Gameplay

Crow's Nest: Difference between revisions

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H3}}
{{Cleanup}}
<center>''Were you looking for the base [[Crow's Nest (Base)|Crow's Nest]]?''</center>
{{disambig header|the campaign level|the military base on Earth|Crow's Nest (location)}}
{{Level infobox
{{Level infobox
|prev=''[[Sierra 117 (Level)|Sierra 117]]''
|pagegamelabel=H3
|next=''[[Tsavo Highway (Level)|Tsavo Highway]]''
|prev=''[[Sierra 117]]''
|next=''[[Tsavo Highway]]''
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>020_base</code>
|name= '''Crow's Nest'''
|name= '''Crow's Nest'''
|image= [[Image:UNSC_Underground_Facility_Crow's_Nest.PNG|300px]]
|image= [[File:H3 CrowsNest Loadscreen.png|300px]]
|player= [[SPARTAN-117]]
|player= [[John-117]]
|date= [[2552|November 17th, 2552]]<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=16989</ref>
|date= [[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09 - Timeline'']</ref>
|place= [[UNSC]] [[Crow's Nest (Base)|Underground Facility "Crow's Nest"]]
|place= [[United Nations Space Command|UNSC]] [[Crow's Nest (location)|Underground Facility "Crow's Nest"]]
|Objective= *Defend the Base from incoming [[Covenant]] troops
|objective= *Defend the Base from incoming [[Covenant Empire|Covenant]] troops
*Rearm the bomb
*Rearm the bomb and escape the base
*Escape the base
|partime=00:20:00 {{C|''Master Chief Collection''}}
|enemies=  
|parscore=19,000 {{C|''Master Chief Collection''}}<br/>15,000 {{C|''Halo 3''}}
*[[Brutes]]
*[[Drones]]
*[[Grunts]]
*[[Jackals]]
}}
}}
{{Article quote|Clear the base, whatever it takes.}}
'''Crow's Nest''' is the third [[Campaign]] level of ''[[Halo 3]]''.<ref>Bungie Podcast, 8-10-2007</ref>


 
Upon completing the level on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the "[[Holdout (Achievement)|Holdout]]" [[achievement]] and 20 [[Gamerscore]]. Upon earning 15,000 points in [[Campaign Scoring]], the player will be awarded with the [[Demon]] achievement and 10 Gamerscore.
 
 
 
{{Article Quote|Clear the [[UNSC Halo 3 Base|base]], whatever it takes.}}
'''Crow's Nest'''<ref>Bungie Podcast, 8-10-2007</ref> is the third [[Campaign]] level of ''[[Halo 3]]''.
 
 
 
 
 
 


==Plot==
==Plot==
The level begins with the [[John-117|Chief]], the [[Arbiter (rank)|Arbiter]] [[Thel 'Vadam]], and [[Sergeant Major|Sergeant]] [[Avery Johnson|Johnson]] landing in an underground UNSC base. When they disembark, several Marines are amazed to see a [[Spartan II]]. As they walk through hallways littered with wounded [[UNSC]] soldiers, [[Lieutenant Commander]] [[Miranda Keyes|Keyes]] informs the Chief and Johnson that Truth has almost destroyed the [[UNSC Home Fleet]], and only a few ships are left. They soon reach the command center and speak with [[Lord Hood]], discussing a plan for an all out attack on [[Truth]]'s army. Unfortunately, the Covenant then jams the [[Human]] communications network along with the rest of the base, shutting off the power. Truth appears on the main view screen, telling the [[Humans]] that their world will [[Glassing|burn]]. The Covenant then attack, the base comes under heavy fire from [[Covenant Loyalists]]. The Master Chief helps rescue and evacuate as many marines as possible from the base. Unable to sufficiently fight off the invaders, [[Miranda Keyes|Keyes]] orders a bomb placed in the operations center. Covenant troops, however, overrun the operations center and manage to defuse the bomb. The Master Chief retakes the op's center through force and rearms the main charge. All remaining troops, including the [[Master Chief]], escape into the base's underground garage, where they survive the explosion.
The level begins with the [[John-117|Master Chief]], the [[Arbiter]] [[Thel 'Vadam]], and [[Sergeant Major|Sergeant]] [[Avery Junior Johnson|Johnson]] landing in an underground UNSC base. When they disembark, several Marines are amazed to see a [[SPARTAN-II Program|Spartan II]]. As they walk through hallways littered with wounded [[United Nations Space Command|UNSC]] soldiers, [[Commander]] [[Miranda Keyes|Keyes]] informs the Chief and Johnson that [[Prophet of Truth|Truth]] has almost destroyed the [[UNSC Home Fleet]], and only a few ships are left. They soon reach the command center and speak with [[Terrence Hood|Lord Hood]], discussing a plan for an all out attack on Truth's army.
 
==Available Weapons==
===UNSC===
*[[MA5C Assault Rifle|Assault Rifle]]
*[[BR55HB SR Battle Rifle|Battle Rifle]]
*[[M7/Caseless Submachine Gun|SMG]]
*[[M6G Personal Defense Weapon System|Pistol]]
*[[Shotgun#M90A|Shotgun]]
*[[M9 HE-DP Grenade|Fragmentation Grenade]]
*[[AIE-486H Heavy Machine Gun]]
 
==Covenant==
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Plasma Pistol]]
*[[Needler]]
*[[Type-51 Carbine]]
*[[Beam Rifle]] (Heroic or Legendary only)
*[[Brute Spiker]]
*[[Brute Shot]]
*[[Fuel Rod Gun]]
*[[Plasma Grenade]]
*[[Spike Grenade]]
*[[Plasma Cannon]]
*[[Gravity Hammer]]
 
==Starting Weapons==
 
{|class="wikitable" border="1"
|'''Player V <br />Starting Point &gt;'''
|'''Mission Start'''
|'''Rally Point Alpha'''
|'''Rally Point Bravo'''
|-
|'''[[John-117|Master Chief]] Primary Weapon <br />Solo'''
|None
|[[MA5C Assault Rifle]]
|MA5C Assault Rifle
|-
|'''Master Chief Secondary Weapon <br />Solo'''
|None
|[[BR55HB SR Battle Rifle]]
|BR55HB SR Battle Rifle
|-
|'''Master Chief Primary Weapon <br />Co-op'''
|None
|MA5C Assault Rifle
|MA5C Assault Rifle
|-
|'''Master Chief Secondary Weapon <br />Co-op'''
|None
|BR55HB SR Battle Rifle
|BR55HB SR Battle Rifle
|-
|'''[[Thel 'Vadamee|Thel 'Vadam]]/[[N'tho 'Sraom]]/[[Usze 'Taham]] Primary Weapon'''
|None
|[[Type-51 Carbine]]
|Type-51 Carbine
|-
|'''Thel 'Vadam/N'tho 'Sraom/Usze 'Taham Secondary Weapon'''
|None
|[[Type-25 Directed Energy Rifle]]
|Type-25 Directed Energy Rifle
|}


Unfortunately, the Covenant then jam the [[Human]] communications network along with the rest of the base, shutting off the power. Truth appears on the main view screen, telling the Humans that their world will [[Glassing|burn]]. The base is then attacked by a large contingent of [[Covenant Empire|Covenant troops]]. The Master Chief first clears the south hangar, allowing the UNSC personnel to evacuate.  Unable to fight off the invaders, Keyes orders a [[Improvised UNSC bomb|bomb]] placed in the operations center. Meanwhile, Jiralhanae capture the barracks and take many Marines prisoner. The Chief and the Arbiter retake the barracks and rescue as many Marines as they can.  They then bring the survivors up to the landing pad where Keyes is waiting with a Pelican.  After fighting off another group of Jiralhanae, they meet up with Johnson who informs them that Jiralhanae have seized the Ops Center and disarmed the bomb. Keyes orders the Chief to retake the Ops Centers while the others evacuate.  The Chief clears out the Covenant inside the Ops Center and rearms the bomb.  He then makes his way back to the south hangar, where he finds a service elevator. Moments later, the bomb detonates, sending the elevator into free fall and causing the Chief to black out.


==Transcript==
==Transcript==
[http://www.youtube.com/watch?v=8YUyLyfGWcc '''{''Cutscene''}''']
[https://www.youtube.com/watch?v=nPEYImyvKBY '''{''Cutscene''}''']


*'''[[Crow's Nest (Base)|Crow's Nest]] Flight Controller''': "Sorry for the tight squeeze. ''(To the other Flight Controller)'' Tell the Commander her ace is in the hole."
*'''Crow's Nest Flight Controller''': "Sorry for the tight squeeze. ''(to the other Flight Controller)'' Tell the [[Miranda Keyes|Commander]] her ace is in the hole."


''[[Kilo 023]] touches down. Medics load an injured marine on a stretcher and move. The [[Master Chief]], Thel 'Vadam and [[Avery Johnson|Johnson]] get off. [[UNSC Marine Corps|Marines]] sitting by the landing pad see the Chief get out of the Pelican.''
''[[Kilo 023]] touches down. Medics load an injured marine on a stretcher and move. The [[John-117|Master Chief]], [[Thel 'Vadam]] and [[Avery Junior Johnson|Johnson]] get off. [[UNSC Marine Corps|Marines]] sitting by the landing pad see the Chief get out of the [[D77H-TCI Pelican|Pelican]].''


*'''Landing Pad Marine''': "Hey, check it out.
*'''Marine #1''': "Hey. Check it out."


*'''Landing Pad Marine''': "No way! A [[SPARTAN-II|Spartan]]?!"
*'''Marine #2''': "No way! A [[SPARTAN-II Program|Spartan]]?!"


*'''Blind-by-injury Landing Pad Marine''': "For real? You better not be....
*'''Marine #3 (Blind-by-injury)''': "For real? You better not be..."


*'''Landing Pad Marine''': "No man. He's here! We're gonna be alright!"
*'''Marine #2''': "No man, he's here! We're gonna be alright!"


''[[Lieutenant Commander]] [[Miranda Keyes]] comes out onto the Landing Pad to meet Johnson, 'Vadam and the Master Chief.''
[[File:Crow's Nest - Reunion.png|thumb|300px|Miranda shakes hands with John-117.]]
''Commander Miranda Keyes comes out onto the Landing Pad to meet Johnson, 'Vadam and the Master Chief.''


*'''[[Lieutenant Commander|Commander]] [[Miranda Keyes|Keyes]]''': "Where'd you find him?"
*'''[[Commander]] [[Miranda Keyes]]''': "Where'd you find him?"


*'''[[Sergeant Major|Sergeant]] [[Avery Johnson|Johnson]]''': "Napping. Out back."
*'''[[Sergeant Major|Sergeant]] [[Avery Junior Johnson]]''': "Napping. Out back."


''They salute, as she salutes back and smiles.''
''They salute, as she salutes back and smiles.''
Line 128: Line 56:
''Keyes shakes the Chief's hand.''
''Keyes shakes the Chief's hand.''


*'''[[Master Chief]]''': "Likewise, ma'am."
*'''[[Master Chief Petty Officer]] [[John-117]]''': "Likewise, ma'am."


*'''Commander Keyes''': "Let's get you up to speed."
*'''Commander Keyes''': "Let's get you up to speed."
Line 134: Line 62:
''Down the hallways of the base, wounded Marines lay against the walls. Two Marines chatting to each other notice Commander Keyes and the Master Chief. They make way and salute.''
''Down the hallways of the base, wounded Marines lay against the walls. Two Marines chatting to each other notice Commander Keyes and the Master Chief. They make way and salute.''


*'''Commander Keyes''': "The [[Prophet of Truth]]'s ships breached the Lunar Perimeter. Smashed what was left of the Home Fleet."
*'''Commander Keyes''': "The [[Prophet of Truth]]'s ships breached the [[Luna]]r perimeter. Smashed what was left of the [[UNSC Home Fleet|Home Fleet]]."


''As 'Vadam walks by, the Marines lower their hands and stare in astonishment.''
''As 'Vadam walks by, the Marines lower their hands and stare in astonishment.''
Line 140: Line 68:
*'''Commander Keyes''': "Terrestrial casualties from the subsequent bombardment were..."
*'''Commander Keyes''': "Terrestrial casualties from the subsequent bombardment were..."


''Medics race pass by with an injured Marine on a stretcher.''
''Medics race by with an injured Marine on a stretcher. Johnson tends to an injured Marine.''


*'''Commander Keyes''': "...extreme. Truth could've landed anywhere, but he committed all his forces here. East Africa, The ruins of [[New Mombasa]]. Then, they started digging."
*'''Commander Keyes''': "...extreme. Truth could've landed anywhere, but he committed all his forces here. East AfricaThe ruins of [[New Mombasa]]. Then, they started digging."


*'''Master Chief''': "What about [[Installation 05|Halo]]?"
*'''Master Chief''': "What about [[Installation 05|Halo]]?"


*'''Commander Keyes''': "We stopped it, but only temporarily. Now, the Prophet of Truth is looking for something called '[[Installation 00|The Ark]]', where he'll be able to fire all the [[The Halo Array|Halo Rings]]. If he succeeds, Humanity, The Covenant, every sentient being in the Galaxy..."
[[File:UNSC Underground Facility Crow's Nest.PNG|thumb|300px|Keyes lead John-117, Johnson, and 'Vadam to the operations center.]]
*'''Commander Keyes''': "We stopped it, but only temporarily. Now, the Prophet of Truth is looking for something called '[[Installation 00|The Ark]]', where he'll be able to fire all the [[Halo Array|Halo Rings]]. If he succeeds, [[Human]]ity, the Covenant, every sentient being in the Galaxy..."


