Gameplay

Rumble Pit: Difference between revisions

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(Minor alteration to 'tips and tricks' section based on recent experience.)
(Clicking on Colossus still directs you to the big mech... Let's see if typing it as Colossus_(map) fixes it...)
 
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{{Era|RW}}
{{Status|Gameplay}}
{{Cleanup}}
{{Cleanup}}
{{Quote|A mix of Slayer and other Free For All games. Go it alone, or join as a group and throw down against each other.|In-game description for [[Halo 3]]'s social Rumble Pit playlist}}
{{Quote|A mix of [[Slayer]] and other [[FFA|Free For All]] games. Go it alone, or join as a group and throw down against each other.|In-game description for [[Halo 3]]'s social Rumble Pit playlist}}


'''Rumble Pit''' is a ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo Infinite]]'' playlist based around "free-for-all" action. It is one of the trickiest and most prestigious matchmaking playlists. It plays Slayer in many variants (though most often it's regular Slayer).


'''Rumble Pit''' is a ''[[Halo 2]]'', ''[[Halo 3]] and [[Halo: Reach]]'' playlist based around "free-for-all" action. It is one of the trickiest and most prestigious matchmaking playlists. It plays [[Slayer]] in many variants (though most often it's regular Slayer).
It allows up to 8 players in ''Halo 2'', 8 players in ''Halo 3'', and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like [[Energy Sword|swords]], and [[Shotgun|shotguns]]) "fiesta" rules.
 
*This playlist is unranked, meaning you are matched against people whose skill level varies and guests can play.
 
It allows up to 8 players in ''Halo 2'', 8 players in ''Halo 3'', and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like [[swords]], and [[shotguns]]) "fiesta" rules.


The Rumble Pit [[matchmaking]] [[playlist]] was ranked in ''Halo 2'' on [[Xbox Live]] from its release (in 2004) until early 2007, and is now unranked in ''Halo 3''. ''Halo 3'''s ranked version of Rumble Pit is called [[Lone Wolves]].
The Rumble Pit [[matchmaking]] [[playlist]] was ranked in ''Halo 2'' on [[Xbox Live]] from its release (in 2004) until early 2007, and is now unranked in ''Halo 3''. ''Halo 3'''s ranked version of Rumble Pit is called [[Lone Wolves]].
   
   
==Halo 2==
==Halo 2==
===Rules and Maps===
{{Quote|Put your skills to the test against up to 7 opponents. Play<br> Slayer and a smattering of objective based games.|In-game description}}
[[Bungie]] changes the exact list of maps and rules periodically; the list as of 5/26/06 is:
Ranked: '''Yes''' | Min Players: '''4''' | Max Players: '''8''' <br>
{|border="0" style="width:40%"
Team Count: '''N/A''' <br>
! <center>Map !! Gametype
Min Party Size: '''1''' | Max Party Size: '''1'''<br>
<br>
November 8, 2004:
{| class="wikitable"
|-
! Gametype !! Map
|-
| [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[Colossus_(map)]],<br> [[Ascension]], [[Midship]]
|-
| [[Rockets]] || [[Lockout]], [[Ivory Tower]], [[Colossus_(map)]]
|-
| [[Shotguns]] || [[Lockout]], [[Midship]]
|-
| [[Oddball]] || [[Lockout]], [[Ascension]]
|-
| [[Crazy King]] || [[Ascension]]
|}
 
November 30, 2004:<br>
 
{| class="wikitable"
|-
! Gametype !! Map
|-
| [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[Ascension]],<br> [[Midship]], [[Beaver Creek]], [[Colossus_(map)]],<br> [[Foundation]]
|-
| [[Rockets]] || [[Lockout]], [[Foundation]], [[Colossus_(map)]]
|-
| [[Shotguns]] || [[Lockout]], [[Midship]]
|-
| [[Swords]] || [[Lockout]], [[Beaver Creek]]
|-
| [[Fiesta Ball]] || [[Ascension]]
|-
| [[Oddball]] || [[Lockout]]
|-
| [[Crazy King]] || [[Ascension]]
|-
| [[King]] || [[Lockout]]
|-
| [[Phantom King]] || [[Foundation]]
|}
 
