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MJOLNIR Powered Assault Armor (GEN2): Difference between revisions

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The '''MJOLNIR Powered Assault Armor [GEN2]''' is a variant of the [[MJOLNIR Powered Assault Armor]]. The [[powered exoskeleton]] is a lightweight variant that is utilized by [[SPARTAN-IV]]s. The armor was first seen in use by the Spartans aboard the {{UNSCShip|Infinity}} in [[2557|July 2557]].<ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref>
The '''MJOLNIR Powered Assault Armor [GEN2]''' is a variant of the [[MJOLNIR Powered Assault Armor]]. The [[powered exoskeleton]] is a lightweight variant that is utilized by [[SPARTAN-IV]]s. The armor was first seen in use by the Spartans aboard the {{UNSCShip|Infinity}} in [[2557|July 2557]].<ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref>


==Armor Variants and upgrades==
==Armor variants and upgrades==
*'''[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR/CIO]]'''<ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref> A variant for Central Intelligence Officers.
*'''[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR/CIO]]'''<ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref> A variant for Central Intelligence Officers.
*'''[[MJOLNIR Powered Assault Armor/HAZOP|MJOLNIR/HAZOP]]'''<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref> - A variant for missions considered too hazardous for standard equipment.
*'''[[MJOLNIR Powered Assault Armor/HAZOP variant|MJOLNIR/HAZOP]]'''<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref> - A variant for missions considered too hazardous for standard equipment.
*'''[[GUNGNIR|MJOLNIR/[G]]]''' - Developed parallel to the [[M6 Grindell/Galilean Nonlinear Rifle]] as part of [[Project GUNGNIR]].
*'''[[GUNGNIR|MJOLNIR/[G]]]''' - Developed parallel to the [[M6 Grindell/Galilean Nonlinear Rifle]] as part of [[Project GUNGNIR]].
*'''[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]]'''
*'''[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]]'''
*'''[[MJOLNIR Powered Assault armor/Venator|MJOLNIR/Venator]]'''
*'''[[MJOLNIR Powered Assault Armor/Venator|MJOLNIR/Venator]]'''


Various upgrades were made with the GEN2 that previous armor systems did not have.
Various upgrades were made with the GEN2 that previous armor systems did not have.
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*'''[[Promethean Vision]]''' - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.
*'''[[Promethean Vision]]''' - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.


==Armor Components==
==Armor components==
*[[Energy Shields]]: A protective barrier that surrounds the armor and protects the user from harm.
*[[Energy Shields]]:A protective barrier that surrounds the armor and protects the user from harm.
*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref>
*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref>
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.  
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.  
*[[MJOLNIR GEN2 BIOS]]: The basic input/output system, standard firmware interface to the GEN2.
*[[MJOLNIR GEN2 BIOS]]: The basic input/output system, standard firmware interface to the GEN2.
*[[MJOLNIR power supply control unit|Power Supply Control Unit]]: Manages the power supply of the armor.
*[[MJOLNIR power supply control unit|Power supply control unit]]: Manages the power supply of the armor.


==List of Appearances==
==List of appearances==
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}



Revision as of 06:33, May 26, 2012

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File:SpartanIVBattleRifle.png
A SPARTAN-IV wearing a GEN2 variant.

The MJOLNIR Powered Assault Armor [GEN2] is a variant of the MJOLNIR Powered Assault Armor. The powered exoskeleton is a lightweight variant that is utilized by SPARTAN-IVs. The armor was first seen in use by the Spartans aboard the UNSC Infinity in July 2557.[1]

Armor variants and upgrades

Various upgrades were made with the GEN2 that previous armor systems did not have.

  • Sprint module: Unlike previous armor systems, the GEN2 is built with a Sprint module that allows the user to override safety protocols to run at faster speeds.

The armor system is built to support a variety of attachments and equipments which allows it to utilize armor abilities.

  • Active camouflage emitter - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
  • Hologram module - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
  • Portable jump-jet
  • Promethean Vision - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.

Armor components

  • Energy Shields:A protective barrier that surrounds the armor and protects the user from harm.
  • Fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.[4]
  • Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
  • MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2.
  • Power supply control unit: Manages the power supply of the armor.

List of appearances

Sources

  1. ^ Game Informer: May 2012
  2. ^ Amazon.com: CIO pre-order bonus
  3. ^ Gamestop: HAZOP pre-order bonus
  4. ^ Halo: The Fall of Reach Chapter 13, page 114; chapter 27, page 248

Template:SPARTAN Armor