*'''Master Chief''': "The Rings will kill us all."
*'''John-117''': "The rings will kill us all."


*'''Technician''': "Ma'am, I have [[Lord Hood]]."
*'''Technician''': "Ma'am, I have Lord Hood."


*'''Commander Keyes''': "Patch him through."
*'''Commander Keyes''': "Patch him through."


*'''[[Lord Hood]] (Main View Screen)''': "Good news, Commander Keyes?"
''Lord Hood appears on the main screen.''
 
*'''[[Fleet Admiral]] [[Terrence Hood|Lord Terrence Hood]] (Video COM)''': "Good news, Commander Keyes?"


*'''Commander Keyes''': "As good as it gets, sir."
*'''Commander Keyes''': "As good as it gets, sir."


*'''Lord Hood (Main View Screen)''': "So I see. What's your status, son?"
*'''Lord Hood (Video COM)''': "So I see. What's your status, son?"


*'''Master Chief''': "Green. Sir."
*'''John-117''': "Green. Sir."


*'''Lord Hood (Main View Screen)''': "Glad to hear it. The Commander's come up with a good plan. But without you, I wasn't sure we could pull it off."
*'''Lord Hood (Video COM)''': "Glad to hear it. The Commander's come up with a good plan. But without you, I wasn't sure we could pull it off."


*'''Commander Keyes''': "Truth's ships are clustered above the excavation site. And his infantry has deployed Anti-Aircraft Batteries around the perimeter. But, if we neutralize one of the batteries, punch a hole in Truth's defenses..."
*'''Commander Keyes''': "Truth's ships are clustered above the excavation site. And his infantry has deployed [[Skar'wa-pattern Mantis|Anti-Aircraft Batteries]] around the perimeter. But, if we neutralize one of the batteries, punch a hole in Truth's defenses..."


*'''Lord Hood (Main View Screen)''': "I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident—"
*'''Lord Hood (Video COM)''': "I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident—"


''The power cuts completely.''
''The power cuts completely.''
Line 176: Line 107:
*'''Marine Technician''': "Shielding failed. They're down and charging."
*'''Marine Technician''': "Shielding failed. They're down and charging."


*'''Commander Keyes''': "As soon as they're up, reestablish contact with Lord Hood. Let him know that-"
*'''Commander Keyes''': "As soon as they're up, re-establish contact with Lord Hood. Let him know that-"


*'''[[Prophet of Truth]] (All screens)''': "You are, all of you, vermin. Cowering in the dirt, thinking what, I wonder? That you might escape the coming fire? No. Your world will burn until its surface is but glass! Not even your Demon will live to creep...blackened...from its hole to mar the reflection of our passage; the culmination of our Journey. For your destruction is the will of the gods! And I...I am their instrument!"
[[File:Truthhack.jpg|thumb|300px|The Prophet of Truth on the screens of the operations center.]]
''The Prophet of Truth suddenly appears on all the screens.''


[[Image:Truthhack.jpg|thumb|right|The Prophet of Truth on the screens of Crows Nest.]]
*'''[[Prophet of Truth]] (Video COM)''': "You are, all of you, vermin. Cowering in the dirt, thinking what, I wonder? That you might escape the coming fire? No. Your [[Earth|world]] will burn until its surface is but glass! And not even your [[John-117|Demon]] will live to creep, blackened from its hole to mar the reflection of our passage... the culmination of our [[Covenant religion|Journey]]. For your destruction is the will of the gods! And I? I ''am'' their instrument!"


''The power returns.''
''The power returns.''


*'''Sergeant Johnson''': "Cocky bastard just loves to run his mouth!"
*'''Sergeant Johnson''': "Cocky bastard. Just loves to run his mouth!"


*'''Master Chief''': "Does he usually mention me?"
*'''John-117''': "Does he usually mention me?"


''Commander Keyes thinks, and realizes Truth's meaning.''
''Commander Keyes thinks, and realizes Truth's meaning.''
Line 196: Line 128:
*'''Commander Keyes''': "We're about to get hit."
*'''Commander Keyes''': "We're about to get hit."


*'''Marine Technician''': (O.S.) "All personnel. Defense code Alpha."  
*'''Marine Technician (COM)''': "All personnel! Defense code Alpha-one. Prepare for immediate evacuation!"  


*'''Commander Keyes''': "The wounded. We're getting them all out."
*'''Commander Keyes''': "The wounded. We're getting all of them out."
 
*'''Marine Technician''': "Prepare for immediate evacuation."


*'''Sergeant Johnson''': "If I have to carry 'em myself."
*'''Sergeant Johnson''': "If I have to carry 'em myself."
Line 206: Line 136:
*'''Marine Technician''': "Ma'am, squad leaders are requesting a rally point. Where should they go?"
*'''Marine Technician''': "Ma'am, squad leaders are requesting a rally point. Where should they go?"


''Miranda walks up the stairs and draws a [[M6G Pistol|Pistol]]. She pulls the slide back.''
''Miranda walks up the stairs and draws her [[M6G magnum|pistol]]. She pulls the slide back.''


*'''Commander Keyes''': "To war."
*'''Commander Keyes''': "To war."


''She lets go and moves on.''
''She lets go and moves on.''
'''{''Gameplay''}'''


===Know Your Role...===
===Know Your Role...===
'''''Perimeter breach.'''''
'''''Perimeter breach.'''''
{''Gameplay''}


*'''Marine Technician''': "We just lost the Perimeter Cameras."
*'''Marine Technician''': "We just lost the Perimeter Cameras."
Line 223: Line 153:
*'''Marine Technician''': "They're down or we're not receiving. Can't tell."
*'''Marine Technician''': "They're down or we're not receiving. Can't tell."


*'''Commander Keyes''': "Any of our birds squawking?"
*'''Commander Keyes''': "Any of our [[D77H-TCI Pelican|birds]] squawking?"


*'''Technician''': "No ma'am. Wait, Overwatch has contacts. Phantoms, closing in on our position."
*'''Technician''': "No, ma'am. Wait, Overwatch has contacts. [[Kez'katu-pattern Phantom|Phantoms]], closing in on our position."


*'''Commander Keyes''': "Any birds less than 5 minutes out, bring them in. Tell everything else to scatter."
*'''Commander Keyes''': "Any birds less than five minutes out, bring them in. Tell everything else to scatter."


*'''Technician''': "Aye, aye."
*'''Technician''': "Aye aye."


*'''Technician ''': "Who would've thought we'd have this many wounded?"
*'''Technician''': ''(whispering)'' "Who would've thought we'd have this many wounded?"


*'''Technician''': "[[D77H-TCI|Pelicans]] are gonna take extra time to load."
*'''Technician''': "Pelicans are gonna take extra time to load."


*'''Commander Keyes''': "We knew they'd find us eventually. But we have a plan, let's make it happen."
*'''Commander Keyes''': "We knew they'd find us eventually. But we have a plan, let's make it happen."


*'''All personnel''': "Yes, ma'am!"
*'''All personnel''': ''(various affirmations simultaneously)'' "Yes, sir!"/"You got it!"/"Let's go!"/Etc.


*'''Sergeant Johnson''': "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines downstairs could use your help."<br />
*'''Sergeant Johnson''': "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines downstairs could use your help."
''(Co-op variation)'' '''Johnson''': "Chief, move out. You too, Arbiter. The Commander will brief you as you go."
 
''([[Cooperative Play|Co-op]] Change)'' '''Sergeant Johnson''': "Chief, move out. You too, Arbiter. The Commander will brief you as you go."


''The Master Chief meets with two Marines from downstairs.''
''The Master Chief meets with two Marines from downstairs.''


*'''Marine''': "Follow me sir."
*'''Marine #4''': "Follow me, sir."


*'''Marine''': "Perimeter's this way."
*'''Marine #5''': "Perimeter's this way."
*'''(With IWHBYD Skull) ''''''Marine''': This base was built for some 20th century war, and it's pretty damn cool!
 
''(With IWHBYD Skull)'' '''Marine''': "This base was built for some 20th century war, and it's pretty damn cool!"


''The Chief follows the Marines downstairs.''
''The Chief follows the Marines downstairs.''


*'''Marine''': "Come on sir. I'll show you the way."
*'''Marine #4''': "Come on, sir. I'll show you the way."


''The Chief finds many weapons to stock up on.''
''The Chief finds many weapons to stock up on.''


*'''Marine''': "This base was built for some 20th century war. It's full of old tech, like these door controls."
*'''Marine #5''': "This base was built for some 20th-century war. It's full of old tech, like these door controls."


''The Marine opens the door. The Chief walks on through to find Marines in a large cave setting up defenses for the Ops Center.''
''The Marine opens the door. The Chief walks on through to find Marines in a large cave setting up defenses for the Ops Center.''


*'''[[Gunnery Sergeant (UNSC)|Gunnery Sergeant]] [[Reynolds]]''': "Get those turrets up. You watch your fields of fire."
*'''[[Gunnery Sergeant]] [[Reynolds]]''': "Get those [[AIE-486H machine gun|turret]]s up. You watch your fields of fire!"
or
*'''Gunnery Sergeant [[Pete Stacker (Marine)|Stacker]]''': "Get those turrets up! Watch your fields of fire!"


''or''


[[Image:Marinescrowsnest.jpg|thumb|right|The Master Chief and some Marines in the barracks.]]
*'''Gunnery Sergeant [[Stacker]]''': "Get those turrets up! Watch your fields of fire!"
[[File:Marinescrowsnest.jpg|thumb|300px|The Master Chief meets with some Marines on his way to the facility's hangar.]]


*'''Marine''': "How'd they find us?"
*'''Marine #6''': "How'd they find us?"


*'''Marine''': "Probably just smelled you, man."
*'''Marine #7''': "Probably just smelled you, man."


*'''Marine''': "Hey, bite me. I'm sick of hiding anyways."
*'''Marine #6''': "Hey, bite me. I'm sick of hiding anyways."


*'''Gunnery Sergeant (Reynolds or Stacker)''': "Quiet. Cut the chatter."
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Quiet. Cut the chatter."


*'''Marine''': "What is it, Sergeant?"
*'''Marine #7''': "What is it, Sergeant?"


*'''Gunnery Sergeant (Reynolds or Stacker)''': "Calm before the storm, Marines. Enjoy it."
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Calm before the storm, Marines. Enjoy it."
Line 282: Line 214:
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Point of entry, best assessment?"
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Point of entry, best assessment?"


*'''Marine''': "The hangar, Sergeant."
*'''Marine #8''': "The hangar, Sergeant."


*'''Gunnery Sergeant (Reynolds or Stacker)''': "Agreed. Master Chief, get there."<br />
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Agreed. Master Chief, get there."
- ''(Co-op variation)'' '''Gunnery Sergeant (Reynolds or Stacker)''': "Agreed. Chief, Arbiter. Get there."
 
''(Co-op Change)'' '''Gunnery Sergeant (Reynolds or Stacker)''': "Agreed. Chief, Arbiter. Get there."


''The Master Chief proceeds on, meeting up with two Marines.''
''The Master Chief proceeds on, meeting up with two Marines.''
Line 291: Line 224:
*'''[[Private First Class|PFC]] [[Chips Dubbo]]''': "We're with you, Chief."
*'''[[Private First Class|PFC]] [[Chips Dubbo]]''': "We're with you, Chief."


*'''Marine''': "Yeah, get some."
*'''Marine #9''': "Yeah, get some!"
*'''PFC Chips Dubbo: '''"Squad down in the hangar's real shorthanded, Chief."
*'''Marine:''' "If we don't get there quick they're gonna get rolled."


''The Chief grabs some [[Fragmentation Grenade]]s from a weapons case near the door, then opens it, and lets the Marines lead the way.''
*'''PFC Dubbo''': "Squad guarding the hangar's real shorthanded, Chief."


*'''Commander Keyes (COM)''': "Chief? Good, this channel is secure. My fire-teams are spread thin. We can't hold out forever. I need that hangar cleared for evac, ASAP."
*'''Marine #9''': "We don't get there quick, they're gonna get rolled."


*'''Marine''': "Those [[Brutes]] secure the hangar; we won't be able to get our birds out."
''The Chief grabs some [[M9 fragmentation grenade|Fragmentation Grenades]] from a weapons case near the door, then opens it, and lets the Marines lead the way.''


''The Marines find the vehicle access. A Warthog is in battle with many Covenant soldiers. [[Grunts]] lob Plasma Grenades and destroy it. The Chief and accompanying Marines engage and win, pushing onward. They reach an open door heavily guarded and defeat the resistance, continuing through into the narrows corridors.''
*'''Commander Keyes (COM)''': "Chief? Good, this channel is secure. My fireteams are spread thin. We can't hold out forever. I need that hangar cleared for evac, ASAP."


''If the Master Chief continues to the end of the vehicle access, there is a Marine knocking on the door asking for the doorman to let him in. This is a Red vs Blue Easter Egg; the voices and the lines depend on the difficulty level. (See the [[Password-Lacking Marine]])''
*'''Marine''': "Those [[Jiralhanae|Brutes]] secure the hangar, we won't be able to get our birds out."


''Soon the Chief and Marines reach the hangar.''
''The Marines find the vehicle access. A [[M12 Warthog|Warthog]] is in battle with many Covenant soldiers. [[Unggoy]] lob [[Anskum-pattern plasma grenade|plasma grenades]] and destroy it. The Chief and accompanying Marines engage and defeat the Covenant. A Jiralhanae wielding a [[Type-25 Brute Shot|brute shot]] enters the vehicle access with a group of Unggoy. The team eliminate the Covenant troops and push onward. They go through the open door and defeat the Covenant there, which consists of many Unggoy and [[Kig-Yar Sniper]]s. Proceeding, the Chief and Marines reach the hangar.''


