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AV-14 Hornet: Difference between revisions

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{{era|H3|HW|CH|UP|RVB|}}
{{Status|Canon}}
{{Ratings}}
{{Center|''Were you looking for the [[M441 Hornet Remote Explosive System]], a nuclear weapon used by the UNSC?''}}
{{cleanup}}
{{Vehicle infobox
{{Ship
|image=[[File:H2A AV-14Hornet.png|300px]]
|image= [[Image:Hornets.jpg|300px]]
|name=AV-14 Hornet
|name=AV-14 Attack VTOL
|manufacturer=[[Misriah Armory]]<ref name="HTEVG">'''[[Halo: The Essential Visual Guide]]''', ''page 96''</ref>
|manufacturer=[[United Nations Space Command]]
|line=
|line=
|model=AV-14
|model=AV-14
|class=Close Air Support<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13368</ref>
|class=
|length=
|length={{Convert|9.6|m|ft}}{{Ref/Reuse|HTEVG}}
|width=
|width={{Convert|8.7|m|ft}}{{Ref/Reuse|HTEVG}}
|height=
|height={{Convert|4.45|m|ft}}<ref>'''Halo 3''', ''3D model data''</ref>
|mass=
|mass=
|max accel=
|max accel=
|max speed space=
|max speed air=
|max speed air=
|engine=
|engine=Turbofan/turbojet engine
|slipspace drive=None
|slipspace speed=
|poweroutput=
|power=
|power=
|shield gen=None
|shield gen=None
Line 28: Line 23:
|avionics=
|avionics=
|countermeasures=
|countermeasures=
|armament=*[[Class-2 Guided Munition Launch System]] (2)
|armament=*Two [[Class-2 Guided Munition Launch System]]s
**Missile Launchers (2)
*Two twin-linked rotary cannons {{C|standard}}
*3 barreled Gatling guns (possibly [[AIE-486H Heavy Machine Gun]]s)(2)
*One nose-mounted [[GUA-23/AW/Linkless Feed Autocannon]] {{C|variant}}
|complement=  
|complement=  
|crew=*Pilot (1)
|crew=One pilot
|skeleton=
|skeleton=
|passengers=*2 Spartans or
|passengers=Four
*2 Elites or
*4 Marines
|capacity=
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=[[2524]]
|firstuse-title=In service
|role=*Main Air
|firstuse=[[Insurrection]] <br>
*Close Air Support
[[Human-Covenant War]] <br>
*Light Troop Transport
[[Post-Covenant War conflicts]] <br>
*Light Anti-Vehicle
|role=Close air support,<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13368 '''Bungie.net''': ''Bungie Weekly Update: 3/14/08'']</ref> light troop transport, light anti-vehicle/personnel
|era=Human-Covenant War
|affiliation=[[Colonial Military Authority]]<ref name="HLL">'''[[Halo: Last Light]]'''</ref>
|affiliation=[[United Nations Space Command]]
<br>[[United Nations Space Command]]
}}
}}
The '''AV-14 Attack VTOL'''<ref>EGM September 2007 Issue</ref>, full name '''AV-14 Attack Vertical Takeoff and Landing (Vehicle)''', colloquially known as the "'''Hornet'''", is a [[United Nations Space Command]] atmospheric assault vehicle. It is armed with two [[Class-2 Guided Munition Launch System]]s made up of a missile launcher under each jump seat, and two tri-barreled Rotary Cannons mounted above the cockpit. It is also capable of carrying up to four passengers in lateral jump-seats. The passengers are highly exposed and have little to no protection.
 
The '''AV-14 Hornet''', more formally known as the '''AV-14 Attack VTOL''', is a [[United Nations Space Command]] airborne assault vehicle.


