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Grappleshot: Difference between revisions

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{{Status|Canon}}
{{Status|Canon}}
{{Weapon infobox
{{Weapon infobox
|image=[[File:HINF Grappleshot.png|300px]]
|image=[[File:HINF Grappleshot Angled.png|300px]]
|name=Grappleshot
|name=Grappleshot
|manufacturer=  
|manufacturer=[[United Nations Space Command]]{{Ref/Marketing|Id=ProjectMagnes|HINF|[[Become]]|[[UNSC Archives]]|Detail=[[Project Magnes (trailer)|Project Magnes]]}}
|type=[[Equipment]]{{Ref/Game|Id=hinf|HI|gameplay}}
|type=[[Equipment]]{{Ref/Game|Id=gameplay|HI|gameplay}}
|feed-title=Duration
|feed-title=Duration
|capacity=
|capacity=
|feed=
|feed=
|weight=
|weight=
|service=[[Post-Covenant War conflicts]]
|service=
|affiliation=[[United Nations Space Command]]{{Ref/Reuse|ProjectMagnes}}
;[[Post-Covenant War conflicts]]
|hideb=yes
*[[Operation: WOLFE]]
|hidec=yes
*[[Battle for Zeta Halo]]
|pagelabel=Equipment
|pagelabel=Equipment
}}
}}
 
{{Quote|At the height of the [[Human-Covenant War|Human-Covenant conflict]], [[Unidentified engineer|a civilian engineer]] built a prototype for the rapid mass manipulation of heavy objects.|UNSC Archives Entry 2549.10.16{{Ref/Reuse|ProjectMagnes}}}}
The '''grappleshot''' is a piece of wrist-mounted [[United Nations Space Command|UNSC]] [[equipment]].{{Ref/Site|Id=CampaignEvolved|URL=https://www.halowaypoint.com/en-us/news/campaign-evolved|Site=Halo Waypoint|Page=Campaign Evolved|D=6|M=11|Y=2021}}
The '''grappleshot''' is a piece of wrist-mounted [[United Nations Space Command|UNSC]] infantry [[equipment]] compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3) armor]].{{Ref/Reuse|gameplay}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}{{Ref/Site|Id=CampaignEvolved|URL=https://www.halowaypoint.com/en-us/news/campaign-evolved|Site=Halo Waypoint|Page=Campaign Evolved|D=6|M=11|Y=2021}}{{Ref/Book|Id=EN|Enc22|Page=85}}  


==Overview==
==Overview==
===Design details===
===Design details===
The grappleshot consists of a magneto-impulse projector, a high-tensile nanofiber line, and a self-sharpening [[Titanium-A armor|Titanium-A]] fluke contained inside a compact, modular casing. The device interfaces directly with the user's [[MJOLNIR GEN3 BIOS|MJOLNIR armor and BIOS systems]]. The grappleshot has a limited range of eight meters and the fluke cannot always attach itself to ultradense armor plating or [[Energy shielding|energy shielded]] surfaces. Only augmented personnel can use the grappleshot without extreme risk of injury.{{Ref/Book|Id=EN|Enc22|Page=85}}  
The grappleshot consists of a magneto-impulse projector, a high-tensile nanofiber line, and a self-sharpening [[Titanium-A armor|Titanium-A]] fluke contained inside a compact, modular casing. The device interfaces directly with the user's [[MJOLNIR GEN3 BIOS|MJOLNIR armor and BIOS systems]]. The grappleshot fires a [[Wikipedia:Grappling hook|grappling hook]] that can attach to a surface and pull its user towards it, allowing for easier traversal of their environment. The grappleshot has a limited range of eight meters and the fluke cannot always attach itself to ultradense armor plating or [[Energy shielding|energy shielded]] surfaces. Only augmented personnel can use the grappleshot without extreme risk of injury.{{Ref/Reuse|EN}}  


===Development history===
===Development history===
{{Main|Project MAGNES}}
{{Main|Project MAGNES}}
The Grappleshot was the product of [[Project MAGNES]] in [[2549]].{{Ref/Marketing|Id=ProjectMagnes|HINF|[[Become]]|[[UNSC Archives]]|Detail=[[Project Magnes (trailer)|Project Mages]]}} The grappleshot fires a [[Wikipedia:Grappling hook|grappling hook]] that can attach to a surface and pull its user towards it, allowing for easier traversal of their environment.
The Grappleshot is the product of [[Project MAGNES]] from [[2549]].{{Ref/Reuse|ProjectMagnes}}