*'''Marine''': "Wipe those bastards off the deck!!"
*'''Marine #10''': "Wipe those bastards off the deck!"


*'''Marine''': "Pelicans can't launch until the hangar's clear!"
*'''Marine #11''': "Pelicans can't launch until the hangar's clear!"


''The Chief and Marines on the offense secure the deck. Multiple [[Type-52 Troop Carrier|Phantoms]] drop troops into the hangar, attempting to defend it. From a distance, [[Hornets]] and [[Banshees]] are seen to be engaged in an aerial fight near a Cruiser who keeps supplying Covenant reinforcements to the base. The Chief and Marines take turrets and defend the hangar. The UNSC forces prevail. The Phantoms retreat and the troops fall.''  
''The Chief and Marines go on the offense and secure the deck. Multiple Phantom dropships enter the hangar, delivering groups of infantry in an effort to retake the stategically important room. From a distance, [[AV-14 Hornet|Hornets]] and [[Type-26 Banshee|Banshees]] are seen engaged in an aerial fight near a {{Pattern|Ket|battlecruiser}} which keeps sending Covenant reinforcements to the base. The Chief and Marines make use of several turrets and defend the hangar. The [[United Nations Space Command|UNSC]] forces eventually prevail and the Phantoms retreat.''


''The Pelican hanging on a crane in one of the docks slides out and is released. The Dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.''
''The Pelican hanging on a crane in one of the docks slides out and is released. The dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.''


*'''Pelican pilot''' (If the Chief is in the way where it lands): "Need you to step aside sir; can't land till you do."
----
 
''If the player is in the way of where the Pelican lands:''
 
*'''Pelican Pilot''': "Need you to step aside, sir; can't land till you do."
 
----


*'''Sergeant Johnson (COM)''': "Chief, Ops Center. Double time! The Brutes are pressing hard."
*'''Sergeant Johnson (COM)''': "Chief, Ops Center. Double time! The Brutes are pressing hard."


''If you linger:''
''If the player lingers:''


*'''Sergeant Johnson (COM)''':"Come on Chief, hustle on back"
*'''Sergeant Johnson (COM)''': "Come on, Chief, hustle on back!"


''The Chief heads back to the Ops Center. Marines pass by for evac. Back in the vehicle access, two Marines staying behind until the next evac hear sounds of [[Yanme'e|Drones']] wings beating and metal banging in the ventilation pipes.''
''The Chief heads back to the Ops Center. Marines pass by for evac. Back in the vehicle access, two Marines, staying behind until the next evac, hear a loud banging as well as the sound of insectoid wings beating in the ventilation pipes as [[Yanme'e|something]] makes its way through.''


*'''Marine''': "Hey. You hear that?"
*'''Marine #12''': "Hey. You hear that?"


*'''Marine''': "Yeah. And I don't like it."
*'''Marine #13''': "Yeah. And I ''don't'' like it."


*'''Commander Keyes (Speaker)''': "Attention! Hostiles reported outside the barracks."
*'''Commander Keyes (Loudspeaker)''': "Attention! Hostiles reported outside the barracks."


''The Chief heads back into the corridors, with the two Marines following.''
''The Chief heads back into the corridors, with the two Marines following.''


*'''Commander Keyes (Speaker)''': "Barracks are under attack! All available combat teams, respond!"
*'''Commander Keyes (Loudspeaker)''': "Barracks are under attack! All available combat teams, respond!"


''The COM systems remain silent. The banging and fluttering noises continue on.''
''The COM systems remain silent. The banging and fluttering noises continue on.''


*'''Commander Keyes (Speaker)''': "Anyone in the barracks, I need a sit-rep. Now!"
*'''Commander Keyes (Loudspeaker)''': "Anyone in the barracks, I need a sit-rep. Now!"


''The Master Chief meets with the Marines in the cave, defending the Ops Center.''
''The Master Chief meets with the Marines in the cave, defending the Ops Center.''


*'''Marine''': "Sir, this way."
*'''Marine #8''': "Sir, this way."
 
[[File:HTMCC-H3 Drones in Crow's Nest.jpg|thumb|300px|A swarm of Yanme'e outside the operations center.]]
''A single Yanme'e suddenly bursts out of the vent and picks him up. (The Yanme'e can be killed before it picks up the Marine. If it does, he can still be saved by simply shooting the Yanme'e, which will drop the Marine).''
 
*'''Female Marine''': "Look! Coming out of the vents!"


''A [[Yanme'e|Drone]] suddenly appears above him. {It can be killed before it picks up the Marine. If it does, he can still be saved if chosen to}.''
''A massive swarm of Yanme'e starts pouring out the ventilation shafts, and engulfs the room.''


*'''Female Marine #1''': "Look! Coming outta the vents!"
*'''Marine #7''': "Light 'em up! Light 'em up!!"


''A whole swarm of Drones starts pouring out the ventilation shafts, and engulfs the room.''
*'''Female Marine''': "What the hell ''are'' those things, Sergeant?!"


*'''Marine''': "Line 'em up! Line 'em up!!"
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Drones! A whole swarm! Take 'em down, short controlled bursts!"


*'''Female Marine''': "What the hell are these things, Sergeant?!"
''The Marines open fire on the swarm. The Chief finds a turret and unloads on them. The swarm eventually falls. Several stragglers scurry about on the ground. The Chief easily dispatches them.''


*'''Gunnery Sergeant (Reynolds or Stacker)''': "Drones! A whole swarm! Take 'em down!! Short, controlled bursts!!
*'''Gunnery Sergeant (Reynolds or Stacker)''': "We're good for now, Chief."


''The Marines open fire on the swarm. The Chief finds a turret and unloads on them. The mighty swarm eventually falls. Marine in the Ops Center open the doors, letting the Chief in.''
''Marines in the Ops Center below open the doors, letting the Chief in.''


===Gift With Purchase===
===Gift With Purchase===
Line 364: Line 306:
*'''Gunnery Sergeant (Stacker or Reynolds)''': "If I try to hook up a timer, it might just go off by itself."
*'''Gunnery Sergeant (Stacker or Reynolds)''': "If I try to hook up a timer, it might just go off by itself."


*'''Commander Keyes (Main View Screen)''': "Johnson."
*'''Commander Keyes (Video COM)''': "Johnson."


*'''Sergeant Johnson''': "Mm-hmm?"  
*'''Sergeant Johnson''': "Mm-hmm?"  


*'''Commander Keyes (Main View Screen)''': "You might wanna put that out."  
*'''Commander Keyes (Video COM)''': "You might wanna put that out."  


''Johnson drops his cigar and stamps on it.''
''Johnson drops his cigar and stamps on it.''


*'''Commander Keyes (Main View Screen)''': "Chief, have a look. A little going away gift for the Covenant. We've linked it to smaller charges throughout the base. Johnson, soon as the evacuation is complete, start the timer."
*'''Commander Keyes (Video COM)''': "Chief, have a look. [[Improvised UNSC bomb|A little going-away gift]] for the Covenant. We've linked it to smaller charges throughout the base. Johnson, soon as the evacuation is complete, start the timer."


*'''Sergeant Johnson''': "Understood."
*'''Sergeant Johnson''': "Understood."


*'''Commander Keyes (Main View Screen)''': "Good luck everyone. See you on the last Pelican out."
*'''Commander Keyes (Video COM)''': "Good luck, everyone. See you on the last Pelican out."


''The Main View Screen switches off.''
''The feed disconnects.''


*'''Johnson''': "Follow me, Chief."<br />
*'''Johnson''': "Follow me, Chief."
- ''(Co-op variation)'' '''Johnson''': "Chief, Arbiter. Follow me."


''Johnson leads the Chief to the back of the room, guarded by four Marines, and a Weapons Locker sits by it.''
''(Co-op Change)'' '''Johnson''': "Chief, Arbiter. Follow me."
 
''Johnson leads the Chief to the back of the room, guarded by four Marines.''


*'''Sergeant Johnson''': "Brutes have taken the barracks. Marines are trapped inside. Those apes ain't much for mercy, Chief. We both know what they do to prisoners."
*'''Sergeant Johnson''': "Brutes have taken the barracks. Marines are trapped inside. Those apes ain't much for mercy, Chief. We both know what they do to prisoners."


''The Master Chief takes weapons and ammo from the locker.''
''The Master Chief takes weapons and ammo from a weapons locker.''


*'''Sergeant Johnson''': "Get to the barracks, save those men. Then escort them to the Landing Pad for evac."
*'''Sergeant Johnson''': "Get to the barracks, save those men. Then escort them to the Landing Pad for evac."


''If you stay near the bomb:''
''If the player stays near the bomb:''


*'''Sergeant Johnson''': "I'll guard the bomb Chief, get yourself to the Barracks."
*'''Sergeant Johnson''': "I'll guard the bomb, Chief. Get yourself to the Barracks."


''The Chief heads through the corridor to the Motor Pool. While down there, he spots a Brute Pack, lead by a [[Brute Chieftain]] with a [[Gravity Hammer]].''
''The Chief heads through the corridor to the Motor Pool. While down there, he spots a large [[pack]] of Jiralhanae, led by a [[Jiralhanae Chieftain]] with a [[Gravity hammer (fiction)|gravity hammer]].''


*'''Brute''': "A fresh scent! It must be close."
*'''Jiralhanae''': "A fresh scent! Must be close."
*'''Brute Chieftan: '''"Spread out! Track it down!"


''The Brutes disperse; the Chief takes the pack and Chieftain head-on alone.''
*'''Jiralhanae Chieftain''': "Spread out! Track it down!"


''After wiping the Brute Pack out, the Master Chief continues on through a corridor, but it's caved in. Finding a hole in the floor, he jumps down into a shaft, and at the bottom, are several pipe entrances, where Drones fly in and out of.''
''The Jiralhanae disperse, intent on tracking down the source. The Chief surprises them and manages to take several Jiralhanae out. Reinforcements soon enter from an open door near the Chieftain, many wielding [[Type-51 Carbine|Covenant carbines]]. Once most of his pack have been slain, the Chieftain brandishes his hammer and charges at the Chief, usually engaging an [[invincibility]] unit. Regardless, the Chief prevails and completely ousts the Jiralhanae pack.''


*'''Cortana ([[Cortana Moment]]):''' "You have been called upon to serve."
''The Master Chief continues on through a corridor, but it's caved in. Finding a hole in the floor, he jumps down into a shaft. At the bottom are several pipe entrances, which Yanme'e fly in and out of.''


''Master Chief jumps down through the shafts into a canal, where he finds Thel 'Vadam below, fighting off another swarm of Drones.''
*'''[[Cortana]] ([[Character interludes|Cortana Moment]])''': "You have been called upon to serve."


*'''Thel 'Vadam:''' "Half-wit insects! The [[Prophets]] use you like they used me! Reject their lies! Rebel, or ''all'' your hives will perish!" (Single Player Only)
''Master Chief jumps down through vertical shafts into a canal, where he finds Thel 'Vadam, fighting off a small group of Yanme'e. (Single Player Only)''


''After 'Vadam takes care of the Drones, he and the Chief regroup.''
*'''[[Arbiter]] [[Thel 'Vadam]]''': "Half-wit insects! The [[San'Shyuum|Prophets]] use you like they used me! Reject their lies! Rebel, or ''all'' your hives will perish!"


*'''Thel 'Vadam:''' "Spartan, the Brutes have taken your soldiers, as prisoners or meat for their bellies, I do not know. In case some yet live, let us be careful when we shoot." (Single Player Only)
''After 'Vadam takes care of the Yanme'e, he and the Chief regroup.''


''The Master Chief and 'Vadam head through the door, seeing a Prisoner Marine thrown hard into a pillar, where multiple Marine corpses lie. The Marine dies and falls limply to the ground, and the Chief and 'Vadam rush in. One Marine being held by a Brute begs for mercy as it decides to kill him, too.''
*'''Thel 'Vadam''': "Spartan, the Brutes have taken your soldiers. As prisoners or meat for their bellies, I do not know. In case some yet live, let us be careful when we shoot."


''The Master Chief and 'Vadam enter the barracks. They see a captive Marine thrown hard into a pillar, where multiple Marine corpses lie. The Marine dies and falls limply to the ground, and the Chief and 'Vadam rush in. One Marine being held by a Jiralhanae begs for mercy as it decides to kill him too.''


[[File:Saved.jpg|thumb|300px|The Master Chief about to save the Marine prisoner.]]


*'''Marine Prisoner''': "No! Please!"


*'''Jiralhanae''': "Look, it has soiled itself! These are whelps, not warriors!"


[[Image:Saved.jpg|thumb|The Master Chief about to save the Marine prisoner.]]
''The Chief can opt to attack the Jiralhanae, which releases the Marine prisoner.''


*'''Marine Prisoner''': "No! Please!"
''If the player fails to save him, the Jiralhanae breaks his spine and throws him on the ground behind him, laughing.''


*'''Brute''': "Look, it has soiled itself! These are whelps, not warriors!"
''If the player saves the Marine:''
''(If you save him just before he dies) If you don't save him, the Brute punches him and throws him on the ground behind him, laughing evilly.''


*'''Marine Prisoner''': "That was close, too close."
*'''Marine Prisoner''': "That was close, too close."


or
''or''


*'''Marine Prisoner''':''' '''"Close, too damn close."
*'''Marine Prisoner''': "Close, too damn close."