==Overview==
==Overview==
The Hornet consists of a one-man cockpit, and a rear section extending approximately one meter backward. From the top of this rear section are a set of wings with what appear to be jet engines,turbo fans or gyro rotators at the ends, providing the Hornet's main source of propulsion. It possesses gear that is able to differentiate friends from foes and lock on to enemy vehicles. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to 2 Spartan-sized passengers to fire from the sides (the vehicle can carry four regular Marines <ref>''[[Halo: Contact Harvest]]''</ref>). The Hornet is slightly larger as than the [[Covenant]] [[Banshee]].<ref>September 2007 Issue of EGM's vehicle scale chart.</ref> Unlike the Banshee, the Hornet can remain stationary in the air, but it lacks the evasive maneuvers of the Banshee.  
===Design details===
The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since the [[Insurrection]],<ref>'''Halo Legends''', ''Origins''</ref> at least as early as [[2524]].<ref name="enyc">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 248''</ref><ref name="evo">'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Dirt", ''page 113''</ref> It serves as the UNSC's primary assault, search and reconnaissance, and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.


The controls for the Hornet appears to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. The Hornet is most likely used in a supporting role to larger crafts, such as the [[Pelican]] Dropship or the [[Hawk]], though the latter carries heavier armaments at the expense of being unable to ferry soldiers. The Hornet can be used as a gunship, a troop carrier, or an air support craft.
The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.<ref>'''Halo Legends''', ''Homecoming''</ref> At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.<ref name="harv">'''Halo: Contact Harvest''', ''page 9''</ref>


==Operational History==
Although the AV-14 Hornet primarily serves as an attack craft, the Hornet can be reconfigured for a number of other roles. For example, some AV-14s are configured as dedicated troop transports. These Hornets lack the Class-2 Guided Munitions Launch System equipped by the standard model in order to improve airspeed.<ref>'''Halo 3''', multiplayer level, ''[[Avalanche]]''</ref>
[[Image:1210056319 SpecOps Teamwork.jpg|thumb|left|A Hornet at the [[Battle of the Citadel]].]]
Hornets were used as early as [[2524]], during [[Operation: TREBUCHET]] when they were used to ferry [[Marine]] strike teams from target to target as well as evacuating wounded men. In [[Halo: Contact Harvest]], Sergeant Johnson has an [[M99 Stanchion Gauss Rifle]] tied to the wing of the Hornet he rides.


Hornets also saw use in the [[Third Battle of Harvest]] as ground support and fighter aircraft, as well as at the [[First Battle of Arcadia]] and the [[Battle of the Flood-controlled Shield World]].
===Armaments===
The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first configuration contains two triple-barreled, fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose-mounted [[GAU-23/AW/Linkless Feed Autocannon]] that fires .50 BMG ammunition.{{Ref/Reuse|evo}}<ref>'''Halo Wars'''</ref><ref name="wars">'''[[Halo Wars: Official Strategy Guide]]''', ''page 45''</ref> The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System]]s that are mounted on the ventral surface of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the [[LAU-65D/SGM-151 missile pod]], the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.{{Ref/Reuse|wars}}


Hornets were not observed after that until much later, during the [[Second Battle of Earth]] in [[2552]]. They provided air cover throughout the battles at [[New Mombasa]] and [[Voi]]. Several Hornets were later brought to the [[Ark]] and fought against enemy [[Banshee]] formations during the [[Battle of the Ark]].
===Usage===
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks, aside from the [[AV-22 Sparrowhawk]]. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barreled rotary cannons can destroy heavily armored and heavily shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower of the craft is a major asset when escorting other aircraft which could be susceptible to ground fire into dangerous territory. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.


==Specifications==
While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.{{Ref/Reuse|enyc}} Although the Hornet is rather nimble, it lacks the maneuverability of the [[D77-TC Pelican]] and the AV-22 Sparrowhawk, which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all, which is why the AV-14 Hornet is often used to insert small strike teams, but not to extract them, in combat operations.{{Ref/Reuse|evo}}<ref>'''Halo: Contact Harvest''', ''page 20''</ref> The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC Pelican or the [[UH-144 Falcon]] for extraction.
[[Image:Hornetthruster.jpg|thumb|right|A close up of a Hornet's propulsion system while active.]]
===Armament===
The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system in composed of two triple-barrel fire-linked rotary cannons. These are located on either side above the cockpit on the leading edge of the wing. The guns fire synchronously and can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The anti-vehicle system is composed of two belly-mounted missile pods located under the port and starboard skids. Upon activation, each pod fires a single missile. Like the Missile Pod support weapon, this system is capable of achieving a target lock, although the tracking system in the Hornet's missiles is slightly inferior. Given the Hornet's maneuvering characteristics and loitering capability, it is an excellent anti-vehicle unit.