===Operational history===
===Operational history===
In [[2559#October|October 2559]], [[Fred-104]] used his grappleshot to strangle an enemy [[Jiralhanae]] during [[Operation: WOLFE]], before pulling himself even enough with the Jiralhanae to stab it in the back of the neck.{{Ref/Novel|SoR|Chapter=20}} [[John-117]] made use of a grappleshot with his [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor <nowiki>[GEN3]</nowiki>]] [[Mark VI]], during the [[Battle for Zeta Halo]] in [[2560#May|May 2560]].{{Ref/Reuse|hinf}}
The grappleshot was commonly used after its introduction to the Spartan arsenal. In [[2559#October|October 2559]], [[Fred-104]] notably used his grappleshot to strangle an enemy [[Jiralhanae]] during [[Operation: WOLFE]], before pulling himself even enough with the Jiralhanae to stab it in the back of the neck.{{Ref/Novel|SoR|Chapter=20}} During the [[Battle over Installation 07|opening stages]] of [[Battle for Zeta Halo]], [[John-117]] carried a grappleshot on his [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor <nowiki>[GEN3]</nowiki>]] [[Mark VI]], which remained on his armor after his armor was locked down until [[2560#May|May 2560]].{{Ref/Quest|Id=warship|HI|Ringfall|Warship Gbraakon}} [[Tomas Horvath]] also carried a grappleshot, notably using it in an attempt to escape a ring fragment after it was broken off from the main superstructure.{{Ref/Novel|RP|6}}
 
==Non-canon and dubious canon appearances==
===Silver Timeline===
{{Notice/Silver|category=no}}
[[File:HTV-Halo-Grappling.png|thumb|right|John-117 grappling Var 'Gatani on Halo.|250px]]
By [[2553]], [[Silver Team/Silver|Silver Team]] had grappleshots integrated into their [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI armor]].{{Ref/Film|Id=Sword|TV|Episode=[[Sword (TV Series)|Sword]]}}
 
During his [[Battle of Installation 04/Silver|final duel]] with [[Arbiter]] [[Var 'Gatanai]], [[John-117/Silver|John-117]] used his grappleshot as a method of attacking the [[Sangheili]] warrior. However, Var cut the grappleshot line with his energy sword during the struggle.{{Ref/Film|Id=Halo|TV|Episode=[[Halo (TV Series)|Halo]]}}


==In-game information==
==In-game information==
===''Halo Infinite''===
===''Halo Infinite''===
The grappleshot is a piece of usable equipment in ''[[Halo Infinite]]'', which the player can use to move rapidly towards a location or enemy. It can also be used to retrieve distant items, such as [[fusion coil]]s or a [[Gravity hammer (fiction)|gravity hammer]]. The grappleshot can also be used to stagger [[Kig-Yar Freebooter]]s and [[Kig-Yar Raider|Raider]]s, knocking their hand-held shields aside and briefly rendering them exposed. The grappleshot itself also deals minor damage, enabling it to finish off severely damaged enemies. After use, the grappleshot has a short cooldown time before it can be used again.{{Ref/Reuse|hinf}} If the grappleshot fails to connect to a surface, is used to stagger a Kig-Yar, or is used to finish off a wounded enemy, the cooldown will not be triggered. Like other pieces of equipment in the campaign, the grappleshot can be upgraded by collecting and spending [[Spartan core]]s.
{{Article quote|A retractable hook for personal transportation and retrieving objects.{{Ref/Game|HI|Campaign - Upgrades menu}}}}
The grappleshot is a piece of usable equipment in ''[[Halo Infinite]]'', which the player can use to move rapidly towards a location or enemy. It can also be used to retrieve distant items, such as [[fusion coil]]s or a [[Gravity hammer (fiction)|gravity hammer]]. The grappleshot can also be used to stagger [[Kig-Yar Freebooter]]s and [[Kig-Yar Raider|Raider]]s, knocking their hand-held shields aside and briefly rendering them exposed. The grappleshot itself also deals minor damage, enabling it to finish off severely damaged enemies. After use, the grappleshot has a short cooldown time before it can be used again.{{Ref/Reuse|gameplay}} If the grappleshot fails to connect to a surface, is used to stagger a Kig-Yar, or is used to finish off a wounded enemy, the cooldown will not be triggered. Like other pieces of equipment in the campaign, the grappleshot can be upgraded by collecting and spending [[Spartan core]]s.


