be able to destroy the turret and your turret operator would take care of everything else.
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.  
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Last Stand.png]]
|[[Last Stand (achievement)|Last Stand]]
|Finish the seventh mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|40}}
|-align="center"
|[[File:H3 Achievement Thunderstorm.png]]
|[[Thunderstorm (Achievement)|Thunderstorm]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


A Pelican will drop off a few pods, collect Battle Rifle ammunition from them. And make sure you have full battery for the Beam Rifle before continuing. A cloaking device is situated to the left of the entrance. Collect it before entering the building.
==Trivia==
===Glitches===
Expect multiple Grunts and Jackals in the next room, so use your Battle Rifle ammunition wisely. Take cover behind the screen, then pick off the nearest Grunts. Pull out your Beam Rifle and land a headshot on the Brute before he retreats. If you fail, use grenades to flush him out from cover. You should aim to kill all adversaries in sight, including those on the upper walkway. When the area is visually clear, take the left route. Two Jackals armed with carbines will be situated at the opposite end. Other remaining infantry will usually be congregated around the doorway. Toss a grenade into their midst and finish off any survivors with the Battle Rifle. You should be running low on bullets now, so replace your Battle Rifle with a Carbine, and collect all the ammo you can before proceeding past the doorway.
{{Main|Glitches}}
 
[[File:DJC-Mismatch.jpg|thumb|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]]
Cautiously walk up the slope, there are Grunts and Jackals awaiting your arrival. There is also a further group that attacks from the floor level above. Hang back around the corner and shoot targets in the immediate vicinity first. Disable the Brute, or at the very least, his armor, with the Beam Rifle, but choose your shots carefully, you need to save this weapon's very limited battery supply for the next battle. If the opportunity arises, blow the Fusion Cores on each levels to take out multiple enemies at once.
*If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
 
*If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
Jump past the elevator and into the room containing the terminal. Collect more Carbine ammo and access the terminal. Remember, it isn't fully accessed until the screen turns red. Get on the elevator, and ride up.
*At Rally Point Alpha, on the island where the Phantom deploys the Anti-air Wraith, one can trick the game into believing that one is stranded on the island. Then the game will spawn a Hornet piloted by a Marine Pilot who will land it on the island and offer it to the player. The player can have infinite Marine Pilots and an infinite number of Pilot controlled Hornets by exploiting this, causing the map to overload.
 
*Occasionally, when a Banshee pilot dies, or when the player boards one, the Brute will be holding a human Battle Rifle.
Guarding the control console will be several Brutes and a Chieftain wielding a Gravity Hammer. Sounds hazardous, but you'd be well equipped for the situation. Take cover behind the transparent barrier and snipe the first few Brutes who rush in the attack. If you're not confident in your sniper skills, shoot their bodies before finishing them off with the Carbine.
*The player can ride in certain Pelicans in this level by bringing their Hornet right up to the back of the Pelican, getting out, and holding "RB". If one does it correctly, one will be riding the Pelican.
 
*It is possible to get into the second tower that the Arbiter disabled using the [[Time travel glitch]]. The tower's interior is just an empty space with nothing inside, not even floors or walls as one can see [http://www.youtube.com/watch?v=_cvV8T7mELU here].
Before the last few Brutes attack, cautiously inch out and snipe the Chieftain. He'll usually stay in plain sight and not charge until all his allies have been slaughtered, so it's pretty easy to kill him from range. If he runs at you, use the Cloaking device to evade him and execute a melee strike to his back.
*After the player makes the Elites the enemy by betraying allies, if the player gets in a vehicle and allows an Elite to board the player, he will be unable to melee or melee the player out.
 
*The Scorpion Tank cockpit will be closed even before the player enters it, however if the player starts on Rally Point Bravo, the cockpit will be normally opened.
On the way out of the building, you'll find Marines combating a small Covenant force by the exit. Shoot these from above as your elevator descends. Your allies tend to struggle more against Jackals, so a good idea would be to eliminate those first. Don't risk throwing grenades, though, the Marines may get caught in the blast. Then collect the Power Drain beside the Terminal you accessed earlier. Also, swap your used Beam Rifle with a fresh one on the dispenser before returning to the beach.
*The [[Phantom riding glitch]] can be performed on this level, making the player disappear in the level.
 
*The [[Two Arbiters glitch]] can be performed on this level.
==='''RALLY POINT ALPHA'''===
*The [[Infected Brute Chieftain]] Glitch may be seen on this level.
 
*Occasionally, while a corpse is being infected by the Flood, without the first Pod infector dying, another Pod infector may enter it. Despite this, only one Pod infector will be present in the Combat Form. The other Pod infector will be attempting to dig into the corpse.
===Aerial Battle===
*The [[Secret Marine on The Covenant]] can be found on this level.
 
*If one gets to the texture fault where the hidden Marine is, [[Hall of Mirrors|one can see the other player's screen]]. If one drives into it, the player will be erased out of the map.  
There are two Hornets that land on the beach, enter one, and ascend into the battle. But making it to the third tower alive really is a matter of taking a patient approach. Accelerating into the fray too enthusiastically makes you easy prey for Banshees.
*During the battle with the two Scarabs, if the player boards one of the Hornets (as opposed to piloting it him/herself), then the Hornet's pilot will take the player to the Scarab, and return to pick up the player when the player destroyed the Scarab's core. The AI-piloted Hornet will then take the player to the second Scarab, and repeat the sequence.
 
*If the player destroys a Scarab's power core right after it lands, the player and everyone else on the [http://www.youtube.com/watch?v=5ev-IoalnQs Scarab will be thrown across the map]. It can also be performed if one rides in a Hornet and jump off when one is over the Scarab. Then one must bypass the enemies and melee the power core.
From takeoff, ascend to maximum height straight away, it's hard to see, let alone shoot, Banshees operating at a high level when you make a low level approach. Also, high flying removes the threat of the Anti-Air Wraith and the Brutes situated on the small island below. Deal with those once the initial squad of Banshees has been shot down.As you engage, saturate enemies with fire by holding down RT and pressing LT every three seconds, even if they are out of range, you can still damage enemies.
*On Co-op, if the player glitches into the Citadel, the Flood will become the enemy.
 
*Using the time travel glitch, one can trigger a special glitch seen [http://www.youtube.com/watch?v=-2k-3bFcSno here.] As a hint of what will happen is that one scene will be interlaced with another one and the music will blend.
The second tower you encounter contains both a Terminal and the Thunderstorm skull. Make sure you collect these before moving on, because once you've made it to the next area, there's no going back....literally. Around the cliff corner, yet another small force of Banshees will engage you. Remain out of their attack range, only coming closer to fire your rockets, but retreating when your foes decide to make an attack run. Once all the major aerial threats have been neutralized, destroy the Phantom, before bombarding the land-based force protecting the third tower.
*It is possible to "control" a Scarab in this level. First, kill one Scarab then land on the other. Kill all enemies then stand on the top. It will walk towards the direction the player is aiming at because it's AI is scripted to follow the player.
 
*If one retains 343 Guilty Spark by destroying the Separatist Phantom that comes to pick up Arbiter and deploy an Auto-turret facing Guilty Spark, the Auto-turret will shoot at him for unknown reasons.
The three Wraiths should be your top priority, most notably the Anti-Air one. Make sure you continue strafing when in combat with it. Always keep on the move, it's embarrassing to be destroy by a normal Wraith's main cannon because you stayed in one position for too long. You don't actually need the automatic lock-on feature of your Hornet's rockets, they stay in one position, so manual aiming will suffice.
*The player can jump over the chasm where they is supposed to activate a light bridge and reach Truth by using a Gravity Hammer and a Plasma Grenade. By grenade jumping backwards and using the Hammer at the peak of the jump, the player can be propelled across the chasm, but even if they lands safely, the bridge will strangely activate on its own, and the cutscene will play.
 
*After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform.
With the artillery out of commission, engage the individual Brutes and Shade turrets. Despite the presence of a Chieftain armed with a Fuel Rod Gun, you can actually move closer at this point. Make use of both the rockets and the machine guns to mow down all ground infantry. Aim to do this before they withdraw into cover. The rockets won't home in on them, but their destructive power is enough to blow them sky-high.
*It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
 
*If the player happens to use Acrophobia Skull and not using the elevator to the control tower, the Brute Chieftain and Brutes at the first tower will not attack or move if the player flies above. When at the third tower, however, the War Chieftain and Stalker Brutes will shoot the player but will not move. The Stalker Brutes will also not turn invisible at that point.
When only a few Brutes remain, a group of Elites will land and engage them on solid ground. When firing, be careful not to accidentally hit them, and refrain from launching any rockets, the chances of friendly fire are very high.
 
After landing, swap your Beam Rifle for the Chieftain's Fuel Rod Gun. Try to remember the weapons' location, since you'll come back later to reclaim the Beam Rifle.
 
===Right Tower===
 
The U-shaped corridor that leads to the structure's entrance is usually home to the Brute stragglers that survived your massacre, you can deal with these from a safe distance, but the Elites generally are happy to take them out for you. As you approach the door, a large force of Brutes will burst out. If the Elites are not in the area yet, deploy the Power Drain you collected earlier to deprive them of their shields, then pull back and finish them with headshots as they emerge.
 
The first room is identical to that of the Left Tower. In fact, all but one of the towers are completely the same. But in the next battle, cover is more crucial than ever. Hunters and Drones are both very lethal and hard to defeat. A battle with Drones requires reliable cover to evade the many projectiles they'll fire at you. A battle with Hunters requires dodging their powerful beam and keeping your distance so they don't bludgeon you to death with their shields. The room in front of you contains both, and so anything but an incredibly careful approach will get you killed. But there is a way of dealing with the threat effectively. The Drones don't actually spill out until you move too far forward, and they are deadly against your Elite allies so it's wise to stay put behind the screen unless for good reason.
 
Switch to your Fuel Rod Gun and send a barrage of missiles at the nearest Hunter as you dash from behind the barrier and take cover behind one of the two walls. You should have enough ammunition to kill one Hunter and severely weaken the other. Finish it off with grenades before it reaches your allies. Keeping them alive is a sole responsibility, they'll be a big help later. Losing their support straight away is a terrible loss.  
 
As soon as the final Drones retreat, go outside and retrieve your Beam Rifle before moving on. Trade your other weapon (which should be either a Carbine or Battle Rifle) for a Needler, and make sure you collect as much of its ammunition as you can.
 
On your way to the elevator, a fairly large force of Brutes will attempt to stop you in your tracks. The advance party will consist of three or four of them. The others will be waiting through the next door. Welcome the initial attack force with a grenade, then finish them off with barrages of needles. The survivors (if any), will retreat back up the walkway. Stay at the bottom of the slope until your adversary decides to rush you again. Remind him of why that is a bad idea. It seems the best way to tell him is through a grenade explosion. Use the Spike variety is you have any, since the corpses of the Brutes are likely to leave replacements.
 