''The Chief and 'Vadam kill the Brutes and release the prisoners {optional}. While the Marine rushes for a weapon, the Chief and 'Vadam save every prisoner they can.''
''Further down the corridor a Jiralhanae Captain holds a Marine by the ankle. Another marine is being held by the neck. Their survival depends on how fast the Chief is at attacking their captor(s). (On higher difficulties, the Jiralhanae are reinforced by [[Kig-yar]] infantry).''


*'''Thel Vadamee''': "Again, the Brutes show their weakness."
''The Chief and 'Vadam kill the Jiralhanae and save the prisoners (optional). While the freed Marines rush for weapons, the Chief and 'Vadam move through the barracks, killing more Jiralhanae and freeing another group of prisoners.''


*'''Gunnery Sergeant (Reynolds or Stacker)''': "Everyone on your feet! Grab a weapon!"
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Everyone on your feet! Grab a weapon!"


*'''Female Marine:''' "Payback time! OO-RAH"
*'''Female Marine #2''': "Payback time! OO-RAH"
''Taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the Brutes and rescuing (a maximum of) seven Marines, including a Sergeant.''


*'''Gunnery Sergeant (Reynolds or Stacker)''': "Cover the Chief!"


''After taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the remaining Jiralhanae, including a [[Jiralhanae War Chieftain]] with a detached [[Pek-pattern plasma cannon|plasma turret]], and rescuing (a maximum of) seven Marines.''
[[File:Marineprisoners.jpg|thumb|300px|Marines being held prisoner by [[Jiralhanae]].]]


''Once the barracks are cleared:''


*'''Thel 'Vadam''': "We did all we could. Let us move the survivors up to the hangar. There is a lift outside."


[[Image:Marineprisoners.jpg|thumb|right|Marines being held prisoner by [[Brutes]].]]
''(Co-op Change)'' '''Gunnery Sergeant (Reynolds or Stacker)''': "You did the best you could, sir. Let's get the survivors up to the hangar. There's an elevator just outside the barracks."
 
*'''Thel 'Vadam:''' "We did all we could. Let us move the survivors to the landing pad. There is a lift outside."<br />
- ''(Co-op change)'' '''Gunnery Sergeant (Reynolds or Stacker)''': "You did the best you could, sir. Let's get the survivors up to the hangar. There's an elevator just outside the barracks."


''The Chief leads the survivors outside to the lift. He activates it and they wait for it to come down. While they wait, matters get worse.''
''The Chief leads the survivors outside to the lift. He activates it and they wait for it to come down. While they wait, matters get worse.''
Line 455: Line 401:
*'''Sergeant Johnson (COM)''': "Commander, we lost the Ops Center. Brutes attacked in force. Couldn't hold them off. We're falling back to the hangar. But don't wait for us."
*'''Sergeant Johnson (COM)''': "Commander, we lost the Ops Center. Brutes attacked in force. Couldn't hold them off. We're falling back to the hangar. But don't wait for us."


*'''[[Hocus]] (COM)''': "What should I do, ma'am?"
*'''[[Lieutenant]] [[Hocus]] (COM)''': "What should I do, ma'am?"


*'''Commander Keyes (COM)''': "Hold position! I'm not leaving without him."
*'''Commander Keyes (COM)''': "Hold position! I'm not leaving without him."


*'''The Chief, 'Vadam and the Marines board the elevator back up to the flight deck. While heading up, Kilo 23 gets into trouble.''
''The elevator arrives. The Chief, 'Vadam and the Marines get onboard and take it up to the flight deck. While the team heads up, Kilo 23 gets into trouble.''


*'''Hocus''': "Ma'am, I've got movement. Above and below. Brutes! They got jump-packs!"
*'''Hocus (COM)''': "Ma'am, I've got movement. Above and below. Brutes! They got jump-packs!"


*'''Commander Keyes (COM)''': "They're going after the thrusters. Shake them off, Lieutenant!"
*'''Commander Keyes (COM)''': "They're going after the thrusters. Shake them off, Lieutenant!"


''Kilo 23 takes off, getting out of the Brutes' reach. Noticing the Chief and 'Vadam, they attack them. After successfully retaking the flight deck, a door at the road below opens, and Johnson approaches them, holding an [[M7 SMG|SMG]]. Seeing Johnson and his surviving squad at the doorway under attack from Drones, the Chief and 'Vadam assist.''
''Kilo 23 takes off, getting out of the Jiralhanae's reach. Noticing the Chief and 'Vadam, the [[Jiralhanae Jumper]]s attack them. Reinforcements enter from above the observation room as well as from another door. The Chief, along with his allies ultimately defeat the Jiralhanae and secure the flight deck, a door at the road below opens. Johnson arrives, holding an [[M7 SMG|SMG]] and leading a group of surviving Marines. The squad is under fire from a group of Yanme'e.''


*'''Johnson''': "Drones! Go! I'll cover you!"
*'''Sergeant Johnson''': "Drones! Go! I'll cover you!"


''The few drones are quickly eliminated. Kilo 23 returns for final evac. The barracks survivors and Johnson's squad board the Pelican dropship.''
''The Chief and 'Vadam assist Johnson and his squad in killing the aliens.  The few Yanme'e are quickly eliminated. Kilo 23 returns for final evac. The barracks survivors and Johnson's squad board the Pelican dropship.''


*'''Johnson''': "Brutes. In the Ops Center. They disarmed the bomb. Sorry Commander, there were too many. Even for me."
*'''Sergeant Johnson''': "Brutes. In the Ops Center. They disarmed the bomb. Sorry, Commander, there were too many. Even for me."


*'''Commander Keyes (COM)''': "Chief, get back to the Ops Center. Kill those Brutes. Rearm the bomb. I've gotta get these men outta here. But I'll radio with another exit. Good luck."
*'''Commander Keyes (COM)''': "Chief, get back to the Ops Center. Kill those Brutes. Rearm the bomb. I've gotta get these men out of here. But I'll radio with another exit. Good luck."


''Johnson and Thel 'Vadam board the Pelican. The Master Chief goes along the road Johnson previously came from, passing by destroyed Warthogs and dead Marines. (In Co-op, 'Vadam will accompany the Chief)''
''Johnson and Thel 'Vadam board the Pelican, and it takes off. The Master Chief goes along the road Johnson previously came from, passing by destroyed Warthogs and dead Marines. (In Co-op, 'Vadam will accompany the Chief.)''


===Last One Out, Get the Lights===
===Last One Out, Get the Lights===
Line 482: Line 428:
''The Chief reaches a door at the end of the road.''
''The Chief reaches a door at the end of the road.''


*'''Cortana (Cortana Moment)''': "You will be the protectors of Earth and all her colonies."
*'''Cortana (Cortana Moment)''': "You will be the protectors of [[Earth]] and all her colonies."


''The Chief walks on through to another roadway, with Covenant [[Plasma Cannon]]s set up. Using the Plasma Cannons and/or using all available cover, he gets back to the Motor Pool next door to the Ops Center.''  
[[File:1217438061 Jackalsnipers.jpg|thumb|300px|A pair of Kig-Yar snipers defending the upper floor of the Motor Pool.]]
''The Chief walks on through to another roadway, with Covenant [[Pek-pattern plasma cannon|plasma cannons]] set up. Using the Plasma Cannons and/or using all available cover, he clears out a large contingent of Unggoy and Kig-Yar along with a pair of [[Kig-Yar Sniper]]s. The Chief soon gets back to the Motor Pool next door to the Ops Center.''  


''If the Chief is taking a while:''
''If the player is taking a while:''


'''Johnson (COM)''': "Chief, follow the service tunnel to the Motor Pool."
*'''Sergeant Johnson (COM)''': "Chief, follow the service tunnel to the Motor Pool."


'''Johnson (COM)''': "Head through the Motor Pool to get to the Ops Center."
''If the player still stalls:''


''The Chief heads back up the corridor behind the Ops Center, and sneaks in and witnesses a Chieftain communicating with the Prophet of Truth using the Ops Center communications.''
*'''Sergeant Johnson (COM)''': "Head through the Motor Pool to get to the Ops Center."


*'''Brute Chieftain''': "We have taken their Command Center!"
''The Chief heads back up the corridor behind the Ops Center, and sneaks in. Inside, he witnesses a [[Jiralhanae War Chieftain]] communicating with the Prophet of Truth via the Ops Center communications. With the Chieftain are a several Unggoy and a pair of Jiralhanae Captains. (On higher difficulties, another Jiralhanae mans a plasma cannon at the far end of the room.)''


*'''Truth (Main View Screen)''': "Have you discovered how they plan to stop me?"
''If the Chief isn't spotted, he can spy on the conversation between Truth and the Chieftain.''


*'''Brute Chieftain''': ''(Nervously)'' "Not just yet, Noble Prophet."
*'''Jiralhanae War Chieftain''': "Success, Holy One! We have taken their Command Center!"


*'''Truth (Main View Screen)''': "Find out what I need to know, or your place on the path is forfeit. Tell me you understand!"
*'''Truth (Video COM)''': "Have you discovered how they plan to stop me?"


*'''Brute Chieftain''': "Yes, Holy One. It shall be done."
*'''Jiralhanae War Chieftain''': ''(nervously)'' "Not just yet, Noble Prophet."
 
*'''Truth (Video COM)''': "Find me what I need to know, or your place on the path is forfeit. Tell me you understand!"
 
*'''Jiralhanae War Chieftain''': "Yes, Holy One! It shall be done."


''Truth disconnects from the screen.''
''Truth disconnects from the screen.''


*'''Brute Chieftain''': "Have the Drones scour these machines!! Find out what these ''heathens'' know about the [[Installation 00|Ark]]!!"
*'''Jiralhanae War Chieftain''': ''(to his subordinates)'' "Have the [[Yanme'e|Drones]] ''scour'' these machines! Find out what these ''heathens'' know about the [[Installation 00|Ark]]!"


''As the two Grunts and Brute Captains get busy, the Chief takes them by surprise and takes them down, taking back the Ops Center and the bomb.''
''As the Unggoy and Jiralhanae Captains get busy, the Chief takes them by surprise and defeats them. The War Chieftain opens fire on the Spartan with a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] but the Chief manages to overcome him, taking back the Ops Center and the bomb.''


''If the Chief waits around a bit.''
''If the player waits around a bit:''


*'''Sergeant Johnson (COM)''': "Hit the switch, Chief. Arm that bomb!"
*'''Sergeant Johnson (COM)''': "Hit the switch, Chief. Arm that bomb!"
Line 520: Line 471:
*'''Sergeant Johnson (COM)''': "We got your exit. A service elevator in the hangar. Head downstairs, cut through the caves!"
*'''Sergeant Johnson (COM)''': "We got your exit. A service elevator in the hangar. Head downstairs, cut through the caves!"


''The Chief heads back into the cave, where Grunts run wildly, then through the corridors.''
''The Chief heads back into the cave, where Unggoy run wildly. He then heads through the corridors.''


''If the Chief takes his time'':
*'''Sergeant Johnson (COM)''': "South hangar, straight through the caves Chief."
*'''Cortana (Cortana Moment)''': "There will be a great deal of hardship on the road ahead."
*'''Cortana (Cortana Moment)''': "There will be a great deal of hardship on the road ahead."


''He continues back out to the vehicle access, where Drones, some Jackals and Grunts flee, and back down the corridors to the hangar.''
''If the Chief stalls:''
 
*'''Sergeant Johnson (COM)''': "South hangar, straight through the caves, Chief."
 
''The Chief continues back out to the vehicle access, witnessing a large swarm of Yanme'e fleeing. Making his way through several panicking Unggoy, the Chief heads back down the corridors to the hangar.''


*'''Cortana (Cortana Moment)''': "You will become the best we can make you."
*'''Cortana (Cortana Moment)''': "You will become the best we can make you."


''The Chief gets to the hangar, where Phantoms flee, and Grunts run around in panic and some trying to catch the fleeing Phantom, holds up and looks miserable.''
''The Chief gets to the hangar, where [[Kez'katu-pattern Phantom|Phantoms]] flee, abandoning many Unggoy and Kig-Yar to their fates. The doomed Covenant run around in panic, some trying to catch the fleeing Phantoms.''


*'''Sergeant Johnson (COM)''': "There isn't much time, Chief. Find that elevator."
*'''Sergeant Johnson (COM)''': "There isn't much time, Chief. Find that elevator."


''If Chief takes his time.''
''If the player takes their time:''  
 
 
*'''Sergeant Johnson (COM): '''"Bomb's about to blow! Go, go, go!"


''If it takes the Chief more time to get to the elevator.''
*'''Sergeant Johnson (COM)''': "Bomb's about to blow! Go, go, go!"


''If the player continues to linger around:''


*'''Sergeant Johnson (COM)''': "Get on the elevator, Chief! You're out of time!"
*'''Sergeant Johnson (COM)''': "Get on the elevator, Chief! You're out of time!"


''The Master Chief makes it to the service elevator, and activates it. The door doesn't fully shut. Something explodes and flames flicker through the gap.''
''The Master Chief makes it to the service elevator, and activates it. The door doesn't fully shut. Something explodes and flames flicker through the gap.''
Line 549: Line 499:
*'''Cortana (Cortana Moment)''': "This place will become your home."
*'''Cortana (Cortana Moment)''': "This place will become your home."


''The elevator descends. The Master Chief hears a massive boom. He looks up and sees the flames roar through the open door. The violent shaking disconnects the elevator and sends it plummeting down. It crashes below and the Chief starts to black out.''
''The elevator descends. The Master Chief hears a massive boom. He looks up and sees the flames roar through the open door. The violent shaking disconnects the elevator and sends it plummeting down. It crashes and the Chief blacks out.''


