Reclaimer - H4.png

M395 DMR: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
Line 41: Line 41:


==== M395B Attachments ====
==== M395B Attachments ====
* '''[[Long Barrel]]''': Increases range of bullet magnetism and aim assist.
* '''[[Long barrel]]''': Increases range of bullet magnetism and aim assist.
* '''[[Laser Targeter]]''': Increases weapon accuracy by reducing bullet spread.
* '''[[Laser targeter]]''': Increases weapon accuracy by reducing bullet spread.
* '''[[Silencer]]''': Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position.
* '''[[Silencer]]''': Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position.
* '''[[Stabilization Jets]]''': Helps control vertical recoil.
* '''[[Stabilization jets]]''': Helps control vertical recoil.
* '''[[Kinetic Bolts]]''': Augments knockback and damage against vehicles.
* '''[[Kinetic bolts]]''': Augments knockback and damage against vehicles.
* '''[[Energy Bayonet]]''': Increases melee damage and range, allowing for a one-hit kill against normal opponents.
* '''[[Energy bayonet]]''': Increases melee damage and range, allowing for a one-hit kill against normal opponents.
* '''[[Knight blade]]''': Increases melee effectiveness, with extra damage and knockback against vehicles.
* '''[[Knight blade]]''': Increases melee effectiveness, with extra damage and knockback against vehicles.
* '''Extended Magazine''': Increases both ready and reserve ammunition capacity by 66.7%.
* '''Extended magazine''': Increases both ready and reserve ammunition capacity by 66.7%.
* '''[[Threat Marker]]''': Tracks targeted enemy personnel for a short time.
* '''[[Threat marker]]''': Tracks targeted enemy personnel for a short time.
* '''[[Sound Dampener]]''': Increases effective range and reduces firing signature.
* '''[[Sound dampener]]''': Increases effective range and reduces firing signature.


== Gameplay ==
== Gameplay ==
{{Linkbox|gameplay=yes}}
The DMR takes one more trigger pull to kill than the [[BR85HB battle rifle|battle rifle]], thus having a slightly slower kill time. However, due to its semi-auto fire mode, 3× scope magnification, and lack of muzzle climb, the DMR is more effective at longer ranges. This makes it much more desirable on larger maps with open sightlines. The DMR falls short of the [[Z-250 lightrifle|LightRifle]]'s long range effectiveness, but is still somewhat flexible at medium and close ranges and has a larger magazine by 2 shots. Arguably, this makes the DMR one of the most utilitarian weapons in ''Halo 4''.
The DMR takes one more trigger pull to kill than the [[BR85HB battle rifle|battle rifle]], thus having a slightly slower kill time. However, due to its semi-auto fire mode, 3× scope magnification, and lack of muzzle climb, the DMR is more effective at longer ranges. This makes it much more desirable on larger maps with open sightlines. The DMR falls short of the [[Z-250 lightrifle|LightRifle]]'s long range effectiveness, but is still somewhat flexible at medium and close ranges and has a larger magazine by 2 shots. Arguably, this makes the DMR one of the most utilitarian weapons in ''Halo 4''.


Line 61: Line 62:
* Accuracy for continuous fire increased slightly.
* Accuracy for continuous fire increased slightly.
* Rate of fire has been increased slightly.
* Rate of fire has been increased slightly.
 
===Changes from ''Halo 4'' to Turbo update===
*Red reticle range has been decreased.
=== Changes from M395 DMR in ''Halo 4'' to M395B DMR in ''Halo 5: Guardians'' ===
=== Changes from M395 DMR in ''Halo 4'' to M395B DMR in ''Halo 5: Guardians'' ===
* New scope lacks an external ammo indicator; instead, it is featured on the lower right when using the scope.
* New scope lacks an external ammo indicator; instead, it is featured on the lower right when using the scope.
Line 67: Line 69:
* Accuracy for continuous fire has been increased once again.
* Accuracy for continuous fire has been increased once again.
* Once again has a 15 round magazine, with total reserve rounds of 45.
* Once again has a 15 round magazine, with total reserve rounds of 45.
* Rate of fire has been increased once again, although it was later decreased in the November 2017 update to be only marginally faster than the ''Halo 4'' M395.
* Rate of fire has been increased once again.
 
