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From Halopedia, the Halo wiki

  • Halo 2 storyboards (category Halo 2 storyboards) (section First revision storyboards)
    Alphamoon outro storyboard 1. Alphamoon outro storyboard 2. Alphamoon outro storyboard 3. Alphamoon outro storyboard 4. Alphamoon outro storyboard 5. Alphamoon
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  • for the trailer. Storyboard by Steve Skroce. Storyboard by Steve Skroce. Storyboard by Steve Skroce. Storyboard by Steve Skroce. Storyboard by Steve Skroce
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  • Alphamoon outro storyboard 1. Alphamoon outro storyboard 2. Alphamoon outro storyboard 3. Alphamoon outro storyboard 4. Alphamoon outro storyboard 5. Alphamoon
    9 KB (1,151 words) - 11:34, April 12, 2023
  • Halo: Combat Evolved storyboards (category Halo: Combat Evolved storyboards) (section Storyboards)
    2001, Lee R. Wilson was hired to work on the storyboards. By at least April 9, 2001, page 4 of the X10 storyboard series had been completed and was shown publically
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  • Deltatemple storyboard. Deltatemple storyboard. Deltatemple storyboard. Deltatemple storyboard. Deltatemple storyboard. Deltatemple storyboard. Deltatemple
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  • Halo 3 storyboards (category Halo 3 storyboards) (section Storyboards)
    the Halo 3 announcement trailer. Storyboard01_chiefwalk Storyboard02_cortana Storyboard03_chiefclose These storyboards were created for the campaign level
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  • trailer. Early animation notes for the trailer. Storyboard of Cortana. Storyboard of John-117 walking. Storyboard of John-117. Gametrailers Top 100 Trailers
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  • killing her. A storyboard of The Arbiter, Master Chief, and Guilty Spark entering the foyer. A storyboard of Truth and Miranda. A storyboard of Truth, having
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  • mine. A command shuttle can be seen in storyboards for the game's original ending. A blockout of the storyboard command shuttle design produced in Halo
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  • Anaheim Convention Center, Anaheim, CA Storyboard design. Storyboard design. Establishing 1. Establishing 2. Storyboard design for the keyart. Art depicting
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  • Shell. The aforementioned placeholder tank in a storyboard for The Great Journey. The Great Journey storyboard depicting two Scarabs. The Protos was one of
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  • Concept art for the Strike Fighter. Concept art for the Strike Fighter. Storyboard for The Armory, showcasing a strike fighter in the foreground. The Orca
    19 KB (2,609 words) - 23:34, January 29, 2024
  • proceed to the Forerunner City. A storyboard of a piece of High Charity impacting the region, behind a Marine. A storyboard of the rest of High Charity impacting
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  • of the storyboards featured below. A number of storyboards intended for this mission were posted online by Lee Wilson in 2020. The storyboards showcase
    9 KB (975 words) - 18:22, September 28, 2023
  • Alpine would begin. A storyboard by Lee Wilson depicting the near-collission with a Sentinel described in the script. The storyboard uses an Enforcer Sentinel
    19 KB (2,472 words) - 20:33, December 24, 2023
  • posters, game engine screenshots, multiplayer map sketches, cinematic storyboards, musical scores, animations and dialogue scripts from Halo: Combat Evolved
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  • "unplayable" gameplay. First revision Second revision An early sketch storyboard for the cutscene, as drawn by Joseph Staten. Preview of the level in Halo
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  • and their in-universe mythos. The Sharquoi depicted in a mural. The full storyboard for the Stone of Union. Main article: Flood Juggernaut The Juggernaut's
    14 KB (1,949 words) - 18:42, July 17, 2023
  • Chief and the Arbiter. An illuminating collection of original "Halo 3" storyboard art from artist Lee Wilson, depicting key moments and pivotal scenes from
    2 KB (261 words) - 11:55, April 12, 2023
  • the Signal got their likeness put in the animation. A storyboard for the series. Another storyboard for the series. A promotional image for the series. A
    19 KB (2,024 words) - 13:09, December 9, 2023
  • Bianco. Storyboard design. Storyboard design. Storyboard design. Storyboard design. Storyboard design. Storyboard design. Storyboard design. Storyboard design
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  • Levels Halo 2 storyboards YouTube - IGN, Halo and Destiny Composer Marty O'Donnell - IGN Unfiltered Interview Artstation, Halo 2 storyboards (Retrieved on
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  • more detailed look at the individual parts of the previous room. An early storyboard of the commercial. The Infinity, holding position above the city. The