Replenish your supply of Needler ammo if required (gaining the maximum amount of needles should be easy). As you approach the elevator, a swarm of Drones will try to surprise and slaughter you. Dive into the alcove to the right as your position, and pick the off at will. The Elites should be able to effectively dispatch the group Drone and finish off the attack force within seconds. The Needler is a hopeless weapon against Drones, so it is a good idea to backtrack and pick up the Battle Rifle (or Carbine) that you set aside earlier, prior to ascending the elevator shaft. Note that a terminal will be where it was in the first tower, on the opposite side of the elevator.
 
The following battle is similar to that in the first tower. Pull out your Beam Rifle as your short elevator journey has finished, then land three headshots on the Chieftain to eliminate him. This one carries a Plasma Cannon turret, so it may be a little more difficult to get  a clear shot without much disturbance. Stay behind the transparent barrier, and wait patiently as each Brute Stalker moves into the open. In this light, they're actually quite easy to see, so pick them off with your Beam Rifle.
 
Make sure you grab two Maulers to dual wield at the weapons dispenser before you deactivate the shield barrier.
 
As soon as the cutscene ends, temporarily drop one of the Maulers and grab the Plasma Cannon dropped by the Chieftain. Constantly fire as Combat Forms charge at you. This will be especially useful when encountering the shielded variety. It may be difficult to handle the Infection Forms as you concentrate on the more deadly targets, so expect them to reanimate the corpses of the Brute you dispatched earlier. Once the area is visually clear, pick up your second Mauler and head towards the elevator. Be cautious, there may be more Combat Forms hidden out of sight.
 
When your descent is complete, you'll see the Arbiter and any surviving Elites fighting several Combat Forms (and any Covenant stragglers you may have missed). Immediately rush down to offer your assistance. The battle won't be too intense, the amount of assailants may vary, but it shouldn't be too much of a problem. Make sure all the Flood bodies are smashed before you continue.
 
Be wary as you approach the door; the two Carrier Forms outside can sometimes be lurking directly behind it. A large group of Combat Forms and Infection Forms will attack here, but with Elite assistance, these should pose little trouble. After all the Flood are dead, take your time and police the bodies for weapons and ammo, then head to the front of the tower.
 
The Arbiter and his Elites will board their Phantoms and cloak, while Pelicans drop off a Warthog, Mongoose, and a Scorpion tank. Obviously, the Scorpion is an obvious choice, but choosing a Warthog or Mongoose will make the upcoming encounter much more challenging due to your lack or firepower. Once you pick your vehicle, proceed up the path and through the small cave. Soon you'll exit out into a snow filled canyon and see a Brute, who runs for an small outpost around the corner.
 
This outpost has a Prowler, plasma turrets and a sniper platform, with several small plasma cores near the base of the platform. There are also several Brutes here, including one that has a Fuel Rod Launcher. Take out the Prowler and then aim for the plasma cores to take out the rest of the enemies quickly then proceed through the canyon.  The Prowler has three Brutes in it and taking it out with the Scorpion is the easiest way to get the [[Used Car Salesman]] achievement.
 
===The Citadel===
 
Exiting out of the canyon you'll see another sniper platform a short distance down the path. Take it down and eliminate the defenders around it. There is a turret on the other side of a rocky outcropping, so take it out before you move onwards. As you round the corner, the Brutes will start several Ghosts and Prowlers at you and firing at you from yet another turret/platform area. There is a small boulder near the edge of the path that can shield you from distant fire so make use of it and deal with the enemy vehicles as they approach. Afterwards, inch out and you can see the tell-tale glow of a plasma core near the base of the platform. Shoot it for a quick kill or take out the turret and platform seperately. Proceed down the path.
 
At the next Brute checkpoint, there will be a Wraith. This is obviously your priority. Take it out and focus on the turret and any stragglers. Ironically, though this area has the most powerful usable Covenant vehicle, it is the easiest to take out. Proceed down the path to where two Hornets are taking up position.
 
Here you will be faced with a choice. You can either stay in your Scorpion (or chosen vehicle) or get out and commandeer or ride one of the Hornets. Two Scarabs will drop out of the sky shortly followed by two Ghosts as support, so you'll be forced to decide quickly.
 
If you stay in the Scorpion, you trade firepower for mobility and may have to find a new ride after you take the first Scarab down due to all the enemy fire you'll be taking. If you drive the Hornet, you'll be in the same predicament, since the Hornet will almost always be destroyed after the first Scarab goes down (since you have to land on or close to the upper deck to successfully board it, meaning the enemy fire will cripple it or it will be destroyed in the Scarab explosion).
 
Riding as a passenger in one of the Hornets will have better results, as the pilots will take you directly to one of the Scarabs and allow you to board the vehicle. Head for the control room and destroy the core, then run back up to the upper deck. In most cases, the Hornet will be there waiting for you while firing on the enemy still alive on the Scarab. Quickly attempt to board as a passenger and the pilot will take you away from the doomed Scarab to the remaining one.
 
Simply jump off as you pass over the upper deck and proceed to the core room, blow the core, and run. Afterwards there should be very minor resistance that you will have to clean up in order to proceed. While the Marine AI will have taken out a Ghost or two, it is usually up to you to finish off the other two. Either hijack, destroy, or snipe the Grunts.
 
You'll get a navpoint up the short flight of stairs in front of the Citadel, where the Arbiter and 343 Guilty Spark are disembarking. Spark will activate a energy bridge to the main structure, run across it and enter through the door, where you will receive a Cortana Moment before a cutscene.
 
===Citadel Interior===
 
At the end of the scene you'll be tasked with crossing a long, segmented platform filled with the last Covenant forces in the game. Dozens of Brutes, Grunts, and a handful of Jackels. You'll have Flood Combat, Pure, and Infection forms along with the Arbiter to help you. You can usually just let the Flood do all the work, as the Pure forms can take alot of damage before dying, and the Infection forms can infect any Brutes they kill. However, it is up to you how to proceed. As this is the last fight in the game where you battle non-Flood enemies, you may want to charge in and do the dirty work yourself.
 
Regardless, this first area is filled with Brutes, Grunts, and Jackals, mostly concentrated near the far door around supply pods. There will be two Grunts that have Fuel Rod Cannons and a Brute Cheiftain with a Gravity Hammer, so approach with caution or snipe from afar with a ranged weapon while the Flood take the hits. When all enemies are dead, police for ammo and weapons, then pass through the door and small chamber to the next area.
 
This area is dominated by Brutes, and while crossing the area you'll be hit by a squad of Brute with jetpacks and Carbines which will make covering your flank while watching your front difficult. Try to take the jetpack Brutes out before engaging with the grounded ones with ranged weapons (for distance attacks and sniping) or heavy, close combat weapons for power attacks when the Brutes land. Once finished with them, focus on the rest. Near the door there is a Brute who (on varying difficulties) will either be a Zealot (gold armor) with a plasma turret, or a chieftain with another hammer. If it is a turret Brute, attempt to kill him with grenades. Failing that, it will force him to head for cover, giving you a small window to run up and get within close-combat/melee range. With the chieftain, use grenades and long ranged fire to stay away from the hammer. When he is dead, proceed through to the final area.
 
There are no enemies here, just corpses. If you want, you can police the bodies for ammo and weapons, as well as destroy and Flood corpses you can find. If possible, knock the Brute corpses off the platform. Or you can run up to the small console and activate the energy bridge to the last platform. About halfway across it, a cutscene will occur.
 
When the cutscene ends, aim for the two Combat Forms on the dais above. Remember to aim for the Infection form in their chests for quick takedowns. Proceed across the energy bridge and engage the Flood. Infection forms will swarm the area so if you have a assualt rifle or fast firing weapon, let the Arbiter draw their fire and attention for the moment and proceed to kill as many as you can. Switch back to a powerful, accurate weapon and engage the Flood, aiming for the Ifection form in their chest and make sure to keep on the lookout for mobile Infectors reviving dead Combat forms. Proceed through the door and into the small chamber, where you will receive a Cortana Moment.
 
Sentinels will appear at the midway mark and take down a large chunk of the Flood forces here, though you'll have to take down any Flood that leaped past them towards you. Once you clean up here, proceed through the chamber and onto the last area. Flood Pure forms are here, so stay close to the Arbiter and concentrate your fire on the mouth area. Afterwards, run back up to the elevator and go past it to a ventilation shaft.


Jump down it and the level ends with a cutscene.
===Mistakes===
*In the first cutscene, when the [[M12 Warthog|Warthog]] is knocked from the Pelican carrying [[John-117]] during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs.
*When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op.
*The [[D77H-TCI|Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
*When one deactivates the shield in the third tower where Johnson failed to do so, one is attacked by Flood who come crashing through the window. However, when the tower is seen from outside (the snowy area outside the Citadel), the glass is intact.
*When the player is in the area where the two Scarabs are, one can see a huge air battle in the sky, Hornets and multiple Banshees squadrons. This battle, however, is scripted and will repeat in every play-through. One can look at this battle closer with the Theater mode or at the Secret Marine emplacement. As observed in Theater mode, the Pelicans and Hornets are badly textured, but Banshees remain the same.
*There are marked landing spots on where the Scarabs land.
*During the first cutscene that takes place in the Citadel, the screens in the "foyer" show Johnson being held by a Brute Minor. Later in that cutscene, however, the Brute inexplicably changes into a Chieftain. It is possible that the Brute Minor had quickly "passed" Johnson to the Chieftain when the Master Chief and Arbiter gaze at the lift's height, however, no Minor is present later the cutscene, only the Chieftain's bodyguards.
*At the same screen mentioned above, the Prophet of Truth was already out of his gravity throne, as the 2 golden "spikes" on the throne were missing.
*In the same cutscene, when Miranda crashes her Pelican through the foyer, for a split second one can see the top of the control room fail to fully render before the top of the room inexplicably reappears as her ship goes down.
*In the opening cutscene of ''Revelation'', if one has the subtitles turned on, when the Gravemind says "halt", the subtitles read "stop".
*When the Prophet of Truth is killed by the Arbiter during the cutscene, he loses his crown. However, when the gameplay resumes and Truth is dead on the floor, he is still wearing his crown.
*Near the end of the cutscene in which the Arbiter kills the Prophet of Truth, two Brute Flood Combat Forms are seen climbing over the Ark's controls to attack the Chief and the Arbiter. However, when gameplay resumes, it is two Elite Flood Combat Forms that are standing in front of the Ark's controls.
*When the Scarabs fall down from the sky, it seems as if they fall out of nowhere.