July 11, 2005:<br>
 
{| class="wikitable"
|-
! Gametype !! Map
|-
| [[Slayer]] || [[Turf]], [[Sanctuary]], [[Ivory Tower]],<br> [[Lockout]], [[Warlock]], [[Ascension]],<br> [[Midship]], [[Foundation]]
|-
| [[Slayer Human|Slayer "Human"]] || [[Beaver Creek]], [[Midship]]
|-
| [[Slayer Human BR|Slayer "Human BR"]] || [[Colossus_(map)]]
|-
| [[Rifles]] || [[Burial Mounds]], [[Colossus_(map)]]
|-
| [[Pistols]] || [[Lockout]], [[Turf]]
|-
| [[Slayer "Covenant"]] || [[Ivory Tower]]
|-
| [[Snipers]] || [[Ascension]], [[Burial Mounds]]
|-
| [[Oddball]] || [[Warlock]], [[Sanctuary]], [[Turf]],<br> [[Lockout]]
|-
| [[Crazy King]] || [[Warlock]], [[Sanctuary]], [[Turf]],<br> [[Ascension]]
|-
| [[Rockets]] || [[Sanctuary]], [[Colossus_(map)]], [[Foundation]],<br> [[Lockout]], [[Ivory Tower]]
|-
| [[Shotguns]] || [[Lockout]], [[Midship]]
|-
| [[Swords]] || [[Sanctuary]], [[Beaver Creek]], [[Lockout]]
|-
| [[King]] || [[Foundation]], [[Lockout]]
|}
 
December 2, 2005:<br>
 
{| class="wikitable"
|-
! Gametype !! Map
|-
| [[Slayer]] || [[Elongation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Sanctuary]], [[Turf]],<br> [[Warlock]], [[Ascension]], [[Foundation]]
|-
| [[Duals]] || [[Beaver Creek]], [[Midship]]
|-
| [[Rifles]] || [[Burial Mounds]], [[Colossus_(map)]], [[Terminal]]
|-
| [[Slayer BR]] || [[Relic]], [[Terminal]], [[Backwash]]
|-
| [[Slayer Covenant]] || [[Ivory Tower]]
|-
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus_(map)]],<br> [[Relic]], [[Terminal]]
|-
| [[Rockets]] || [[Backwash]], [[Colossus_(map)]], [[Foundation]],<br> [[Ivory Tower]], [[Lockout]], [[Sanctuary]]
|-
| [[Crazy King]] || [[Ascension]], [[Backwash]], [[Gemini]],<br> [[Sanctuary]], [[Turf]], [[Warlock]]
|-
| [[King]] || [[Foundation]], [[Lockout]]
|-
| [[Oddball]] || [[Backwash]], [[Lockout]], [[Sanctuary]],<br> [[Turf]], [[Warlock]]
|}
 
April 25, 2006:<br>
 
{| class="wikitable"
|-
! Gametype !! Map
|-
| [[Slayer]] || [[Elongation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Sanctuary]], [[Turf]],<br> [[Warlock]], [[Beaver Creek]], [[Midship]],<br> [[Ascension]], [[Foundation]]
|-
| [[Rifles]] || [[Burial Mounds]], [[Colossus_(map)]], [[Terminal]]
|-
|-
|[[Ascension]]  
| [[Slayer BR]] || [[Relic]], [[Terminal]]
|[[Snipers]]  
|-
|-
|
| [[Slayer Covenant]] || [[Ivory Tower]]
|[[Slayer]]
|-
|-
|[[Beaver Creek]]
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus_(map)]],<br> [[Relic]], [[Terminal]]
|[[Slayer]]  
|}
 
June 6, 2006:
 
{| class="wikitable"
|-
! Gametype !! Map
|-
| [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]]
|-
| [[Rifles]] || [[Burial Mounds]], [[Colossus_(map)]], [[Terminal]]
|-
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus_(map)]],<br> [[Relic]], [[Terminal]]
|}
 
August 22, 2006: (Min. Players increased to '''6''')
 
{| class="wikitable"
|-
|-
|[[Burial Mounds]]
! Gametype !! Map
|[[Rifles]]
|-
|-
|[[Colossus]]
| [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]]
|[[Rifles]]
|-
|-
|
| [[Rifles]] || [[Burial Mounds]], [[Colossus_(map)]], [[Terminal]]
|[[Snipers]]
|-
|-
|[[Elongation]]
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus_(map)]],<br> [[Relic]], [[Terminal]]
|[[Slayer]]
|}
 
October 10, 2006:<br>
 
{| class="wikitable"
|-
|-
|[[Foundation]]
! Gametype !! Map
|[[Slayer]]
|-
|-
|[[Gemini]]
| [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]]
|[[Slayer]]
|-
|-
|[[Ivory Tower]]
| [[Slayer Pro]] || [[Ascension]], [[Lockout]], [[Midship]],<br> [[Warlock]]
|[[Slayer]]
|-
|-
|[[Lockout]]
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus_(map)]],<br> [[Lockout]], [[Sanctuary]]
|[[Snipers]]
|}
 
