User:BaconShelf/Sandbox: Difference between revisions

From Halopedia, the Halo wiki

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Tag: Rollback
m (→‎naval weapon stuff: link changes, replaced: RailgunRailgun)
 
(40 intermediate revisions by 4 users not shown)
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==level stuff==
==naval weapon stuff==
CE:
{{Col-begin}}
*[[The Pillar of Autumn (Halo: Combat Evolved level)]] -> {{UNSCShip|Pillar of Autumn}}, [[The Pillar of Autumn (Halo: Reach level)]]
{{Col-2}}
*[[Halo (Halo: Combat Evolved level)]] -> [[Halo Array]], [[Halo (Halo 3 level)]]
*[[Magnetic Accelerator Cannon]]
*[[The Truth and Reconciliation]] -> ''[[Truth and Reconciliation]]''
*[[Assault on the Control Room (level)]] -> [[Assault on the Control Room]]
*[[The Library]] -> [[Library]]


H2
*[[Coilgun]]
*[[Cairo Station (level)]] -> [[Cairo Station (station)|Cairo Station]]
**[[Naval coilgun]]
*[[The Arbiter]] -> [[Arbiter]]
*[[Railgun (fiction)|Railgun]]
*[[The Oracle]] -> [[Oracle]]
*[[Delta Halo (level)]] -> [[Installation 05]]
*[[Regret]] -> [[Prophet of Regret]]
*[[Quarantine Zone (level)]] -> [[Quarantine zone]]
*[[High Charity (level)]] -> [[High Charity]]
*[[The Great Journey]] -> [[Great Journey]]


H3
*Missile
*[[Crow's Nest (level)]] -> [[Crow's Nest]]
{{Col-2}}
*[[Tsavo Highway (level)]] -> [[Tsavo Highway]]
*Plasma lance
*[[The Ark]] -> [[Installation 00]]
*Plasma torpedo
*[[The Covenant (level)]] -> [[Covenant]]
*Plasma cannon
*[[Halo (Halo 3 level)]] -> a buncha stuff
*Laser
*[[Assembly (level)]] -> [[Assembly]]
*Pulse laser
*[[Citadel (level)]] -> a buncha stuff
*[[Foundry (level)]] -> [[Foundry]]


Wars
{{Col-end}}
*[[Alpha Base (level)]] -> way too much to list
*[[Arcadia City]] -> [[Pirth City]]
*[[The Flood (level)]] -> [[Flood]]
*[[Shield World (level)]] -> [[Shield world]], [[Etran Harborage]]
*[[Blood Gulch (Halo Wars level)]] -> [[Blood Gulch]]
*[[Fort Deen (level)]] -> [[Fort Deen]]


==Achievement table test area==
==UNSC lasers==
Based off a similar implementation on [https://titanfall.fandom.com/wiki/The_Pilot%27s_Gauntlet#Achievements.2FTrophies Titanfall Wiki].
*[[M6 Spartan Laser]] series
**[[M6/E Spartan Laser]]
**[[M6/R Spartan Laser]]
**[[M6/V Spartan Laser]]
**[[M6/X Spartan Laser]]
*[[M6 Grindell/Galilean Nonlinear Cannon]] ([[AV-22 Sparrowhawk|AV22]] and [[AV-22B Sparrowhawk]]s)
*[[M8C Grindell/Galilean Nonlinear Cannon]] ([[G79H-TC Pelican]])
*[[M11B nonlinear cannon]]
*[[Command Mantis]] guns
*[[XM820B4 Scorpion|XM820B4 "Hannibal" Scorpion]] main gun
*[[X23 Non-Nuclear Electromagnetic Pulse Cannon]]
*[[G81 Condor]] pulse laser turret
*[[Helios high-energy laser]]
*[[Magna-320 pulse laser]]
*[[AN/SEQ-11 point-defense laser array]]
*[[M995 Backstop point defense laser]]
*[[Helios high-energy laser]]
*[[Brightlance reflex laser]]
*[[MQ-96 Support Drone]] high-energy laser