==Cooperative Walkthrough (Including [[Terminals|Terminal]] locations)==
===Easter eggs===
'''Normal'''
{{Main|Easter eggs}}
Well, that landing was a lot less friendly than your previous one. Before we begin, let's go through three things. One, this will be your last level facing the Covenant, so make the most of it. Two, the terminals are relatively easy to find, so if you don't understand my meaning, you shouldn't have too much trouble. And three, Player 1 should be mindful there are Shades over the hill, and '''use the [[Spartan Laser]]!'''.
*The [[Halo 3 skulls#Thunderstorm|Thunderstorm]] and [[Halo 3 skulls#IWHBYD (I Would Have Been Your Daddy)|IWHBYD]] Skulls can be found on this level.
*The [[Siege of Madrigal]] song and [[Microsoft Sam]] can be heard on this level.


[[Master Chief]] should switch to his Battle Rifle, and headshot some Grunts, while Arbiter uses his Beam Rifle to snipe some Brutes. Take down the first flank, and move on. Chief, it's a good idea to laser those turrets, while Arbiter does some more sniping on the bigger guys. When you're done with the laser, give it to Stacker, he loves it. There should be a new one by the crashed Pelican. Waste the other enemies, and the Chief should take the AA Wraith (I explained how in the previous level) while Arbiter drives the Warthog Hocus gives to you. Give the dead Brute's Fuel Rod to a Marine too, and let's roll!
===References===
*The first chapter of the level is named "''Trident''". This refers to the three towers and the Citadel. There are three spikes on a trident—a metaphor for the towers. The handle that the spikes lead up is a metaphor for the Citadel.
*In the opening cutscene, there are [[Seven|7]] ally dropships in total: 5 Pelicans and 2 Separatist Phantoms.
*The [[Marathon]] symbol can be seen in the middle of all the elevator control panels present in the level.
*The platform at the end of the Citadel could be a large Marathon symbol, due to the break in the large platform in the front, and the smaller circle in the center.
*The window of the Citadel becomes a prominent Marathon symbol after Commander Keyes crash into the Citadel.


When you move up, make sure all vehicles stay behind the Wraith, because its fire can be lethal. The enemies shouldn't be too hard to kill. When you reach the tower, wipe out the Wraith first, then aim for the Prowlers and Ghosts. Give that Shade a taste of Fuel Rods, and clear the infantry at the entrance with some more. Get out of the Wraith (for some reason the explosion doesn't hurt you), and let's go in.
===Miscellaneous===
Arbiter should grab that cloaking, you'll see why later. Move up. I like to take a Brute Shot, since it is a lethal weapon, especially on higher difficulties but since it is scarce on ammo, go back for your weapon after you're done with it.
[[File:71109171-Medium.jpg|thumb|The [[Marathon]] symbol that appears on the elevator control panels.]]
*The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest.
*This level is the last level in which the player fights the Covenant (excluding the Easter Egg [[Grunt]] on the final level).  It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, ''[[The Ark (level)|The Ark]]'', ''[[Sierra 117]]'', and ''[[Crow's Nest]]''.
*[[Bungie]] has stated that this is the longest level in the whole ''Halo'' Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level where players can use [[AV-14 Hornet]]s.
*This is one of the only two levels where the player can achieve [[Too Close to the Sun]], the other being ''[[The Storm (level)|The Storm]]''.
*This is the second and last level in ''Halo 3'' to have [[ODST]]s fight alongside with the player.
*This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower.
*This is the only level in the Halo Trilogy that involves a battle against two Scarabs at the same time.
*This is the first and only level in the trilogy in which the [[Flood]] are allies to the player.
**Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments.
*This level and ''[[High Charity (level)|High Charity]]'' are the only levels in the trilogy in which Brutes can be seen engaging the Flood.
*This level and ''[[Floodgate]]'' are the only levels in ''[[Halo 3]]'' to have [[Sangheili]] allies besides [[Thel 'Vadam]].
**It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major.
**If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible to do it on ''Floodgate'', but if you want your allies to live, it is much easier to do on co-op.)
*The Sangheili allies at the third tower will differ in number of [[Sangheili Minor|Minors]] and [[Sangheili Major|Majors]] depending on difficulty.
**Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary.
**The only way for all the Elites to be Majors is to have the Thunderstorm skull on.
**This is also the only level where living Minors can be seen during gameplay.
*It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op.
*[[Drive an AA Wraith|Hijacking the first Anti-Air Wraith in the level]] will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: [http://www.youtube.com/watch?v=QoI0Ap9fUdU AA Wraith Glitch].
*This is the first level in which the player can use the [[Spartan Laser]].
*If played on Easy or Normal difficulties, there is a second [[Spartan Laser]] near the crashed Pelican at the beginning of the level.
*It is possible to progress through the level without destroying the Anti-air Wraith in the beginning. The Pelican will not arrive and no enemies will spawn in the canyon that one would otherwise drive through, until one reaches the area around the tower.
*It is possible to get a [[Mongoose]] or a [[Warthog]] onto the one of the Scarabs in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab during the jump.
*At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the [[Deutoros-pattern Scarab|Scarabs]], if there are any surviving [[Covenant]] forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the [[Control Room]] [[Halo (Halo 3 level)|later]] in the game.
*Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor.
*During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down.


'''Fourth terminal:''' When you reach the elevator, just to the other side. Walk to your right slightly, and the terminal should open up.
==Gallery==
===Concept art===
<gallery>
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start.
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 CitadelConcept.jpg|Early concept art of the Citadel.
File:H3 Concept ArkSpokedStructure.jpg|Concept art for the Citadel.
File:H3 InteriorCitadelConcept.jpg|Early concept art of the Citadel's interior.
File:H3 Installation08 Reveal Concept.jpg|Concept art of Installation 08's reveal.
</gallery>


When you reach the top, Chief should laser the Chieftain. Arbiter should grab the Hammer and turn on Cloaking. The Brutes will now face a nasty death with some unhealthy anti-gravity. Chief should distract them in case Arbiter accidentally brushes one of them.
===Storyboards===
<gallery>
File:H3 TheCovenant Storyboard 1.jpg
File:H3 TheCovenant Storyboard 2.jpg
File:H3 TheCovenant Storyboard 3.jpg
File:H3 TheCovenant Storyboard 4.jpg
File:H3 TheCovenant Storyboard 5.jpg
File:H3 TheCovenant Storyboard 6.jpg
File:H3 TheCovenant Storyboard 7.jpg
File:H3 TheCovenant Storyboard 8.jpg
File:H3 TheCovenant Storyboard 9.jpg
File:H3 TheCovenant Storyboard 10.jpg
File:H3 TheCovenant Storyboard 11.jpg
File:H3 TheCovenant Storyboard 12.jpg
File:H3 TheCovenant Storyboard 13.jpg
File:H3 TheCovenant Storyboard 14.jpg
File:H3 TheCovenant Storyboard 15.jpg
File:H3 TheCovenant Storyboard 16.jpg
File:H3 TheCovenant Storyboard 17.jpg
File:H3 TheCovenant Storyboard 18.jpg
File:H3 TheCovenant Storyboard 19.jpg
File:H3 TheCovenant Storyboard 20.jpg
File:H3 TheCovenant Storyboard 21.jpg
File:H3 TheCovenant Storyboard 22.jpg
File:H3 TheCovenant Storyboard 23.jpg
File:H3 TheCovenant Storyboard 24.jpg
File:H3 TheCovenant Storyboard 25.jpg
File:H3 TheCovenant Storyboard 26.jpg
File:H3 TheCovenant Storyboard 27.jpg
File:H3 TheCovenant Storyboard 28.jpg
File:H3 TheCovenant Storyboard 29.jpg
File:H3 TheCovenant Storyboard 30.jpg
File:H3 TheCovenant Storyboard 31.jpg
File:H3 TheCovenant Storyboard 32.jpg
File:H3 TheCovenant Storyboard 33.jpg
File:H3 TheCovenant Storyboard 34.jpg
File:H3 TheCovenant Storyboard 35.jpg
File:H3 TheCovenant Storyboard 36.jpg
File:H3 TheCovenant Storyboard 37.jpg
File:H3 TheCovenant Storyboard 38.jpg
</gallery>


Deactivate the tower, and leave. At this point, Chief should have a Battle Rifle with about 48 rounds, and a Spartan Laser with 80% energy. Arbiter should have a full Carbine (there was ammo at the terminal) and a Gravity Hammer varying energy.
===Screenshots===
<gallery>
File:H3 Menu 08 The Covenant.png|Preview of the level in ''Halo 3'' menu.
File:H3 TheCovenant Water Panorama.jpg|Panorama of the ocean on the level.
File:H3 TheCovenant Towers Panorama.jpg|Panorama of the barrier towers.
File:H3 TheCovenant Island Panorama.jpg|A panorama of the level.
File:Distant Islands.jpg|Islands off the main battleground's coast.
File:Anti-Anti-Air.jpg|The UNSC fighting Covenant anti-air emplacements.
File:Barrier Covenant Battle.jpg|Three Phantoms containing the Arbiter's team flying to the second tower.
File:Hog in the canyon.jpg|John-117 and two ODSTs drive through the canyon leading up to the First Tower.
File:John 117 Master Chief Petty Officer.jpg|John-117 and two ODSTs engaging Covenant forces in a Warthog.
File:HTMCC-H3 Cooperative.png|John-117, Thel 'Vadam, N'tho 'Sraom, and Usze 'Taham on cooperative play.
File:H3 BruteStalkers&WarChieftain.png|A group of Jiralhanae Stalkers being led by a Jiralhanae War Chieftain.
File:H3-Sangheili.jpg|A group of Sangheili at the third barrier tower.
File:Bowl-large.jpg|The cliff sides of the citadel.
File:H3 TheCovenant CitadelDogfight.png|The dogfight raging above the citadel.
File:H3 Scorpion firing at a Scarab.jpg|A Scorpion fires its weapons at the Scarab.
File:Ark - Citadel.jpg|A view of the citadel.
File:HTMCC-H3 N'tho&Usze3.png|N'tho 'Sraom and Usze 'Taham in the Installation 00 citadel on cooperative play.
File:ArbiterRoar-large.jpg|The Arbiter roars in triumph following the Prophet of Truth's death.
</gallery>


When you get back outside, Chief should get everyone to pile into the TT Warthog, and Arbiter should drive a Mongoose in case there isn't space, or if there are stragglers. When you return to the beach, two Hornets will land. Both players take one. Each player should have either the laser Marine or the Fuel Rod Marine on board respectively. Let's move out.
==Sources==
 
{{Ref/Sources}}
'''Fifth terminal:''' When you see the second tower, land and then walk into the hall. The terminal will open up. NOTE: If you are playing on Normal or higher, the Thunderstorm skull can be found at the top of the conning tower overlooking the landing spot.
 
Destroy the Banshees, and shoot off the Phantom's turret (you may want to destroy it for fun or points). Clear the skies, and pilot to the third tower. Take out the Wraiths and turrets, and there should be a Brute with a Fuel Rod at the top of the conning tower. He can destroy your Hornet unless you do something.
After you cleared as many enemies as you can, land the Hornet, and get out. Chief should give a Marine his Laser to hold on to temporarily and take a dead Brute's Fuel Rod. Reload it and grab some ammo.
 