The grappleshot is available in multiplayer as well, but with only 3 to 5 uses before running out of charges.{{Ref/Reuse|CampaignEvolved}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Infinite Inquiries}}
The grappleshot is available in multiplayer as well, but with only 3 to 5 uses before running out of charges.{{Ref/Reuse|CampaignEvolved}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Infinite Inquiries}}


====Upgrades====
====Upgrades====
In the campaign, the Grappleshot can be upgraded using Spartan cores.
In campaign, the grappleshot can be upgraded by collecting and spending [[Spartan core]]s. In multiplayer, the fully-upgraded grappleshot can be selected as "Grappleshot (Campaign)" under Sandbox settings. In [[Forge]], the fully-upgraded grappleshot can spawn at an equipment pad by enabling the [[Legendary variant weapons|Legendary variant]] option.
*The grappleshot's Voltaic attack may not always stun grappled enemies. Typically, high-ranking enemies, such as [[Jiralhanae Chieftain]]s, will not be affected. However, there is a chance that even a common, low-ranking enemy will be able to resist the Voltaic attack. 
*The player does not need to grapple an enemy to perform a First Strike.
*Reachfall will also stun nearby Marines.  


*'''Voltaic''' (1 Core): Grappleshot stuns grappled enemies for several seconds. Stunned enemies will either be electrocuted or will assume defensive postures and freeze in place.  
{| class="wikitable sortable" style="width: 50%;"
|+ List of Upgrades
|-
! scope="col" style="width: 20%" |Name
! scope="col" style="width: 20%" |Spartan core cost
! scope="col" style="width: 60%" |Description
|-
|Voltaic
|1 SC
|Grappleshot stuns grappled enemies for several seconds. Stunned enemies will either be electrocuted or will assume defensive postures and freeze in place.


*'''Quickshot''' (2 Cores): Reduces Grappleshot cooldown by 40%.
|-
|Quickshot
|2 SC
|Reduces Grappleshot cooldown by 40%.


*'''First Strike''' (3 Cores): Delivers a powerful shockwave blast when holding the melee button while grappling.
|-
|First Strike
|3 SC
|Delivers a powerful shockwave blast when holding the melee button while grappling.


*'''Reachfall''' (3 Cores): Increases the damage and radius of the shockwave blast. Enemies within it will be stunned.
|-
|Reachfall
|3 SC
|Increases the damage and radius of the shockwave blast. Enemies within it will be stunned.
|}


===Notes===
==Production notes==
*The grappleshot's Voltaic attack may not always stun grappled enemies. Typically, high ranking enemies, such as [[Jiralhanae Chieftain]]s, will not be affected. However, there is a chance that even a common, low-ranking enemy will be able to resist the Voltaic attack.  
*While the Grappleshot's first in-game appearance occurred in ''Halo Infinite'', the idea of a grappling hook has been around for many years, with [[Bungie]] or [[343 Industries]] trying the mechanic on several prior ''Halo'' titles, ultimately shelving it due to the mechanic not working well.{{Ref/Twitter|vicdeleon|1286338904371671044|Vic Deleon|Quote=Gameplay looks solid! The weapons feel and sound great. Not sold on the grappling hook- that’s a very difficult thing to implement well, was tried on several earlier Halos but never got working well enough and shelved.|D=23|M=07|Y=2020}}
*The player does not need to grapple an enemy to perform a First Strike.
*Reachfall will also stun nearby Marines.  
 
===Trivia===
*During a cutscene in the mission ''[[Excavation Site]]'', John-117 uses his grappleshot to swing a loose container at [[Bassus]], an ability not available during actual gameplay.
*During a cutscene in the mission ''[[Excavation Site]]'', John-117 uses his grappleshot to swing a loose container at [[Bassus]], an ability not available during actual gameplay.
==Production notes==
While the Grappleshot's first in-game appearance occurred in ''Halo Infinite'', the idea of a grappling hook has been around for many years, with [[Bungie]] or [[343 Industries]] trying the mechanic on several prior ''Halo'' titles, ultimately shelving it due to the mechanic not working well.{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/vicdeleon/status/1286338904371671044|Site=Twitter|Page=Vic Deleon|Quote=Gameplay looks solid! The weapons feel and sound great. Not sold on the grappling hook- that’s a very difficult thing to implement well, was tried on several earlier Halos but never got working well enough and shelved.}}


