This article is about the Seraph seen in Halo: Reach, Halo 4 and several other sources. For Seraph model seen in Halo 2 and Halo 3, see Kai-pattern Seraph.
The Morsam-pattern Seraph, classified by the UNSC as the Type-31 Exoatmospheric Multirole Fighter, was one of the main production models of the Covenant's Seraph space fighters, alongside the Kai-pattern Seraph. Formerly manufactured and produced by Assembly Forges, the Seraph is the successor to the older Tarasque-class heavy fighter. It is a more powerful, though less common counterpart to the unshielded and expendable Type-27 Banshee.
The Seraph features a piscine, teardrop-like shape, fitting with the overall design elegance the Covenant is known for. Seraph fighters are mostly stored in the hangar bays of Covenant ships or stations when they are not in battle or escorting a ship. Morsam-pattern Seraphs have two movable flaps on either side of their hull, and their twin "tails" are articulated to aid with directing exhaust. These features give the Seraph superior turning capabilities in zero-gravity environments. Despite their efficiency and speed in space, Seraph fighters are graceless and sluggish in atmospheric conditions due to their odd teardrop-like shape. Seraphs fill a variety of roles in a Covenant fleet, such as a strike fighter or for ship-to-ship combat in dogfights. Seraphs can also be used for the occasional bombing run.
Seraphs have demonstrated that they are a very effective counter-weapon against Longsword interceptors unless the latter attacks from the side or behind. Seraphs usually attack in formations of ten, their assaults on enemy ships range from simple harassment to full out strafing attacks. They have also been seen patrolling in pairs. It is assumed that Seraph fighters can be piloted by a single Sangheili or Jiralhanae.
The Seraph is armed with a variety of weapons. Seraphs are seen firing a heavy plasma cannon, and are also armed with a pulse laser and plasma charges for strafing and bombing runs. The Seraph is additionally equipped with four fuel rod cannons, which are capable of locking onto air targets.
During the Fall of Reach, the Seraphs attempted to disable the UNSC ships and orbital stations over the planet Reach, while providing some cover for the Covenant boarding crews. These attempts were subsequently prevented by UNSC Sabre-class interceptors, frigates, and Longsword interceptors.
During the opening stages of the Battle of Installation 04, as the UNSC Pillar of Autumn was boarded by Covenant forces of the Fleet of Particular Justice, Seraph fighters, as well as Type-27 Banshee were deployed to attack the UNSC cruiser. The ODSTs of Fireteam Raven managed to activate the vessel's M910 Rampart point defense network, inflicting heavy casualties on the attacking Seraphs and Banshees.
During the Skirmish over Threshold, the Covenant DDS-class carrier Ascendant Justice deployed Seraphs to stop the approach of the Longsword fighter commanded by John-117. However, John and his makeshift crew sent a remote-piloted Pelican dropship with Moray space mines attached ahead of them. Though the dropship was destroyed, the mines detached and destroyed the Seraph squadron, allowing the Longsword to land safely in Ascendant Justice's hanger bay.
On February 7, 2558, when the UNSC Infinity returned to the shield world Requiem to engage the local Promethean forces, numerous Seraphs belonging to Jul 'Mdama's Covenant were deployed around Requiem to prevent the humans from gaining entrance. These Seraphs attacked Infinity and the Pelicans it deployed to the surface, but were repelled by a squadron of F-41 Broadsword strike fighters.
In Long Night of Solace, there is a glitch that makes it possible to hit a Seraph with an EMP shot from a plasma pistol and hijack it. With the Forge update given to Halo: Reach as part of its inclusion in Halo: The Master Chief Collection, the Seraph was added to the Forge inventories of Forge World and Tempest.
Halo: Fleet Battles
Covenant Seraph Interceptor Flight
List of appearances