When you enter the room, a pair of Hunters will attack you. Chief should use his Fuel Rod to take them out, and return them to the Marine for his Laser.
 
Oh shit, drones. Semi-automatic weapons are best for these guys, so use your Battle Rifle/Carbine, and get some headshots. Move up a level, and you should see a big stack of plasma batteries. Fire a single shot at one, and there'll be an explosion that would take out the enemies on your floor.
 
Chuck some grenades at the enemies above, and jump up the ledge. Stick the Brute, and the rest will fall apart easily. Go up another floor, and you'll find more Brutes to kill. When those are gone, more drones come. Stick a couple for fun, and shoot the rest.
 
'''Sixth terminal:''' Same as the fourth, except on your left.
Go up the elevator, and Arbiter should go on ahead. Hammer them, ActiveCam isn't that hard to see through glass, they will be a white outline.
 
Now kill the guy with the Plasma Cannon, since he can take down your shields very quickly (sticking him would be ideal), and deactivate the tower. Watch the cutscene, where 'Vadum is about to kill Truth, but ''High Charity'' arrives. He yells "Brace for impact!", while it flies over him (I thought he looked rather stupid before I realized a rock zoomed through the ship). A chunk of it smashes through the Chief's window (where the hell is Arbiter?), and the Flood, appear, once again.
 
Grab the Plasma Cannon, and hose them down. Break apart the bodies so they can't be re-used, and move down the elevator.
 
Once again, enemies appear in your absence, but this time they are Flood. They should be easy to kill, but more will appear. Aim for the Carriers, and it will make a nice explosion. Head back outside.
 
Chief should drive the Scorpion, and Arbiter the Warthog. Get as many Elites on board as you can, and drive off.
 
Now that the barrier is down, the Covenant will now be on the defensive, and will "mobilize everything they've got". The 90mm and tungsten and the Gauss turret should easily take that down. If Arbiter is running low on Gravity Hammer energy, there is a cargo container under a tunnel with 20 shots of Fuel Rod. When the Hornets arrive, it's time to make the second air battle of the Ark.
 
Truth's last two Scarabs are deployed, protected by Banshees, Ghosts, and Choppers. It's going to be tough.
 
Each player should aim for one Scarab respectively. Continuously shoot one leg until it's down, and missile the power core. Fly away from the dual explosions, and fly for the ramp. Wave goodbye to the nice humans and Elites, who the Chief will never fight alongside again, and cross the bridge Spark just activated. Watch the sad cutscene, and prepare to take revenge on the enemy who took the life of a young commander.
 
Odd, isn't it? Being helped by Flood? When you face Brutes, take down their armor and let the infection forms crawl all over it. Headshot the Grunts and Jackals, and move into the next room.
 
This would be an excellent opportunity for Arbiter to Fuel Rod large groups of Brutes, seeing as there are so many. Switch to your battle weapons, and headshot those Fuel Rod Grunts at the end.
 
The Chief still has 4 shots for the laser, and he should use one on the Chieftain. Move into the empty room, and activate the bridge.
 
Several things will now happen. The Ark will be deactivated, Truth will face the death he so rightly deserves, your alliance with the Flood will now turn sour, and the Gravemind will show you what treachery he is capable of. Run for the elevator. Shit, it doesn't work. The Gravemind deactivated it, thinking you trapped. Prove him wrong by jumping down the shaft.
 
The Covenant has been defeated, the Human-Covenant war has ended. Now there will be only one more threat to be dealt with before Giong home: The Flood.
 
==Glitches and Easter Eggs==
*On this level goto rally point Bravo and jump on a mongoose before the name of the level disappears and ride to where a marine says "citadel in sight!" and then jump off. If the glitch is done right then you will lose your cross-hairs for your weapons and the weapon and your hands will dissappear, though the shots will still be visible, and if you look completely down, your character will be holding an invisible weapon with infinite ammo.
 
*It is possible in this level to have two live Arbiters standing right next to each other, just after you kill the two Scarabs. Get up to the point where the [[Covenant Separatist]] Phantom flies low to collect the Arbiter and 343 Guilty Spark (this is just after you shut down the third tower). Use the Scorpion, the Gauss Turret on the Warthog, or any weapons you have to take down the Phantom. Make sure the Arbiter is in it when you do it. Then, grab the Gauss and drive up near the Arbiter, and he should get in. After this, continue through the level, making sure the Arbiter stays safe. After you finish off the two Scarabs, drive the Arbiter up to the spot where he is usually dropped off. The '''same''' Phantom you destroyed will drop down and drop off another Arbiter and Monitor. Keep an eye on the Arbiter you took through the level. He has an amazing ability to completely disappear. Unfortunately, he can't be taken through into the Citadel building. This technique is not the only one. You can get two Arbiters by using a glitch in the third tower.
 
*There is an interesting glitch on this level in the area with the two Scarabs. First, make sure you have a loaded shotgun. Then jump into a hornet and fly straight towards the Scarab on the left. Get next to it so that when you get out you will disembark towards it. As soon as it stops with the whole nose-in-the-air thing, jump off and run towards the control organisms. Blast away with the shotgun. You should be thrown very far in a random direction if you kill the Scarab in time. It is possible to get the 'Revelation' checkpoint if you are flung to the top of the Citadel. This can also be done if you land on it right away and blast it while it is still getting up.
 
*At the end of the third tower (the one that Johnson needs to disable), the Arbiter will go to the Phantom dropship but if you hurry and get the tank and destroy the Phantom, the Arbiter will fall down. When he gets back up, you can have him get in your Mongoose, Warthog or Scorpion. He will help you take down the Scarabs.
 
*As soon as the Arbiter boards the Phantom, it's possible to board with him. You will remain on the ship only for a few seconds before the ship disappears and you plunge into the water below.
 
*If you board the Phantom with the Arbiter, it is not possible to drop out of the hole through which troops are deployed.  If you move as close as possible to that hole, then the Phantom (now with camo enabled) will take you to the edge of the map.  Then you will sink at constant speed into the water (and your death).
 
*When you fight the first normal Wraith, climb up the tower that you are supposed to go under and then you will find a rift of snow where you can see your buddy on co-op.
 
*Only in co-op, at the first tower, get a Ghost. Once there are no enemies, go up the hill that leads to the Shade. Have one player pilot the Ghost, and the other stand on top. Ease the Ghost against the cliff wall, and the use the boosters to propel you to the ledge of the tower. The player on top should jump when closest to the tower, if done right, the player will land on top. He/she should travel to the next ledge and grenade jump up. The Ghost pilot should kill themselves to spawn with the other character. When they get to the point were they cannot go any farther, jump to the right and you will land on a invisible wall. You will still look like you are jumping, but you can float the snowy cliff. Keep going and the game will freeze, and you should be teleported to the other side of the barrier. Where you will be at the location of the double Scarab battle. (But, there are no enemies. Now, you may explore). There will be limits where if you cross you will die. The entire process can take a lot of practice. An easier way to do this is to keep the normal Wraith alive so you can drive it. When you have killed all the enemies in the area, park the Wraith on the same hill right on top of where the Shade used to be. Get out and do a grenade jump off the Wraith onto the tower. Continue as you normally would. When you get to the "Tripping Out Mirror", don't touch it. Go to the corner of the tower where the snow first meets the tower (away from the mirror). Walk into the little crack between them. If you did it right, it will freeze for a second as normally, only this time you will be transported ''behind'' the tower. You know your in the right place if you can walk on air, and see the "Tripping Out Mirror". You can still walk to the normal area where you fight the two Scarabs, but you will not be able to return to the other side.
 
*There is a second way to get two Arbiters, although it sometimes does not work and it happens before you activate the bridge to the Prophet of Truth. When Spark is opening the bridge for you and the Arbiter to enter the Citadel, push the Arbiter off of the bridge. Before he can get back up, enter the Citadel and enter the cutscene. The Arbiter will be fighting with you normally, but when you reach the place where you activate the bridge and enter the cutscene where Truth is killed, push the Arbiter off. Although it does not work all the time, sometimes the Arbiter will respawn with the Arbiter you pushed off the bridge before you entered the Citadel.
*When you pass the 2nd tower, go to the ledge when you're facing it to the bottom left ledges, and get out of the Hornet. Walk to the left and look into the crack at the end of the ledge, you will see blurred mirror images or what your co-op partner is doing. For more info got to [[Mirror, Mirror on the wall]].
* If you T-bag Truth when he is dead he will fall trough the floor. It kinda looks like he has a coffin!
 
==Achievement Help==
 
[[Too Close to the Sun]]: At the beginning of the level, don't use up your [[Spartan Laser]].  Once you destroy the [[Anti Air Wraith]], look up and you will see several banshees.  Destroy one of these with the laser and you've got your achievement.
 
[[Used Car Salesman]]: When you reach  the part where you get a [[Scorpion]], drive this towards the citadel.  You will encounter several encampments on the way, and along these will be a few prowlers.  If you can hit these correctly with the scorpion gun and destroy the whole vehicle and all 3 enemies, this achievement is easy.
 
