MJOLNIR Powered Assault Armor (GEN2): Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
The '''MJOLNIR Powered Assault Armor [GEN2]''' is a variant of the [[MJOLNIR Powered Assault Armor]]. The [[powered exoskeleton]] is a lightweight variant that is utilized by [[SPARTAN-IV]]s. The armor was first seen in use by the Spartans aboard the {{UNSCShip|Infinity}} in [[2557|July 2557]].<ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref> | The '''MJOLNIR Powered Assault Armor [GEN2]''' is a variant of the [[MJOLNIR Powered Assault Armor]]. The [[powered exoskeleton]] is a lightweight variant that is utilized by [[SPARTAN-IV]]s. The armor was first seen in use by the Spartans aboard the {{UNSCShip|Infinity}} in [[2557|July 2557]].<ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref> | ||
==Armor | ==Armor variants and upgrades== | ||
*'''[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR/CIO]]'''<ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref> A variant for Central Intelligence Officers. | *'''[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR/CIO]]'''<ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref> A variant for Central Intelligence Officers. | ||
*'''[[MJOLNIR Powered Assault Armor/HAZOP|MJOLNIR/HAZOP]]'''<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref> - A variant for missions considered too hazardous for standard equipment. | *'''[[MJOLNIR Powered Assault Armor/HAZOP variant|MJOLNIR/HAZOP]]'''<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref> - A variant for missions considered too hazardous for standard equipment. | ||
*'''[[GUNGNIR|MJOLNIR/[G]]]''' - Developed parallel to the [[M6 Grindell/Galilean Nonlinear Rifle]] as part of [[Project GUNGNIR]]. | *'''[[GUNGNIR|MJOLNIR/[G]]]''' - Developed parallel to the [[M6 Grindell/Galilean Nonlinear Rifle]] as part of [[Project GUNGNIR]]. | ||
*'''[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]]''' | *'''[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]]''' | ||
*'''[[MJOLNIR Powered Assault | *'''[[MJOLNIR Powered Assault Armor/Venator|MJOLNIR/Venator]]''' | ||
Various upgrades were made with the GEN2 that previous armor systems did not have. | Various upgrades were made with the GEN2 that previous armor systems did not have. | ||
Line 21: | Line 21: | ||
*'''[[Promethean Vision]]''' - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops. | *'''[[Promethean Vision]]''' - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops. | ||
==Armor | ==Armor components== | ||
*[[Energy Shields]]: A protective barrier that surrounds the armor and protects the user from harm. | *[[Energy Shields]]:A protective barrier that surrounds the armor and protects the user from harm. | ||
*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref> | *'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref> | ||
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer. | *'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer. | ||
*[[MJOLNIR GEN2 BIOS]]: The basic input/output system, standard firmware interface to the GEN2. | *[[MJOLNIR GEN2 BIOS]]: The basic input/output system, standard firmware interface to the GEN2. | ||
*[[MJOLNIR power supply control unit|Power | *[[MJOLNIR power supply control unit|Power supply control unit]]: Manages the power supply of the armor. | ||
==List of | ==List of appearances== | ||
*''[[Halo 4]]'' {{1st}} | *''[[Halo 4]]'' {{1st}} | ||
Revision as of 06:33, May 26, 2012
The MJOLNIR Powered Assault Armor [GEN2] is a variant of the MJOLNIR Powered Assault Armor. The powered exoskeleton is a lightweight variant that is utilized by SPARTAN-IVs. The armor was first seen in use by the Spartans aboard the UNSC Infinity in July 2557.[1]
Armor variants and upgrades
- MJOLNIR/CIO[2] A variant for Central Intelligence Officers.
- MJOLNIR/HAZOP[3] - A variant for missions considered too hazardous for standard equipment.
- MJOLNIR/[G] - Developed parallel to the M6 Grindell/Galilean Nonlinear Rifle as part of Project GUNGNIR.
- MJOLNIR/LOCUS
- MJOLNIR/Venator
Various upgrades were made with the GEN2 that previous armor systems did not have.
- Sprint module: Unlike previous armor systems, the GEN2 is built with a Sprint module that allows the user to override safety protocols to run at faster speeds.
The armor system is built to support a variety of attachments and equipments which allows it to utilize armor abilities.
- Active camouflage emitter - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
- Hologram module - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
- Portable jump-jet
- Promethean Vision - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.
Armor components
- Energy Shields:A protective barrier that surrounds the armor and protects the user from harm.
- Fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.[4]
- Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
- MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2.
- Power supply control unit: Manages the power supply of the armor.
List of appearances
- Halo 4 (First appearance)
Sources
- ^ Game Informer: May 2012
- ^ Amazon.com: CIO pre-order bonus
- ^ Gamestop: HAZOP pre-order bonus
- ^ Halo: The Fall of Reach Chapter 13, page 114; chapter 27, page 248