The following achievements can be unlocked on Winter Contingency.
==Banished forges==
{| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable"
{{Col-begin}}
|-
{{Col-2}}
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)'''
*[[Armory of Barukaza]]
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
**[[Riuctda Workshop Ghost]]
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
**[[Bolroci Workshop Chopper]]
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
**[[Barukaza Workshop Scarab]]
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
**[[Barukaza Workshop Locust]]
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
**[[Barukaza Workshop siege-hauler]]
|-
**[[Bolroci Workshop Shade]]
|[[File:HR Achievement We're Just Getting Started.png|40px|center|65px]]
|[[File:HTMCC HR Achievement We'reJustGettingStarted.png|center|115px]]
|[[File:HTMCC HR Achievement We're Just Getting Started (Steam).jpg|40px|center|65px]]
|<center>'''[[We're Just Getting Started]]'''</center>
|Beat Winter Contingency on [[Normal]] difficulty or harder.
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:HR Achievement KEEP IT CLEAN.png|40px|center|65px]]
|[[File:HTMCC Achievement KEEPITCLEAN.png|center|115px]]
|[[File:HTMCC Achievement KEEPITCLEAN Steam.jpg|40px|center|65px]]
|<center>'''[[KEEP IT CLEAN]]'''</center>
|Kill [[Seven|7]] [[Moa]] on Winter Contingency.
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:HR Achievement They've Always Been Faster.png|40px|center|65px]]
|[[File:HTMCC Achievement They'veAlwaysBeenFaster.png|center|115px]]
|[[File:HTMCC Achievement They'veAlwaysBeenFaster Steam.jpg|40px|center|65px]]
|<center>'''[[They've Always Been Faster]]'''</center>
|Finish Winter Contingency without setting foot in a drivable vehicle.
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement WinterUrgency.png|center|115px]]
|[[File:HTMCC HR Achievement WinterUrgency Steam.jpg|40px|center|65px]]
|<center>'''[[Winter Urgency]]'''</center>
|Beat the part time on Winter Contingency.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement IceInYourVeins.png|center|115px]]
|[[File:HTMCC HR Achievement IceInYourVeins Steam.jpg|40px|center|65px]]
|<center>'''[[Ice In Your Veins]]'''</center>
|Beat the part score on Winter Contingency.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement HeyYouDroppedThis.png|center|115px]]
|[[File:HTMCC HR Achievement HeyYouDroppedThis Steam.jpg|40px|center|65px]]
|<center>'''[[Hey, You Dropped This]]'''</center>
|Find [[Data pads|Data Pad 1]] on Winter Contingency.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-


|<center>N/A</center>
*[[Armory of Gethrog]]
|[[File:HTMCC Hr Achievement Unreliable Narrator.png|center|115px]]
**[[Zaagokelu Workshop Ghost]]
|[[File:HTMCC HR Achievement UnreliableNarrator Steam.jpg|40px|center|65px]]
**[[Barug'qel Workshop Chopper]]
|<center>'''[[Unreliable Narrator]]'''</center>
**[[Klavrig Workshop Skitterer]]
|Find [[Data pads|Data Pad 10]] on Winter Contingency on [[Legendary]] difficulty.
**[['Ahtulai Workshop Banshee]]
|<center>''[[Halo: The Master Chief Collection]]''</center>
**[[Barug'qel Workshop Trespasser]]
|}
 
*[[Eklon War-Forges]]
**[[Eklon'Dal Workshop Marauder]]
**[[Eklon'Dal Workshop Death Wagon]]
**[[Eklon'Dal Workshop Goblin]]
**[[Eklon'Dal Workshop Wraith]]
**[[Eklon'Dal Workshop Wraith Invader]]
**[[Klavbrig Workshop Shroud]]
**[[Eklon'Dal Workshop Phantom]]
**[[Eklon'Dal Workshop Spirit]]
**[[Eklon'Dal Workshop Lich]]
**[[Eklon'Dal Workshop Antlion]]
 