===Changes from ''Halo 5: Guardians'' to [[Halo Championship Series|HCS]] testing===
*Aim assist properties have been changed, with shorter range engagements losing it.
*Fire rate has been slowed down, putting the DMR back to a state closer to ''Halo 4's'' M395.
===Changes from HCS testing to [[Overtime]]===
*Aim assist was tweaked once more to be less finicky in close range.
== Trivia ==
== Trivia ==
{{Linkbox|gameplay=yes|gallery=yes}}
* In the final release version of ''Halo 4'', the HUD icon for the M395 is actually that of the M392 DMR from ''[[Halo: Reach]]''. Ironically, some pre-release screenshots of the game show a different HUD icon depicting the correct version of the weapon, albeit lacking the front sight. ''[[Halo: The Master Chief Collection]]'' would also lack the proper HUD and post-game scoreboard icon for the weapon.
* In the final release version of ''Halo 4'', the HUD icon for the M395 is actually that of the M392 DMR from ''[[Halo: Reach]]''. Ironically, some pre-release screenshots of the game show a different HUD icon depicting the correct version of the weapon, albeit lacking the front sight.
* As with the M392 DMR in ''Halo: Reach'', the M395 erroneously ejects spent [[M634 Experimental High-Powered Semi-Armor-Piercing|M634 X-HP-SAP]] shell casings rather than the M118 7.62×51mm round it actually uses. In addition, the weapon's in-game model lacks an ejection port. In ''Halo 5: Guardians'', this continues to be the case with the M395B, though the model has been given an ejection port. On a related note, the [[BR85 battle rifle|BR85N]] now ironically ejects the M118 shell casings that should belong to the DMR.
* As with the M392 DMR in ''Halo: Reach'', the M395 erroneously ejects spent [[M634 Experimental High-Powered Semi-Armor-Piercing|M634 X-HP-SAP]] shell casings rather than the M118 7.62×51mm round it actually uses. In addition, the weapon's in-game model lacks an ejection port. In ''Halo 5: Guardians'', this continues to be the case with the M395B, though the model has been given an ejection port. On a related note, the [[BR85 battle rifle|BR85N]] now ironically ejects the M118 shell casings that should belong to the DMR.
* The UNSC ''Infinity'' Briefing Packet erroneously states that the M395 uses a fifteen-round magazine.<ref name="brief"/> While this is true of the M392, the M395 carries fourteen rounds. However, a variant of the M395, the M395B, does use a fifteen-round magazine.
* The UNSC ''Infinity'' Briefing Packet erroneously states that the M395 uses a fifteen-round magazine.<ref name="brief"/> While this is true of the M392, the M395 carries fourteen rounds. However, a variant of the M395, the M395B, does use a fifteen-round magazine.