==Trivia==
*There is a small secret room on this level. But to get there you must get out of the level with a Hornet, which can be found in [[Secret Room On The Covenant|here]].
*When the Arbiter gets on the [[Phantom]] with 343 Guilty Spark, if you look at him closely he will only have one arm or he will have his arm twisted touching his lower back.
*At the very end of the level (right after [[Truth]] gets killed by the Arbiter) if you turn around and look above the glass that got broken, there is a prominent Marathon symbol.
*There is a second [[Spartan Laser]] near the crashed [[Pelican]] but it is only there when you are playing on [[Easy]] or [[Normal]].
*Bungie said it for themselves that this is the longest level in the whole Halo Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level with a drivable [[Attack_VTOL-14_Hornet|Hornet]].
*If you manage to successfully execute the Anti-Air Wraith glitch after killing the Chieftain, progressing up to the first tower is a lot easier, and you can bombard the Covenant hiding in the hallway just before the door into the tower. The video can be found here: [http://www.youtube.com/watch?v=QoI0Ap9fUdU AA Wraith Glitch]
*During the beginning of the cut scene showing Johnson being held by a Brute, he is being held by a Brute Minor on the screen, but when it cuts to him, it is a Chieftain that throws him to the ground, no Minor in sight.
*At the point where you reunite with the Arbiter and 343 Guilty Spark after defeating the [[Scarabs]], if there are any surviving [[Covenant]] nearby, 343 Guilty Spark will use the same energy beam he uses against you in the control room later to take them out.
*Throughout the level there are several cut scene subtitle spelling errors.
*In the part when you have to shut down the first and third towers to deactivate the barrier, the Marathon symbol is in the middle of the elevator control panel that takes you up to the Chieftain and other Brutes.
*This level is the first and only level in the Halo Trilogy where you get Flood allies, just before you stop Truth.
*This is the last level in the Halo Trilogy that you fight Covenant enemies (If you don't count the [[Final Grunt]]).
*When the Prophet of Truth is killed by the Arbiter, he loses his Crown. However, when the game play resumes and Truth is dead on the floor, he is still wearing his Crown.
*When you deactivate the shield in the third tower where Johnson failed to do so, you are attacked by Flood who come crashing through a window. However, when you go outside (in the area with the 2 Scarabs), the glass is not broken and is intact.
*The beginning of the level is named "Trident". This relates to the fact that you have to deactivate 3 towers. There are 3 spikes on a trident. The handle that the spikes lead up to on the trident relates to the place where Truth is hiding.
*When you fight the two Scarabs, if you look at the ground where the Scarabs land, you can see the two big, gray circles that are caused of the impact of their landing, even though the [[Scarab]]s are still in the air.
*The [[Siege of Madrigal]] song and Easter egg can be heard on this level.
*This is the only level in which friendly Drop-ships can be completely destroyed. The two Separatist [[Phantoms]] that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside.
*After exiting the third tower, try and jump aboard the [[Phantom]] that [[343 Guilty Spark (Monitor)|Spark]] gets into. After a couple of seconds, the Phantom will become camouflaged, but you will also fall through it and to your death. You could, however, kill the Elite manning the Plasma Turret and quickly man it.  The Phantom will fly away, cloak (cloaking you as well) and stop in the air a distance away. Once you unman the turret or remove it, you will de-cloak and fall to your death.
*At the beginning of the level, of the [[ODST]]s that join Master Chief in battle, one of which is usually [[Sergeant Stacker]].
*This is the only level in the Halo trilogy that features two functioning Scarabs you have to fight at once.
*If you kill the Arbiter (on single player) just before the cut scene where Truth is killed, there will be two Arbiters after the cut scene. (One will have a way-point, the other won't)
*It is possible that some Covenant forces may have survived in the end and fled to their home planets or other strongholds, despite theories of complete annihilation and the [[Shipmaster]]'s claim of decimating the Covenant fleet; two Scarabs are orbitally dropped onto the battleground from orbiting Covenant ships, presumably [[Assault Carriers]]. This may also explain the Final Grunt and the weapons on [[Halo (Halo 3 Level)|Halo]].
*If you get to the texture fault where the hidden marine is, you can see the other players screen. Also if you drive into it, you will be erased out of the map.
*It is possible to get a [[Mongoose]] or a [[Warthog]] onto the one of the [[Scarab]]s in the Scarab fight. Bungie has conveniently placed ramps leading up to both scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab when you jump. This is one of the most fun ways to take down a Scarab and is great to use on Legendary.
*Also during the Scarab battle, 3 Hornets will fly around the area, but they are too far up in the air to receive damage. Very occasionally, a glitch will activate, letting the player fly a [[Hornet]] or [[Banshee]] up to these Hornets. At this close distance, the Hornets have noticeably less detail and are slightly two-dimensional.
*If you activate an [[Auto Turret]] during the [[Flood]] Alliance, the Flood and the Auto Turret will try to kill each other.
*During the Cortana moment when you enter the Citadel, if you look at the screens on either side of the walkway, you can see them playing out the very same Cortana Moment you are experiencing.
*The beginning of the level is very similar to the beginning of [[the Silent Cartographer]] in Halo: CE.
*The entire platform, where Truth, Johnson, and Keyes were could be a large marathon symbol, due to the break in the large platform in the front, and the smaller circle in the center.
*The [[Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall, it doesn't land where it's crash site was positioned. Sometimes, the 2 [[Marine]] pilots can be found in or around the water below the waterfall.
*If you look closely at the activation panel of the elevators leading to the tops of the towers, you can make out the Marathon symbol.
*When in the third tower that [[Johnson]]'s team was to deactivate, if you listen where the pack of Brute Stalkers are, one can hear the same biblical chanting one could hear in ''[[Halo 2]]'' from cut scenes in <i>High Charity</i>.
*The [[Cortana Moment]] "I'm not a thief. But I keep what I steal" is a reference to the [[Activation Index]] of [[Installation 04]], and gives a hint to what the next level will be about.
*After the Scarab battle, when [[Guilty Spark|Guilty Spark]] opens the energy bridge, you can rush through the gate and leave the Arbiter behind. The door will close and you will be walking on the hallway alone. However, when the Cortana moment starts playing, the Arbiter will suddenly fade in behind you.
*This is only level in [[Halo 3]] when you fight [[Banshees]] in a dogfight.
*This is the only level in the Halo trilogy where you may see a live Brute become infected by the Flood.
*Right before "Revelation", when [[Gravemind]] is speaking through the Tank Forms, if subtitles are active on your screen, it will say that the [[Gravemind]] is saying "Only you can stop what he has set in motion", when he actually says "Only you can ''halt'' what he has set in motion."
*Sometimes, when dogfighting with the [[Banshees]], the [[Brute]] pilots will be wielding [[Battle Rifle]]s. This is the only time in Halo 3 when Brutes wield [[UNSC]] weapons other than [[Flood]] infected ones.
*It is possible, that in the last cut-scene of this level, Mendicant Bias may have used a hologram of Cortana to show the Master Chief the controls of the newly constructed Halo Ring. This would make sense since Mendicant Bias would have control over the Ark's systems to generate a hologram and Cortana would not. Furthermore, it is also possible that Mendicant Bias may have also been simply reminding the Chief that he will need Cortana to activate the Halo Ring. Which is why Cortana is seen walking up to the pedestal when the ring is later activated.


== Images ==
{{succession box | before = ''[[The Ark (Level)|The Ark]]'' | title = ''Halo 3'' Campaign Missions | years = '''''The Covenant''''' |after = ''[[Cortana (Level)|Cortana]]''}}
<Gallery>
Image:Trident11.jpg|The UNSC and their Elite allies attack the Prophet of Truth
Image:Hive.jpg|High Charity Comes To The Ark
Image:Arbiter.jpg|The Arbiter seeks victory on the Ark
</Gallery>


{{succession box | before = ''[[The Ark (Level)|The Ark]]'' | title = [[Halo 3 Campaign|''Halo 3'' Campaign Missions]] | years = '''''The Covenant''''' |after = ''[[Cortana (Level)|Cortana]]''}}
{{Levels|H3}}


{{Level}}
[[Category:Halo 3 campaign]]
 
[[Category:Halo 3 Campaign Missions|{{PAGENAME}}]]
[[ja:コヴナント(レベル)]]

Latest revision as of 20:04, March 3, 2024

This article is about the campaign level. For the main antagonists of the original Halo trilogy, see Covenant.

Prev:

The Ark

Next:

Cortana

The Covenant
H3 TheCovenant Loadscreen.png

Game:

Halo 3

Map file name (?):

100_citadel

Player:

John-117

Date:

December 11, 2552[1]

Location:

Installation 00

Objective(s):

Stop and kill the Prophet of Truth.

Par Time:

00:20:00 (Master Chief Collection)

Par Score:

25,000 (Master Chief Collection)
50,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see The Covenant (level)/Walkthrough.

 
Breach the barrier. Stop Truth.

The Covenant is the title of the eighth campaign level of Halo 3. This level is significant as it is both the longest of the game and the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the UNSC and Sangheili have to deal with: the Flood.

Upon completing it on the Normal, Heroic, or Legendary difficulties, the player will earn the Last Stand achievement and 40 Gamerscore. Earning over 50,000 points in the campaign meta-game on this level will give the player the Vanguard achievement and 10 Gamerscore.

Summary[edit]

On the Ark, the Master Chief must stop the Prophet of Truth from firing the rings. Before reaching Truth, the UNSC and Sangheili forces must deactivate three towers powering the defensive barrier protecting the Prophet's citadel. They deactivate two towers, but the initial assault on the third tower fails, resulting in Sergeant Johnson being taken prisoner. The Master Chief joins forces with the Arbiter and the other Sangheili and they launch a joint assault on the third tower. The Chief completes Johnson's task and deactivates the final tower, lowering the barrier. Before the Shadow of Intent can begin its assault, however, the Flood-infested High Charity emerges from slipspace and crashes into the Ark, damaging the Shadow of Intent in the process. The UNSC and Sangheili forces make one final ground assault on the citadel, facing off against a massive vehicular Covenant force, including two Scarabs at once.

After defeating the Covenant forces outside, the Master Chief and the Arbiter enter the citadel, only to discover that Truth is moments away from using Sergeant Johnson to activate the Halo Array. In a desperate effort to stop Truth, Miranda Keyes crash lands her Pelican into the citadel's control room and attempts to rescue Johnson. However, she is killed by Truth who then forces Johnson to activate the Ark. United by the common purpose of stopping the rings, the Gravemind offers an alliance with the Chief and the Arbiter. With the Flood's help, the Chief and the Arbiter defeat Truth's remaining followers and shut down the Halos. The Arbiter then personally executes Truth, ending the Human-Covenant war at last. Moments later, however, the Gravemind and the Flood turn against them. Johnson escapes in Keyes' Pelican while the Chief and the Arbiter fight their way back outside. Upon escaping, they finally discover Cortana's solution to the Flood: a newly-constructed Halo ring built to replace the destroyed Installation 04. When fired, the Halo will cleanse the Flood infestation upon the Ark while leaving the rest of the galaxy unharmed. The Chief realizes that in order to fire it, he must rescue Cortana from High Charity as she still possesses the Activation Index from the first Halo ring.

Transcript[edit]

Trident[edit]

Three teams. Three towers.

{Cutscene}

A joint UNSC-separatist task force of D77H-TCI Pelicans and Ru'swum-pattern Phantoms prepare to attack at the opening of the level The Covenant.
The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.

Five Pelicans fly in. They are followed by two Sangheili Phantoms. Behind them is the Sangheili CAS-class assault carrier Shadow of Intent. The view changes to a large energy barrier surrounded by Covenant forces

  • Commander Miranda Keyes (COM): "We hit these three generators, and the barrier will fall?"

A patrolling Unggoy spots the dropships as they approach the mainland. It jumps and cowers.

  • Commander Keyes (COM): "Good enough. Johnson, drop the Chief at the first generator, then head to the third. The Elites will punch right down the middle."

The Pelicans and Phantoms break formation. Two Pelicans, including Hocus' bird carrying the Chief, head towards Tower 1. Anti-Air Wraith fire erupts around them.

Gunfire hits one of the trailing Pelican's engines, causing it to collide into Hocus' Pelican, tossing its Warthog out onto the ground. The second Pelican swerves out of control and drops its Warthog as well.

  • Damaged Pelican Pilot (COM): "Mayday! I can't control her!"