*'''Cortana (Cortana Moment)''': "This place will become your tomb."
*'''Cortana (Cortana Moment)''': "This place will become your tomb."


''Everything goes black.''
''The screen goes black.''
 
''Level ends.''
 


==Achievements==
==Achievements==
*'''[[Holdout]]''' - "Holdout" is an achievement earned by completing the level on the Normal, Heroic, or Legendary difficulty. It is worth 20 Gamerscore.
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
*'''[[Black Eye (Achievement)|Black Eye]]''' - "Black Eye" is an achievement earned for finding and claiming the [[Halo_3_Skulls#Black_Eye|Black Eye Skull]]. It is worth 10 Gamerscore.
{|class="wikitable"
*'''[[Demon (Achievement)|Demon]]''' - "Demon" is an achievement earned by accumulating 15,000 points in free-for-all meta-game scoring on this level. It is worth 10 Gamerscore.
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Holdout.png]]
|[[Holdout (achievement)|Holdout]]
|Finish the second mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|20}}
|-align="center"
|[[File:H3 Achievement Black Eye.png]]
|[[Black Eye (Achievement)|Black Eye]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*The [[Arbiter Eye Glitch]] occurs at the beginning of this level.
{{Main|Glitches}}
*Occasionally, you will see rats scurrying across the floor in some parts of the level. They appear on your [[Motion Tracker]] as small yellow dots -- friendlies. You can kill them and melee their dead bodies around. If you betray the Marines, your Motion Tracker will show the rats as enemies.
*On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany the player throughout the base. They can be found holding position after killing the swarm of Drones outside the Ops Center, then operating the bomb, then being held prisoner in the barracks.
*If you go to [[Theater]] and play a film on this level, view a part that takes place in the hangar. Take the camera out to the hangar door, and down the left side of the cliff, this will take you outside the barrier. When you reach the bottom there will be a Pelican hovering just above the ground. Unlike the others in this level, you can't see inside its cockpit and the door in the back is closed.
*The [[Arbiter eye glitch|Arbiter Eye Glitch]] occurs at the beginning of this level.
**It's also possible to guide the camera into the fight between the pilotless Hornets and Banshees and to the Covenant cruiser. The Master Chief may need to be at the hangar door in order for this to work. If you get close enough to the cruiser and if seen in a right angle, you will see it is only the starboard half.
*Occasionally, [[List of animals|rats]] can be seen scurrying across the floor in some parts of the level. They appear on the player's [[Motion tracker]] as small yellow dots friendlies. Players can kill them and even melee their dead bodies around. If the player turns against the [[UNSC Marine Corps|Marines]], the rats will be shown as red dots on the Motion tracker.
*In the last segment of the level, in the hangar, when the fleeing Grunts run down to the room with the elevator, sometimes they will stop running and stay where they are. They will not attack you.  
*Players can get into the hangar where the Pelican picks up the remaining marines and takes off.
*If you open the door to the Motor Pool and don't go through, the door to Ops Center will remain open. If you hold position and snipe Brutes with a Battle Rifle, you can eventually lure the Chieftain up the ramp and into the Ops Center. However, he will not attack the Marines, and vice-versa. You can even lure him downstairs, though he will not chase you into the large cave area.
*If one opens the door to the Motor Pool and doesn't go through, the door to Ops Center will remain open. The player can then lure the [[Jiralhanae|Brutes]], and eventually the [[Jiralhanae Chieftain|Chieftain]], into the Ops Center by attacking them from afar using the [[BR55HB SR Battle Rifle|Battle Rifle]]. However, the Chieftain will not attack the Marines, and vice-versa. The player can even lure the Chieftain downstairs, though he will not chase the player into the large cave area.
*There is a [[Infinite Weapons on Crow's Nest|glitch]] that allows you to get infinite weapons for the Motor Pool battle.
*There is a [[Infinite weapons on Crow's Nest|glitch]] that allows the player to get infinite weapons for the battle inside the Motor Pool.
*By dropping a [[Deployable Cover]] in the small stairway that [[Johnson]] and his [[Marines]] use to get to the landing pad, you can block off the stairway and Johnson and his Marines will cease to move, stopping [[Miranda Keyes]]'s [[Pelican]] from taking off.
*There is a female Marine in the barracks that has white sleeves under her armor and a backpack, if ones shoots or melees her helmet, it will fly off, but she will still have it on and cannot be taken off.
*At the beginning of the level, you can get the skull and melee Johnson into battle with you. He will not die unless stuck with Plasma or Spike Grenades, and he will only punch the Covenant forces. If Johnson is killed by being stuck, he will either respawn at the next checkpoint, mount the nearest turret, get up and pick-up the nearest weapon, or he will get up and bring out a Battle Rifle. Johnson cannot move by himself unless dodging grenades and must be meleed to different areas. If you take Johnson to the second checkpoint in the Ops center, a second Johnson will be there. You can do the same thing with this Johnson as the first, but he must be meleed through the door he opens and sent to the next area or he will go through the first door and it will close.
*By dropping a [[Deployable Cover]] in the small stairway that [[Avery Junior Johnson|Johnson]] and his Marines use to get to the landing pad, players can block off the stairway and Johnson and his Marines will cease to move, stopping [[Miranda Keyes]]'s [[D77H-TCI Pelican|Pelican]] from taking off.
*The [["Friendly" Brutes]] glitch can be performed on this level.
*The [["Friendly" Brutes]] [[Glitches|Glitch]] can be performed on this level.
*On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany you throughout the base. They can be found holding position after killing the swarm of drones outside the Ops Center, then operating the bomb, then being held prisoner in the barracks.
*While entering the area with the [[Brute Chieftain]], stop and look to your right and there should be a mop. If you melee the mop, it will go through walls but the soft part will remain outside.
*If you throw grenades on the Pelican that arrives after you have secured the hangar, it should turn around and not be able to leave the hangar.
*Sometimes, if you can beat all of the jumpack brutes within three minutes during the landing pad battle ( it's hard but it is possible ), a banshee or hornet may fall from the battle above you. It has no effect on gameplay and will fall harmlessly through the level


===Mistakes===
===Mistakes===
* If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal [[Elite]]. The melee attack does no damage. The same glitch can be performed if you use a glitch to allow an elite character model to be unarmed in forge.
*If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal [[Sangheili|Elite]]. The melee attack does no damage. It is possible to disarm the AI Arbiter in single player by giving him a support weapon and getting him to ride in a vehicle or killing him and taking his weapon for an empty weapon. However, the AI controlled Arbiter's melee does damage. The same glitch can be performed if you use a glitch to allow an Elite character model to be unarmed in [[forge]]. Also, the Arbiter has a special grenade throw animation similar to the ''Halo: Combat Evolved'' Elites and ''Halo 3'' level ''[[Floodgate]]'' Elites when he is unarmed. The grenade throw can be performed in multiplayer and Co-op if you are playing as an Elite character model. You don't necessarily have to be unarmed. You will need two weapons and grenades. Press the Y button to switch to your secondary weapon and quickly press the LT. If you did it correctly, you should have thrown a grenade like ''Floodgate'' Elites.
*When playing as the Arbiter, [[N’tho ‘Sraom]], or [[Usze ‘Taham]], if you press the '''Y''' when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it.
*When playing as the Arbiter, [[N’tho ‘Sraom]], or [[Usze ‘Taham]], if you press the '''Y''' when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it.
* Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander.
*Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander. This is most likely for Bungie to save resources and not create multiple models for Marines.
* After you come down from the elevator with the surviving Marines, finish off the [[Brutes]] and then when [[Miranda]]'s [[Pelican]] comes down, hop onto the viewport and you will see that Miranda is holding the controls of the Pelican like the controls of a [[Hornet]].
*After saving the Marines in the Barracks, [[Commander]] [[Miranda Keyes|Keyes]] will pilot a Pelican to evacuate them, if one looks closely, she is holding the controls of the Pelican like the controls of a [[AV-14 Hornet|Hornet]].
* Sgt. Johnson drops a cigar and steps on it when the player(s) first see the bomb. Upon closer examination, however, one can that the cigar is still lit. In fact, it is completely unaffected by being stepped on.
*Sergeant Johnson drops a cigar and steps on it when the player(s) first see the bomb. Upon closer examination, however, one can see that the cigar is still lit. In fact, it is completely unaffected by being stepped on.
* If you manage to save every possible prisoner marine in Barrack B, the evacuation [[Pelican]] will run out of seats leaving [[Thel 'Vadam]] with no other option but to sit in a seat already occupied by a marine.
*If one manages to save every possible Marine being held captive in Barrack B, the evacuation Pelican will run out of seats leaving [[Thel 'Vadam]] with no other option but to sit in a seat already occupied by a Marine.
* It is possible to walk out of the level. After the fight in the hanger, DO NOT PICK UP A TURRET. Run to the door that the marines appear from for evac and when the door opens run through it and wait for the door to close. Turn around and jump into the wall with you flashlight off. Now you should be outside of the level with very little room to move around and will probably die after 30 seconds.


===Easter Eggs===
===Easter eggs===
* If at the beginning of the level you get the Black Eye Skull and keep hitting Miranda Keyes with it she will say, 'Keep your eye on the ball.' This is a reference to the Slayer Variant [[Oddball |Oddball]].
{{Main|Easter eggs}}
* In Theater mode, when Miranda Keyes tells Master Chief about their farewell party to the Brutes. Go upstairs next to the computer. It will say MAC and WAC and start playing the Halo theme song with beep sounds.
*The [[Halo 3 skulls#Black Eye|Black Eye Skull]] can be found in the beginning of the level. Claiming it would reward the player the "[[Black Eye (achievement)|Black Eye]]" [[achievement]] and 10 [[Gamerscore]].
* At the beginning of the cutscene, you can see the Stackers model.
*There is an argument between two Marines voiced by various [[Red vs Blue]] voice actors, which changes depending on difficulty level. See [[Password-lacking Marine]].  
* Shortly after you have activated the bomb, when you run towards the elevator, the Grunts there won't attack you immediately. You can even push them into the elevator you have to go in though it takes a little luck keeping the grunt inside the elevator. If you do the grunt will just run in circles.
*In Theater mode, when Miranda Keyes tells Master Chief about their farewell party to the Brutes, go upstairs next to the computer. It will say MAC and WAC and start playing the Halo theme song with beep sounds.
* If you look at the picture on the wrinkled newspaper laying between the generator and tarp covered crates at the beginning of Barrack B, it can be noted that the picture faintly displays the picture of a [[MJOLNIR Powered Assault Armor/Mark V]] alongside a [[Grunt]] from [[Halo: Combat Evolved]].
*The ''Halo 3'' silver skull [[Halo 3 skulls#Grunt Birthday Party|Grunt Birthday Party Skull]] can be found on this level.
*If one looks at the picture on the wrinkled newspaper laying between the generator and tarp covered crates at the beginning of Barrack B, it can be noted that the picture faintly displays the picture of a [[MJOLNIR Powered Assault Armor/Mark V]] alongside a [[Unggoy|Grunt]] from ''[[Halo: Combat Evolved]]''.


===References===
===References===
[[File:Dead Rat.jpg|A dead rat, an example of many more that have bred within the base.|thumb|200px]]
*The Prophet of Truth's line, ''"...your destruction is the will of the gods. And I... I am their instrument!"'' is a rephrasing of the message sent to [[Battle Group 4]] during the [[First Battle of Harvest]]. Likewise, the line, ''"Your world will burn until its surface is but glass"'' is a restatement of a message sent to the surface of [[Biko]] in [[2526]].<ref>[[Data pads|Data pad 10]]</ref>
*The "Seventh Column" icon appears in the opening cinematic. Immediately after Commander Keyes says "Give the order, we're closing shop," the screen cuts to a bearded marine who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant.
*The men manning the computers at the beginning of the level are Naval personnel, which (aside from Crow's Nest) are only seen in-game in the ''Halo: Combat Evolved'' [[campaign]] levels ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' and ''[[Halo (Halo: Combat Evolved level)|Halo]]''.
*The third section of this level (Last One Out, Get The Lights) could be a reference to the episode name of Season One finale of Red vs Blue (Last One Out, Hit The Lights).
*When the Drones attack, Sgt. Stacker/Reynolds will say "Take 'em down - short, controlled bursts!" This may be a reference to ''Aliens'', as the ''Halo ''series has had many [[list of references to Aliens in Halo|''Aliens'' references]], and possibly because the Drones and the Xenomorphs share more similarities more than any Covenant species.
[[File:Screens crowsnest schematic.jpg|thumb|250px|The "Seventh Column" icons that appear on the computer readout.]]
*The [[Character interludes|Cortana Moments]] in this level are direct quotes from ''[[Halo: The Fall of Reach]]''. All of them are from [[Catherine Halsey|Doctor Halsey]] as she speaks with the [[SPARTAN-II Program|Spartan-IIs]] about the project they are taking part in.
*On the boxes in the part of the room farthest from the monitors is the number 2401, the number of [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]], and a factor of [[Seven|7]]. Similarly, in the first hangar, there is a generator under the floor marked with the [[EMG|EMG 2401]] logo, likely in reference to said Monitor.
*There are a total of seven Marines players can save in the Barracks.
*On some of the screens at the Ops-Center there is a blue screen titled WAC which the screen is a reference to Microsoft's infamous Blue Screen of Death.
*At the end of the level, a large explosion manages to shoot out of the opening in the elevator's blast doors before it completely closes. This could be a reference to near the ending of ''[[The Maw]]'' from ''Combat Evolved'' in which a near identical occurrence takes place when John enters the service elevator in order to flee from the destruction of the {{UNSCShip|Pillar of Autumn}}.