== Gallery ==
== Gallery ==
{{Linkbox|gallery=yes}}
=== Normal gallery ===
=== Normal gallery ===
<gallery>
<gallery>
File:H4-Concept-DMR.jpg|Concept art of the M395 DMR for ''[[Halo 4]]''.
File:H4-Concept-DMR.jpg|Concept art of the M395 DMR for ''[[Halo 4]]''.
File:H4-Concept-M395DMR-Final.jpg|Concept art of the M395 DMR, final build.
File:H4-Concept-M395DMR-Final.jpg|Concept art of the M395 DMR, final build.
File:Halo4MultiplayerDMR-HUD.jpg|Old HUD icon of the M395 DMR.
File:Halo4 DMR.png|An old render of the M395 DMR. Note the missing front sight and blurred UNSC insignia.
File:Halo4 DMR.png|An old render of the M395 DMR. Note the missing front sight and blurred UNSC insignia.
File:H4-M395DMR-SideRender.png|A profile of the M395 Designated Marksman Rifle.
File:H4-DMR-Schematic.jpg|An old schematic of the M395 DMR. Note the missing front sight.
File:H4-DMR-Schematic.jpg|An old schematic of the M395 DMR. Note the missing front sight.
File:Halo4MultiplayerDMR.jpg|A first-person view of the M395 on [[Haven]] from an earlier build of ''Halo 4''.
File:Halo4MultiplayerDMR-HUD.jpg|Old HUD icon of the M395 DMR.
File:H4-DMR-HUD.png|Updated HUD icon incorrectly showing the ''Halo: Reach'' M392 DMR.
File:H4-DMR-HUD.png|Updated HUD icon incorrectly showing the ''Halo: Reach'' M392 DMR.
File:H4-M395DMR-SideRender.png|A profile of the M395 Designated Marksman Rifle.
File:H4-M395DMR-Infobox.jpg|''Halo 4'' infobox.
File:H4 profile - Palmer.png|Commander [[Sarah Palmer]] holding an M395.
File:Dmr_hud.jpeg|The view through the DMR's scope.
File:Dmr_hud.jpeg|The view through the DMR's scope.
File:H4-M395DMR-FirstPerson.jpg|First-person view of [[John-117]] wielding an M395 in the ''Halo 4'' campaign.
File:Halo4MultiplayerDMR.jpg|A first-person view of the M395 on [[Haven]] from an earlier build of ''Halo 4''.
File:H4-MP-M395DMR-Scope-01.jpg|A view through the M395 DMR's scope on [[Ravine|Shutout]].
File:H4-MP-M395DMR-Scope-01.jpg|A view through the M395 DMR's scope on [[Ravine|Shutout]].
File:H4-M395DMR-Infobox.jpg|''Halo 4'' infobox.
File:H4-MP-M395DMR-Scope-02.jpg|Another view through the M395 DMR's scope on Haven.
File:H4-MP-M395DMR-Scope-02.jpg|Another view through the M395 DMR's scope on Haven.
File:H4-M395DMR-FirstPerson.jpg|First-person view of [[John-117]] wielding an M395 in the ''Halo 4'' campaign.
File:H4 profile - Palmer.png|Commander [[Sarah Palmer]] holding an M395.
File:HE18 Tanaka DMR.jpg|[[Holly Tanaka]] using an M395 during the [[Mission to Cleyell]] in ''[[Halo: Escalation]]''.
File:HE18 Tanaka DMR.jpg|[[Holly Tanaka]] using an M395 during the [[Mission to Cleyell]] in ''[[Halo: Escalation]]''.
File:Nightfall - Jameson Locke muscles.jpg|Agent [[Jameson Locke]] holding an M395 in ''[[Halo: Nightfall]]''.
File:Nightfall - Jameson Locke muscles.jpg|Agent [[Jameson Locke]] holding an M395 in ''[[Halo: Nightfall]]''.
File:Halo5 DMR.png|A render of the M395B from the pre-[[Halo 5: Guardians Multiplayer Beta|Beta]] development stage of ''[[Halo 5: Guardians]]''.
File:Halo5 DMR.png|A render of the M395B from a preview of ''[[Halo 5: Guardians]]'' during the developmental stage.
File:H5DMR.png|The DMR on [[Truth]] in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5DMR.png|The DMR on [[Truth]] in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5GB-M395zoom.jpeg|[[Smart Scope]] with the DMR in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5GB-M395zoom.jpeg|[[Smart Scope]] with the DMR in the ''Halo 5: Guardians Multiplayer Beta''.
Line 108: Line 114:
===''Halo 4'' skins===
===''Halo 4'' skins===
<gallery>
<gallery>
File:H4-M395DMR-Skin.png|NBL(Noble) skin.
File:H4-M395DMR-Skin.png|Noble (NBL) skin.
File:H4 - Bones skin (transparent).png|BNS(Bones) skin.
File:H4 - Bones skin (transparent).png|Bones (BNS) skin.
File:H4-M395DMR-SteelSkin.png|MCL(Monocle) skin.
File:H4-M395DMR-SteelSkin.png|Monocle (MCL) skin.
File:H4 - Striped skin (transparent).png|STP(Striped) skin.
File:H4 - Striped skin (transparent).png|Striped (STP) skin.
File:H4 - Concrete skin.png|CTE(Concrete) skin.
File:H4 - Concrete skin.png|Concrete (CTE) skin.
</gallery>
=== ''Halo 5: Guardians'' skins ===
<gallery>
File:DMR Halo.png|Clash skin.
File:H5 G - Uncommon - Fade DMR.jpg|Fade REQ card.
File:H5 G - Rare - Azure Dream DMR.jpg|Azure Dream REQ card.
File:H5 G - Rare - Green Machine DMR.jpg|Green Machine REQ card.
File:H5G-LastDawn-DMR.png|Last Dawn REQ card.
File:H5 G - Rare - Monstruous DMR.jpg|Monstrous REQ card.
File:H5 G - Rare - Pop Culture DMR.jpg|Pop Culture REQ card.
File:H5 G - Rare - Spiral DMR.jpg|Spiral REQ card.
File:Prestigedmr.png|Prestige REQ card.
File:H5 G - Ultra Rare - Ruptive DMR.jpg|Ruptive REQ card.
File:H5 G - Ultra Rare - Skulls And Roses DMR.jpg|Skulls and Roses REQ card.
File:H5 G - Ultra Rare - Sticker Shock DMR.jpg|Sticker Shock REQ card.
File:H5 G - Legendary - Bracer DMR.jpg|Bracer REQ card.
File:DMR goldstandard.png|Gold Standard REQ card.
File:H5 G - Legendary - Landgrave DMR.jpg|Landgrave REQ card.
File:H5G - Blue Steel DMR.png|Blue Steel skin.
File:H5G-M395BMasterControl.png|Master Control skin.
File:H5G - DMR Aurum.png|Aurum skin.
</gallery>
</gallery>
=== ''Halo 5: Guardians'' variants ===
=== ''Halo 5: Guardians'' variants ===
<gallery>
<gallery>
Line 129: Line 155:
File:H5G DMR Morph sight2.png|Smart scope with the Morph M395B.
File:H5G DMR Morph sight2.png|Smart scope with the Morph M395B.
</gallery>
</gallery>
=== ''Halo 5: Guardians'' skins ===
<gallery>
File:DMR Halo.png|Recon DMR with Silencer - Clash skin.
File:H5 G - Uncommon - Fade DMR.jpg|Fade.
File:H5 G - Rare - Azure Dream DMR.jpg|Azure Dream.
File:H5G - Blue Steel DMR.png|Blue Steel.
File:H5 G - Rare - Green Machine DMR.jpg|Green Machine.
File:H5G-LastDawn-DMR.png|Last Dawn.
File:H5G-M395BMasterControl.png|Master Control.
File:H5 G - Rare - Monstruous DMR.jpg|Monstrous.
File:H5 G - Rare - Pop Culture DMR.jpg|Pop Culture.
File:H5 G - Rare - Spiral DMR.jpg|Spiral.
File:H5G - DMR Aurum.png|Aurum.
File:Prestigedmr.png|Prestige.
File:H5 G - Ultra Rare - Ruptive DMR.jpg|Ruptive.
File:H5 G - Ultra Rare - Skulls And Roses DMR.jpg|Skulls And Roses.
File:H5 G - Ultra Rare - Sticker Shock DMR.jpg|Sticker Shock.
File:H5 G - Legendary - Bracer DMR.jpg|Bracer
File:DMR goldstandard.png|Gold Standard.
File:H5 G - Legendary - Landgrave DMR.jpg|Landgrave.
</gallery>
== Videos ==
== Videos ==
{{#widget:YouTube|id=fHyt9uoP6Oc|width=300|height=250}}
{{#widget:YouTube|id=fHyt9uoP6Oc|width=300|height=250}}