The Pelican drops out of sight followed by the sound of a crash and a muffled explosion.

  • Hocus (COM): "Pelican down! Pelican down!"
  • Sergeant Stacker (COM): "Brace yourselves; we're going in a little hot!"

Chief grabs a Spartan Laser as his Pelican makes a rough landing.

{Gameplay}

  • ODST Sergeant (Reynolds): "Pile out! Go, go, go! Up the beach! Kill that Wraith!"

or

  • ODST Sergeant (Stacker): "Pile out! Go, go, go! Alright, up the beach! Take out that Wraith!"
  • Hocus (COM): "Commander, this is Kilo 23. Lost my wingman and our only 'Hog. Over."
  • Commander Keyes (COM): "Roger that, Hocus. Get out of there!"
A team of ODSTs engage a Jiralhanae War Chieftain.

The Master Chief and the ODSTs storm the beach, eliminate the enemy infantry - including a Jiralhanae War Chieftain and destroy the Anti-Air Wraith.

  • ODST (COM): "Beachhead secure, Commander. Hostile Anti-Air has been neutralized."
  • Commander Keyes (COM): "Hold position, I'm on my way. Shipmaster, begin diversionary bombardment."

The Shadow of Intent starts firing plasma torpedoes at the barrier.

A Pelican drops off a Mongoose and Warthog for the Chief and his Squad. If the existing squad have all died, replacements will also be dropped off.

  • Commander Keyes (COM): "Spark believes Truth can activate the rings at anytime. If he does, Earth, every being in the galaxy... Halo will kill them all."

They mount up and head off for the First Tower.

  • Commander Keyes (COM): "Get to the First Tower. Shut it down."

As the Chief drives up the hill towards the 1st generator, he sees the Sangheili Phantoms battling with the other Covenant loyalist Phantoms near the second tower.

  • Sergeant Johnson (COM): "Ma'am, we're on the ground. Third Tower in sight."
  • Commander Keyes (COM): "Good. The Arbiter and the Elites have touched down at number 2."

(Co-op Change) Commander Keyes (COM): "Good. The Elites have touched down at number 2."

The strike team reaches the First Tower.

  • ODST/Marine: "Objective in sight! Watch for heavy armor!"

Prowlers, Ghosts, Shade turrets, and a Wraith surround the tower, but the squad eventually clears the area.

  • Commander Keyes (COM): "Chief. You've got to offline that tower."

Keyes' Pelican drops off weapons.

  • Commander Keyes (COM): "Get inside that tower. Take it down!"

The Chief eliminates the Covenant troops guarding the door.

  • ODST/Marine: "Perimeter secure. Get inside that tower!"
  • ODST/Marine: "Stick together! Check your corners!"

Master Chief gets inside and secures the bottom floor.

  • ODST/Marine: "Sir, go on. Tower controls should be up top!"

The ODST and/or Marines hold the bottom floor while the Chief takes the elevator to the top floor.

  • ODST/Marine: "We'll secure the area, sir."

Or

  • ODST/Marine: "We'll hold things down here."
The Jiralhanae Chieftain and his pack at the top floor of the tower.

On the top floor, the Chief finds a Jiralhanae Chieftain and its Jiralhanae Bodyguards guarding the tower controls. He engages and eliminates the Jiralhanae pack.

  • Commander Keyes (COM): "Chief, find the tower controls, and shut it down!"

The Master Chief deactivates Tower 1.

{Cutscene}

Tower 1 shuts down.

  • Commander Keyes (COM): "Good work, Chief! That's one. The Arbiter should be just about to..."

(Co-op change) Commander Keyes (COM): "Good work, Chief! That's one. The Elites should be just about to..."

Tower 2 shuts down.

  • Commander Keyes (COM): "...that's two! It's all up to Johnson's team now."

The Chief and Commander Keyes watch Tower 3 for a moment. It remains active.

  • Commander Keyes (COM): "Get back outside, Chief. Wait for transport."

{Gameplay}

  • Commander Keyes (COM): "Johnson, come in. Over."
  • Sergeant Johnson (COM): "Brute reinforcements, ma'am (static)! We're pinned down!"
  • Commander Keyes (COM): "I'm on my way!"
  • Sergeant Johnson (COM): "Negative! Fire's too heavy! (to his squad) Everyone fall back! Now! (static and cut-off)"

No response.

  • Commander Keyes (COM): "Johnson! Can you hear me?! (No response) Chief, you need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."

(Co-op change) Commander Keyes (COM): "Chief, you need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."

The Chief hurries back to the elevator and heads back down. After clearing another group of Kig-Yar and Unggoy attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with transport if they have no vehicles left.

  • Marine Driver: "Get in, sir."

The Chief and the Marines head back to the beach. Once there, the Chief and his accompanying soldiers meet up with the Hornets and other Marines who held the beach.

  • Hocus (COM): "Sir. Got a flight of birds that need an escort. Take the Hornet; get those Pelicans safely to the Third Tower."

If You Want It Done Right...[edit]

Close air support.

The Chief gets in a Hornet. He assists the other Hornets in clearing the airspace of Tower 2, which is heavily saturated with Banshees and a single Phantom.


If the Chief tries to land at the Second Tower:

  • Thel 'Vadam (Elite in Co-op) (COM): "Second Tower is clear, Spartan, no need to land. Let us hasten to the Third."

They proceed to Tower 3, where they meet heavy resistance both in the air and on the ground.

  • Pelican Pilot (COM): "Objective in sight, Commander... No sign of Johnson or his team."
  • Commander Keyes (COM): "Understood. Chief, clear an LZ, then get inside the tower."
A Jiralhanae War Chieftain leads his pack against the aerial assault from the UNSC and the Sangheili.

A pair of Anti-Air Wraiths, a standard Wraith, Shade turrets and a large Jiralhanae pack led by a War Chieftain guard the Third Tower. After the UNSC airborne forces take out the Anti-Air Wraiths, the Sangheili Phantoms arrive and drop off Thel 'Vadam and a group of Sangheili. The Chief uses his Hornet to eliminate any remaining enemy armor and infantry. He then lands the Hornet and joins the Sangheili on the ground. The bodies of Johnson's team litter the tower's entrance, but Johnson himself is nowhere to be found.

Marines from the Pelicans and Hornets follow up, and secure the perimeter. The Chief, 'Vadam, and the Sangheili push on inside the tower, encountering a small pack of Jiralhanae at the doorway. Inside, they battle a swarm of Yanme'e and a Mgalekgolo pair. Eventually clearing out the opposition, the team moves deeper inside and encounters a larger pack of Jiralhanae, followed by another swarm of Yanme'e. The Chief, 'Vadam and their allies overcome the defenders and secure the bottom floor and the elevator.

  • Thel 'Vadam: "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."

'Vadam and his Sangheili hold the lower level while the Master Chief heads up. The Chief secures the top floor, after defeating a Jiralhanae War Chieftain wielding a plasma turret and a squad of Jiralhanae Stalkers.

  • Commander Keyes (COM): "Hit the switch, Chief, and the barrier will fall!"

The Chief deactivates the Third Tower.

{Cutscene}

As Shadow of Intent approaches the Citadel, High Charity arrives at Installation 00.

The barrier falls. The Shadow of Intent advances on the Citadel.

  • Rtas 'Vadum (COM): "Now, Prophet... your end has come."

A massive slipspace rupture suddenly appears directly above. High Charity emerges and plummets down to the Ark.

  • Rtas 'Vadum (COM): "High Charity...? By the Gods. Brace for impact!"

Debris from High Charity strikes right through the Shadow of Intent's hull. A Flood dispersal pod then breaks apart in midair. Part of the pod crashes through the window right above the Chief. It stops as it hits the elevator window, glowing eerily. The Chief raises his rifle and prepares to engage the enemy he knows too well.

{Gameplay}

Flood forms swarm towards the lone Spartan, infecting the corpses of the Jiralhanae in the room. After eliminating the hostiles in the area, the Chief takes the elevator back down.

  • Commander Keyes (COM): "Shipmaster, what's your status?"
  • Rtas 'Vadum (COM): "Significant damage! Weapon system disabled!"
  • Commander Keyes (COM): "Move to a safe distance, stay away from the Flood."
  • Rtas 'Vadum (COM): "Why would the Parasite come here?!"
  • 343 Guilty Spark (COM): "The Ark is out of range of all the active installations! Priority: We must contain this outbreak, before-"
  • Commander Keyes (COM): "No! First, we stop Truth. Then we deal with the Flood."

The Chief links up with the Sangheili and the Arbiter, who are trying to hold back encroaching Flood forms. After clearing the room, they head back outside, eliminating more Flood forces (including several carrier forms). Arriving outside, they assist Marines engaged in combat with the Flood. A Sangheili Phantom arrives to pick up Thel 'Vadam. The Phantom's side gunner helps clear out any remaining Flood.

  • 343 Guilty Spark: "Quickly, I must see the point of impact; assess the damage to the Ark."
  • Thel 'Vadam: "To the top of these hills, Oracle, no higher. We cannot risk your capture by the Flood."

'Vadam takes 343 Guilty Spark with him. Meanwhile, Pelicans drop a Gauss Warthog, a Mongoose, and a Scorpion tank for the assault on the Citadel. The Chief, the Marines, and the remaining Sangheili mount up.

  • Commander Keyes (COM): "Shipmaster's carrier is out of commission, Chief. I need you to take down Truth. The Flood's just going to put pressure on him; accelerate his plans. Punch through the cliffs! Get inside that Citadel!"

Journey's End[edit]

Storm the Citadel.

The Assault Team gets through the snowy cliffs, where they encounter a few small Covenant emplacements. In the distance, Banshees and Hornets are battling each other.

  • Pelican Pilot (COM): "Citadel in sight! Brutes are mobilizing everything they've got."

The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, Covenant watchtowers, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.

  • Stacker (COM): "Hornets, inbound!"
A Hornet flying above two Scarabs outside the Citadel.

The Master Chief takes a Hornet and makes his way to the Citadel (alternatively, he can stay in whatever vehicle he's currently in). Two Scarabs drop down from above.

  • Pelican Pilot (COM): "I count two Scarabs! Repeat: two Scarabs!"

The Chief engages the Scarabs. The Assault Team backs him up: The Scorpion tank fires from a far range, while the Warthog and the Mongoose move about under the Scarabs to assist Chief in taking their legs down. They are soon joined by a second Warthog. The Pelican and the other Hornets engage the Scarabs from the air. Several enemy Ghosts, Banshees and another Prowler defend the Scarabs.

The Chief takes out the first Scarab.

  • Commander Keyes (COM): "First Scarab's down! All units, concentrate your fire on number two!"

The Chief takes out the second Scarab.

  • Commander Keyes (COM): "Both Scarabs down, well done."

If any minor Covenant resistance on the ground is left:

  • Commander Keyes (COM): "Marines, kill the stragglers!"