*[[Kordulaan War-Forge]]
**[[Gydrozka Workshop Blisterback]]
**[[Gydrozka Workshop drop pod]]
 
*[[Crucibles of Dovotaa]]
**[[Dovotaa Workshop Reaver]]
**[[Dovotaa Workshop Griever]]
 
*[[Forge of Raansek]]
**[[Bolroci Workshop Wraith]]
**[[Kaelum Workshop Banshee]]
**[[Qavardu Workshop war-skiff]]
 
*[[Sovo-lot-kesh Armory]]
**[[Qavardu Workshop Gravemaker]]
 
*[[Crucibles of Voinmel]]
**[[Kywasky Workshop Gorespike cannon]]
 
*[[Ogoro Workshop Tronto]]
 
{{Col-2}}
 
*[[Saizos Armory]]
**[[Ukala Workshop Mangler]]
 
*[[Mistrach'an Armory]]
**[[Grenflekt Workshop Spiker]]
 
*[[Forge of Teash]]
**[[Flaktura Workshop Skewer]]
**[[Grenflekt Workshop scrap cannon]]
 
*[[Armory of Reckoning (location)]]
**[[Sicatt Workshop shock rifle]]
**[[Sicatt Workshop Disruptor]]
**[[Sicatt Workshop dynamo]]
 
 
*[[Forge of Torograd]]
**[[Veporokk Workshop Ravager]]
 
*[[Jovokada Foundry]]
**[[Jovokada Workshop brute shot]]
**[[Jovokada Workshop spike grenade]]
 
*[[Sacred Promissory]]
**[[Qavardu Workshop Prowler]]
**[[Barukaza Workshop Chopper]]
**[[Paegaas Workshop Spiker]]
**[[Ukala Workshop Mauler]]
**[[Jovokada Workshop brute shot]]
**[[Jovokada Workshop spike grenade]]
**[[Orgudam Workshop incendiary grenade]]
 
*[[Akelus Workshop gravity hammer]] {{C|Halo 3}}
*[[Paegaas Workshop gravity hammer]] {{C|Halo Reach}}
*[[Sepulo'tez Workshop gravity hammer]] {{C|Halo 5}}
*[[Halbashi Workshop gravity hammer]] {{C|Halo Infinite}}
*[[Akelas Workshop gravity hammer]]  
*[[Eektah-fel siphon hammer]] {{C|Halo Wars 2 Blitz}}
 
{{Col-end}}
 
==Weapon overview pages==
;Spike weaponry
*Spiker (Paegaas)
*Spiker (the other one)
*Skewer
*Spike base turrets
*Spike chopper autocannons
*Spike grenades
 
;Gravitic weaponry
*Gravity hammers (why so many)
*dreadnought gravitic ram
*uhhh that one torture device from broken circle
 
;Plasma weaponry
*Too many Covenant guns
*That one human plasma rifle
*Pre-Covenant San'Shyuum pulse rifle + Sangheili weapons
 
;Laser weaponry (rewrite existing laser page)
*Spartan lasers
*Pulse laser turrets
*Various UNSC navy laser pew pews
 
;Particle beam weaponry
*rip beam rifles you have no brothers
*fibril cutters
*particle cannons(?)
 