Revision as of 01:05, February 15, 2019

This article is about the model introduced in Halo 4. For the Halo: Reach variant, see M392 DMR.

Template:Weapon Infobox The M395 Designated Marksman Rifle (M395 DMR) is a gas-operated marksman rifle designed by Misriah Armory and used by the United Nations Space Command.[1][2]

Overview

The M395 DMR succeeds the M392 model, which was used throughout the Insurrection and the Human-Covenant War. The newer model was designed to accommodate Spartan operators and is consequently heavier.[3] Though the M392 was discontinued from Marine Corps and Navy service in favor of the BR55 series, the M395 is fielded by all branches of the UNSC. It is used primarily by light infantry scouts requiring powerful, long-range precision fire.[1] M395s are intended for use by personnel who can take advantage of smart-linked telescopic sights.[4]

Design specifications

The M395 is an air-cooled, magazine-fed, gas-operated semi-automatic bullpup rifle that fires 7.62×51mm ammunition, with a maximum effective range of 950 meters.[note 1] It accepts a fourteen-round detachable box magazine in contrast to its predecessor's fifteen-round magazine. Unlike its predecessor (capable of semi-automatic and fully automatic fire) the M395 is restricted to semi-automatic fire.[note 2] The weapon's mounted optic is capable of 3× magnification. The ambidextrous magazine release buttons are located directly above the magazine well, behind the trigger. The safety, also ambidextrous, is mounted slightly behind the trigger.

Variants

The M395B Designated Marksman Rifle.

M395B Designated Marksman Rifle

The M395B's scope lacks the external ammo counter of the M395 and has an increased magazine size of 15. Very minor cosmetic differences can be seen, such as the shorter cheek rest. It is most often fielded with a Longshot sight.[4][5]

  • Morph M395B: DMR with Morph sight. The Morph sight has demonstrated enhanced acquisition speed against targets exhibiting Flood signatures.
  • Recon M395B: DMR with Recon sight. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy.
  • Sentinel M395B: DMR with Sentinel sight. Precision configuration with variable-zoom 4×/6× optics, used by unaugmented UNSC snipers.
  • Hybrid M395B: DMR with Hybrid sight. This variant is an improvised configuration used by Swords of Sanghelios warriors on joint patrols.
  • COG M395B: DMR with COG sight. Increasingly popular configuration offered for sale in civilian markets on the frontier.

