Gameplay

Corvette (map): Difference between revisions

From Halopedia, the Halo wiki

m (→‎Sources: Dun goofed, ignore)
mNo edit summary
 
(20 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Title|Corvette}}
{{Title|Corvette}}
{{Status|Gameplay}}
{{Disambig header|the Firefight level|the ship classification|Corvette}}
{{Disambig header|the Firefight level|the ship classification|Corvette}}
{{Article Quote|Fight for air superiority inside the belly of the beast.}}
{{Article quote|Fight for air superiority inside the belly of the beast.}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagelabel=Firefight map
|pagegamelabel=HR
|image = [[File:Corvette1.jpg|300px]]
|image = [[File:Corvette1.jpg|300px]]
|name = Corvette
|name = Corvette
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|devname=<code>ff45_corvette</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}}
|location = Inside the ''[[Ardent Prayer]]'' over [[Reach]]
|location = Inside the ''[[Ardent Prayer]]'' over [[Reach]]
|terrain = Covenant ship
|terrain = Covenant ship
Line 14: Line 17:
|playernumber=1-4
|playernumber=1-4
}}
}}
'''Corvette''' is a [[Firefight]] map in ''[[Halo: Reach]]''. It is set inside of the [[SDV-class heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' over planet [[Reach]] and centered around the [[hangar bay]] of the ship.<ref>[http://www.facebook.com/photo.php?pid=4940171&id=13905281343 '''Xbox UK's Facebook''': ''Halo: Reach 'Corvette' Firefight Map Screenshots'']</ref> It is one of the smallest Firefight maps in the game.<ref>[http://xbox360.ign.com/articles/111/1113439p1.html '''IGN''': ''Gamescom: A New Firefight Map in Halo: Reach'']</ref> It is based on the campaign level [[Long Night of Solace (level)|Long Night of Solace]].
'''Corvette''' is a [[Firefight]] map in ''[[Halo: Reach]]''. It is set inside the [[Ceudar-pattern heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' over planet [[Reach]] and centered around the [[hangar bay]] of the ship.<ref>[http://www.facebook.com/photo.php?pid=4940171&id=13905281343 '''Xbox UK's Facebook''': ''Halo: Reach 'Corvette' Firefight Map Screenshots'']</ref> It is one of the smallest Firefight maps in the game.<ref>[http://xbox360.ign.com/articles/111/1113439p1.html '''IGN''': ''Gamescom: A New Firefight Map in Halo: Reach'']</ref> It is based on the campaign level [[Long Night of Solace (level)|Long Night of Solace]].


==Overview==
==Overview==
Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges is the room where the players spawn, which has two corridors that lead to the main area. Just outside, there are two [[Stationary shield generator|shields]] to provide cover for the corridors. The other side has a ramp and a single corridor through which enemies come out. The area also has a large walkway that circles the ramp, from one end to another, which also contains a [[Type-52 Directed Energy Support Weapon|Plasma Cannon]] on top that can be used to suppress enemies in the center. The map has a lot of cover such as eight large pillars, four low ledges around the center and numerous [[Plasma Battery|Plasma Batteries]].
Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges, is the room where the players spawn, which has two corridors that lead to the main area. Just outside, there are two [[Covenant portable shield|shields]] to provide cover for the corridors. The other side has a ramp and a single corridor through which enemies come out. The area also has a large walkway that circles the ramp, from one end to another, which also contains a [[Pek-pattern plasma cannon|Plasma Cannon]] on top that can be used to suppress enemies in the center. The map has a lot of cover such as eight large pillars, four low ledges around the center and numerous [[Plasma battery|plasma batteries]].


==Locations==
==Locations==
Line 30: Line 33:
==Tactics==
==Tactics==
*Stay away from the center, as one can be easily surrounded there.
*Stay away from the center, as one can be easily surrounded there.
*Due to the small size of the map, using the [[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]] is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels.
*Due to the small size of the map, using the [[SRS99-AM sniper rifle|Sniper Rifle]] is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels.
*Even though the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]] is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as [[Type-1 Antipersonnel Grenade|Plasma grenades]] will be flying to the gunner.
*Even though the [[Pek-pattern plasma cannon|Plasma Cannon]] is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as [[Anskum-pattern plasma grenade|Plasma grenades]] will be flying to the gunner.
*Keep a heavy weapon handy at all times, as a [[Mgalekgolo|Hunter]]'s melee is fatal in a small space.
*Keep a heavy weapon handy at all times, as a [[Mgalekgolo|Hunter]]'s melee is fatal in a small space.
*When camping on the upper levels, keep an eye on the stairs. [[Sangheili|Elites]] and suicidal [[Unggoy|Grunts]] can be fatal if one is caught off guard.
*When camping on the upper levels, keep an eye on the stairs. [[Sangheili|Elites]] and suicidal [[Unggoy|Grunts]] can be fatal if one is caught off guard.
*The Wraith is a powerful tool of destruction, and is a helpful asset. Kill all enemies except the wraith and then board it. The Wraith though is not invincible, as lots of damage will be dealt by the turrets of the [[Type-28 Troop Carrier|Spirit dropships]].
*The Wraith is a powerful tool of destruction, and is a helpful asset. Kill all enemies except the wraith and then board it. The Wraith though is not invincible, as lots of damage will be dealt by the turrets of the [[Taaku Xur-pattern Spirit|Spirit dropships]].
*When troops are deployed from the dropships they usually land in a small area, and a well placed grenade, rocket or fuel rod shot will quickly eliminate a large number of enemies and result in a multi-kill medal.
*When troops are deployed from the dropships they usually land in a small area, and a well-placed grenade, rocket or fuel rod shot will quickly eliminate many enemies and result in a multi-kill medal.
*Baiting enemies into the corridors is risky, but a well placed grenade will cause massive damage, as enemies cannot evade the blast. This also works with rockets.
*Baiting enemies into the corridors is risky, but a well-placed grenade will cause massive damage, as enemies cannot evade the blast. This also works with rockets.