;Hard light weaponry
*all that stuff
 
==Plasma cannons==
{{Col-begin}}
{{Col-3}}
;Light (class-1) plasma cannons
*Spectre
**Type-46 Directed Energy Weapon/Mounted
*Scout Revenant
*Prowler
*Zurdo (3/R)-pattern Wraith + Ogab'd AA Wraith
**Type-26 Directed Energy Weapon/Emplacement
*Kemu (H5)-pattern Wraith + Muv'te AA Wraith
 
{{Col-3}}
;Medium (class-2) plasma cannons
*Ghost
**Type-32 Directed Energy Weapon/Linked (Ghost)
*Muz (H2)-pattern Wraith
**2x medium plasma cannons
*Umbra
**H5 plasma cannon
*Shadow
**Type-29 Anti-Infantry Weapon Emplacement/Mounted
 
{{Col-3}}
*{{Pattern|Elsedda|Banshee}}
**2x heavy plasma cannon{{Ref/Book|Enc22|Page=287}}{{Ref/Game|HR|[[Halo: Reach manual|Manual]] - Page 9}}{{Ref/Book|EVG|Page=19}}
 
*{{Pattern|Taaku Xur|Spirit}}
**1x heavy plasma cannon{{Ref/Book|Enc22|Page=280}}
 
*{{Pattern|Nuro'k Xur|Spirit}}
**1x heavy plasma cannon{{Ref/Book|Enc22|Page=280}}
 
*{{Pattern|Dextro Xur|Spirit}}
**''Murien''-pattern heavy plasma cannon{{Ref/Book|HWF|Page=74-75}}{{Ref/Book|Enc22|Page=280}}{{Ref/Site|URL=http://halo.xbox.com/en-us/Universe/Detail/spirit/1676cbba-efbb-44b8-9dd3-3f6f38b1320a|Site=Halo Waypoint|Page=Spirit|D=12|M=07|Y=2012|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Vehicles#Spirit}}{{Ref/Book|EVG|Page=187}}{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24584|Site=Bungie.net|Page=Spirit|D=07|M=02|Y=2021}}{{Ref/Game|HR|[[Halo: Reach manual|Manual]] - Page 9}}
 
*{{Pattern|Brhi Xur|Leech}}
**''Murien''-pattern heavy plasma cannon{{Ref/Book|Enc22|Page=281}}
 
*[[Ogoro Workshop Tronto]]
**1x quad heavy plasma cannon{{Ref/Book|Enc22|Page=281}}
 
*{{Pattern|Ru'swum|Phantom}}
**Heavy plasma cannon{{Ref/Book|Enc22|Page=282}}{{Ref/Book|EVG|Page=137}}{{Ref/Game|HR|[[Halo: Reach manual|Manual]] - Page 9}}
**Type-44 Directed Energy/Mounted (DEW/M){{Ref/Book|H4EVG|Page=118-119}}
**Plasma autocannon{{Ref/Site|Id=Guide|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/1c2a19be-9f52-4ec4-93ac-d6cec703b88c/phantom|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Weapons: Concussion Rifle|D=01|M=05|Y=2013|LocalArchive=Halo 4 Interactive Guide#Covenant Vehicles}}
 
*{{Pattern|Mikpramu|Phantom}}
**Heavy plasma cannon{{Ref/Book|Enc22|Page=282}}{{Ref/Site|URL=https://www.halowaypoint.com/en-us/universe/vehicles/phantom|Site=Halo Waypoint|Page=Phantom|D=28|M=07|Y=2021}}
 
*{{Pattern|Kai|Seraph}}
**4x ''Tevaas Mu''-pattern heavy plasma cannons{{Ref/Book|Enc22|Page=288}}
 
*{{Pattern|Morsam|Seraph}}
**4x ''Gle'mahn''-pattern heavy plasma cannons{{Ref/Book|Enc22|Page=288}}{{Ref/Book|EVG|Page=169}}{{Ref/Game|HR|[[Halo: Reach manual|Manual]] - Page 9}}
 
*{{Pattern|Deutoros|Scarab}}
**1x ultra-heavy plasma cannon{{Ref/Book|Enc22|Page=279}}{{Ref/Game|HR|[[Halo: Reach manual|Manual]] - Page 9}}
 