M395B Attachments

  • Long barrel: Increases range of bullet magnetism and aim assist.
  • Laser targeter: Increases weapon accuracy by reducing bullet spread.
  • Silencer: Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position.
  • Stabilization jets: Helps control vertical recoil.
  • Kinetic bolts: Augments knockback and damage against vehicles.
  • Energy bayonet: Increases melee damage and range, allowing for a one-hit kill against normal opponents.
  • Knight blade: Increases melee effectiveness, with extra damage and knockback against vehicles.
  • Extended magazine: Increases both ready and reserve ammunition capacity by 66.7%.
  • Threat marker: Tracks targeted enemy personnel for a short time.
  • Sound dampener: Increases effective range and reduces firing signature.

Gameplay

The DMR takes one more trigger pull to kill than the battle rifle, thus having a slightly slower kill time. However, due to its semi-auto fire mode, 3× scope magnification, and lack of muzzle climb, the DMR is more effective at longer ranges. This makes it much more desirable on larger maps with open sightlines. The DMR falls short of the LightRifle's long range effectiveness, but is still somewhat flexible at medium and close ranges and has a larger magazine by 2 shots. Arguably, this makes the DMR one of the most utilitarian weapons in Halo 4.

Changes from M392 DMR in Halo: Reach to M395 DMR in Halo 4

  • One less round per magazine from 15 to 14.
  • Default reserve magazine limit decreased from 4 (15/60 rounds) to 3 (14/42).
  • Heavily decreased bloom, with maximum bloom not exceeding the outer reticle.
  • Accuracy for continuous fire increased slightly.
  • Rate of fire has been increased slightly.

Changes from Halo 4 to Turbo update

  • Red reticle range has been decreased.

Changes from M395 DMR in Halo 4 to M395B DMR in Halo 5: Guardians

  • New scope lacks an external ammo indicator; instead, it is featured on the lower right when using the scope.
  • Bloom is toned down to the point of near non-existence.
  • Accuracy for continuous fire has been increased once again.
  • Once again has a 15 round magazine, with total reserve rounds of 45.
  • Rate of fire has been increased once again.

Changes from Halo 5: Guardians to HCS testing

  • Aim assist properties have been changed, with shorter range engagements losing it.
  • Fire rate has been slowed down, putting the DMR back to a state closer to Halo 4's M395.

Changes from HCS testing to Overtime

  • Aim assist was tweaked once more to be less finicky in close range.

Trivia

  • In the final release version of Halo 4, the HUD icon for the M395 is actually that of the M392 DMR from Halo: Reach. Ironically, some pre-release screenshots of the game show a different HUD icon depicting the correct version of the weapon, albeit lacking the front sight. Halo: The Master Chief Collection would also lack the proper HUD and post-game scoreboard icon for the weapon.
  • As with the M392 DMR in Halo: Reach, the M395 erroneously ejects spent M634 X-HP-SAP shell casings rather than the M118 7.62×51mm round it actually uses. In addition, the weapon's in-game model lacks an ejection port. In Halo 5: Guardians, this continues to be the case with the M395B, though the model has been given an ejection port. On a related note, the BR85N now ironically ejects the M118 shell casings that should belong to the DMR.
  • The UNSC Infinity Briefing Packet erroneously states that the M395 uses a fifteen-round magazine.[6] While this is true of the M392, the M395 carries fourteen rounds. However, a variant of the M395, the M395B, does use a fifteen-round magazine.

Gallery

Normal gallery

Halo 4 skins

Halo 5: Guardians skins

Halo 5: Guardians variants

Videos

List of appearances

Note

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named range
  2. ^ Unlike the M392, what appears to be the M395's fire-selector switch has only two settings; the first is represented by a horizontal line and the second is represented by two parallel, diagonal lines. This is presumably the rifle's safety switch given the lack of any apparent safety elsewhere on the weapon. The first and second positions settings would thus correspond to Safe and Fire, respectively.

Sources

  1. ^ a b Halo 4 Official Site - Ordnance + Armor
  2. ^ Game Informer - The Arsenal of Halo 4
  3. ^ Cite error: Invalid <ref> tag; no text was provided for refs named universe
  4. ^ a b Halo Waypoint - Canon Fodder - Locke and Load
  5. ^ Halo 5: Guardians
  6. ^ Cite error: Invalid <ref> tag; no text was provided for refs named brief