[[Image:Dead Rat.jpg|A dead rat, an example of millions more that have bred in the base.|thumb|right|170px]]
===Miscellaneous===
*The song that is heard after entering the building after meeting the arbiter is similar to the one that is heard in [[Pillar of Autumn (Level)]] and [[Truth and Reconciliation (Level)]]
*The Banshees and Hornets outside the hangar aren't real, but part of the backdrop. They lack a physical presence, as one can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions.
*The men manning the computers at the beginning of the level are Naval personnel, which (aside from Crow's Nest) are only seen in-game in [[Halo (Halo: Combat Evolved Level)|Halo]] and [[Pillar of Autumn (level)|Pillar of Autumn]].
*If one takes the camera in Theater mode outside the hangar, the [[Portal Storm]] can be seen forming.
*This is the third level in the entire trilogy that you do not start out with any weapons, including grenades. The first time this happens is the level, [[Pillar of Autumn (Level)|Pillar of Autumn]]. That is the first level in [[Halo: Combat Evolved]]. The other is the third level of [[Halo 2]] on [[Cairo Station]].
*In the [[ViDoc]] "[[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]", instead of fighting the [[Gravity hammer (fiction)|Gravity Hammer]]-wielding Chieftain in the Motor Pool, the [[Pek-pattern plasma cannon|Plasma Cannon]]-wielding [[Jiralhanae War Chieftain|War Chieftain]] can be seen in combat in the Motor Pool and vice versa
*There is an argument between two [[marine]]s voiced by various [[Red vs Blue]] voice actors, which changes depending on difficulty level. See [[Password-Lacking Marine]]. The third part of this level (Last One Out, Get The Lights) could be a reference to the Season One finale of Red vs Blue (Last One Out, Hit The Lights). It is seen in the [[Halo 3]] ViDoc ''[[ViDoc: Et Tu Brute|Et Tu Brute]]'' around the 5 minute mark.
*After facing the Jump-pack Brutes, if one follows the hallway up to where they break out of, equipment and ammo can be found. One of them is Cloaking, which will be effective during the fight with War Chieftain on higher difficulties.
*When Truth says: ''"...your destruction is the will of the gods. And I... I am their instrument!"'' is the same line an [[Elite]] says in [[The Fall of Reach]], [[Halo E3 2000 Trailer]], and [[Halo Wars: Genesis]]. This quote is the last lines of [[Contact Harvest]].
*The [[multiplayer]] level ''[[Rat's Nest]]'' draws many visual inspirations from the design of ''Crow's Nest''.
*On the boxes in the part of the room farthest from the monitors is the number 2401, the number of [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]], and factors [[7]].
*This is the only ''Halo 3'' level where the player doesn't have a starting loadout weapon. Once gameplay begins, the player must pick their own loadout on a weapons rack, allowing for a Magnum Pistol, Assault Rifle, SMG or Battle Rifle.
*In the first hangar, there is a generator under the floor that has the number 2401, like [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]].
*In spite of what Johnson says, it is possible to just use the active camouflage to sneak in the area and arm the bomb without having to kill the surrounding Covenant.
*There are a total of [[7]] types of [[UNSC]] weapons; Pistol, Assualt Rifle, [[AIE-486H Heavy Machine Gun]], Frag Grenade, [[Shotgun]], Battle Rifle, and SMG
*The "Seventh Column" icon appears in the opening cinematic. Immediately after [[Commander Keyes]] says "Give the order, we're closing shop," the screen cuts to a bearded [[marine]] who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant.  


[[Image:Seven_Pillars.png|right|thumb|250px|The "Seventh Column" icons that appear on the computer readout.]]
==Gallery==
*There are a total of [[List of "Seven" References in Halo|seven]] Marines you can save in the Barracks. Seven is Bungie's favorite number.
===Concept art===
* The line "short, controlled bursts" could be a reference to the film ''[[wikipedia:Aliens (film)|Aliens]]''.
<gallery>
* On some of the screens at the Ops-Centre there is a blue screen titled WAC which the screen is a refrence to Microsoft's infamous Blue Screen of Death.
File:H3 Crow'sNest_Interior_Concept 1.jpg|Concept art of the interior of the base.
*In the beginning of the level, the marine said that "This base was built for some 20th century war.", which might be referring to the World War 1 and World War 2. Note that World War 1 is also known as the Great War, which is also the name for the [[Human-Covenant War]].
File:H3 Crow'sNest_Interior_Concept 2.jpg|Concept art of the Pelican bay of the base.
File:H3 Crow'sNest_Interior_Concept 3.jpg|Concept art of the base's Pelican bay, with the savannahs of [[Voi]] stretching out below.
</gallery>


===Miscellaneous===
===Design documentation===
*It is possible to find two pieces of [[Cloaking]] equipment after rescuing [[Marines]] from the barracks, get in the service elevator, fight off all jump pack [[Brutes]], then, as Sergeant Johnson is fighting off the [[Yanme'e|Drones]], run up the staircase to the right of the Pelican where the next wave of Brutes emerge from this door at the top of the stairs. Follow the path and you'll reach a control room overlooking the landing pad. Go inside and on the floor there are the two pieces of cloaking equipment. These are extremely useful when you return to the Ops Center, if you want to make an unnoticed entrance. In the same room there are two battle rifles, a regenerator, two frag grenades and a gravity lift.
<gallery>
*The [[Halo 3 Skulls#Black Eye|Black Eye]] and [[Halo 3 Skulls#Grunt Birthday Party|Grunt B-Day]] skulls can be found on this level.
File:H3_SecretBasePaperSketch.jpeg|Early paper sketch titled "Secret Base".
*The Banshees and Hornets outside the hangar aren't real. They lack a physical presence, you can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions.
File:H3_DefendBase%2BEscapeWhiteboard.jpeg|Whiteboard mission design titled "1.2 Defend Base + Escape".
*If you take the camera in Theater mode outside the hangar, you can see the [[Portal Storm]] forming.
File:H3_SecretBaseDesignDoc.jpeg|Digital design document titled "1.2 Secret Base".
*The Barracks have the largest amount of spawned [[Marine]] corpses in the game.
File:H3_Crow'sNest_DesignDoc_1.png|Revised digital design document titled "020 - Secret Base".
*The multiplayer level [[Rat's Nest]] draws many visual inspirations from the design of Crow's Nest.
File:H3_Crow'sNest_DesignDoc_2.png|A different, later digital design document titled "020_BASE".
*In the video "Et Tu, [[Brute]]", instead of fighting the Hammer Chieftain in the Motor Pool you would fight the Plasma Cannon Chieftain and vice versa.
</gallery>
*At the beginning of the level, you can usually find garbage such as Cola cans in the corners of the Ops Center.
 
*This is the first level in Halo 3 that you can see Hornets.
===Storyboards===
*The Emergency Generators have the numbers 2401 on them, a referance to [[7]] and to the Monitor of Installation 05, [[2401 Penitent Tangent]].
<gallery>
File:H3 Crow'sNest Storyboard 1.jpg
File:H3 Crow'sNest Storyboard 2.jpg
File:H3 Crow'sNest Storyboard 3.jpg
File:H3 Crow'sNest Storyboard 4.jpg
File:H3 Crow'sNest Storyboard 5.jpg
File:H3 Crow'sNest Storyboard 6.jpg
File:H3 Crow'sNest Storyboard 7.jpg
</gallery>
 
===Screenshots===
<gallery>
File:H3 Menu 03 Crow's Nest.png|Preview of the level in ''Halo 3'' menu.
File:H3 MC& Hood.png|Keyes proposes a plan of attack to Lord Hood.
File:Crow's Nest - Demon.png|John-117, Thel 'Vadam, and Keyes listening to Truth's speech on the monitors.
File:H3 Crows Nest Pelican hanger.jpg|A Pelican begins to evacuate Marines from the hangar bay of Crow's Nest.
File:Halo 3 Crow's Nest.PNG|John-117 fires his Battle Rifle at invading Covenant troops.
File:H3 CrowsNestCaptive.png|A Marine being held captive in the barracks.
File:H3 CoviesinOpsCenter.png|Covenant troops taken over the operations center.
File:H3 CN FleeingPhantom.png|A Phantom retreats from the hangar bay after John-117 reactivated the bomb.
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


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{{succession box | before = ''[[Sierra 117 (Level)|Sierra 117]]'' <br />| title = [[Halo 3 Campaign|''Halo 3'' Campaign Missions]] | years = '''''Crow's Nest''''' |after = ''[[Tsavo Highway (Level)|Tsavo Highway]]''}}
{{succession box | before = ''[[Sierra 117]]'' <br />| title = ''Halo 3'' Campaign Missions | years = '''''Crow's Nest''''' |after = ''[[Tsavo Highway]]''}}


{{Level}}
{{Levels|H3}}
[[Category:Articles Needing Cleanup]]
[[Category:Halo 3 campaign]]

Latest revision as of 01:57, December 20, 2023

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This article is about the campaign level. For the military base on Earth, see Crow's Nest (location).

Prev:

Sierra 117

Next:

Tsavo Highway

Crow's Nest
H3 CrowsNest Loadscreen.png

Game:

Halo 3

Map file name (?):

020_base

Player:

John-117

Date:

November 17, 2552[1]

Location:

UNSC Underground Facility "Crow's Nest"

Objective(s):

  • Defend the Base from incoming Covenant troops
  • Rearm the bomb and escape the base

Par Time:

00:20:00 (Master Chief Collection)

Par Score:

19,000 (Master Chief Collection)
15,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Crow's Nest/Walkthrough.

 
Clear the base, whatever it takes.

Crow's Nest is the third Campaign level of Halo 3.[2]

Upon completing the level on the Normal, Heroic, or Legendary difficulties, the player will earn the "Holdout" achievement and 20 Gamerscore. Upon earning 15,000 points in Campaign Scoring, the player will be awarded with the Demon achievement and 10 Gamerscore.

Plot[edit]

The level begins with the Master Chief, the Arbiter Thel 'Vadam, and Sergeant Johnson landing in an underground UNSC base. When they disembark, several Marines are amazed to see a Spartan II. As they walk through hallways littered with wounded UNSC soldiers, Commander Keyes informs the Chief and Johnson that Truth has almost destroyed the UNSC Home Fleet, and only a few ships are left. They soon reach the command center and speak with Lord Hood, discussing a plan for an all out attack on Truth's army.

Unfortunately, the Covenant then jam the Human communications network along with the rest of the base, shutting off the power. Truth appears on the main view screen, telling the Humans that their world will burn. The base is then attacked by a large contingent of Covenant troops. The Master Chief first clears the south hangar, allowing the UNSC personnel to evacuate. Unable to fight off the invaders, Keyes orders a bomb placed in the operations center. Meanwhile, Jiralhanae capture the barracks and take many Marines prisoner. The Chief and the Arbiter retake the barracks and rescue as many Marines as they can. They then bring the survivors up to the landing pad where Keyes is waiting with a Pelican. After fighting off another group of Jiralhanae, they meet up with Johnson who informs them that Jiralhanae have seized the Ops Center and disarmed the bomb. Keyes orders the Chief to retake the Ops Centers while the others evacuate. The Chief clears out the Covenant inside the Ops Center and rearms the bomb. He then makes his way back to the south hangar, where he finds a service elevator. Moments later, the bomb detonates, sending the elevator into free fall and causing the Chief to black out.

Transcript[edit]

{Cutscene}

  • Crow's Nest Flight Controller: "Sorry for the tight squeeze. (to the other Flight Controller) Tell the Commander her ace is in the hole."

Kilo 023 touches down. Medics load an injured marine on a stretcher and move. The Master Chief, Thel 'Vadam and Johnson get off. Marines sitting by the landing pad see the Chief get out of the Pelican.

  • Marine #1: "Hey. Check it out."
  • Marine #3 (Blind-by-injury): "For real? You better not be..."
  • Marine #2: "No man, he's here! We're gonna be alright!"
Miranda shakes hands with John-117.

Commander Miranda Keyes comes out onto the Landing Pad to meet Johnson, 'Vadam and the Master Chief.

They salute, as she salutes back and smiles.

  • Commander Keyes: "Hmm, I'll bet. It's good to see you Chief."

Keyes shakes the Chief's hand.

  • Commander Keyes: "Let's get you up to speed."

Down the hallways of the base, wounded Marines lay against the walls. Two Marines chatting to each other notice Commander Keyes and the Master Chief. They make way and salute.

As 'Vadam walks by, the Marines lower their hands and stare in astonishment.

  • Commander Keyes: "Terrestrial casualties from the subsequent bombardment were..."

Medics race by with an injured Marine on a stretcher. Johnson tends to an injured Marine.

  • Commander Keyes: "...extreme. Truth could've landed anywhere, but he committed all his forces here. East Africa. The ruins of New Mombasa. Then, they started digging."
  • Master Chief: "What about Halo?"
Keyes lead John-117, Johnson, and 'Vadam to the operations center.
  • Commander Keyes: "We stopped it, but only temporarily. Now, the Prophet of Truth is looking for something called 'The Ark', where he'll be able to fire all the Halo Rings. If he succeeds, Humanity, the Covenant, every sentient being in the Galaxy..."
  • John-117: "The rings will kill us all."
  • Technician: "Ma'am, I have Lord Hood."
  • Commander Keyes: "Patch him through."

Lord Hood appears on the main screen.