{{Col-end}}
 
==Covenant starship weaponry==
;Excavation beam
*''Lux''-pattern superheavy array (CSO)
*''Elseon''-pattern superheavy (Brigantine)
*''Infernus''-pattern superheavy (Syfon, CPV, RPV)
*''Excellen''-pattern (RCS)
*''Phar''-pattern (Varric)
*''Pherex''-pattern (Hekar)
*''Profero''-pattern (Ket CCS)
 
;Plasma cannon
*''Melusean''-pattern heavy plasma cannon (ORS, CPV, RPV, Rasus, SDV, DAV)
**Arrays (DSC)
*''Gaff Naran''-pattern (man o'war, Hekar)
*''Morfen''-pattern (RCS, DDS)
*''Sey''-pattern (CAR)
*''Sono''-pattern (Ket CCS)


==Link dumps==
==Link dumps==
Line 150: Line 295:
*http://www.vis-atk.com/2011/02/22/reach-destroyed-millions-dead-posters-ruined/
*http://www.vis-atk.com/2011/02/22/reach-destroyed-millions-dead-posters-ruined/
*https://furiotedeschi.myportfolio.com/halo-4-models
*https://furiotedeschi.myportfolio.com/halo-4-models
https://twitter.com/game_fabricator/status/837008432049762305
https://twitter.com/game_fabricator/status/857414707509985281
https://twitter.com/game_fabricator/status/700787338201305088
early covers:
https://twitter.com/game_fabricator/status/824365215999356928
https://imgur.com/a/JIIB8


==Project Warthog==
==Project Warthog==
Line 173: Line 325:
#Create an overall [[Warthog]] page as part of the wiki's wider "hub pages" project (see: [[Wraith]], [[Lich]], [[Spirit]] for examples). A disambiguation page will be needed too.
#Create an overall [[Warthog]] page as part of the wiki's wider "hub pages" project (see: [[Wraith]], [[Lich]], [[Spirit]] for examples). A disambiguation page will be needed too.
#Rework the Warthog navbox to better reflect the nature of Warthog variants. Likely divide M12 and M12B warthogs into different rows. '''DONE!'''
#Rework the Warthog navbox to better reflect the nature of Warthog variants. Likely divide M12 and M12B warthogs into different rows. '''DONE!'''
{{Warthogs}}
#Perhaps the trickiest, figure out a way to better divide the Warthog pages for the LRV, Gauss and Rocket designs (ongoing).
#Perhaps the trickiest, figure out a way to better divide the Warthog pages for the LRV, Gauss and Rocket designs (ongoing).
#Listed at the end but really something to do as the project goes along, use this rework as an opportunity to bring Warthog information over from Halo Nation as part of the two wikis' ongoing merger project. Links left below for future reference.
#Listed at the end but really something to do as the project goes along, use this rework as an opportunity to bring Warthog information over from Halo Nation as part of the two wikis' ongoing merger project. Links left below for future reference.
***https://halo.fandom.com/wiki/M12B_Force_Application_Vehicle
***https://halo.fandom.com/wiki/M12B_Force_Application_Vehicle
***https://spina.halopedia.org/index.php/M12B_Force_Application_Vehicle
***https://dev.porplemontage.com/M12B_Force_Application_Vehicle