A Sangheili Phantom decloaks and arrives at the platform leading to the entrance of the Citadel, dropping off Thel 'Vadam and 343 Guilty Spark. Any surviving enemy Banshees will flee at this point.

If the Chief isn't there when 'Vadam lands:

  • Thel 'Vadam (COM): "Spartan, come to me. This platform hides a path!"

If the Chief stalls:

  • Commander Keyes (COM): "Chief, Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"

The Chief lands and meets 'Vadam and 343 Guilty Spark at the top of the platform.

  • Thel 'Vadam: "The Flood scales the Citadel's far wall. Activate this bridge, Oracle! (turning to the Chief) The Prophet will die by my hands, not theirs."
  • 343 Guilty Spark: "Calamity! If only we had more time!"

Spark activates a light bridge. The Chief and 'Vadam cross it and enter the Citadel alone. The door they entered through closes and bolts up behind them. The entrance is a large hallway with viewscreens mounted along the walls.

  • Cortana (Cortana Moment): "It asked, and I answered. (turns bitter) For a moment of safety, I loosed damnation upon the stars."

{Cutscene}

Viewscreens around the Chief light up. The Prophet of Truth is seen making another speech. The Chief and 'Vadam hurry to find a way up.

  • Prophet of Truth (Video COM): "Though our enemies crowd around us, we tread the blessed path. In a moment, I will light the rings! And all who believe...shall be saved!"

Master Chief and 'Vadam discover an elevator with a screen in front of it showing Sergeant Johnson held aloft by a Jiralhanae. Johnson punches the Jiralhanae in the face, to no effect.

  • Commander Keyes (COM): "Chief, how close are you?"

They look up. The height is phenomenal.

  • Master Chief Petty Officer John-117: "Not close enough."

The view changes to the Control Center. Johnson is thrown to the floor.

  • Sergeant Johnson: "That the best you got?"

A Jiralhanae Chieftain gives him an amused huff, then picks him up around the neck and begins to strangle him.

  • Sergeant Johnson: "Oh, come on. Impress me."

Truth turns around and sees what is happening.

  • Prophet of Truth: "Stop, you imbecile! He wants you to kill him!"

He turns back to the Ark's activation console and speaks quietly.

  • Prophet of Truth: "I'd prefer that you did not..."

The Chieftain slams Johnson's head into the solid holographic console.

  • Sergeant Johnson: (to Truth) "What's the matter, big shot? Can't start your own party?"
Truth forcing Johnson to activate the Ark. [HBO Halo 3 Cutscene archive]
Truth talking to Johnson as Keyes' Pelican charges into the Citadel.

Truth leans forward so only Johnson can hear him.

  • Prophet of Truth: "I admit, I need your help."

A Pelican appears behind them unnoticed and rapidly approaches the main window.

  • Prophet of Truth: "But that secret dies with all the rest."

The Pelican smashes through the window and crashes onto the ledge next to them, slamming into a Jiralhanae and sending it flying. Scene fades to black briefly.

Fade back in on the Control Center. Mere seconds have passed. A Jiralhanae Captain gets up, but Keyes blasts it with her shotgun.

  • Commander Keyes: "Johnson! (ejects a shell from her shotgun) Sound off!"

Johnson climbs up from behind the control terminal, clutching his side.

  • Sergeant Johnson: "(coughing) Get - out of here!"
  • Commander Keyes: "Not without you!"

More Jiralhanae surround Miranda and Johnson. Miranda fires at the closest Jiralhanae with her shotgun. Its armor is damaged, but it remains standing.

  • Prophet of Truth: (off-screen) "You delay the inevitable. One of you will light the rings."

Keyes draws a pistol and aims her weapons both ways.

  • Prophet of Truth: (off-screen) "You cannot hope to kill them all!"

Keyes pauses and lowers her weapons. She looks at her pistol.

  • Commander Keyes: "You're right..."

She reluctantly aims the pistol at Johnson. He staggers towards her.

  • Sergeant Johnson: "Do it. Me...then you..."

Keyes hesitates, lowering her pistol slightly with sadness on her face.

  • Sergeant Johnson: "Now!"

Keyes straightens up and aims. Several Spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.

  • Sergeant Johnson: "No!"

A Jiralhanae Captain restrains Johnson, who struggles, horrified. Keyes falls to her knees, collapses and dies with five glowing spikes in her back. Truth walks on screen gingerly holding a Spiker in one hand. He looks down at Keyes.

  • Prophet of Truth: "Your forefathers wisely set aside their compassion..."

He drops the Spiker, and shakes a fist to emphasize his speech.

  • Prophet of Truth: "...steeled themselves for what needed to be done."

Truth walks up to Johnson, who is still being restrained by the Jiralhanae.

  • Prophet of Truth: "I see now why they left you behind."

Sergeant Johnson is brought up to the control panel.

  • Prophet of Truth: "You were weak. And gods must be strong."
[HBO Halo 3 Cutscene archive] From the cutscene at the end of "The Covenant/Journey&#39;s End".
Pod infectors scurry past Thel 'Vadam and the Master Chief.

He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one (Installation 04 has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood tank forms drop from above. The Master Chief draws his assault rifle and aims, and 'Vadam activates his energy sword.

  • Gravemind (through the tank forms): "Do not shoot, but listen! Let me lead you safely to our foe. Only you can halt what he has set in motion."

Note: In the subtitles, the Gravemind says "stop" instead of "halt."

The pair lower their weapons cautiously. Pod infectors scurry between their feet toward their common enemy. The Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing that they have no other choice.

{Gameplay}

Revelation[edit]

The Master Chief, the Arbiter, and the Flood begin their final assault on Truth. Three bridges stand between them and the Control Center. Resistance on the first bridge consists of Unggoy and Kig-Yar infantry led by a single Jiralhanae Captain, backed up by Unggoy Heavies. The Chief and his allies quickly defeat these enemies and cross the first bridge.

The Chief enters a room with holograms of Truth in the Forerunner systems.

  • Prophet of Truth (Hologram): "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, bitter curse. Clear evidence of treachery long hidden!"
The Arbiter duels a Brute Chieftain on the Citadel.

At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a Jiralhanae Chieftain wielding a gravity hammer and his Bodyguards, with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of Unggoy Heavies armed with fuel rod guns). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.

In the second room, Truth's holograms broadcast a final message.

  • Prophet of Truth (Hologram): "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this, my brothers: they may foul the way with their charred and broken bones, but they will not stop the Journey."

Resistance on the third bridge has already been crushed by the Flood. The Chief and the Arbiter step over the bodies of fallen Jiralhanae, Unggoy, and combat forms and finally reach the Control Center. A large gap is now all that stands between them and Truth. The Chief activates a light bridge, allowing them to cross.

{Cutscene}

The Master Chief and Thel 'Vadam cross the light bridge. They pass by an inert Flood corpse, and come across a distraught Sergeant Johnson who is resting Miranda Keyes' lifeless body on his lap by her head next to the Pelican. The pair stop and stare into Keyes' empty eyes, until Johnson closes them gently.

The Chief continues to stare at Miranda, shoulders slumped, obviously disheartened, while 'Vadam approaches the crawling form of Truth, his energy sword turned off but at the ready.

  • Prophet of Truth: (weakly) "Can you see, Arbiter? The moment of salvation is at hand."

The Arbiter grabs Truth by the throat and points his currently deactivated sword in the Prophet's face.

  • Thel 'Vadam: "It will not last!"
  • Prophet of Truth: "Your kind...never believed in the promise of the sacred rings."

Flood biomass suddenly erupts from Truth's head. Spores spew from his mouth. The Prophet is infected.

  • Gravemind (speaking through Truth): "Lies for the weak. Beacons for the deluded."

At this moment, 'Vadam draws his energy sword back and activates it, ready to kill his former leader. The Master Chief points his assault rifle at Truth in case he is completely taken over by the Flood.

  • Thel 'Vadam: "I will have my revenge. On a Prophet, not a plague!"

Truth regains control of his body.

  • Prophet of Truth: "My feet tread the Path. I shall become a god!"

Tentacles begin to sprout on Truth as the Flood infection progresses.

  • Gravemind (speaking through Truth): "You will be food - nothing more."

The Chief approaches the Ark's control panel, ready to deactivate it.

  • Prophet of Truth: (realizing what he's about to do) "NO!"

The Chief deactivates the Ark. The holographic Halo rings dim. The Flood body begins to stir.

  • Prophet of Truth: (being held aloft by 'Vadam) "I...am...Truth! The voice of the Covenant!"

'Vadam releases Truth briefly, then viciously grabs his neck from behind. Truth's crown falls off as he pitifully gasps for air, trying to grab 'Vadam's hand.

  • Thel 'Vadam: "And so… you must be silenced."
The Arbiter kills the Prophet of Truth.

'Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the Hierarchs is dead.

The Arbiter pulls his sword out and lets Truth's corpse fall to the floor. He lets out a roar of triumph and deactivates his sword. He then turns to the Chief. The Chief gives the Sangheili a nod, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Keyes' body into the Pelican. There is a moment of silence as they realize that their victory has not been without loss, but the Human-Covenant War is finally over.

Suddenly, the ground begins to tremble, and massive tentacles rise up all around them. Chief wields his assault rifle and 'Vadam reactivates his sword. They both stare up at the tentacles which are now reaching high above them. The Gravemind laughs maniacally.

Johnson leaps into the Pelican's cockpit and starts to take off, heading for the hole in the window that Keyes made earlier. The Chief climbs onto the control panel of the Ark and jumps up, grabbing onto the departing Pelican's landing gear. 'Vadam deactivates his sword and grabs the Chief's hand. Just before the Pelican can get out, the tentacles knock both of them off. The Pelican spirals out of control and falls out of sight. 'Vadam and the Chief land in a heap on the Citadel's floor. The Gravemind's tentacles swerve around them and multiple Flood forms can be heard approaching.

  • Gravemind: "Now the gate has been unlatched, headstones pushed aside… corpses shift and offer room, a fate you must abide!"
Surrounded by Gravemind's tentacles, John-117 and 'Vadam stand back to back.

The Chief and 'Vadam get back up. 'Vadam reactivates his sword, and the Chief takes aim with his assault rifle. They come back-to-back.

  • Thel 'Vadam: (almost exasperated) "We trade one villain for another."

For a moment, the tentacles appear poised to strike. Then - as if sensing a threat (possibly the Sentinels) - the Gravemind suddenly retreats, leaving its minions behind to deal with the pair. Two combat forms jump up from behind the Control Panel.

{Gameplay}

  • Sergeant Johnson (COM): "I can barely keep hold of her, Chief! No way I can pick you up! Head back to the lift... find a way down!"

The Chief and 'Vadam kill the two combat forms and cross back over the light bridge. Both heroes fight their way through hordes of Flood, which have betrayed them now that the Halo rings have been deactivated. Fortunately, Sentinels have arrived and are fighting the Flood.