April, 2007
 
{| class="wikitable"
|-
|-
|
! Gametype !! Map
|[[Slayer]]
|-
|-
|[[Midship]]
| [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Desolation]],<br> [[Elongation]], [[Foundation]], [[Gemini]],<br> [[Ivory Tower]], [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Tombstone]], [[Turf]], [[Warlock]]
|[[Slayer]]
|-
|-
|[[Relic]]
| [[Slayer Pro]] || [[Ascension]], [[Desolation]], [[Foundation]],<br> [[Gemini]], [[Lockout]], [[Midship]],<br> [[Sanctuary]], [[Tombstone]], [[Warlock]]
|[[Snipers]]
|-
|-
|[[Sanctuary ]]
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Lockout]],<br> [[Lockout]], [[Sanctuary]], [[Tombstone]]
|[[Slayer]]
|-
|-
|[[Terminal (Level)|Terminal]]
| [[Shotguns]] || [[Beaver Creek]], [[Desolation]], [[Gemini]],<br> [[Midship]]
|[[Rifles]]
|-
|-
|
| [[Team SWAT|SWAT]] || [[Desolation]], [[Elongation]], [[Ivory Tower]],<br> [[Lockout]], [[Tombstone]]
|[[Snipers]]
|-
|-
|[[Turf]]
| [[Rockets]] || [[Desolation]], [[Sanctuary]], [[Tombstone]]
|[[Slayer]]
|-
|-
|[[Warlock ]]
| [[Swords]] || [[Desolation]], [[Sanctuary]]
|[[Slayer]]
|}
|}


==Halo 3==
==Halo 3==
Ranked: '''No''' | Min Players: '''4''' | Max Players: '''8''' <br>
Team Count: '''N/A''' <br>
Min Party Size: '''1''' | Max Party Size: '''8'''<br>
<br>
===Maps played in Rumble Pit===
===Maps played in Rumble Pit===
''Note: All maps have equal chance of being selected''
''Note: All maps have equal chance of being selected''
*[[Construct]]
*[[Construct]]
*[[Guardian]]  
*[[Guardian (map)|Guardian]]  
*[[Epitaph]]
*[[Epitaph]]
*[[Epilogue]] - [[Epitaph]] with shield doors removed and weapon layout tweaked.
*[[Epilogue]] - [[Epitaph]] with shield doors removed and weapon layout tweaked.
Line 96: Line 217:
*[[Cold Storage]] - Required. Free download from Xbox Live Marketplace.
*[[Cold Storage]] - Required. Free download from Xbox Live Marketplace.
*[[Assembly]] - Required. Part of the Mythic Map Pack.
*[[Assembly]] - Required. Part of the Mythic Map Pack.
*[[Orbital (Level)|Andromeda]] - Custom variant of Orbital. Orbital is part of the Mythic Map Pack.
*[[Orbital (level)|Andromeda]] - Custom variant of Orbital. Orbital is part of the Mythic Map Pack.
*[[Sandbox]] - Required. Part of the Mythic Map Pack.
*[[Sandbox]] - Required. Part of the Mythic Map Pack.


==Halo: Reach==
==Halo: Reach==
===Maps played in Rumble Pit===
===Maps played in Rumble Pit===
*[[Anchor 9]]
*[[Anchor 9 (map)|Anchor 9]]
*[[Arena Zealot]]
*[[Arena Zealot]]
*[[Asylum]]
*[[Asylum]]
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All percentages are rounded.
All percentages are rounded.
*[[Slayer]] (32% chance of being selected) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
*[[Slayer]] (32% chance of being selected) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
*Slayer BRs (24%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit.
*[[Slayer BR]]s (24%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit.
*[[Swords]] (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
*[[Swords]] (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
*[[Juggernaut]] (4%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2x Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit.
*[[Juggernaut]] (4%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit.
*[[Oddball]] (11%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
*[[Oddball]] (11%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
*[[Crazy King]] (4%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
*[[Crazy King]] (4%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
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*[[Crazy King]] Pro
*[[Crazy King]] Pro
*[[Slayer DMRs]]
*[[Slayer DMRs]]
*[[Slayer|Elite Slayer]]
*[[Elite Slayer]]
*[[Headhunter]]
*[[Headhunter]]