==Project ODST armour==
==Project ODST armour==
Line 254: Line 405:
File:H3 Multiplayer InitialThoughts.png|An early writeup of Max Hoberman's initial thoughts on what ''Halo 3'' multiplayer should be.
File:H3 Multiplayer InitialThoughts.png|An early writeup of Max Hoberman's initial thoughts on what ''Halo 3'' multiplayer should be.
File:H3_Matchmaking_2005_DesignDoc 1.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc">[https://twitter.com/MaxHoberman/status/1248005518632747008 ''Max Hoberman on Twitter'':] ''While looking through old Halo documents I also stumbled on this high level online design goals document that I wrote for Halo 3 in January of 2005. Anything interesting here?''</ref>
File:H3_Matchmaking_2005_DesignDoc 1.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc">[https://twitter.com/MaxHoberman/status/1248005518632747008 ''Max Hoberman on Twitter'':] ''While looking through old Halo documents I also stumbled on this high level online design goals document that I wrote for Halo 3 in January of 2005. Anything interesting here?''</ref>
File:H3_Matchmaking_2005_DesignDoc 1.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc"/>
File:H3_Matchmaking_2005_DesignDoc 2.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc"/>
File:H3_Matchmaking_2005_DesignDoc 1.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc"/>
File:H3_Matchmaking_2005_DesignDoc 3.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc"/>
File:H3 GameMode Editor DesignDoc 1.png|Early design documentation for the custom games gametype editor in ''Halo 3''.<ref name="h3cgdoc">[https://twitter.com/MaxHoberman/status/1249394794264236037 ''Max Hoberman on Twitter'':] ''Just in time for Easter, I found a sweet, creamy, delicious batch of additional Halo design documents. Here's one from my early days on Halo 3, titled Game Variant Editing Prototype. What catches your eye?''</ref>
File:H3 GameMode Editor DesignDoc 1.png|Early design documentation for the custom games gametype editor in ''Halo 3''.<ref name="h3cgdoc">[https://twitter.com/MaxHoberman/status/1249394794264236037 ''Max Hoberman on Twitter'':] ''Just in time for Easter, I found a sweet, creamy, delicious batch of additional Halo design documents. Here's one from my early days on Halo 3, titled Game Variant Editing Prototype. What catches your eye?''</ref>
File:H3 GameMode Editor DesignDoc 2.png|Early design documentation for the custom games gametype editor in ''Halo 3''.<ref name="h3cgdoc"/>
File:H3 GameMode Editor DesignDoc 2.png|Early design documentation for the custom games gametype editor in ''Halo 3''.<ref name="h3cgdoc"/>

Latest revision as of 20:25, April 13, 2024

naval weapon stuff

  • Missile
  • Plasma lance
  • Plasma torpedo
  • Plasma cannon
  • Laser
  • Pulse laser

UNSC lasers

Banished forges


Weapon overview pages

Spike weaponry
  • Spiker (Paegaas)
  • Spiker (the other one)
  • Skewer
  • Spike base turrets
  • Spike chopper autocannons
  • Spike grenades
Gravitic weaponry
  • Gravity hammers (why so many)
  • dreadnought gravitic ram
  • uhhh that one torture device from broken circle
Plasma weaponry
  • Too many Covenant guns
  • That one human plasma rifle
  • Pre-Covenant San'Shyuum pulse rifle + Sangheili weapons
Laser weaponry (rewrite existing laser page)
  • Spartan lasers
  • Pulse laser turrets
  • Various UNSC navy laser pew pews
Particle beam weaponry
  • rip beam rifles you have no brothers
  • fibril cutters
  • particle cannons(?)
Hard light weaponry
  • all that stuff

Plasma cannons

Light (class-1) plasma cannons
  • Spectre
    • Type-46 Directed Energy Weapon/Mounted
  • Scout Revenant
  • Prowler
  • Zurdo (3/R)-pattern Wraith + Ogab'd AA Wraith
    • Type-26 Directed Energy Weapon/Emplacement
  • Kemu (H5)-pattern Wraith + Muv'te AA Wraith
Medium (class-2) plasma cannons
  • Ghost
    • Type-32 Directed Energy Weapon/Linked (Ghost)
  • Muz (H2)-pattern Wraith
    • 2x medium plasma cannons
  • Umbra
    • H5 plasma cannon
  • Shadow
    • Type-29 Anti-Infantry Weapon Emplacement/Mounted

