Canon

Wuchek-pattern Spectre

From Halopedia, the Halo wiki

This article is about Spectre variant featured in Halo: Combat Evolved. For introduced in Halo 2, see Wuzum-pattern Spectre.
Wuchek-pattern Spectre
The Wuchek-pattern Spectre restored to Halo: CE.
Production information

Product line:

Spectre

Technical specifications

Armament:

1 rapid-fire heavy plasma cannon;[1]
Modification or ancestor of Mamua'uda-pattern Shade[1]

Crew:

Two;[1]

  • 1 driver
  • 1 gunner

Complement:

1 passenger[1]

Usage

Role(s):

Patrol craft

Affiliation:

Covenant

 

The Wuchek-pattern patroller (more commonly known as the Spectre) is a ground vehicle formerly in service with the Covenant.[1]

Overview[edit]

Design details[edit]

The Wuchek-pattern Spectre is defined from its Wuzum-pattern counterpart by its distinct red outer hull. It incorporates a rapid-fire heavy plasma cannon bespoke-designed by Achoem Weapons as payment for a now-undocumented favour - believed to be either an ancestor or modification of the Mamua'uda-pattern Shade turret.[1]

Development history[edit]

The Wuchek design pattern of the Spectre line was designed by the Sangheili transport architect, Dren 'Teconzee, and incorporated a number of heterodox modifications of older Forerunner mechanisms beneath its nanolaminate hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's propulsion systems, navigation controls, power plant and weapons array.[1]

The nature of the bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.[1]

Gameplay[edit]

Main article: Spectre

The Wuchek-pattern Spectre will be released for use in Halo: Combat Evolved via the Halo Editing Kit following the Digsite Alpha project release. The restored vehicle will only be available via this release, meaning it will only be useable through modding on the Steam or Windows releases of Halo: The Master Chief Collection, and will not be useable on Xbox console copies.

Production Notes[edit]

The Wuchek-pattern Spectre was developed for, and ultimately one of several cut vehicles from the pre-release era of Halo: Combat Evolved, with several pieces of concept art and in-game footage showcased at E3 2000. At the time of its development the vehicle was named the "Shadow", a name that would later be applied to a Covenant troop transport vehicle introduced in Halo 2. Halo 2 would also see the introduction of the Wuzum-pattern Spectre, based heavily on the cut "Shadow" but given a significant redesign.

As part of the Digsite Alpha initiative, the Wuchek-pattern Spectre was canonised and given its current name, along with being restored for use in the final version of Combat Evolved.

Gallery[edit]

Sources[edit]