==Trivia==
==Trivia==
*[[Type-28 Troop Carrier|Spirit dropships]] are the primary Covenant dropship on this map, as opposed to [[Type-52 Troop Carrier|Phantoms]] on other Firefight maps.
*Spirit dropships are the primary Covenant dropship on this map, as opposed to [[Kez'katu-pattern Phantom|Phantoms]] on other Firefight maps.
*Ordnance appears in this map during the beginning of a round, appearing as resupply canisters.
*Ordnance appears in this map during the beginning of a round, appearing as resupply canisters.
*At the start of a Firefight match, [[Unggoy|Grunts]] can be found sleeping on the upper levels even before the first wave is dropped off.
*At the start of a Firefight match, Grunts can be found sleeping on the upper levels even before the first wave is dropped off.
*Corvette is currently the only Firefight map to feature [[Huragok|Engineers]].
*Corvette is currently the only Firefight map to feature [[Huragok|Engineers]].
*Wraiths are occasionally deployed despite the map's small size.
*Wraiths are occasionally deployed despite the map's small size.
Line 48: Line 51:


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape" captionalign="left">
{{Linkbox|gallery=yes}}
<gallery widths="150" orientation="landscape">
File:HMCC_HR_Corvette_Map.png|Corvette Map.
File:HMCC_HR_Corvette_Map.png|Corvette Map.
File:HR CovenantCorvetteHangar Concept.jpg|Concept art of the level.
File:HR CovenantCorvetteHangar Concept.jpg|Concept art of the level.
Line 57: Line 61:
File:Heatmapcvette.jpg|A heatmap of Corvette.
File:Heatmapcvette.jpg|A heatmap of Corvette.
</gallery>
</gallery>


==Sources==
==Sources==
Line 62: Line 67:


{{Levels|HR|mode=yes}}
{{Levels|HR|mode=yes}}
[[Category:Halo: Reach Firefight maps]]

Latest revision as of 12:41, June 30, 2024

This article is about the Firefight level. For the ship classification, see Corvette.
Fight for air superiority inside the belly of the beast.
Corvette
Corvette1.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

ff45_corvette[1]

Lore information

Location:

Inside the Ardent Prayer over Reach

Gameplay overview

Terrain:

Covenant ship

Recommended number of players:

1-4

Recommended gametype(s):

Firefight
Gruntpocalypse

 

Corvette is a Firefight map in Halo: Reach. It is set inside the Covenant corvette Ardent Prayer over planet Reach and centered around the hangar bay of the ship.[2] It is one of the smallest Firefight maps in the game.[3] It is based on the campaign level Long Night of Solace.

Overview[edit]

Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges, is the room where the players spawn, which has two corridors that lead to the main area. Just outside, there are two shields to provide cover for the corridors. The other side has a ramp and a single corridor through which enemies come out. The area also has a large walkway that circles the ramp, from one end to another, which also contains a Plasma Cannon on top that can be used to suppress enemies in the center. The map has a lot of cover such as eight large pillars, four low ledges around the center and numerous plasma batteries.

Locations[edit]

The following are known locations on the map that are so named on the player's heads-up display during gameplay:

  • Aft Wall
  • Upper Level
  • Port Flank
  • Safe Room
  • Starboard Flank
  • Hangar

Tactics[edit]

  • Stay away from the center, as one can be easily surrounded there.
  • Due to the small size of the map, using the Sniper Rifle is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels.
  • Even though the Plasma Cannon is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as Plasma grenades will be flying to the gunner.
  • Keep a heavy weapon handy at all times, as a Hunter's melee is fatal in a small space.
  • When camping on the upper levels, keep an eye on the stairs. Elites and suicidal Grunts can be fatal if one is caught off guard.
  • The Wraith is a powerful tool of destruction, and is a helpful asset. Kill all enemies except the wraith and then board it. The Wraith though is not invincible, as lots of damage will be dealt by the turrets of the Spirit dropships.
  • When troops are deployed from the dropships they usually land in a small area, and a well-placed grenade, rocket or fuel rod shot will quickly eliminate many enemies and result in a multi-kill medal.
  • Baiting enemies into the corridors is risky, but a well-placed grenade will cause massive damage, as enemies cannot evade the blast. This also works with rockets.

Trivia[edit]

  • Spirit dropships are the primary Covenant dropship on this map, as opposed to Phantoms on other Firefight maps.
  • Ordnance appears in this map during the beginning of a round, appearing as resupply canisters.
  • At the start of a Firefight match, Grunts can be found sleeping on the upper levels even before the first wave is dropped off.
  • Corvette is currently the only Firefight map to feature Engineers.
  • Wraiths are occasionally deployed despite the map's small size.
  • Upon exiting the initial spawn room, one can see Seraphs hanging from the opposite side of the roof. They are not easily noticeable and one might need to turn the night vision on to see them. Banshees are also visible on the top walls behind shield doors.
  • There is a rare glitch that can happen on this level. When the Spirits fly through the Shield Doors, if the turret is blown off, it may become stuck in the shield door, and stay there until the next round.

Gallery[edit]


Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\firefight\ff50_park\ff50_park.scenario
  2. ^ Xbox UK's Facebook: Halo: Reach 'Corvette' Firefight Map Screenshots
  3. ^ IGN: Gamescom: A New Firefight Map in Halo: Reach