===Armor===
==Variants==
The Hornet is very resistant to small arms fire. However, the machine gun/plasma cannon and the armaments on the Warthog are capable of doing heavy damage to it. A Gauss cannon can destroy a Hornet in three consecutive hits. [[Wraith]] mortars and Scorpion rounds are both one hit kills if they hit near the cockpit, otherwise, they will simply drain the driver's shield. Rockets and [[Spartan Lasers]] are able to destroy Hornets with one shot. Missile Pods require three to four hits. Sustained gunfire will crack and shatter the canopy, leaving the pilot vulnerable to sniper fire.
*'''2531 Hornet''': Deployed by the crew of the {{UNSCShip|Spirit of Fire}} during the [[Harvest campaign]] through to the [[Battle of Trove]], this variation has a large rotary cannon built into the nose of the aircraft, rather than the two guns on later models.{{Ref/Reuse|wars}}
 
*'''AV-14B Attack VTOL''': Modified by the crew of UNSC ''Spirit of Fire'' for deployment against the [[Banished]], this model is used for combat reconnaissance and surprise attacks on high-priority targets. The AV-14B is armed with medium autocannons that are effective against all targets, and are particularly adept at taking out light vehicles. It features a modified airframe that is considerably blockier in shape than the base model.<ref name="art of war">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref>
==Appearances==
*'''NMPD Hornet''': An air support variant of AV-14 utilised by the [[New Mombasa Police Department]]. This variant is painted in black and white livery, and has blue and red lights.<ref name="Air Support Hornet">[https://www.megaconstrux.com/en-us/worlds/halo/playsets/police-air-support-hornet-97429 '''Megabloks''' ''- Police Air Support Hornet'']</ref>
Hornets debuted in ''[[Halo 3]]''. They are first seen at the beginning of the level [[Crow's Nest (Level)|Crow's Nest]]. Though Hornets are visible fighting Banshees for many of the early levels, they are only available for use by the player twice, both times in the [[Campaign]] level [[The Covenant (Level)|The Covenant.]] In the first appearance, they are used to move quickly from one location to another, with air-to-air combat in between. Later in the mission, they prove to be useful to take down two [[Scarab]]s as they can hover in position to destroy the power core or remove any [[Brutes]] and [[Grunts]] on the Scarab or on nearby vehicles.
*'''Transport Hornet''': A transport-orientated variant of the Hornet. This variant has the missile pods removed and a white paint coating.
 
<gallery>
The Hornet can be used in ''Halo 3'' [[Multiplayer]]. It can be added to most maps only through [[Forge (gameplay mode)|Forge]], and is thus only available in [[Custom Games]]. [[Avalanche]], however, a map in the [[Legendary Map Pack]], includes a down-graded, snow-camouflaged Hornet which is usable both in Matchmaking and Custom Games. Both the 'transport' and 'normal' versions appear on the Mythic Map [[Sandbox]].  
File:HWunit Hornet.png|2531 Hornet
 
File:HW2 Blitz Hornet.png|AV-14B Hornet
 
File:MEGA_NMPD_Hornet.jpg|NMPD Hornet
[[Image:1226300089 Hornet 3render.jpg|300px|thumb|left|The Hornet in Halo Wars. Note the large chin-mounted gun.]]
File:H3_Sandbox_Hornets.png|A transport Hornet (left) and a regular AV-14 (right).
The Hornet also appears in ''[[Halo Wars]]'' as the main-line UNSC aircraft. Can be built at the [[Air Pad]] for a cost of 250 resources with a minimum tech level of 2, It takes 2 population slots. It is capable of engaging both ground and air targets and has two upgrades:
</gallery>
*Wingmen: Adds two Marines riding who carry a [[Rocket Launcher]] each.
*Chaff Pod: Increases the Hornet's avoidance of anti-air fire.
 