==Tips and Tricks==
==Tips and Tricks==
A Rumble Pit is evenly comparable to a Lone Wolves match, save that it is not ranked but social. A good stratagem to work with on any given Free-for-All match is to step back, watch, wait, and charge. To bluntly hurtle towards foes is a guaranteed lose. For example if it is a [[Guardian]] Slayer match, you can primarily see hordes of Spartans and Elites having at it in the main arena in the center. Grab a [[Battle Rifle]] and a handful of [[grenades]], hurl them in the arena and pick off your rivals.
A Rumble Pit is evenly comparable to a Lone Wolves match, save that it is not ranked but social. A good stratagem to work with on any given Free-for-All match is to step back, watch, wait, and charge. To bluntly hurtle towards foes is a guaranteed lose. For example if it is a [[Guardian (map)|Guardian]] Slayer match, you can primarily see hordes of Spartans and Elites having at it in the main arena in the center. Grab a [[Battle Rifle]] and a handful of [[grenades]], hurl them in the arena and pick off your rivals.


Close-combat is ''almost'' always ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be ''extremely'' effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic.
Close-combat is ''almost'' always ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be ''extremely'' effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic.


{{Games}}
==See also==
[[Category:Playlists]]
*[[DLC FFA]]
 
{{Gametype}}
[[Category:Halo 2 playlists]]
[[Category:Halo: Reach playlists]]
[[Category:Halo: Reach playlists]]

Latest revision as of 20:21, February 21, 2024

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"A mix of Slayer and other Free For All games. Go it alone, or join as a group and throw down against each other."
— In-game description for Halo 3's social Rumble Pit playlist

Rumble Pit is a Halo 2, Halo 3, Halo: Reach, Halo 4, and Halo Infinite playlist based around "free-for-all" action. It is one of the trickiest and most prestigious matchmaking playlists. It plays Slayer in many variants (though most often it's regular Slayer).

It allows up to 8 players in Halo 2, 8 players in Halo 3, and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like swords, and shotguns) "fiesta" rules.

The Rumble Pit matchmaking playlist was ranked in Halo 2 on Xbox Live from its release (in 2004) until early 2007, and is now unranked in Halo 3. Halo 3's ranked version of Rumble Pit is called Lone Wolves.

Halo 2[edit]

"Put your skills to the test against up to 7 opponents. Play
Slayer and a smattering of objective based games.
"
— In-game description

Ranked: Yes | Min Players: 4 | Max Players: 8
Team Count: N/A
Min Party Size: 1 | Max Party Size: 1

November 8, 2004:

Gametype Map
Slayer Ivory Tower, Lockout, Colossus_(map),
Ascension, Midship
Rockets Lockout, Ivory Tower, Colossus_(map)
Shotguns Lockout, Midship
Oddball Lockout, Ascension
Crazy King Ascension

November 30, 2004:

Gametype Map
Slayer Ivory Tower, Lockout, Ascension,
Midship, Beaver Creek, Colossus_(map),
Foundation
Rockets Lockout, Foundation, Colossus_(map)
Shotguns Lockout, Midship
Swords Lockout, Beaver Creek
Fiesta Ball Ascension
Oddball Lockout
Crazy King Ascension
King Lockout
Phantom King Foundation

July 11, 2005:

Gametype Map
Slayer Turf, Sanctuary, Ivory Tower,
Lockout, Warlock, Ascension,
Midship, Foundation
Slayer "Human" Beaver Creek, Midship
Slayer "Human BR" Colossus_(map)
Rifles Burial Mounds, Colossus_(map)
Pistols Lockout, Turf
Slayer "Covenant" Ivory Tower
Snipers Ascension, Burial Mounds
Oddball Warlock, Sanctuary, Turf,
Lockout
Crazy King Warlock, Sanctuary, Turf,
Ascension
Rockets Sanctuary, Colossus_(map), Foundation,
Lockout, Ivory Tower
Shotguns Lockout, Midship
Swords Sanctuary, Beaver Creek, Lockout
King Foundation, Lockout

December 2, 2005:

Gametype Map
Slayer Elongation, Gemini, Ivory Tower,
Lockout, Sanctuary, Turf,
Warlock, Ascension, Foundation
Duals Beaver Creek, Midship
Rifles Burial Mounds, Colossus_(map), Terminal
Slayer BR Relic, Terminal, Backwash
Slayer Covenant Ivory Tower
Snipers Ascension, Burial Mounds, Colossus_(map),
Relic, Terminal
Rockets Backwash, Colossus_(map), Foundation,
Ivory Tower, Lockout, Sanctuary
Crazy King Ascension, Backwash, Gemini,
Sanctuary, Turf, Warlock
King Foundation, Lockout
Oddball Backwash, Lockout, Sanctuary,
Turf, Warlock