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  • Steve Abeyta Paul Clift Adam Crockett Lorraine McLees Stephan Okasaki Storyboard Artist: Lee Wilson Matte and Concept Artist: Craig Mullins Audio Lead
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  • weapons Development Halo 3 development Concept art Design documentation Storyboards Title Updates Halo 3 Beta Original script To check out cut content for
    5 KB (151 words) - 21:33, March 3, 2024
  • platform was pushed outside of the newly formed Flood walls. An early storyboard for Halo 2, with the High Council chamber illustration based on the British
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  • appear in Spartan Ops. A storyboard for the level's end. A keyframe storyboard for this level's gameplay. A keyframe storyboard for this level's gameplay
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  • Development Halo: Reach development Concept art Design documentation Storyboards Title updates Multiplayer Beta To check out cut content for other Halo
    13 KB (261 words) - 02:58, September 19, 2022
  • levels Cut vehicles Cut weapons Development Halo 5 development Concept art Storyboards Title Updates Multiplayer beta To check out cut content for other Halo
    2 KB (284 words) - 08:57, December 28, 2022
  • level's closure. An early storyboard depicting an alternate High Charity crash sequence intended for alpine. An early storyboard depicting an alternate High
    27 KB (3,600 words) - 08:50, July 20, 2023
  • net game stats reports. This was not fixed for the final game. An early storyboard featuring a Sangheili door gunner manning an early take on the Shepsu
    8 KB (976 words) - 07:40, January 17, 2024
  • Original storyboard of the Didact's defeat. An FX concept storyboard exploring how Cortana's visualisation might look. An FX concept storyboard exploring
    39 KB (5,449 words) - 11:04, March 19, 2024
  • over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art
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  • buildings Cut levels Cut units Development Halo Wars development Concept art Storyboards Title Updates Halo Wars Alpha E3 2007 demo E3 2008 demo Cancelled sequel
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  • details explained in the developer commentary line up with many of the storyboards showcased by Lee Wilson, and as such many parallels can be made. Curiously
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  • nickname Shiek, is a senior artist at Bungie who has worked on artwork and storyboards for all of Bungie's Halo games. Shi Kai Wang is one of the more prominent
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  • levels Cut vehicles Cut weapons Development Halo 5 development Concept art Storyboards Title Updates Multiplayer beta To check out cut content for other Halo
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  • to the following: Gladys Wilson - A retired UNSC Marine. Lee Wilson - A storyboard artist for Halo 2. Jeff Wilson - A professional video game tester. This
    334 bytes (77 words) - 13:18, May 25, 2011
  • battle. Concept art of the battle visible from orbit. One of a number of storyboards for Deliver Hope, showcasing a radically different battle. The main objective
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  • the body armor of an Honor Guard but the head of a High Councilor. An storyboard featuring a Sangheili guardsman clad in a cloak. A Sangheili Honor Guardsman
    15 KB (1,697 words) - 06:15, April 21, 2024
  • Development Halo: Reach development Concept art Design documentation Storyboards Title updates Multiplayer Beta To check out cut content for other Halo
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  • which in turn allow them to take even more damage and live even longer. A storyboard of the cutscene for this level. A screenshot of the level shown in gallery
    10 KB (1,262 words) - 17:41, September 23, 2023
  • weapons Development Halo 3 development Concept art Design documentation Storyboards Title Updates Halo 3 Beta Original script To check out cut content for
    5 KB (225 words) - 19:22, June 9, 2023
  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    4 KB (664 words) - 21:41, March 18, 2022
  • levels Cut vehicles Cut weapons Development Halo 5 development Concept art Storyboards Title Updates Multiplayer beta To check out cut content for other Halo
    11 KB (1,490 words) - 16:17, February 25, 2024
  • weapons Development Halo 2 development Concept art Design documentation Storyboards Title updates E3 campaign demo E3 multiplayer demo To check out cut content
    9 KB (871 words) - 01:12, December 6, 2023
  • buildings Cut levels Cut units Development Halo Wars development Concept art Storyboards Title Updates Halo Wars Alpha E3 2007 demo E3 2008 demo Cancelled sequel
    2 KB (307 words) - 04:09, March 7, 2024
  • Even more concept art. Concept art created for Discover Hope. Part of a storyboard made for Discover Hope. Concept art depicting Fernando's discovery of