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art===
===Concept art===
<gallery>
<gallery>
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File:HINF Concept Grappleshot.jpg|Finalized concept art of the Grappleshot.
File:HINF Concept Grappleshot.jpg|Finalized concept art of the Grappleshot.
File:HINF Grappleshot Concept.png|Finalized concept art of the Grappleshot, focusing on its function and how it mounts onto the user's arm.
File:HINF Grappleshot Concept.png|Finalized concept art of the Grappleshot, focusing on its function and how it mounts onto the user's arm.
</gallery>
===Development images===
<gallery>
File:HINF Grappleshot.png|The grappleshot in the Xbox Game Showcase 2020.
File:HINF XGS 2020 Grappleshot in use.jpg|The Grappleshot being used in the Xbox Game Showcase 2020.
File:HINF XGS2020 Grappleshot First Person.png|Grappling the underside of a [[Kywasky Workshop Gorespike cannon]] in the [[Halo Infinite Campaign Gameplay Trailer]].
File:HINF_XGS2020_Grappleshot_Fusion_Core.png|Grappling a [[Fusion coil]] in ''Halo Infinite''.
</gallery>
</gallery>


===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:HINF XGS 2020 Grappleshot in use.jpg|The Grappleshot being used in ''Halo Infinite''.
File:HINF Grappleshot Icon.png|HUD icon for the Grappleshot in ''[[Halo Infinite]]''.
File:HINF XGS2020 Grappleshot First Person.png|Grappling the underside of a [[Gorespike cannon]] in the [[Halo Infinite Campaign Gameplay Trailer]].
File:HINF GrappleshotIcon.png|The grappleshot icon in the Campaign upgrade menu.
File:HINF_XGS2020_Grappleshot_Fusion_Core.png|Grappling a [[Fusion coil]] in ''Halo Infinite''.
File:HINF JohnGrapplingSidekick.png|John-117 firing his grappleshot at an [[Mk50 Sidekick]].
File:HINF BeeOnAString.png|A [[Spartan-IV]] using the Grappleshot to board an [[AV-49 Wasp]] on [[Behemoth]].
File:HINF CinematicGrapple 1.png|The grappleshot on John-117's armor.
File:HINF CinematicGrapple 2.png|John-117 firing a grappleshot from first-person view.
File:HINF grappleshot Bassus.png|John-117 uses his grappleshot to swing a container at Bassus.
File:HINF grappleshot hazard floor.png|The Chief uses his grappleshot to avoid a hazardous material spill.
File:HINF Spartan Operator.png|A Spartan-IV firing a grappleshot.
File:HINF BeeOnAString.png|A Spartan-IV using the grappleshot to board an [[AV-49 Wasp]] on [[Behemoth]].
File:HINF-Spuderman.jpg|An [[Aviator]]-clad Spartan-IV grappling with an [[oddball]] on [[Recharge]].
File:HINF-Spuderman.jpg|An [[Aviator]]-clad Spartan-IV grappling with an [[oddball]] on [[Recharge]].
File:HINF Grappling.jpg|A third-person view of the grappleshot being fired.
File:HINF-Overshield.png|A third-person view of the upgraded grappleshot being fired.
File:HINF Grappleshot staggers freebooter.png|A hit from the grappleshot staggers a Kig-Yar Freebooter.
File:HINF Grappleshot staggers freebooter.png|A hit from the grappleshot staggers a Kig-Yar Freebooter.
File:HINF Grappleshot warrior defensive posture.png|A grappled Jiralhanae warrior assumes a defensive posture.
File:HINF Grappleshot Chosen Warrior.png|Using a grappleshot on a [[Jiralhanae Chosen Warrior]].
File:HINF Grappleshot Banshee.png|The grappleshot being used to hijack a Banished Banshee.
File:HINF Grappleshot stuns Brute warrior.png|John-117 uses an upgraded Grappleshot to stun a Jiralhanae warrior.
File:HINF Grappleshot stuns Brute warrior.png|John-117 uses an upgraded Grappleshot to stun a Jiralhanae warrior.
File:HINF Grappleshot Elite First Strike.png|John-117 uses his Grappleshot to deliver a shockwave attack to a stunned Sangheili mercenary.
File:HINF Grappleshot Shockwave attack.png|The resulting blast from the Grappleshot's shockwave attack.
File:HINF Spec Ops Elite grappled.png|The grappleshot used to stun a cloaked [[Special Operations Sangheili]].
File:HINF Spec Ops Elite grappled.png|The grappleshot used to stun a cloaked [[Special Operations Sangheili]].
File:HINF Grappleshot Berserker close range.png|The grappleshot is used to stun a Jiralhanae Berserker at close range.
File:HINF Grappleshot Berserker close range.png|The grappleshot is used to stun a Jiralhanae Berserker at close range.
File:HINF Grappleshot Banshee.png|The grappleshot being used to hijack a Banished Banshee.
File:HINF Grappleshot warrior defensive posture.png|A grappled Jiralhanae warrior assumes a defensive posture.
File:HINF Grappleshot warrior not affected.png|This grappled Jiralhanae warrior continues firing during a First Strike attack.
File:HINF-AKISgrapple.png|An [[AKIS-II GRD]]-clad Spartan-IV using a grappleshot on [[Catalyst]].
File:HINF grappleshot hazard floor.png|The Chief uses his grappleshot to avoid a hazardous material spill.
File:HINF Recovery Zapping Grunt.png|Using the grappleshot to electrocute a lone Grunt.
File:HINF Recovery Zapping Grunt.png|Using the grappleshot to electrocute a lone Grunt.
File:HINF Grappleshot Brute Sniper.png|Using a grappleshot to stun a red Jiralhanae sniper.
File:HINF Grappleshot Brute Sniper.png|Using a grappleshot to stun a red Jiralhanae sniper.
File:HINF Grappleshot Chosen Warrior.png|Using a grappleshot on a [[Jiralhanae Chosen Warrior]].
File:HINF Grappleshot Shockwave attack.png|The resulting blast from the Grappleshot's shockwave attack.
File:HINF Grappleshot Elite First Strike.png|John-117 uses his Grappleshot to deliver a shockwave attack to a stunned Sangheili mercenary.
File:HINF Grappleshot warrior not affected.png|This grappled Jiralhanae warrior continues firing during a First Strike attack.  
File:HINF Warlord Chieftain Reachfall stunned.png|A Jiralhanae Warlord Chieftain stunned by a Reachfall attack.
File:HINF Warlord Chieftain Reachfall stunned.png|A Jiralhanae Warlord Chieftain stunned by a Reachfall attack.
File:HINF grappleshot kig yar raider kill.png|Using the grappleshot to finish off a Kig-Yar Raider.
File:HINF grappleshot kig yar raider kill.png|Using the grappleshot to finish off a Kig-Yar Raider.
File:HINF grappleshot Bassus.png|John-117 uses his grappleshot to swing a container at Bassus.
File:HINF Grappling.jpg|A third-person view of the grappleshot being fired.
File:HINF-Overshield.png|A third-person view of the upgraded grappleshot being fired.
File:HINF-AttackonTitan.png|Spartan-IVs using their grappleshots in tandem on [[Highpower]].
File:HINF-AttackonTitan.png|Spartan-IVs using their grappleshots in tandem on [[Highpower]].
</gallery>
</gallery>
Line 102: Line 137:
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series]]''
*''[[Halo: The Television Series Season One]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Solace (TV Series)|Solace]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Halo (TV Series)|Halo]]''