Covenant starship weaponry

Excavation beam
  • Lux-pattern superheavy array (CSO)
  • Elseon-pattern superheavy (Brigantine)
  • Infernus-pattern superheavy (Syfon, CPV, RPV)
  • Excellen-pattern (RCS)
  • Phar-pattern (Varric)
  • Pherex-pattern (Hekar)
  • Profero-pattern (Ket CCS)
Plasma cannon
  • Melusean-pattern heavy plasma cannon (ORS, CPV, RPV, Rasus, SDV, DAV)
    • Arrays (DSC)
  • Gaff Naran-pattern (man o'war, Hekar)
  • Morfen-pattern (RCS, DDS)
  • Sey-pattern (CAR)
  • Sono-pattern (Ket CCS)

Link dumps

Just a bunch of links to various bits of concept art and whatnot I don't want to lose.

https://www.neoseeker.com/halo-2/concept_art/ https://www.neoseeker.com/halo-3/concept_art/

https://twitter.com/game_fabricator/status/837008432049762305 https://twitter.com/game_fabricator/status/857414707509985281 https://twitter.com/game_fabricator/status/700787338201305088

early covers: https://twitter.com/game_fabricator/status/824365215999356928 https://imgur.com/a/JIIB8

Project Warthog

Because I'm really creative with names. Project Warthog is my own personal project to revamp and redo the current set of Warthog pages on the wiki, to make the information within more easily digestible and less bloated. For full details of my proposal, see this thread on the forums.

Stats for REQ vehicle health can be found here (backup of the pastebin incase the tweet goes down here).

Steps

  1. Create a page for the M12B Warthog. The idea of this page is to split Warthog information roughly in half, allowing the M12 Warthog page to focus primarily on the Warthog version found in Halo CE through Reach (and also CEA by extent but you get the idea) while the M12B page focuses on the version found in Halo 4 onwards.. DONE!
  2. Create the following page(s) DONE!
  1. Create an overall Warthog page as part of the wiki's wider "hub pages" project (see: Wraith, Lich, Spirit for examples). A disambiguation page will be needed too.
  2. Rework the Warthog navbox to better reflect the nature of Warthog variants. Likely divide M12 and M12B warthogs into different rows. DONE!
  3. Perhaps the trickiest, figure out a way to better divide the Warthog pages for the LRV, Gauss and Rocket designs (ongoing).
  4. Listed at the end but really something to do as the project goes along, use this rework as an opportunity to bring Warthog information over from Halo Nation as part of the two wikis' ongoing merger project. Links left below for future reference.

Project ODST armour

Because my naming creativeness knows no bounds. Project to revamp the ODST armours part of the site to resemble the MJOLNIR armor pages more, because why do Spartans deserve cool pages alone?

Steps

Creation of the following pages;

Halo 2 development

Early development

Early story drafts

Campaign

Multiplayer

Art

Audio

Gallery

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Halo 2 design documentation

For archive purposes until such a time as it can be made proper use of.[27]

Hoberman designed a full tournament system for Halo 2 which couldn't be implemented in-game due to UI, but the Xbox Live team set up the back end and patented it.[28][29]

A full design doc for the Halo 2 multiplayer featureset.[31] This was a "living" design doc circulated around Bungie and last updated in November 2003. Red indicates features not-yet implemented.[32] This approach was copmmonly used inside Bungie to get feedback from all areas of development.[33] The multiplayer had "shockingly few" people on it.[34]

Halo 3 design documentation

Ditto.