Also, only when [[Professor Anders]] is the selected leader in Skirmish or Multiplayer:
*[[Hawk]]: Upgrades the Hornet into the Hawk gunship equipped with laser beams, which has a greater firepower and hitpoints.
{{clear}}
 
===Hornet Versus [[Banshee]]===
The Hornet is commonly said to be far superior to its Covenant counterpart, the Banshee. In many ways, this is true. For example:
* A Hornet's rotary cannons are more effective against personnel and vehicles than the Banshee's plasma cannons.
* Hornets can hover, as well fly backwards, while Banshees are restricted to always flying forward.
* Banshees cannot turn quickly, while Hornets can. If a Banshee is being fired at from the rear, it is an easy target.
* Hornets can carry passengers, and are much harder to hijack than Banshees.
* The Hornet has a faster cruising speed than the Banshee but the Banshee's ability to boost gives it a higher top speed. However, a Banshee will lose offensive capabilities when using boost.
* The Hornet's missile pods have a higher rate of fire than the Banshee's fuel rod cannon, allowing the pilot a larger window of error and quicker re-engagement times, as well as being able to more quickly suppress a larger number of armored targets.
 
'''However, Banshees do have some advantages over the Hornet:'''
* A Banshee has evasive rolls and flips to avoid enemy fire. Lacking these, Hornets are easier targets.
* Hornets lack a boost, which the Banshee has and can propel the Banshee across a map very quickly, or flee a battle.
* A Banshee's Fuel Rod Cannon can inflict more damage in a single shot than the Hornet's missiles.
* If the glass hood of the Hornet is damaged, then then the pilot is extremely vulnerable to sniper fire. A rather easy shot to the head from such a weapon could finish off a distracted pilot with ease. A Banshee, in comparison, is exceedingly difficult to damage with a sniper rifle.
* The Banshee's armor is slightly stronger than the Hornet's, likely to balance out the fact that the Hornet's Gatling-guns fire at a faster rate than its Plasma Cannons.
 
==Halo 3 Hornet Strategies==
The Hornet is extremely effective in Halo 3 if used correctly. In Campaign, the Hornet dominates all battles it enters with its accurate and effective rotary cannons, as well as its guided missiles. While in [[Matchmaking]] on [[Avalanche (Level)|Avalanche]], however, the Hornet has no missiles, the rotary cannons have a slower rate of fire, is Snow-camouflaged, and moves slightly faster. Thus, it remains a great transport and support vehicle, and can change the face of a battle if used properly. Here are a list of tips for both pilots and troops riding on the jump seats of Hornets.
 
*The Hornet can only take so much damage before going down. Three missiles from a [[Missile Pod]] will take one out. Therefore, if you hear a beeping sound signaling that you are being tracked, try to do some evasive moves, like spinning the Hornet while moving backwards and diving. If the Hornet is being tracked by someone with a [[Spartan Laser]], as in when you see the red laser near your Hornet, it is best advised for you and your passengers to drop out of the vehicle or bring the vehicle to ground as quickly as possible. (Note: In Matchmaking, your teammates sometimes may not hear you.)
 
*One discharge of a Spartan Laser is sufficient to either bring the vehicle down, or inflict critical damage and seriously injure the pilot on a near-hit. If a hit is landed on your aircraft, it is advisable to retreat immediately and recharge your shielding before re-engaging.
 
*In Campaign, it is best to give your [[Marine]] allies a heavy weapon like a [[Rocket Launcher]], they can assist in destroying nearby infantry/vehicles that are often not in your sight.
 
*Passengers that are armed with Rocket Launchers or Spartan Lasers can help compensate for the lack of missile pods on the tranport variant, although passengers can be hindered due to their limited field of view, restricted firing angles, and vulnerability to heavy weapons and small arms fire while riding on the skids. When this tactic is properly employed by a skilled crew on a standard variant, it creates a heavy weapons platform that is exceptionally difficult for the opposing team to engage without absorbing serious casualties.
 
*Like the [[Mongoose]], the Hornet can be used for rapid relocation of a sniper or platform to fire from as it can go as high as some unreachable structures, and also serves an excellent objective item-holding carrier, being a more durable and harder to hit target than a Mongoose or a Warthog.