  • Commander Keyes: "As good as it gets, sir."
  • Lord Hood (Video COM): "So I see. What's your status, son?"
  • John-117: "Green. Sir."
  • Lord Hood (Video COM): "Glad to hear it. The Commander's come up with a good plan. But without you, I wasn't sure we could pull it off."
  • Commander Keyes: "Truth's ships are clustered above the excavation site. And his infantry has deployed Anti-Aircraft Batteries around the perimeter. But, if we neutralize one of the batteries, punch a hole in Truth's defenses..."
  • Lord Hood (Video COM): "I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident—"

The power cuts completely.

  • Technician: "Hell! Not again!"
  • Commander Keyes: "Emergency generators! Now!"
  • Marine Technician: "Shielding failed. They're down and charging."
  • Commander Keyes: "As soon as they're up, re-establish contact with Lord Hood. Let him know that-"
The Prophet of Truth on the screens of the operations center.

The Prophet of Truth suddenly appears on all the screens.

  • Prophet of Truth (Video COM): "You are, all of you, vermin. Cowering in the dirt, thinking what, I wonder? That you might escape the coming fire? No. Your world will burn until its surface is but glass! And not even your Demon will live to creep, blackened from its hole to mar the reflection of our passage... the culmination of our Journey. For your destruction is the will of the gods! And I? I am their instrument!"

The power returns.

  • Sergeant Johnson: "Cocky bastard. Just loves to run his mouth!"
  • John-117: "Does he usually mention me?"

Commander Keyes thinks, and realizes Truth's meaning.

  • Commander Keyes: "Give the order. We're closing shop."
  • Marine Technician: "Ma'am?"
  • Commander Keyes: "We're about to get hit."
  • Marine Technician (COM): "All personnel! Defense code Alpha-one. Prepare for immediate evacuation!"
  • Commander Keyes: "The wounded. We're getting all of them out."
  • Sergeant Johnson: "If I have to carry 'em myself."
  • Marine Technician: "Ma'am, squad leaders are requesting a rally point. Where should they go?"

Miranda walks up the stairs and draws her pistol. She pulls the slide back.

  • Commander Keyes: "To war."

She lets go and moves on.

{Gameplay}

Know Your Role...[edit]

Perimeter breach.

  • Marine Technician: "We just lost the Perimeter Cameras."
  • Commander Keyes: "Motion Trackers?"
  • Marine Technician: "They're down or we're not receiving. Can't tell."
  • Commander Keyes: "Any of our birds squawking?"
  • Technician: "No, ma'am. Wait, Overwatch has contacts. Phantoms, closing in on our position."
  • Commander Keyes: "Any birds less than five minutes out, bring them in. Tell everything else to scatter."
  • Technician: "Aye aye."
  • Technician: (whispering) "Who would've thought we'd have this many wounded?"
  • Technician: "Pelicans are gonna take extra time to load."
  • Commander Keyes: "We knew they'd find us eventually. But we have a plan, let's make it happen."
  • All personnel: (various affirmations simultaneously) "Yes, sir!"/"You got it!"/"Let's go!"/Etc.
  • Sergeant Johnson: "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines downstairs could use your help."

(Co-op Change) Sergeant Johnson: "Chief, move out. You too, Arbiter. The Commander will brief you as you go."

The Master Chief meets with two Marines from downstairs.

  • Marine #4: "Follow me, sir."
  • Marine #5: "Perimeter's this way."

(With IWHBYD Skull) Marine: "This base was built for some 20th century war, and it's pretty damn cool!"

The Chief follows the Marines downstairs.

  • Marine #4: "Come on, sir. I'll show you the way."

The Chief finds many weapons to stock up on.

  • Marine #5: "This base was built for some 20th-century war. It's full of old tech, like these door controls."

The Marine opens the door. The Chief walks on through to find Marines in a large cave setting up defenses for the Ops Center.

or

  • Gunnery Sergeant Stacker: "Get those turrets up! Watch your fields of fire!"
The Master Chief meets with some Marines on his way to the facility's hangar.
  • Marine #6: "How'd they find us?"
  • Marine #7: "Probably just smelled you, man."
  • Marine #6: "Hey, bite me. I'm sick of hiding anyways."
  • Gunnery Sergeant (Reynolds or Stacker): "Quiet. Cut the chatter."
  • Marine #7: "What is it, Sergeant?"
  • Gunnery Sergeant (Reynolds or Stacker): "Calm before the storm, Marines. Enjoy it."

The cave shakes.

  • Gunnery Sergeant (Reynolds or Stacker): "Point of entry, best assessment?"
  • Marine #8: "The hangar, Sergeant."
  • Gunnery Sergeant (Reynolds or Stacker): "Agreed. Master Chief, get there."

(Co-op Change) Gunnery Sergeant (Reynolds or Stacker): "Agreed. Chief, Arbiter. Get there."

The Master Chief proceeds on, meeting up with two Marines.

  • Marine #9: "Yeah, get some!"
  • PFC Dubbo: "Squad guarding the hangar's real shorthanded, Chief."
  • Marine #9: "We don't get there quick, they're gonna get rolled."

The Chief grabs some Fragmentation Grenades from a weapons case near the door, then opens it, and lets the Marines lead the way.

  • Commander Keyes (COM): "Chief? Good, this channel is secure. My fireteams are spread thin. We can't hold out forever. I need that hangar cleared for evac, ASAP."
  • Marine: "Those Brutes secure the hangar, we won't be able to get our birds out."

The Marines find the vehicle access. A Warthog is in battle with many Covenant soldiers. Unggoy lob plasma grenades and destroy it. The Chief and accompanying Marines engage and defeat the Covenant. A Jiralhanae wielding a brute shot enters the vehicle access with a group of Unggoy. The team eliminate the Covenant troops and push onward. They go through the open door and defeat the Covenant there, which consists of many Unggoy and Kig-Yar Snipers. Proceeding, the Chief and Marines reach the hangar.

  • Marine #10: "Wipe those bastards off the deck!"
  • Marine #11: "Pelicans can't launch until the hangar's clear!"

The Chief and Marines go on the offense and secure the deck. Multiple Phantom dropships enter the hangar, delivering groups of infantry in an effort to retake the stategically important room. From a distance, Hornets and Banshees are seen engaged in an aerial fight near a Ket-pattern battlecruiser which keeps sending Covenant reinforcements to the base. The Chief and Marines make use of several turrets and defend the hangar. The UNSC forces eventually prevail and the Phantoms retreat.

The Pelican hanging on a crane in one of the docks slides out and is released. The dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.


If the player is in the way of where the Pelican lands:

  • Pelican Pilot: "Need you to step aside, sir; can't land till you do."

  • Sergeant Johnson (COM): "Chief, Ops Center. Double time! The Brutes are pressing hard."

If the player lingers:

  • Sergeant Johnson (COM): "Come on, Chief, hustle on back!"

The Chief heads back to the Ops Center. Marines pass by for evac. Back in the vehicle access, two Marines, staying behind until the next evac, hear a loud banging as well as the sound of insectoid wings beating in the ventilation pipes as something makes its way through.

  • Marine #12: "Hey. You hear that?"
  • Marine #13: "Yeah. And I don't like it."
  • Commander Keyes (Loudspeaker): "Attention! Hostiles reported outside the barracks."

The Chief heads back into the corridors, with the two Marines following.

  • Commander Keyes (Loudspeaker): "Barracks are under attack! All available combat teams, respond!"

The COM systems remain silent. The banging and fluttering noises continue on.

  • Commander Keyes (Loudspeaker): "Anyone in the barracks, I need a sit-rep. Now!"

The Master Chief meets with the Marines in the cave, defending the Ops Center.

  • Marine #8: "Sir, this way."
A swarm of Yanme'e in Halo 3 campaign level Crow's Nest.
A swarm of Yanme'e outside the operations center.

A single Yanme'e suddenly bursts out of the vent and picks him up. (The Yanme'e can be killed before it picks up the Marine. If it does, he can still be saved by simply shooting the Yanme'e, which will drop the Marine).

  • Female Marine: "Look! Coming out of the vents!"

A massive swarm of Yanme'e starts pouring out the ventilation shafts, and engulfs the room.

  • Marine #7: "Light 'em up! Light 'em up!!"
  • Female Marine: "What the hell are those things, Sergeant?!"
  • Gunnery Sergeant (Reynolds or Stacker): "Drones! A whole swarm! Take 'em down, short controlled bursts!"

The Marines open fire on the swarm. The Chief finds a turret and unloads on them. The swarm eventually falls. Several stragglers scurry about on the ground. The Chief easily dispatches them.

  • Gunnery Sergeant (Reynolds or Stacker): "We're good for now, Chief."

Marines in the Ops Center below open the doors, letting the Chief in.

Gift With Purchase[edit]

Butchers in the barracks.

The Master Chief meets with Johnson smoking a cigar and other defending Marines setting up an explosive device, but Thel 'Vadam isn't with them. (Single Player Only)

  • Gunnery Sergeant (Stacker or Reynolds): "If I try to hook up a timer, it might just go off by itself."
  • Commander Keyes (Video COM): "Johnson."
  • Sergeant Johnson: "Mm-hmm?"
  • Commander Keyes (Video COM): "You might wanna put that out."

Johnson drops his cigar and stamps on it.

  • Commander Keyes (Video COM): "Chief, have a look. A little going-away gift for the Covenant. We've linked it to smaller charges throughout the base. Johnson, soon as the evacuation is complete, start the timer."
  • Sergeant Johnson: "Understood."
  • Commander Keyes (Video COM): "Good luck, everyone. See you on the last Pelican out."

The feed disconnects.

  • Johnson: "Follow me, Chief."

(Co-op Change) Johnson: "Chief, Arbiter. Follow me."

Johnson leads the Chief to the back of the room, guarded by four Marines.

  • Sergeant Johnson: "Brutes have taken the barracks. Marines are trapped inside. Those apes ain't much for mercy, Chief. We both know what they do to prisoners."

The Master Chief takes weapons and ammo from a weapons locker.

  • Sergeant Johnson: "Get to the barracks, save those men. Then escort them to the Landing Pad for evac."

If the player stays near the bomb:

  • Sergeant Johnson: "I'll guard the bomb, Chief. Get yourself to the Barracks."

The Chief heads through the corridor to the Motor Pool. While down there, he spots a large pack of Jiralhanae, led by a Jiralhanae Chieftain with a gravity hammer.

  • Jiralhanae: "A fresh scent! Must be close."
  • Jiralhanae Chieftain: "Spread out! Track it down!"

The Jiralhanae disperse, intent on tracking down the source. The Chief surprises them and manages to take several Jiralhanae out. Reinforcements soon enter from an open door near the Chieftain, many wielding Covenant carbines. Once most of his pack have been slain, the Chieftain brandishes his hammer and charges at the Chief, usually engaging an invincibility unit. Regardless, the Chief prevails and completely ousts the Jiralhanae pack.

The Master Chief continues on through a corridor, but it's caved in. Finding a hole in the floor, he jumps down into a shaft. At the bottom are several pipe entrances, which Yanme'e fly in and out of.

Master Chief jumps down through vertical shafts into a canal, where he finds Thel 'Vadam, fighting off a small group of Yanme'e. (Single Player Only)

  • Arbiter Thel 'Vadam: "Half-wit insects! The Prophets use you like they used me! Reject their lies! Rebel, or all your hives will perish!"

After 'Vadam takes care of the Yanme'e, he and the Chief regroup.

  • Thel 'Vadam: "Spartan, the Brutes have taken your soldiers. As prisoners or meat for their bellies, I do not know. In case some yet live, let us be careful when we shoot."

The Master Chief and 'Vadam enter the barracks. They see a captive Marine thrown hard into a pillar, where multiple Marine corpses lie. The Marine dies and falls limply to the ground, and the Chief and 'Vadam rush in. One Marine being held by a Jiralhanae begs for mercy as it decides to kill him too.

The Master Chief about to save the Marine prisoner.
  • Marine Prisoner: "No! Please!"
  • Jiralhanae: "Look, it has soiled itself! These are whelps, not warriors!"

The Chief can opt to attack the Jiralhanae, which releases the Marine prisoner.

If the player fails to save him, the Jiralhanae breaks his spine and throws him on the ground behind him, laughing.

If the player saves the Marine:

  • Marine Prisoner: "That was close, too close."

or

  • Marine Prisoner: "Close, too damn close."

Further down the corridor a Jiralhanae Captain holds a Marine by the ankle. Another marine is being held by the neck. Their survival depends on how fast the Chief is at attacking their captor(s). (On higher difficulties, the Jiralhanae are reinforced by Kig-yar infantry).

The Chief and 'Vadam kill the Jiralhanae and save the prisoners (optional). While the freed Marines rush for weapons, the Chief and 'Vadam move through the barracks, killing more Jiralhanae and freeing another group of prisoners.

  • Gunnery Sergeant (Reynolds or Stacker): "Everyone on your feet! Grab a weapon!"
  • Female Marine #2: "Payback time! OO-RAH"
  • Gunnery Sergeant (Reynolds or Stacker): "Cover the Chief!"

After taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the remaining Jiralhanae, including a Jiralhanae War Chieftain with a detached plasma turret, and rescuing (a maximum of) seven Marines.

Marines being held prisoner by Jiralhanae.

Once the barracks are cleared:

  • Thel 'Vadam: "We did all we could. Let us move the survivors up to the hangar. There is a lift outside."

(Co-op Change) Gunnery Sergeant (Reynolds or Stacker): "You did the best you could, sir. Let's get the survivors up to the hangar. There's an elevator just outside the barracks."

The Chief leads the survivors outside to the lift. He activates it and they wait for it to come down. While they wait, matters get worse.