April 25, 2006:

Gametype Map
Slayer Elongation, Gemini, Ivory Tower,
Lockout, Sanctuary, Turf,
Warlock, Beaver Creek, Midship,
Ascension, Foundation
Rifles Burial Mounds, Colossus_(map), Terminal
Slayer BR Relic, Terminal
Slayer Covenant Ivory Tower
Snipers Ascension, Burial Mounds, Colossus_(map),
Relic, Terminal

June 6, 2006:

Gametype Map
Slayer Ascension, Beaver Creek, Elongation,
Foundation, Gemini, Ivory Tower,
Lockout, Midship, Sanctuary,
Turf, Warlock
Rifles Burial Mounds, Colossus_(map), Terminal
Snipers Ascension, Burial Mounds, Colossus_(map),
Relic, Terminal

August 22, 2006: (Min. Players increased to 6)

Gametype Map
Slayer Ascension, Beaver Creek, Elongation,
Foundation, Gemini, Ivory Tower,
Lockout, Midship, Sanctuary,
Turf, Warlock
Rifles Burial Mounds, Colossus_(map), Terminal
Snipers Ascension, Burial Mounds, Colossus_(map),
Relic, Terminal

October 10, 2006:

Gametype Map
Slayer Ascension, Beaver Creek, Elongation,
Foundation, Gemini, Ivory Tower,
Lockout, Midship, Sanctuary,
Turf, Warlock
Slayer Pro Ascension, Lockout, Midship,
Warlock
Snipers Ascension, Burial Mounds, Colossus_(map),
Lockout, Sanctuary

April, 2007

Gametype Map
Slayer Ascension, Beaver Creek, Desolation,
Elongation, Foundation, Gemini,
Ivory Tower, Lockout, Midship, Sanctuary,
Tombstone, Turf, Warlock
Slayer Pro Ascension, Desolation, Foundation,
Gemini, Lockout, Midship,
Sanctuary, Tombstone, Warlock
Snipers Ascension, Burial Mounds, Lockout,
Lockout, Sanctuary, Tombstone
Shotguns Beaver Creek, Desolation, Gemini,
Midship
SWAT Desolation, Elongation, Ivory Tower,
Lockout, Tombstone
Rockets Desolation, Sanctuary, Tombstone
Swords Desolation, Sanctuary

Halo 3[edit]

Ranked: No | Min Players: 4 | Max Players: 8
Team Count: N/A
Min Party Size: 1 | Max Party Size: 8

Maps played in Rumble Pit[edit]

Note: All maps have equal chance of being selected

Halo: Reach[edit]

Maps played in Rumble Pit[edit]

Gametypes played in Rumble Pit[edit]

All percentages are rounded.

  • Slayer (32% chance of being selected) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
  • Slayer BRs (24%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit.
  • Swords (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
  • Juggernaut (4%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2× Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit.
  • Oddball (11%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
  • Crazy King (4%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
  • Ninjaball (4%) - Hold the skull to earn points (100 points to win). Ball carrier traits: 90% Damage Resistance, 50% Shield Recharge Rate, 150% Walking Speed, 50% Personal Gravity, Passenger only in vehicles. 12 minute match time limit.
  • Mosh Pit (3%) - Stand in the hill to gain points (100 points to win). Hill traits: Stationary Hill. Player in hill traits: 150% Damage Resistance, 200% Shield Recharge Rate, 25% Shield Vampirism. 12 minute match time limit.
  • Braaains (8%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have energy swords, are colored black, and have no energy shields. Player with the most points after 4 rounds wins. Three minute round time limit.
  • Save One Bullet (4%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have Energy Swords, and are colored black. Player with the highest score after 4 rounds wins. Three minute round time limit.
  • Slayer Pro
  • Crazy King Pro
  • Slayer DMRs
  • Elite Slayer
  • Headhunter

Tips and Tricks[edit]

A Rumble Pit is evenly comparable to a Lone Wolves match, save that it is not ranked but social. A good stratagem to work with on any given Free-for-All match is to step back, watch, wait, and charge. To bluntly hurtle towards foes is a guaranteed lose. For example if it is a Guardian Slayer match, you can primarily see hordes of Spartans and Elites having at it in the main arena in the center. Grab a Battle Rifle and a handful of grenades, hurl them in the arena and pick off your rivals.

Close-combat is almost always ill-advised in a Rumble Pit as it can help the leaders get easy points with better weaponry. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be extremely effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic.

See also[edit]