*Do not engage Warthogs with the Hornet unless you have a range advantage, or the element of surprise, or teammates providing sufficient supporting fire. The Warthog's turret can easily rip an overzealous Hornet to shreds. However, attacking a Wraith while in a Hornet is recommended, as the Wraith's arcing shot make it difficult to line up with a flying target and hit. Wraith mortars rarely hit a Hornet, but if there is someone on the Wraith's secondary turret, try to fight and fall back if your shields get low, as it can rip up a Hornet like a Warthog's turret, if you are not careful. And also, try to watch your back as the Hornet can be clumsy and easily bump into a tree or rock formation, giving the Wraith a chance at hitting.
==Gameplay==
 
{{Main|Hornet}}
*Skilled pilots may decide to use the Hornet much like the Pelican, in that you could use the Hornet to drop off teammates near strategic locations. Be wary if using this tactic near enemy bases, as you are more than guaranteed to get shot at by explosives.
The Hornet is a drivable vehicle in two games including ''[[Halo 3]]'' and ''[[Halo 2: Anniversary]]''. They are also units in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]''.
 
*Actually, the Hornet passenger have third person view. It takes quite an amount of fiddling about to actually see this, though. The camera is directly above the passenger's head.
 
*Whilst in matchmaking get one person to pilot a hornet and two people riding jumpseat. Have the passengers equipped with [[bubble shield]]s. When someone attacks the hornet with a rocket launcher or heavy weaponry, get one person riding to deploy the bubble shield, it takes excellent timing. If done right the bubble shield will block the blast and then fall to the ground.
 
*Whilst in matchmaking, get two hornet passengers equipped with [[trip mine]]s, then fly over enemy vehicles and drop trip mines on them.
 
*When riding jumpseat on a hornet, get the pilot to fly at a low altitude, then jump off right into the enemy base. Be careful not to get shot down.
 
*An ordinary Hornet (not transport) with two passengers equipped with heavy weapons would have devastating firepower.
 
===Transport Hornet===
[[Image:Snowhornet.jpg|thumb|right|The snow-camouflaged Hornet for [[Avalanche]].]]
The Transport Hornet, also known as the Snow Camouflaged Hornet is exclusive to [[Avalanche]] and [[Sandbox (Level)|Sandbox]]. The new version of the Hornet is camouflaged grayish-white. Bungie has removed its missiles and decreased its cannons' rates of fire (e.g. the Transport Hornet's guns are weaker then those of the [[Warthog]]'s LAAG), shifting the Hornet from an aggressive assault vehicle to a more conservative air support/transport unit.<ref>Bungie Podcast, 8-27-07</ref> These alterations will even out dogfights with the Covenant Banshee, giving the Banshee a chance against this new Hornet in the air, instead of the Hornet acting as a practically unstoppable "hovering platform of death". The Snow Hornet on Avalanche has been used as a very effective transport vehicle for teams during objective games. It has also been noted to be slightly faster than its normal counterpart, probably to make up for the slow rate of firepower.
The best way to counter this type of Hornet is with the Warthog's turret, which completely overpowers the Hornet.