    13 KB (1,689 words) - 01:55, March 9, 2024
  • Alexandra Metaxa and Vin Hawke. Illustrator Barry Renshaw was hired to create storyboards for the CG section of the teaser, centered around a UNSC frigate battling
    21 KB (2,902 words) - 12:46, December 9, 2023
  • Development Halo: Reach development Concept art Design documentation Storyboards Title updates Multiplayer Beta To check out cut content for other Halo
    8 KB (1,021 words) - 12:54, April 12, 2023
  • Cut units Cut skulls Development Halo Wars 2 development Concept art Storyboards Title Updates Blitz Beta Open Beta Ensemble pitch Promethean DLC pitch
    8 KB (923 words) - 09:11, April 18, 2022
  • vehicles Cut weapons Cosmetics Development Halo 4 development Concept art Storyboards Design documentation Title Updates To check out cut content for other
    6 KB (843 words) - 20:21, April 13, 2024
  • indicated by the animation. A storyboard for the level's end, when John-117 hijacks the Lich (labelled here as a "Fury"). A storyboard for the level's end, when
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  • 01101000 01100101 01111001. The binary translates to the message "oh hey". A storyboard of the trailer. Concept art of the pilot finding John-117. Concept art
    18 KB (2,122 words) - 23:26, February 4, 2024
  • buildings Cut levels Cut units Development Halo Wars development Concept art Storyboards Title Updates Halo Wars Alpha E3 2007 demo E3 2008 demo Cancelled sequel
    33 KB (4,348 words) - 19:23, February 26, 2024
  • weapons Development Halo 2 development Concept art Design documentation Storyboards Title updates E3 campaign demo E3 multiplayer demo To check out cut content
    21 KB (2,865 words) - 21:11, March 7, 2024
  • Audio Production Steve Vai appears courtesy of Epic Records Lee Wilson - Storyboard Artist Michael Abrash Robbie Bach Matt Case Lev Chapelsky FASA Studios
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  • rather than it just being another echo of her memories. A storyboard of the level's intro. A storyboard of the level's intro. Concept art of Ivanoff Station
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  • early concept design for Halo 2's Phantom, that can be seen in the game's storyboards. The basic concept for Infinite Succor - a hydroponics logistics ship
    12 KB (1,370 words) - 06:11, February 8, 2024
  • weapons Development Halo 3 development Concept art Design documentation Storyboards Title Updates Halo 3 Beta Original script To check out cut content for
    8 KB (1,060 words) - 04:54, April 20, 2023
  • levels Cut vehicles Cut weapons Development Halo 5 development Concept art Storyboards Title Updates Multiplayer beta To check out cut content for other Halo
    12 KB (1,134 words) - 03:54, February 13, 2024
  • for Bungie animator, Nathan Walpole Phlegm Brulee is the nickname for storyboard artist, Lee Wilson Scooter = Stephen Scott, Effects artist! Halo 2: Multiplayer
    2 KB (240 words) - 12:58, April 12, 2023
  • Development Halo: Reach development Concept art Design documentation Storyboards Title updates Multiplayer Beta To check out cut content for other Halo
    17 KB (2,230 words) - 08:27, October 24, 2023
  • Development Halo: Reach development Concept art Design documentation Storyboards Title updates Multiplayer Beta To check out cut content for other Halo
    13 KB (1,662 words) - 11:50, April 11, 2023
  • weapons Development Halo 3 development Concept art Design documentation Storyboards Title Updates Halo 3 Beta Original script To check out cut content for
    11 KB (1,527 words) - 16:19, May 26, 2023
  • weapons Development Halo 2 development Concept art Design documentation Storyboards Title updates E3 campaign demo E3 multiplayer demo To check out cut content
    19 KB (323 words) - 14:50, April 12, 2022
  • levels Cut vehicles Cut weapons Development Halo 5 development Concept art Storyboards Title Updates Multiplayer beta To check out cut content for other Halo
    13 KB (1,706 words) - 20:21, April 13, 2024
  • weapons Development Halo 3 development Concept art Design documentation Storyboards Title Updates Halo 3 Beta Original script To check out cut content for
    16 KB (2,309 words) - 09:43, March 29, 2024
  • buildings Cut levels Cut units Development Halo Wars development Concept art Storyboards Title Updates Halo Wars Alpha E3 2007 demo E3 2008 demo Cancelled sequel
    7 KB (344 words) - 19:36, June 9, 2023
  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    19 KB (2,511 words) - 21:14, March 7, 2024
  • buildings Cut levels Cut units Development Halo Wars development Concept art Storyboards Title Updates Halo Wars Alpha E3 2007 demo E3 2008 demo Cancelled sequel
    9 KB (1,215 words) - 14:43, December 10, 2023
  • vehicles Cut weapons Cosmetics Development Halo 4 development Concept art Storyboards Design documentation Title Updates To check out cut content for other
    8 KB (1,084 words) - 10:32, November 9, 2023