  • Sergeant Johnson (COM): "Commander, we lost the Ops Center. Brutes attacked in force. Couldn't hold them off. We're falling back to the hangar. But don't wait for us."
  • Commander Keyes (COM): "Hold position! I'm not leaving without him."

The elevator arrives. The Chief, 'Vadam and the Marines get onboard and take it up to the flight deck. While the team heads up, Kilo 23 gets into trouble.

  • Hocus (COM): "Ma'am, I've got movement. Above and below. Brutes! They got jump-packs!"
  • Commander Keyes (COM): "They're going after the thrusters. Shake them off, Lieutenant!"

Kilo 23 takes off, getting out of the Jiralhanae's reach. Noticing the Chief and 'Vadam, the Jiralhanae Jumpers attack them. Reinforcements enter from above the observation room as well as from another door. The Chief, along with his allies ultimately defeat the Jiralhanae and secure the flight deck, a door at the road below opens. Johnson arrives, holding an SMG and leading a group of surviving Marines. The squad is under fire from a group of Yanme'e.

  • Sergeant Johnson: "Drones! Go! I'll cover you!"

The Chief and 'Vadam assist Johnson and his squad in killing the aliens. The few Yanme'e are quickly eliminated. Kilo 23 returns for final evac. The barracks survivors and Johnson's squad board the Pelican dropship.

  • Sergeant Johnson: "Brutes. In the Ops Center. They disarmed the bomb. Sorry, Commander, there were too many. Even for me."
  • Commander Keyes (COM): "Chief, get back to the Ops Center. Kill those Brutes. Rearm the bomb. I've gotta get these men out of here. But I'll radio with another exit. Good luck."

Johnson and Thel 'Vadam board the Pelican, and it takes off. The Master Chief goes along the road Johnson previously came from, passing by destroyed Warthogs and dead Marines. (In Co-op, 'Vadam will accompany the Chief.)

Last One Out, Get the Lights[edit]

Bomb armed. Time to go.

The Chief reaches a door at the end of the road.

  • Cortana (Cortana Moment): "You will be the protectors of Earth and all her colonies."
A pair of Kig-Yar snipers defending the upper floor of the Motor Pool.

The Chief walks on through to another roadway, with Covenant plasma cannons set up. Using the Plasma Cannons and/or using all available cover, he clears out a large contingent of Unggoy and Kig-Yar along with a pair of Kig-Yar Snipers. The Chief soon gets back to the Motor Pool next door to the Ops Center.

If the player is taking a while:

  • Sergeant Johnson (COM): "Chief, follow the service tunnel to the Motor Pool."

If the player still stalls:

  • Sergeant Johnson (COM): "Head through the Motor Pool to get to the Ops Center."

The Chief heads back up the corridor behind the Ops Center, and sneaks in. Inside, he witnesses a Jiralhanae War Chieftain communicating with the Prophet of Truth via the Ops Center communications. With the Chieftain are a several Unggoy and a pair of Jiralhanae Captains. (On higher difficulties, another Jiralhanae mans a plasma cannon at the far end of the room.)

If the Chief isn't spotted, he can spy on the conversation between Truth and the Chieftain.

  • Jiralhanae War Chieftain: "Success, Holy One! We have taken their Command Center!"
  • Truth (Video COM): "Have you discovered how they plan to stop me?"
  • Jiralhanae War Chieftain: (nervously) "Not just yet, Noble Prophet."
  • Truth (Video COM): "Find me what I need to know, or your place on the path is forfeit. Tell me you understand!"
  • Jiralhanae War Chieftain: "Yes, Holy One! It shall be done."

Truth disconnects from the screen.

  • Jiralhanae War Chieftain: (to his subordinates) "Have the Drones scour these machines! Find out what these heathens know about the Ark!"

As the Unggoy and Jiralhanae Captains get busy, the Chief takes them by surprise and defeats them. The War Chieftain opens fire on the Spartan with a fuel rod gun but the Chief manages to overcome him, taking back the Ops Center and the bomb.

If the player waits around a bit:

  • Sergeant Johnson (COM): "Hit the switch, Chief. Arm that bomb!"

The Master Chief reactivates the bomb and the alarm sounds.

  • Commander Keyes (COM): "That did it, Chief! Bomb's armed."
  • Sergeant Johnson (COM): "We got your exit. A service elevator in the hangar. Head downstairs, cut through the caves!"

The Chief heads back into the cave, where Unggoy run wildly. He then heads through the corridors.

  • Cortana (Cortana Moment): "There will be a great deal of hardship on the road ahead."

If the Chief stalls:

  • Sergeant Johnson (COM): "South hangar, straight through the caves, Chief."

The Chief continues back out to the vehicle access, witnessing a large swarm of Yanme'e fleeing. Making his way through several panicking Unggoy, the Chief heads back down the corridors to the hangar.

  • Cortana (Cortana Moment): "You will become the best we can make you."

The Chief gets to the hangar, where Phantoms flee, abandoning many Unggoy and Kig-Yar to their fates. The doomed Covenant run around in panic, some trying to catch the fleeing Phantoms.

  • Sergeant Johnson (COM): "There isn't much time, Chief. Find that elevator."

If the player takes their time:

  • Sergeant Johnson (COM): "Bomb's about to blow! Go, go, go!"

If the player continues to linger around:

  • Sergeant Johnson (COM): "Get on the elevator, Chief! You're out of time!"

The Master Chief makes it to the service elevator, and activates it. The door doesn't fully shut. Something explodes and flames flicker through the gap.

  • Cortana (Cortana Moment): "This place will become your home."

The elevator descends. The Master Chief hears a massive boom. He looks up and sees the flames roar through the open door. The violent shaking disconnects the elevator and sends it plummeting down. It crashes and the Chief blacks out.

  • Cortana (Cortana Moment): "This place will become your tomb."

The screen goes black.

Level ends.


Achievements[edit]

The following achievements can be unlocked on this mission on the Xbox 360 edition of Halo 3.

Icon Name Description Gamerscore gamerscore
H3 Achievement Holdout.png Holdout Finish the second mission of the Campaign on Normal, Heroic, or Legendary. 20 gamerscore
H3 Achievement Black Eye.png Black Eye Find and claim this skull. 10 gamerscore

Trivia[edit]

Glitches[edit]

Main article: Glitches
  • On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany the player throughout the base. They can be found holding position after killing the swarm of Drones outside the Ops Center, then operating the bomb, then being held prisoner in the barracks.
  • The Arbiter Eye Glitch occurs at the beginning of this level.
  • Occasionally, rats can be seen scurrying across the floor in some parts of the level. They appear on the player's Motion tracker as small yellow dots — friendlies. Players can kill them and even melee their dead bodies around. If the player turns against the Marines, the rats will be shown as red dots on the Motion tracker.
  • Players can get into the hangar where the Pelican picks up the remaining marines and takes off.
  • If one opens the door to the Motor Pool and doesn't go through, the door to Ops Center will remain open. The player can then lure the Brutes, and eventually the Chieftain, into the Ops Center by attacking them from afar using the Battle Rifle. However, the Chieftain will not attack the Marines, and vice-versa. The player can even lure the Chieftain downstairs, though he will not chase the player into the large cave area.
  • There is a glitch that allows the player to get infinite weapons for the battle inside the Motor Pool.
  • There is a female Marine in the barracks that has white sleeves under her armor and a backpack, if ones shoots or melees her helmet, it will fly off, but she will still have it on and cannot be taken off.
  • By dropping a Deployable Cover in the small stairway that Johnson and his Marines use to get to the landing pad, players can block off the stairway and Johnson and his Marines will cease to move, stopping Miranda Keyes's Pelican from taking off.
  • The "Friendly" Brutes Glitch can be performed on this level.

Mistakes[edit]

  • If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal Elite. The melee attack does no damage. It is possible to disarm the AI Arbiter in single player by giving him a support weapon and getting him to ride in a vehicle or killing him and taking his weapon for an empty weapon. However, the AI controlled Arbiter's melee does damage. The same glitch can be performed if you use a glitch to allow an Elite character model to be unarmed in forge. Also, the Arbiter has a special grenade throw animation similar to the Halo: Combat Evolved Elites and Halo 3 level Floodgate Elites when he is unarmed. The grenade throw can be performed in multiplayer and Co-op if you are playing as an Elite character model. You don't necessarily have to be unarmed. You will need two weapons and grenades. Press the Y button to switch to your secondary weapon and quickly press the LT. If you did it correctly, you should have thrown a grenade like Floodgate Elites.
  • When playing as the Arbiter, N’tho ‘Sraom, or Usze ‘Taham, if you press the Y when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it.
  • Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander. This is most likely for Bungie to save resources and not create multiple models for Marines.
  • After saving the Marines in the Barracks, Commander Keyes will pilot a Pelican to evacuate them, if one looks closely, she is holding the controls of the Pelican like the controls of a Hornet.
  • Sergeant Johnson drops a cigar and steps on it when the player(s) first see the bomb. Upon closer examination, however, one can see that the cigar is still lit. In fact, it is completely unaffected by being stepped on.
  • If one manages to save every possible Marine being held captive in Barrack B, the evacuation Pelican will run out of seats leaving Thel 'Vadam with no other option but to sit in a seat already occupied by a Marine.

Easter eggs[edit]

Main article: Easter eggs
  • The Black Eye Skull can be found in the beginning of the level. Claiming it would reward the player the "Black Eye" achievement and 10 Gamerscore.
  • There is an argument between two Marines voiced by various Red vs Blue voice actors, which changes depending on difficulty level. See Password-lacking Marine.
  • In Theater mode, when Miranda Keyes tells Master Chief about their farewell party to the Brutes, go upstairs next to the computer. It will say MAC and WAC and start playing the Halo theme song with beep sounds.
  • The Halo 3 silver skull Grunt Birthday Party Skull can be found on this level.
  • If one looks at the picture on the wrinkled newspaper laying between the generator and tarp covered crates at the beginning of Barrack B, it can be noted that the picture faintly displays the picture of a MJOLNIR Powered Assault Armor/Mark V alongside a Grunt from Halo: Combat Evolved.

References[edit]

A dead rat, an example of many more that have bred within the base.
  • The Prophet of Truth's line, "...your destruction is the will of the gods. And I... I am their instrument!" is a rephrasing of the message sent to Battle Group 4 during the First Battle of Harvest. Likewise, the line, "Your world will burn until its surface is but glass" is a restatement of a message sent to the surface of Biko in 2526.[3]
  • The "Seventh Column" icon appears in the opening cinematic. Immediately after Commander Keyes says "Give the order, we're closing shop," the screen cuts to a bearded marine who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant.
  • The men manning the computers at the beginning of the level are Naval personnel, which (aside from Crow's Nest) are only seen in-game in the Halo: Combat Evolved campaign levels The Pillar of Autumn and Halo.
  • The third section of this level (Last One Out, Get The Lights) could be a reference to the episode name of Season One finale of Red vs Blue (Last One Out, Hit The Lights).
  • When the Drones attack, Sgt. Stacker/Reynolds will say "Take 'em down - short, controlled bursts!" This may be a reference to Aliens, as the Halo series has had many Aliens references, and possibly because the Drones and the Xenomorphs share more similarities more than any Covenant species.
The "Seventh Column" icons that appear on the computer readout.
  • The Cortana Moments in this level are direct quotes from Halo: The Fall of Reach. All of them are from Doctor Halsey as she speaks with the Spartan-IIs about the project they are taking part in.
  • On the boxes in the part of the room farthest from the monitors is the number 2401, the number of Installation 05's Monitor, and a factor of 7. Similarly, in the first hangar, there is a generator under the floor marked with the EMG 2401 logo, likely in reference to said Monitor.
  • There are a total of seven Marines players can save in the Barracks.
  • On some of the screens at the Ops-Center there is a blue screen titled WAC which the screen is a reference to Microsoft's infamous Blue Screen of Death.
  • At the end of the level, a large explosion manages to shoot out of the opening in the elevator's blast doors before it completely closes. This could be a reference to near the ending of The Maw from Combat Evolved in which a near identical occurrence takes place when John enters the service elevator in order to flee from the destruction of the UNSC Pillar of Autumn.

Miscellaneous[edit]

  • The Banshees and Hornets outside the hangar aren't real, but part of the backdrop. They lack a physical presence, as one can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions.
  • If one takes the camera in Theater mode outside the hangar, the Portal Storm can be seen forming.
  • In the ViDoc "Et Tu, Brute?", instead of fighting the Gravity Hammer-wielding Chieftain in the Motor Pool, the Plasma Cannon-wielding War Chieftain can be seen in combat in the Motor Pool and vice versa
  • After facing the Jump-pack Brutes, if one follows the hallway up to where they break out of, equipment and ammo can be found. One of them is Cloaking, which will be effective during the fight with War Chieftain on higher difficulties.
  • The multiplayer level Rat's Nest draws many visual inspirations from the design of Crow's Nest.
  • This is the only Halo 3 level where the player doesn't have a starting loadout weapon. Once gameplay begins, the player must pick their own loadout on a weapons rack, allowing for a Magnum Pistol, Assault Rifle, SMG or Battle Rifle.
  • In spite of what Johnson says, it is possible to just use the active camouflage to sneak in the area and arm the bomb without having to kill the surrounding Covenant.

Gallery[edit]

Concept art[edit]

Design documentation[edit]

Storyboards[edit]

Screenshots[edit]

Sources[edit]

Preceded by
Sierra 117
Halo 3 Campaign Missions
Crow's Nest
Succeeded by
Tsavo Highway