==Sources==
==Sources==

Latest revision as of 14:12, June 22, 2024

Grappleshot
A Grappleshot
Production overview

Manufacturer:

United Nations Space Command[1]

Type:

Equipment[2]

Service history

In service:

Post-Covenant War conflicts
 

"At the height of the Human-Covenant conflict, a civilian engineer built a prototype for the rapid mass manipulation of heavy objects."
— UNSC Archives Entry 2549.10.16[1]

The grappleshot is a piece of wrist-mounted UNSC infantry equipment compatible with the MJOLNIR (GEN3) armor.[2][3][4][5]

Overview[edit]

Design details[edit]

The grappleshot consists of a magneto-impulse projector, a high-tensile nanofiber line, and a self-sharpening Titanium-A fluke contained inside a compact, modular casing. The device interfaces directly with the user's MJOLNIR armor and BIOS systems. The grappleshot fires a grappling hook that can attach to a surface and pull its user towards it, allowing for easier traversal of their environment. The grappleshot has a limited range of eight meters and the fluke cannot always attach itself to ultradense armor plating or energy shielded surfaces. Only augmented personnel can use the grappleshot without extreme risk of injury.[5]

Development history[edit]

Main article: Project MAGNES

The Grappleshot is the product of Project MAGNES from 2549.[1]

Operational history[edit]

The grappleshot was commonly used after its introduction to the Spartan arsenal. In October 2559, Fred-104 notably used his grappleshot to strangle an enemy Jiralhanae during Operation: WOLFE, before pulling himself even enough with the Jiralhanae to stab it in the back of the neck.[6] During the opening stages of Battle for Zeta Halo, John-117 carried a grappleshot on his MJOLNIR Powered Assault Armor [GEN3] Mark VI, which remained on his armor after his armor was locked down until May 2560.[7] Tomas Horvath also carried a grappleshot, notably using it in an attempt to escape a ring fragment after it was broken off from the main superstructure.[8]

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.
Grappleshot my beloved
John-117 grappling Var 'Gatani on Halo.

