Marauder

From Halopedia, the Halo wiki
Jump to: navigation, search
This article is about the Banished's frontline tank. For the MJOLNIR armor variant, see MARAUDER-class Mjolnir.
Marauder
HW2 Banished Marauder.png
Production information

Armament:

Class-2 medium plasma mortar[1]
Missile launcher

Complement:

One pilot and one gunner

Usage

Role(s):

Frontline tank

Affiliation:

The Banished[1]
Jiralhanae mercenaries[2]

 
"I love this thing!"
— A Jiralhanae piloting a Marauder during the Second Ark Conflict.[1]

The Marauder is a fast, medium-size infantry-fighting vehicle used by the Banished. It is armed with a heavy plasma turret and a complement of missiles. Marauders can be upgraded with modular plates of thick hide to increase their staying power in escalating battles and can also be fitted with cloaking systems. Marauders usually operate in close support of Banished infantry.[3]

Operational history[edit]

The Marauder employs a Jiralhanae design that traces its origins to armored hovercraft that ranged on the plains of Doisac during the world wars that eventually devastated the civilization there. Atriox acquired a number of these vehicles during his rise to power. He allows the Sangheili Let 'Volir, to direct some of them so that they can be used as heavy support for the Banished Ghost raiders.[3] Jiralhanae Chieftain Hekabe's forces used Marauders during the Battle of Carrow.[2] Marauders were deployed by the Banished against the crew of the UNSC Spirit of Fire in March 2559 during the Second Ark Conflict.[1]

Gameplay[edit]

Halo Wars 2[edit]

  • Info: Frontline Tank, Tough armor, Shots slow enemies
  • Tier: 2
  • Cost: Population 5, Supplies 320, Power 0
  • Marauder upgrade
    • Thick Hide
    • Info: Unit Upgrade, Greatly increases armor
    • Tier: 3
    • Cost: Supplies 0, Power 700

Marauders can be built at the Banished Foundry by all Banished leaders. Unlike the other leaders, Let 'Volir is able to have his Marauders cloak once the upgrade has been purchased using a leader point. Marauders perform well against infantry, and okay against vehicles, aircraft, and structures. In Blitz, Marauders cost 70 energy, while Marauders Warchiefs cost 120 energy, and Prowling Marauders cost 90 energy. Marauder Warchiefs buff nearby allied units to do more damage, while Prowling Marauders stay cloaked for 90 seconds.

Trivia[edit]

In Halo Wars 2 if a Spartan hijacks a Marauder, the Brute gunner will remain in the vehicle.

Gallery[edit]

List of appearances[edit]

Sources[edit]