==Trivia==
==Trivia==
my cock feels hard
{{Linkbox|gameplay=yes|gallery=yes}}
oh yeah, back to the point
*A hornet is an insect, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals with the exceptions of the [[GA-TL1 Longsword]], [[B-65 Shortsword]], [[F-41 Broadsword]], and [[FSS-1000 Sabre]], which are named after bladed weapons and are capable of space flight.
THE TRIVIA IS GAY YOU BITCHFITS HAHAHAHAHAHAHAH IT SO FUNEY HAHAHAHahAHAH
*The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
*In ''Halo Wars'', when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in ''Halo 3'', due to the scaling of the two units. Such scaling differences are common in real-time strategy games.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Hornet war.jpg|A Squadron of Hornets supported by a Sparrowhawk attempt to protect a number of Pelican dropships from a Scarab.
File:ODST Fast roping.png|A flight of Hornets deploy ODSTs into the occupied city of Cleveland on Earth in 2552 in ''[[Halo: Uprising]]''.
Image:Hornetboom.JPG|A Hornet in the verge of destruction.
File:H3_Hornet_Concept.png|An early Hornet concept for ''[[Halo 3]]'', with a gunner being placed on the back. This idea was later abandoned.
Image:HornetConcept.jpg|Concept art of a Hornet.
File:AV-14 Hornet.png|The AV-14 Hornet in ''Halo 3''.
File:H3 AV-14.jpg|Turnaround reference of the AV-14 Attack VTOL as seen in ''Halo 3''.
File:H3 AV-14 Hornet-crop.png|View of an unoccupied AV-14 Hornet in ''Halo 3''.
File:H3-AV14Hornet01.png|View of an AV-14 Hornet with guns pointed downward.
File:H3-AV14Hornet02.png|View of an AV-14 Hornet with Guns pointed upward.
File:Halo-3-The-Covenant-20-HORNET.jpg|A Hornet and a Pelican.
File:H3_SnowHornet.jpg|The snow-camouflaged Hornet on the map ''[[Avalanche]]''.
File:HW_Hornet_Concept.jpg|Concept art of the Hornet for ''[[Halo Wars]]''.
File:HW Renders Hornet.jpg|Hornet with a chin-mounted gun in ''Halo Wars''.
File:HW-AV14.png|A Hornet on [[Harvest]].
File:HW-AV14wingmen.png|A Hornet with two Marine passengers.
File:HW-AV14chaffpod.png|A Hornet with chaff pods.
File:Homecoming_Hornet_Concept.png|Tandem-seater variant of the AV-14 Hornet as seen in ''[[Halo Legends]]: [[Homecoming]]''.
File:AV-14 Hornet.jpg|A Hornet in the background of [[Skyline (level)|Skyline]] in ''[[Halo 4]]''.
File:H4 AV-14 Hornet.png|Close-up view of the AV-14 Hornet in ''Halo 4''.
File:H4_Hornet_Concept_1.jpg|Concept art of the ''Halo 4'' Hornet.
File:H4_Hornet_Concept_2.jpg|Concept art of the ''Halo 4'' Hornet.
File:HSA-AV14Hornet-Render.png|A cutout of a Hornet in ''Spartan Assault''.
File:Hunt for the Phantom.png|A squadron of Hornets pursue Covenant forces during the [[Battle of Draetheus V]].
File:H2AMP Hornet Render 1.jpg|Render of the Hornet model in ''Halo 2: Anniversary''.
File:H2AMP Hornet Render 2.jpg|Side render of the Hornet model.
File:HSS-Cinematic-Oscar Mike.jpg|A Hornet flying towards a city in ''[[Halo: Spartan Strike]]''.
File:SS Hornet.png|In-game model of the Hornet in ''Halo: Spartan Strike''.
File:HW2B Hornet.png|An AV-14B Hornet in the ''[[Halo Wars 2 Open Beta]]''.
File:AV-14B Halo Wars 2 Blitz Beta.png|A Trooper AV-14B Hornet in the ''[[Halo Wars 2 - Blitz Beta]]''.
File:HW2 - AV-14B Hornet.jpg|Blitz card of a Trooper AV-14B in ''[[Halo Wars 2]]''.
File:HW2 Hornets and Vulture.png|Title card art from a cut ''Halo Wars 2'' mission featuring AV-14B Hornets and an [[AC-220 Vulture]].
File:H2A Hornet Guns retracted.png|The Hornet's guns retracted on ''Halo 2: Anniversary''.
File:H2A Hornet Guns deployed.png|The Hornet's guns deployed on ''Halo 2: Anniversary''.
</gallery>
</gallery>
==List of appearances==
*''[[Halo: Uprising]]'' {{1st}}
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]'' {{C|Halo: The Master Chief Collection only}}
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo 4]]'' {{C|Background only}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Last Light]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo Wars 2]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Divine Wind]]''
*''[[Become]]''
**''[[Forever We Fight]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
==Related Links==
===Internal Links===
*[[Kestrel]] - A ''[[Halo 2]]'' cut vehicle.
*[[Sparrowhawk]] - The upgrade for the Hornet, a heavy aircraft featured in ''[[Halo Wars]]''.
*[[Banshee]] - The Covenant counterpart of the Hornet.
 
===External Links===


{{UNSC Ships}}
{{Human aircraft}}
{{Halo Wars UNSC Units}}
{{Hornet variants}}
[[Category:Drivable vehicles]]

Latest revision as of 16:01, June 14, 2022

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AV-14 Hornet
H2A AV-14Hornet.png
Production information

Manufacturer:

Misriah Armory[1]

Model:

AV-14

Technical specifications

Length:

9.6 metres (31 ft)[1]

Width:

8.7 metres (29 ft)[1]

Height:

4.45 metres (14.6 ft)[2]

Engine(s):

Turbofan/turbojet engine

Armament:

Crew:

One pilot

Usage

In service:

Insurrection
Human-Covenant War
Post-Covenant War conflicts

Role(s):

Close air support,[3] light troop transport, light anti-vehicle/personnel

Affiliation:

Colonial Military Authority[4]
United Nations Space Command

 

The AV-14 Hornet, more formally known as the AV-14 Attack VTOL, is a United Nations Space Command airborne assault vehicle.