By 2553, Silver Team had grappleshots integrated into their Mark VI armor.[9]

During his final duel with Arbiter Var 'Gatanai, John-117 used his grappleshot as a method of attacking the Sangheili warrior. However, Var cut the grappleshot line with his energy sword during the struggle.[10]

In-game information[edit]

Halo Infinite[edit]

A retractable hook for personal transportation and retrieving objects.[11]

The grappleshot is a piece of usable equipment in Halo Infinite, which the player can use to move rapidly towards a location or enemy. It can also be used to retrieve distant items, such as fusion coils or a gravity hammer. The grappleshot can also be used to stagger Kig-Yar Freebooters and Raiders, knocking their hand-held shields aside and briefly rendering them exposed. The grappleshot itself also deals minor damage, enabling it to finish off severely damaged enemies. After use, the grappleshot has a short cooldown time before it can be used again.[2] If the grappleshot fails to connect to a surface, is used to stagger a Kig-Yar, or is used to finish off a wounded enemy, the cooldown will not be triggered. Like other pieces of equipment in the campaign, the grappleshot can be upgraded by collecting and spending Spartan cores.

The grappleshot is available in multiplayer as well, but with only 3 to 5 uses before running out of charges.[4][12]

Upgrades[edit]

In campaign, the grappleshot can be upgraded by collecting and spending Spartan cores. In multiplayer, the fully-upgraded grappleshot can be selected as "Grappleshot (Campaign)" under Sandbox settings. In Forge, the fully-upgraded grappleshot can spawn at an equipment pad by enabling the Legendary variant option.

  • The grappleshot's Voltaic attack may not always stun grappled enemies. Typically, high-ranking enemies, such as Jiralhanae Chieftains, will not be affected. However, there is a chance that even a common, low-ranking enemy will be able to resist the Voltaic attack.
  • The player does not need to grapple an enemy to perform a First Strike.
  • Reachfall will also stun nearby Marines.
List of Upgrades
Name Spartan core cost Description
Voltaic 1 SC Grappleshot stuns grappled enemies for several seconds. Stunned enemies will either be electrocuted or will assume defensive postures and freeze in place.
Quickshot 2 SC Reduces Grappleshot cooldown by 40%.
First Strike 3 SC Delivers a powerful shockwave blast when holding the melee button while grappling.
Reachfall 3 SC Increases the damage and radius of the shockwave blast. Enemies within it will be stunned.

Production notes[edit]

  • While the Grappleshot's first in-game appearance occurred in Halo Infinite, the idea of a grappling hook has been around for many years, with Bungie or 343 Industries trying the mechanic on several prior Halo titles, ultimately shelving it due to the mechanic not working well.[13]
  • During a cutscene in the mission Excavation Site, John-117 uses his grappleshot to swing a loose container at Bassus, an ability not available during actual gameplay.

Gallery[edit]

Concept art[edit]

Development images[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo Infinite marketing, Become campaign, UNSC Archives: Project Magnes
  2. ^ a b c Halo Infinite, gameplay
  3. ^ Halo Support, Halo Infinite Weapon, Equipment, and Vehicle Inventory (Retrieved on May 5, 2023) [archive]
  4. ^ a b Halo Waypoint, Campaign Evolved (Retrieved on Nov 6, 2021) [archive]
  5. ^ a b Halo Encyclopedia (2022 edition), page 85
  6. ^ Halo: Shadows of Reach, chapter 20
  7. ^ Halo Infinite, campaign mission Ringfall: Warship Gbraakon
  8. ^ Halo: The Rubicon Protocol, chapter 6
  9. ^ Halo: The Television Series, episode Sword
  10. ^ Halo: The Television Series, episode Halo
  11. ^ Halo Infinite, Campaign - Upgrades menu
  12. ^ Halo Waypoint, Infinite Inquiries (Retrieved on Jun 1, 2020) [archive]
  13. ^ Twitter, Vic Deleon (@vicdeleon): "Gameplay looks solid! The weapons feel and sound great. Not sold on the grappling hook- that’s a very difficult thing to implement well, was tried on several earlier Halos but never got working well enough and shelved." (Retrieved on Jul 23, 2020) [archive]