Gameplay

Team SWAT

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(Redirected from SWAT)
Halo Infinite press kit image promoting Ranked Tactical Slayer featuring the multiplayer map Streets.
Menu image for Ranked Tactical Slayer in Halo Infinite.

"No shields, no sensors. Just you, your BR, and a lot of headshots."
— Playlist Description

Team SWAT is a multiplayer matchmaking gametype in Halo 2, Halo 3, Halo: Reach, Halo 4, Halo 2: Anniversary, Halo 5: Guardians, and Halo Infinite. In Halo Infinite, it is known as Tactical Slayer.[1]

As of May 2008, Team SWAT is a ranked playlist in Halo 3, after being featured in two Double EXP Weekend playlists. The player has no shields, no motion tracker, and spawns with a precision weapon. Common starting weapons are the Battle Rifle, Covenant Carbine, DMR, and an M6 Series handgun. Mongoose ATVs can be found on maps such as Snowbound and Isolation. Inexperienced players should avoid this playlist as it can be particularly frustrating if they are not used to fast-paced gameplay. On October 5, 2010, Team SWAT became an official playlist in Halo: Reach multiplayer.[1] SWAT is included as a built-in on-disc Slayer variant in both Halo: Reach and Halo 4.

The lack of shields can significantly increase the speed of the game due to almost instantaneous kills, though there is often a tendency for people to be more cautious due to this vulnerability. Head shots are crucial, as they will take down one, or in some cases with the Battle Rifle, two or three opponents with a single burst.

Halo 2[edit]

The SWAT game playlist features mostly Slayer gametypes although it also has some objective games in it like CTF. SWAT gametypes are standard (Battle Rifle and Pistols), SWAT pistols, and SWAT Carbines, however SWAT Carbines is only available for Ascension, Midship, and Warlock. Preferred maps:

Halo 3[edit]

An example showing that shields  do flare in Halo 3 even if the current gametype is set to have no shields.
Two Elites trying to get headshots on each other on Team SWAT in Guardian.

Team SWAT was originally a Double EXP Weekend playlist, but is now a permanent, ranked playlist. It was under the Hardcore playlists group in the matchmaking menu, but, as of August 4, 2009, it has been moved to the Ranked Playlist with the other Hardcore Playlists, while the Hardcore Playlist itself has been retired.All DLC is required to play this playlist. Originally, it was Team SWAT and SWAT Magnums, but it has been expanded in the June Update to include ShWATguns, SWAT 2 Flag, and SWATBall. Unlike Halo 2, Halo 3 SWAT does not feature the SWAT Carbines gametype as it is not featured as a starting weapon due to a coding error. Carbines have since been added to standard maps as a secondary weapon for players.

Maps[edit]

  • Construct (SWAT) - Construct tweaked for SWAT game play.
  • SWAT Epilogue - Epitaph tweaked for SWAT game play. Based on "Epilogue"
  • Guardian (SWAT) - Guardian tweaked for SWAT game play.
  • High Ground (SWAT)- SWAT Ground - High Ground tweaked for SWAT game play.
  • Isolation (SWAT)- SWATolation - Isolation tweaked for SWAT game play.
  • Narrows (SWAT) - Narrows tweaked for SWAT game play.
  • SWATless - Snowbound tweaked for SWAT game play. Based on "Boundless"
  • SWAT Stop - The Pit tweaked for SWAT game play. Based on "Pit Stop."
  • Foundry (SWAT) - Foundry tweaked for SWAT game play. REQUIRED.
  • Rat's Nest (SWAT)- Rat's Nest tweaked for SWAT game play. REQUIRED.
  • Blackout (SWAT)- Blackout tweaked for SWAT game play. REQUIRED.
  • Ghost Town (SWAT) - Ghost Town tweaked for SWAT game play. REQUIRED.
  • Cold Storage (SWAT) -Cold Storage tweaked for SWAT game play. REQUIRED.
  • SWATssembly - Assembly tweaked for SWAT game play. REQUIRED.
  • SWArbital - Orbital tweaked for SWAT game play. REQUIRED.
  • Tundra SWAT (Sandbox) - Sandbox variant "Tundra" tweaked for SWAT game play. REQUIRED.
  • Citidal on double EXP weekend Prepare To Dorp

Gametypes[edit]

  • Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
  • SWAT Magnums - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
  • ShWATguns - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
  • SWATBall - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
  • SWAT 2 Flag - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.
  • Recon SWAT - Players start with only the Automag. (Halo 3 only.

Settings [2]:

  • Team Slayer
  • 50 Kills to win
  • Weapons: Battle Rifle and Magnum/ Only Magnums
  • Damage Resistance: 150%
  • No Shields
  • Infinite ammo: Enabled
  • Weapon pickup: Enabled
  • Grenades: Map Default
  • Grenades on map: Yes
  • Weapons on map: Yes
  • Vehicles: Mongoose only
  • Indestructible vehicles: Disabled
  • Motion Tracker: Off
  • Friendly Fire: Enabled
  • Betrayal booting: Enabled
  • Rounds: 1
  • Time Limit: 12 minutes

Changes to Team SWAT in the June Update[edit]

  • ShWATguns variant (Shotgun start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings)
  • SWATball variant (oddball, 200 points to win, SWAT gameplay settings)
  • SWAT 2 Flag variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win)

The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.

Changes to Team SWAT on September 16, 2008[edit]

  • Objective Gametypes, ShWATguns set to skip after veto.
  • Weighting on all Objective games, ShWATguns and Magnums reduced.
  • Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades.
  • Regular Team SWAT map variants now have Carbines and grenades available to pick up.

Halo: Reach[edit]

Team SWAT in Halo: Reach is very similar to the previous games, the player spawns with no shields or motion tracker, and an M6G Magnum sidearm. However, the player now spawns with a DMR as their primary weapon. The Needle Rifle has not made any appearence in Team SWAT, being as it has less recoil, a smaller reticule, more ammunition, and the ability to kill in 3 shots. The only Armor Ability available is Sprint. Gametypes such as SWAT Magnums, or SWAT Stockpile are in Halo Reach. A SWAT-specific playlist was established October 5, 2010.

The announcer now says "SWAT" at the start of a SWAT game.

Maps[edit]

Gametypes[edit]

  • Team SWAT
  • SWAT Magnums
  • SWAT Oddball
  • SWAT Stockpile
  • SWAT 3 Plots

Halo 4[edit