Overview[edit]

Design details[edit]

The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since the Insurrection,[5] at least as early as 2524.[6][7] It serves as the UNSC's primary assault, search and reconnaissance, and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.

The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.[8] At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.[9]

Although the AV-14 Hornet primarily serves as an attack craft, the Hornet can be reconfigured for a number of other roles. For example, some AV-14s are configured as dedicated troop transports. These Hornets lack the Class-2 Guided Munitions Launch System equipped by the standard model in order to improve airspeed.[10]

Armaments[edit]

The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first configuration contains two triple-barreled, fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose-mounted GAU-23/AW/Linkless Feed Autocannon that fires .50 BMG ammunition.[7][11][12] The anti-vehicle system is composed of two Class-2 Guided Munition Launch Systems that are mounted on the ventral surface of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the LAU-65D/SGM-151 missile pod, the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.[12]

Usage[edit]

The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks, aside from the AV-22 Sparrowhawk. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barreled rotary cannons can destroy heavily armored and heavily shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower of the craft is a major asset when escorting other aircraft which could be susceptible to ground fire into dangerous territory. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.

While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.[6] Although the Hornet is rather nimble, it lacks the maneuverability of the D77-TC Pelican and the AV-22 Sparrowhawk, which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all, which is why the AV-14 Hornet is often used to insert small strike teams, but not to extract them, in combat operations.[7][13] The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC Pelican or the UH-144 Falcon for extraction.

Variants[edit]

  • 2531 Hornet: Deployed by the crew of the UNSC Spirit of Fire during the Harvest campaign through to the Battle of Trove, this variation has a large rotary cannon built into the nose of the aircraft, rather than the two guns on later models.[12]
  • AV-14B Attack VTOL: Modified by the crew of UNSC Spirit of Fire for deployment against the Banished, this model is used for combat reconnaissance and surprise attacks on high-priority targets. The AV-14B is armed with medium autocannons that are effective against all targets, and are particularly adept at taking out light vehicles. It features a modified airframe that is considerably blockier in shape than the base model.[14]
  • NMPD Hornet: An air support variant of AV-14 utilised by the New Mombasa Police Department. This variant is painted in black and white livery, and has blue and red lights.[15]
  • Transport Hornet: A transport-orientated variant of the Hornet. This variant has the missile pods removed and a white paint coating.

Gameplay[edit]

Main article: Hornet

The Hornet is a drivable vehicle in two games including Halo 3 and Halo 2: Anniversary. They are also units in Halo Wars and Halo Wars 2.

Trivia[edit]

  • A hornet is an insect, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals with the exceptions of the GA-TL1 Longsword, B-65 Shortsword, F-41 Broadsword, and FSS-1000 Sabre, which are named after bladed weapons and are capable of space flight.
  • The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
  • In Halo Wars, when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in Halo 3, due to the scaling of the two units. Such scaling differences are common in real-time strategy games.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo: The Essential Visual Guide, page 96
  2. ^ Halo 3, 3D model data
  3. ^ Bungie.net: Bungie Weekly Update: 3/14/08
  4. ^ Halo: Last Light
  5. ^ Halo Legends, Origins
  6. ^ a b Halo Encyclopedia (2009 edition), page 248
  7. ^ a b c Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", page 113
  8. ^ Halo Legends, Homecoming
  9. ^ Halo: Contact Harvest, page 9
  10. ^ Halo 3, multiplayer level, Avalanche
  11. ^ Halo Wars
  12. ^ a b c Halo Wars: Official Strategy Guide, page 45
  13. ^ Halo: Contact Harvest, page 20
  14. ^ Halo Waypoint - Canon Fodder: The Art of War(s)
  15. ^ Megabloks - Police Air Support Hornet