Gameplay

Zealot (map): Difference between revisions

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{{Era|RE}}
{{Title|Zealot}}
{{Ratings}}
{{Status|Gameplay}}
{{New Content}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=HR
|name=Zealot
|name=Zealot
|image=[[File:HaloReach - Zealot.jpg|250px]]
|image=[[File:HaloReach - Zealot.jpg|275px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|location=Inside ''[[Ardent Prayer]]''
|devname=<code>45_aftship</code>
|location=Inside the Communications Center of ''[[Ardent Prayer]]'', in orbit of [[Reach]]
|terrain=
|terrain=
|weapons=
|weapons=
Line 15: Line 16:
|playernumber=
|playernumber=
}}
}}
{{Article quote|Covenant vessels like the Ardent Prayer are a prelude to the devastation the full fleet can visit upon a planet.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28542 '''Bungie.net''': ''Zealot Preview'']</ref>}}


{{Article Quote|Covenant vessels like the Ardent Prayer are a prelude to the devastation the full fleet can visit upon a planet.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28542 '''Bungie.net''': ''Zealot Preview'']</ref>}}
'''Zealot'''<ref>http://www.levelup.com/galerias/3447/Zealot/</ref> is a [[multiplayer]] map in ''[[Halo: Reach]]''. It is considered a spiritual successor to ''[[Halo 2]]''<nowiki/>'s [[Midship]].


'''Zealot'''<ref>http://www.levelup.com/galerias/3447/Zealot/</ref> is a [[multiplayer]] map in ''[[Halo: Reach]]''. It is set on the [[Covenant]] ship ''[[Ardent Prayer]]'', most likely a [[Covenant Corvette|Corvette]].<ref>[[Halo: Reach ViDoc: Carnàge Carnivàle|'''''Halo: Reach''''' ''ViDoc: Carnàge Carnivàle'']]</ref> It is made up of several levels, each easily accessible to the next through the use of ramps and gravity lifts. One section of the map, the third level which is separated by a shield that players can go through, but projectiles can not, is also exposed to the vacuum of space, in which sound effects are somewhat muffled,<ref>[http://www.youtube.com/watch?v=IIKxS_Dq_u0 Youtube - Halo: Reach -Multiplayer Maps (Ivory Tower, Midship)]</ref>. In this area, gravity decreases, allowing players to jump further than in lower tiers.
==Universe and lore==
It is set in the communications center of the [[Covenant]] {{Pattern|Ceudar|heavy corvette|}} [[corvette|heavy corvette]] ''[[Ardent Prayer]]'', in orbit of the [[Human]] [[Inner Colonies|Inner]] [[Human colonies|Colony]] of [[Reach]].{{Ref/Level|HR|[[Long Night of Solace (level)|Long Night of Solace]]}}


==Locations==
==Overview==
===Layout===
It is made up of several levels, each easily accessible to the next through the use of ramps and gravity lifts. One section of the map, the third level which is separated by a shield that players can go through, but projectiles can not, is also exposed to the vacuum of space, in which sound effects are somewhat muffled,.<ref>[http://www.youtube.com/watch?v=IIKxS_Dq_u0 Youtube - Halo: Reach -Multiplayer Maps (Ivory Tower, Midship)]</ref> In this area, gravity decreases, allowing players to jump further than in lower tiers.
<gallery>
File:HMCC_HR_Zealot_Map.png|Zealot Map.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*Red Platform
*Red Platform
*Red Curved Hall
*Red Curved Hall
Line 34: Line 44:
*Basement
*Basement
*Holograms
*Holograms
==Production notes==
During production it was called Aftship, a reference to Midship which also took place on a Covenant ship.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.10'']</ref>
The map was first seen in the [[Halo: Reach ViDoc: Carnàge Carnivàle|''Halo: Reach'' ViDoc: Carnàge Carnivàle]],<ref>[[Halo: Reach ViDoc: Carnàge Carnivàle|'''''Halo: Reach''''' ''ViDoc: Carnàge Carnivàle'']]</ref> but was not featured in the [[Halo: Reach Multiplayer Beta|Multiplayer Beta]].
The map now looks darker and more detailed than it did in its first appearance in Carnàge Carnivàle.


