From Halopedia, the Halo wiki

level stuff





Achievement table test area

Based off a similar implementation on Titanfall Wiki.

The following achievements can be unlocked on Winter Contingency.

Halo: Reach (Xbox 360) Halo: MCC (Xbox One) Halo: MCC (Steam) Title Unlock requirement Games
HR Achievement We're Just Getting Started.png
HTMCC HR Achievement We'reJustGettingStarted.png
HTMCC HR Achievement We're Just Getting Started (Steam).jpg
We're Just Getting Started
Beat Winter Contingency on Normal difficulty or harder.
Halo: Reach
Halo: The Master Chief Collection
HR Achievement KEEP IT CLEAN.png
HTMCC Achievement KEEPITCLEAN Steam.jpg
Kill 7 Moa on Winter Contingency.
Halo: Reach
Halo: The Master Chief Collection
HR Achievement They've Always Been Faster.png
HTMCC Achievement They'veAlwaysBeenFaster.png
HTMCC Achievement They'veAlwaysBeenFaster Steam.jpg
They've Always Been Faster
Finish Winter Contingency without setting foot in a drivable vehicle.
Halo: Reach
Halo: The Master Chief Collection
HTMCC HR Achievement WinterUrgency.png
HTMCC HR Achievement WinterUrgency Steam.jpg
Winter Urgency
Beat the part time on Winter Contingency.
Halo: The Master Chief Collection
HTMCC HR Achievement IceInYourVeins.png
HTMCC HR Achievement IceInYourVeins Steam.jpg
Ice In Your Veins
Beat the part score on Winter Contingency.
Halo: The Master Chief Collection
HTMCC HR Achievement HeyYouDroppedThis.png
HTMCC HR Achievement HeyYouDroppedThis Steam.jpg
Hey, You Dropped This
Find Data Pad 1 on Winter Contingency.
Halo: The Master Chief Collection
HTMCC Hr Achievement Unreliable Narrator.png
HTMCC HR Achievement UnreliableNarrator Steam.jpg
Unreliable Narrator
Find Data Pad 10 on Winter Contingency on Legendary difficulty.
Halo: The Master Chief Collection

Link dumps

Just a bunch of links to various bits of concept art and whatnot I don't want to lose.

Project Warthog

Because I'm really creative with names. Project Warthog is my own personal project to revamp and redo the current set of Warthog pages on the wiki, to make the information within more easily digestible and less bloated. For full details of my proposal, see this thread on the forums.

Stats for REQ vehicle health can be found here (backup of the pastebin incase the tweet goes down here).


  1. Create a page for the M12B Warthog. The idea of this page is to split Warthog information roughly in half, allowing the M12 Warthog page to focus primarily on the Warthog version found in Halo CE through Reach (and also CEA by extent but you get the idea) while the M12B page focuses on the version found in Halo 4 onwards.. DONE!
  2. Create the following page(s) DONE!
  1. Create an overall Warthog page as part of the wiki's wider "hub pages" project (see: Wraith, Lich, Spirit for examples). A disambiguation page will be needed too.
  2. Rework the Warthog navbox to better reflect the nature of Warthog variants. Likely divide M12 and M12B warthogs into different rows. DONE!

  1. Perhaps the trickiest, figure out a way to better divide the Warthog pages for the LRV, Gauss and Rocket designs (ongoing).
  2. Listed at the end but really something to do as the project goes along, use this rework as an opportunity to bring Warthog information over from Halo Nation as part of the two wikis' ongoing merger project. Links left below for future reference.

Project ODST armour

Because my naming creativeness knows no bounds. Project to revamp the ODST armours part of the site to resemble the MJOLNIR armor pages more, because why do Spartans deserve cool pages alone?


Creation of the following pages;

Halo 2 development

Early development

Early story drafts






Halo 2 design documentation

For archive purposes until such a time as it can be made proper use of.[1]

Hoberman designed a full tournament system for Halo 2 which couldn't be implemented in-game due to UI, but the Xbox Live team set up the back end and patented it.[2][3]

A full design doc for the Halo 2 multiplayer featureset.[5] This was a "living" design doc circulated around Bungie and last updated in November 2003. Red indicates features not-yet implemented.[6] This approach was copmmonly used inside Bungie to get feedback from all areas of development.[7] The multiplayer had "shockingly few" people on it.[8]

Halo 3 design documentation




  1. ^ Max Hoberman on Twitter: All the design specs are mine. I had the master plan in my head, and I used the team as a sounding board, writing up docs like this to express my ideas and plans. Then the Xbox Live team modified existing and built new functionality to support it all.
  2. ^ Max Hoberman on Twitter: This came up just the other day. I had ambitious plans for an automated tournament system in Halo 2. We had to cut it because we couldn't implement all of the in-game UI, but the Xbox Live team implemented the backend and subsequently patented it.
  3. ^ Halo 2 tournament patent
  4. ^ Max Hoberman on Twitter: For Halo 2 we invented so much. Here's an old design spec that I wrote describing how messaging would work in game and in tandem with the Y menu, utilizing a generic service that the Xbox Live team modified for us. I haven't seen this in 15+ years, neat!
  5. ^ a b c d e Max Hoberman on Twitter: I've been sharing tidbits from my original Halo 2 multiplayer, UI, and online specs, but here's a real treat: an entire design doc. I wasn't initially in charge of the larger scale mp game, so I had to play catch-up. This was my plan.
  6. ^ a b c d e Max Hoberman on Twitter: This was a living design doc, which I would share regularly inside of Bungie for feedback. This was last updated in November of 2003. Note that I used red to indicate features not yet implemented.
  7. ^ Max Hoberman on Twitter: I used this approach for everything. I found it extremely helpful for getting feedback from engineers and non-engineers alike. Here's the goal, here's the strategy, here's a list of ideas for how to accomplish a related objective - please help flesh it out further.
  8. ^ Max Hoberman on Twitter: No time to try. Just had to prioritize. MP had shockingly few people on it.
  9. ^ a b c Max Hoberman on Twitter: While looking through old Halo documents I also stumbled on this high level online design goals document that I wrote for Halo 3 in January of 2005. Anything interesting here?
  10. ^ a b c Max Hoberman on Twitter: Just in time for Easter, I found a sweet, creamy, delicious batch of additional Halo design documents. Here's one from my early days on Halo 3, titled Game Variant Editing Prototype. What catches your eye?
  11. ^ Max Hoberman on Twitter: I was looking for another original Halo 2 design doc to share, in honor of H2A release on PC. Unfortunately I came up empty. But I did stumble on this early working doc of mine for Halo 3, exploring using matchmaking to find players for parties – a concept I called "Recruiting".
  12. ^ Max Hoberman on Twitter: Here's another fun tidbit from my old Halo multiplayer design docs. This is from a presentation that I gave at the end of preproduction on Halo 3, a slide talking about Achievements.

Transparent images

As part of the concept art revamp I'm restoring the original artist-uploaded images to the wiki rather than cropped pngs. The crops are stored here for archival purposes should they be needed then.