Notes


Sources

  1. ^ Halo Encyclopedia (2022 edition), page 287
  2. ^ Halo: Reach, Manual - Page 9
  3. ^ Halo: The Essential Visual Guide, page 19
  4. ^ Halo Encyclopedia (2022 edition), page 280
  5. ^ Halo Encyclopedia (2022 edition), page 280
  6. ^ Halo: Warfleet, page 74-75
  7. ^ Halo Encyclopedia (2022 edition), page 280
  8. ^ Halo Waypoint, Spirit (Retrieved on Jul 12, 2012) [local archive] [external archive]
  9. ^ Halo: The Essential Visual Guide, page 187
  10. ^ Bungie.net, Spirit (Retrieved on Feb 7, 2021) [archive]
  11. ^ Halo: Reach, Manual - Page 9
  12. ^ Halo Encyclopedia (2022 edition), page 281
  13. ^ Halo Encyclopedia (2022 edition), page 281
  14. ^ Halo Encyclopedia (2022 edition), page 282
  15. ^ Halo: The Essential Visual Guide, page 137
  16. ^ Halo: Reach, Manual - Page 9
  17. ^ Halo 4: The Essential Visual Guide, page 118-119
  18. ^ Halo Waypoint, Halo 4 Interactive Guide - Weapons: Concussion Rifle (Retrieved on May 1, 2013) [local archive] [external archive]
  19. ^ Halo Encyclopedia (2022 edition), page 282
  20. ^ Halo Waypoint, Phantom (Retrieved on Jul 28, 2021) [archive]
  21. ^ Halo Encyclopedia (2022 edition), page 288
  22. ^ Halo Encyclopedia (2022 edition), page 288
  23. ^ Halo: The Essential Visual Guide, page 169
  24. ^ Halo: Reach, Manual - Page 9
  25. ^ Halo Encyclopedia (2022 edition), page 279
  26. ^ Halo: Reach, Manual - Page 9
  27. ^ Max Hoberman on Twitter: All the design specs are mine. I had the master plan in my head, and I used the team as a sounding board, writing up docs like this to express my ideas and plans. Then the Xbox Live team modified existing and built new functionality to support it all.
  28. ^ Max Hoberman on Twitter: This came up just the other day. I had ambitious plans for an automated tournament system in Halo 2. We had to cut it because we couldn't implement all of the in-game UI, but the Xbox Live team implemented the backend and subsequently patented it.
  29. ^ Halo 2 tournament patent
  30. ^ Max Hoberman on Twitter: For Halo 2 we invented so much. Here's an old design spec that I wrote describing how messaging would work in game and in tandem with the Y menu, utilizing a generic service that the Xbox Live team modified for us. I haven't seen this in 15+ years, neat!
  31. ^ a b c d e Max Hoberman on Twitter: I've been sharing tidbits from my original Halo 2 multiplayer, UI, and online specs, but here's a real treat: an entire design doc. I wasn't initially in charge of the larger scale mp game, so I had to play catch-up. This was my plan.
  32. ^ a b c d e Max Hoberman on Twitter: This was a living design doc, which I would share regularly inside of Bungie for feedback. This was last updated in November of 2003. Note that I used red to indicate features not yet implemented.
  33. ^ Max Hoberman on Twitter: I used this approach for everything. I found it extremely helpful for getting feedback from engineers and non-engineers alike. Here's the goal, here's the strategy, here's a list of ideas for how to accomplish a related objective - please help flesh it out further.
  34. ^ Max Hoberman on Twitter: No time to try. Just had to prioritize. MP had shockingly few people on it.
  35. ^ a b c Max Hoberman on Twitter: While looking through old Halo documents I also stumbled on this high level online design goals document that I wrote for Halo 3 in January of 2005. Anything interesting here?
  36. ^ a b c Max Hoberman on Twitter: Just in time for Easter, I found a sweet, creamy, delicious batch of additional Halo design documents. Here's one from my early days on Halo 3, titled Game Variant Editing Prototype. What catches your eye?
  37. ^ Max Hoberman on Twitter: I was looking for another original Halo 2 design doc to share, in honor of H2A release on PC. Unfortunately I came up empty. But I did stumble on this early working doc of mine for Halo 3, exploring using matchmaking to find players for parties – a concept I called "Recruiting".
  38. ^ Max Hoberman on Twitter: Here's another fun tidbit from my old Halo multiplayer design docs. This is from a presentation that I gave at the end of preproduction on Halo 3, a slide talking about Achievements.

Transparent images

As part of the concept art revamp I'm restoring the original artist-uploaded images to the wiki rather than cropped pngs. The crops are stored here for archival purposes should they be needed then.