The Chief reenters the room where Truth's first message was broadcasted.

  • Cortana (Cortana Moment): "I'm a thief...but I keep what I steal."

Master Chief and Thel 'Vadam make it back to elevator. The lift is not working, so they jump down a shaft at the back of the room.

{Cutscene}

The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.

  • Thel 'Vadam: "What do you see?"

With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.

A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's a Halo ring, incomplete, rising from inside the Ark's Foundry. Cortana's plan is becoming clear.

John-117 tells 343 Guilty Spark he plans to activate the ring.

'Vadam turns and looks at the Chief.

  • Thel 'Vadam: "A replacement. For the ring you destroyed."
  • John-117: "When did you know?"

Spark hovers up from behind and comes up to the Chief.

  • 343 Guilty Spark: "Just now - but...I had my hopes. What will you do?"
  • John-117: "Light it."
  • 343 Guilty Spark: (overjoyed) "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."

He flies enthusiastically around the Chief and 'Vadam and then flies off towards his new Halo now talking to himself.

  • 343 Guilty Spark: "Though it will take time to fabricate an Activation Index, I will see to the letter that..." (he flies too far away)
John-117 and the Arbiter look towards High Charity.

The Arbiter turns to the Chief.

  • Thel 'Vadam: "How will you light it?"

They both turn to look at the crashed High Charity in the distance, realizing that Cortana still has the Activation Index required to activate the new Halo ring.

Fade to black.

Level ends.

Achievements[edit]

The following achievements can be unlocked on this mission on the Xbox 360 edition of Halo 3.

Icon Name Description Gamerscore gamerscore
H3 Achievement Last Stand.png Last Stand Finish the seventh mission of the Campaign on Normal, Heroic, or Legendary. 40 gamerscore
H3 Achievement Thunderstorm.png Thunderstorm Find and claim this skull. 10 gamerscore

Trivia[edit]

Glitches[edit]

Main article: Glitches
A screenshot of a glitch in which Brutes that pilot Banshees sometimes carry battle rifles.
A dead Brute with a Battle Rifle.
  • If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
  • If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
  • At Rally Point Alpha, on the island where the Phantom deploys the Anti-air Wraith, one can trick the game into believing that one is stranded on the island. Then the game will spawn a Hornet piloted by a Marine Pilot who will land it on the island and offer it to the player. The player can have infinite Marine Pilots and an infinite number of Pilot controlled Hornets by exploiting this, causing the map to overload.
  • Occasionally, when a Banshee pilot dies, or when the player boards one, the Brute will be holding a human Battle Rifle.
  • The player can ride in certain Pelicans in this level by bringing their Hornet right up to the back of the Pelican, getting out, and holding "RB". If one does it correctly, one will be riding the Pelican.
  • It is possible to get into the second tower that the Arbiter disabled using the Time travel glitch. The tower's interior is just an empty space with nothing inside, not even floors or walls as one can see here.
  • After the player makes the Elites the enemy by betraying allies, if the player gets in a vehicle and allows an Elite to board the player, he will be unable to melee or melee the player out.
  • The Scorpion Tank cockpit will be closed even before the player enters it, however if the player starts on Rally Point Bravo, the cockpit will be normally opened.
  • The Phantom riding glitch can be performed on this level, making the player disappear in the level.
  • The Two Arbiters glitch can be performed on this level.
  • The Infected Brute Chieftain Glitch may be seen on this level.
  • Occasionally, while a corpse is being infected by the Flood, without the first Pod infector dying, another Pod infector may enter it. Despite this, only one Pod infector will be present in the Combat Form. The other Pod infector will be attempting to dig into the corpse.
  • The Secret Marine on The Covenant can be found on this level.
  • If one gets to the texture fault where the hidden Marine is, one can see the other player's screen. If one drives into it, the player will be erased out of the map.
  • During the battle with the two Scarabs, if the player boards one of the Hornets (as opposed to piloting it him/herself), then the Hornet's pilot will take the player to the Scarab, and return to pick up the player when the player destroyed the Scarab's core. The AI-piloted Hornet will then take the player to the second Scarab, and repeat the sequence.
  • If the player destroys a Scarab's power core right after it lands, the player and everyone else on the Scarab will be thrown across the map. It can also be performed if one rides in a Hornet and jump off when one is over the Scarab. Then one must bypass the enemies and melee the power core.
  • On Co-op, if the player glitches into the Citadel, the Flood will become the enemy.
  • Using the time travel glitch, one can trigger a special glitch seen here. As a hint of what will happen is that one scene will be interlaced with another one and the music will blend.
  • It is possible to "control" a Scarab in this level. First, kill one Scarab then land on the other. Kill all enemies then stand on the top. It will walk towards the direction the player is aiming at because it's AI is scripted to follow the player.
  • If one retains 343 Guilty Spark by destroying the Separatist Phantom that comes to pick up Arbiter and deploy an Auto-turret facing Guilty Spark, the Auto-turret will shoot at him for unknown reasons.
  • The player can jump over the chasm where they is supposed to activate a light bridge and reach Truth by using a Gravity Hammer and a Plasma Grenade. By grenade jumping backwards and using the Hammer at the peak of the jump, the player can be propelled across the chasm, but even if they lands safely, the bridge will strangely activate on its own, and the cutscene will play.
  • After the cutscene where Arbiter has killed Truth, if the player melees the Prophet, the dead body will fall through the platform.
  • It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
  • If the player happens to use Acrophobia Skull and not using the elevator to the control tower, the Brute Chieftain and Brutes at the first tower will not attack or move if the player flies above. When at the third tower, however, the War Chieftain and Stalker Brutes will shoot the player but will not move. The Stalker Brutes will also not turn invisible at that point.

Mistakes[edit]

  • In the first cutscene, when the Warthog is knocked from the Pelican carrying John-117 during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs.
  • When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op.
  • The Pelican that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
  • When one deactivates the shield in the third tower where Johnson failed to do so, one is attacked by Flood who come crashing through the window. However, when the tower is seen from outside (the snowy area outside the Citadel), the glass is intact.
  • When the player is in the area where the two Scarabs are, one can see a huge air battle in the sky, Hornets and multiple Banshees squadrons. This battle, however, is scripted and will repeat in every play-through. One can look at this battle closer with the Theater mode or at the Secret Marine emplacement. As observed in Theater mode, the Pelicans and Hornets are badly textured, but Banshees remain the same.
  • There are marked landing spots on where the Scarabs land.
  • During the first cutscene that takes place in the Citadel, the screens in the "foyer" show Johnson being held by a Brute Minor. Later in that cutscene, however, the Brute inexplicably changes into a Chieftain. It is possible that the Brute Minor had quickly "passed" Johnson to the Chieftain when the Master Chief and Arbiter gaze at the lift's height, however, no Minor is present later the cutscene, only the Chieftain's bodyguards.
  • At the same screen mentioned above, the Prophet of Truth was already out of his gravity throne, as the 2 golden "spikes" on the throne were missing.
  • In the same cutscene, when Miranda crashes her Pelican through the foyer, for a split second one can see the top of the control room fail to fully render before the top of the room inexplicably reappears as her ship goes down.
  • In the opening cutscene of Revelation, if one has the subtitles turned on, when the Gravemind says "halt", the subtitles read "stop".
  • When the Prophet of Truth is killed by the Arbiter during the cutscene, he loses his crown. However, when the gameplay resumes and Truth is dead on the floor, he is still wearing his crown.
  • Near the end of the cutscene in which the Arbiter kills the Prophet of Truth, two Brute Flood Combat Forms are seen climbing over the Ark's controls to attack the Chief and the Arbiter. However, when gameplay resumes, it is two Elite Flood Combat Forms that are standing in front of the Ark's controls.
  • When the Scarabs fall down from the sky, it seems as if they fall out of nowhere.

Easter eggs[edit]

Main article: Easter eggs

References[edit]

  • The first chapter of the level is named "Trident". This refers to the three towers and the Citadel. There are three spikes on a trident—a metaphor for the towers. The handle that the spikes lead up is a metaphor for the Citadel.
  • In the opening cutscene, there are 7 ally dropships in total: 5 Pelicans and 2 Separatist Phantoms.
  • The Marathon symbol can be seen in the middle of all the elevator control panels present in the level.
  • The platform at the end of the Citadel could be a large Marathon symbol, due to the break in the large platform in the front, and the smaller circle in the center.
  • The window of the Citadel becomes a prominent Marathon symbol after Commander Keyes crash into the Citadel.

Miscellaneous[edit]

The Marathon symbol that appears on the elevator control panels.
  • The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest.
  • This level is the last level in which the player fights the Covenant (excluding the Easter Egg Grunt on the final level). It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, The Ark, Sierra 117, and Crow's Nest.
  • Bungie has stated that this is the longest level in the whole Halo Trilogy, partially because it is the Covenant's last stand against Humanity. It is also the only Campaign level where players can use AV-14 Hornets.
  • This is one of the only two levels where the player can achieve Too Close to the Sun, the other being The Storm.
  • This is the second and last level in Halo 3 to have ODSTs fight alongside with the player.
  • This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower.
  • This is the only level in the Halo Trilogy that involves a battle against two Scarabs at the same time.
  • This is the first and only level in the trilogy in which the Flood are allies to the player.
    • Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments.
  • This level and High Charity are the only levels in the trilogy in which Brutes can be seen engaging the Flood.
  • This level and Floodgate are the only levels in Halo 3 to have Sangheili allies besides Thel 'Vadam.
    • It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major.
    • If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible to do it on Floodgate, but if you want your allies to live, it is much easier to do on co-op.)
  • The Sangheili allies at the third tower will differ in number of Minors and Majors depending on difficulty.
    • Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary.
    • The only way for all the Elites to be Majors is to have the Thunderstorm skull on.
    • This is also the only level where living Minors can be seen during gameplay.
  • It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op.
  • Hijacking the first Anti-Air Wraith in the level will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: AA Wraith Glitch.
  • This is the first level in which the player can use the Spartan Laser.
  • If played on Easy or Normal difficulties, there is a second Spartan Laser near the crashed Pelican at the beginning of the level.
  • It is possible to progress through the level without destroying the Anti-air Wraith in the beginning. The Pelican will not arrive and no enemies will spawn in the canyon that one would otherwise drive through, until one reaches the area around the tower.
  • It is possible to get a Mongoose or a Warthog onto the one of the Scarabs in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab during the jump.
  • At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the Scarabs, if there are any surviving Covenant forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the Control Room later in the game.
  • Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor.
  • During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down.

Gallery[edit]

Concept art[edit]

Storyboards[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo Waypoint, Hero-Fortitude (Retrieved on Jun 1, 2020) [archive]
Preceded by
The Ark
Halo 3 Campaign Missions
The Covenant
Succeeded by
Cortana