  • weapons Development Halo 2 development Concept art Design documentation Storyboards Title updates E3 campaign demo E3 multiplayer demo To check out cut content
    15 KB (1,974 words) - 17:26, February 19, 2024
  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    16 KB (2,006 words) - 20:10, February 25, 2024
  • Cut units Cut skulls Development Halo Wars 2 development Concept art Storyboards Title Updates Blitz Beta Open Beta Ensemble pitch Promethean DLC pitch
    10 KB (1,226 words) - 05:53, April 8, 2022
  • for Bungie animator, Nathan Walpole Phlegm Brulee is the nickname for storyboard artist, Lee Wilson Scooter is the nickname for Steven Scott, Effects artist
    17 KB (2,607 words) - 09:38, March 3, 2024
  • Development Halo: Reach development Concept art Design documentation Storyboards Title updates Multiplayer Beta To check out cut content for other Halo
    11 KB (1,320 words) - 12:29, April 12, 2023
  • weapons Development Halo 2 development Concept art Design documentation Storyboards Title updates E3 campaign demo E3 multiplayer demo To check out cut content
    9 KB (1,351 words) - 07:29, January 26, 2024
  • with large amounts of assets. In beginning development, they skipped a 2D storyboard animatic phase and went straight into 3D production to allow them to quickly
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  • not a fan of folks who trim their nails in public places. He served as a storyboard artist for Halo 2. A Lee Wilson is credited for this same role in Halo:
    3 KB (364 words) - 12:34, March 19, 2022
  • buildings Cut levels Cut units Development Halo Wars development Concept art Storyboards Title Updates Halo Wars Alpha E3 2007 demo E3 2008 demo Cancelled sequel
    3 KB (374 words) - 17:02, December 22, 2023
  • buildings Cut levels Cut units Development Halo Wars development Concept art Storyboards Title Updates Halo Wars Alpha E3 2007 demo E3 2008 demo Cancelled sequel
    8 KB (1,234 words) - 11:41, May 3, 2024
  • vehicles Cut weapons Cosmetics Development Halo 4 development Concept art Storyboards Design documentation Title Updates To check out cut content for other
    18 KB (2,492 words) - 00:53, January 30, 2024
  • weapons Development Halo 2 development Concept art Design documentation Storyboards Title updates E3 campaign demo E3 multiplayer demo To check out cut content
    15 KB (693 words) - 20:09, June 9, 2023
  • Charity in Halo 2, which would later become the carrier design. An early storyboard depicting an assault carrier engaging UNSC In Amber Clad in Halo 2. Concept
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  • customization and cosmetics Development Infinite development Concept art Storyboards To check out cut content for other Halo games, see here! v • d • e Halo
    48 KB (2,109 words) - 00:14, April 16, 2024
  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    16 KB (2,192 words) - 14:42, July 27, 2022
  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    59 KB (8,156 words) - 12:05, February 21, 2024
  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    22 KB (2,959 words) - 19:06, February 21, 2024
  • vehicles Cut weapons Cosmetics Development Halo 4 development Concept art Storyboards Design documentation Title Updates To check out cut content for other
    10 KB (1,741 words) - 12:05, March 19, 2022
  • vehicles Cut weapons Cosmetics Development Halo 4 development Concept art Storyboards Design documentation Title Updates To check out cut content for other
    22 KB (2,631 words) - 20:21, April 13, 2024
  • preloaded with over 120 different images, including game concept art, storyboards, paintings, and conceptual marketing imagery. Note: Where possible, the
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  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    6 KB (708 words) - 03:29, September 19, 2022
  • bridge. Halo: Combat Evolved concept art of a corridor on the ship. A storyboard for the level. Preview of the level in Halo: Combat Evolved menu. Sergeant
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  • of the Halo 4 M12 Warthog in the former game's Autovista mode. An early storyboard of a scantily clad Cortana for Halo: Combat Evolved. Early model of Cortana
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  • weapons Development Halo 2 development Concept art Design documentation Storyboards Title updates E3 campaign demo E3 multiplayer demo To check out cut content
    4 KB (661 words) - 18:40, July 17, 2023
  • A storyboard of Cortana meeting Roland.
    42 KB (6,019 words) - 03:21, February 26, 2024
  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    37 KB (6,097 words) - 13:34, October 26, 2022
  • vehicles Cut weapons Development Combat Evolved development Concept art Storyboards PC patches Beta 1749 Beta 2247 Beta 2276 To check out cut content for
    26 KB (3,554 words) - 18:19, June 16, 2023
  • what the level will look like when it's finished. If you've ever seen storyboards for a well-designed science fiction movie (Aliens, for example) you'll
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