==Trivia==
==Trivia==
*The map was first seen in the [[Halo: Reach ViDoc: Carnàge Carnivàle|''Halo: Reach'' ViDoc: Carnàge Carnivàle]], but was not featured in the [[Halo: Reach Multiplayer Beta|Multiplayer Beta]].
*Because of the level design, this map has been mistaken for a remake of [[Midship]], despite Bungie claiming that it has nothing to do with it.<ref>[http://halo.bungie.net/News/Blog.aspx?mode=news#cid27651 Halo: Reach Preview - Multiplayer Maps]</ref>
*Because of the level design, this map has been mistaken for a remake of [[Midship]], despite Bungie claiming that it has nothing to do with it<ref>[http://www.bungie.net/News/Blog.aspx?mode=news#cid27651 Halo: Reach Preview - Multiplayer Maps]</ref>. The map's overall design seems to be set up in a similar way to maps like Midship and [[Assembly]].
*Zealot is one of six levels in the ''Halo'' series that truly exposes players to space without glitches, the others being [[Boarding Action]], [[Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], [[Anchor 9 (map)|Anchor 9]], and [[Condemned]].
*Zealot is one of three levels in the ''Halo'' series that truly exposes players to space without glitches, the others being [[Boarding Action]] and [[Cairo Station (level)|Cairo Station]].
*During production it was called Aftship, a reference to [[Midship]] which also took place on a Covenant ship.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.10'']</ref>
*The outer area's low gravity is similar to the low gravity setting in custom games of ''[[Halo 3]]'' and ''Halo: Reach''.
*The outer area's low gravity is similar to the low gravity setting in custom games of ''[[Halo 3]]'' and ''Halo: Reach''.
*The map now looks darker and more detailed than it did in its first appearance in Carnàge Carnivàle.
*The third level on Zealot looks very much like the outer-hall part of the Covenant corvette, meaning the map may take place on a Covenant corvette.
*The middle area of the second floor appears to be similar to the middle of Assembly, as it is circular and has a hole in the middle to go to the bottom.
*The middle area of the second floor appears to be similar to the middle of Assembly, as it is circular and has a hole in the middle to go to the bottom.
*As of October 19, 2010, all playlists that hold Zealot now use a variant called "Arena Zealot", the only difference being a soft kill volume surrounding all of the space portion of the level. This is to prevent players from camping and gaining easy kills against disoriented enemies.
*If one sets Player Gravity to the lowest setting and uses the [[Jetpack]] in the outer area, they will be rocketed to the invisible wall at the top of the map. The player will then be unable to fall back down unless they enter [[Monitor]] mode or push themselves down with a [[Gravity Lift]].
*The only playlists that still offer regular Zealot are [[Team Objective]] and [[Multi Team]].


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape" captionalign="left">
{{Linkbox|gallery=yes|gallerypage=Images of Zealot}}
<gallery>
File:Gallery pic 3447 0 30025.jpg
File:Gallery pic 3447 0 30025.jpg
File:Covylevel.jpg|The level as seen in Carnàge Carnivàle.
File:Covylevel.jpg|The level as seen in Carnàge Carnivàle.
File:Gallery pic 3447 0 30026.jpg|The shields in which players can pass through to get to the third level in space.
File:Gallery pic 3447 0 30026.jpg|The shields in which players can pass through to get to the third level in space.
File:Gallery pic 3447 0 30027.jpg
File:Gallery pic 3447 0 30027.jpg
File:Gallery pic 3447 0 30030.jpg|The third level, which exposes you to space.
File:Gallery pic 3447 0 30030.jpg|The third level, which exposes players to space.
File:Gallery pic 3447 0 30037.jpg
File:Gallery pic 3447 0 30037.jpg
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HR|mode=yes}}

Latest revision as of 22:33, March 8, 2024

Zealot
HaloReach - Zealot.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

45_aftship

Lore information

Location:

Inside the Communications Center of Ardent Prayer, in orbit of Reach

 
Covenant vessels like the Ardent Prayer are a prelude to the devastation the full fleet can visit upon a planet.[1]

Zealot[2] is a multiplayer map in Halo: Reach. It is considered a spiritual successor to Halo 2's Midship.

Universe and lore[edit]

It is set in the communications center of the Covenant Ceudar-pattern heavy corvette Ardent Prayer, in orbit of the Human Inner Colony of Reach.[3]

Overview[edit]

Layout[edit]

It is made up of several levels, each easily accessible to the next through the use of ramps and gravity lifts. One section of the map, the third level which is separated by a shield that players can go through, but projectiles can not, is also exposed to the vacuum of space, in which sound effects are somewhat muffled,.[4] In this area, gravity decreases, allowing players to jump further than in lower tiers.

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Red Platform
  • Red Curved Hall
  • Red Corner
  • Red Halls
  • Blue Platform
  • Blue Curved Hall
  • Blue Corner
  • Blue Halls
  • Center Platform
  • High Center
  • Ground Floor
  • Basement
  • Holograms

Production notes[edit]

During production it was called Aftship, a reference to Midship which also took place on a Covenant ship.[5]

The map was first seen in the Halo: Reach ViDoc: Carnàge Carnivàle,[6] but was not featured in the Multiplayer Beta.

The map now looks darker and more detailed than it did in its first appearance in Carnàge Carnivàle.

Trivia[edit]

  • Because of the level design, this map has been mistaken for a remake of Midship, despite Bungie claiming that it has nothing to do with it.[7]
  • Zealot is one of six levels in the Halo series that truly exposes players to space without glitches, the others being Boarding Action, Cairo Station, Long Night of Solace, Anchor 9, and Condemned.
  • The outer area's low gravity is similar to the low gravity setting in custom games of Halo 3 and Halo: Reach.
  • The middle area of the second floor appears to be similar to the middle of Assembly, as it is circular and has a hole in the middle to go to the bottom.
  • As of October 19, 2010, all playlists that hold Zealot now use a variant called "Arena Zealot", the only difference being a soft kill volume surrounding all of the space portion of the level. This is to prevent players from camping and gaining easy kills against disoriented enemies.
  • If one sets Player Gravity to the lowest setting and uses the Jetpack in the outer area, they will be rocketed to the invisible wall at the top of the map. The player will then be unable to fall back down unless they enter Monitor mode or push themselves down with a Gravity Lift.
  • The only playlists that still offer regular Zealot are Team Objective and Multi Team.

Gallery[edit]

Sources[edit]