Gameplay

CEV:The Most Dangerous Game

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This article is about the Halo: Campaign Evolved level. For other uses of the term "boarding", see Boarding (disambiguation).

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Heavy Burden

The Most Dangerous Game
Main menu icon for The Most Dangerous Game.

Game:

Halo: Campaign Evolved

File name (?):

E20

Player:

John-117

Date:

2551

Location:

Aboard Triumph of Tolerance

Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 
“ Regroup and discover the truth of the Covenant's activities. ”

The Most Dangerous Game is the second level in the Operation: METEORITE prequel campaign in Halo: Campaign Evolved, and the twelfth mission overall.

Plot summary[edit]

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Rally points[edit]

The following rally points can be used on this level to spawn in at a later point in the mission.

Rally point Description Spawn location Equipment
Rally Point Alpha icon.
Alpha
No time to waste. Mission start. 1x Battle Rifle, 1x Plasma Rifle, 4x Frag Grenade
Rally Point Bravo icon.
Bravo
A romantic stroll. Outside of the observatory room that you enter after saving Williams. 1x Battle Rifle, 1x Assault Rifle, 4x Frag Grenade
Rally Point Charlie icon.
Charlie
Beware of escaping convicts. In the room just after the large outdoor section that features a Wraith. 1x Needle Rifle, 1x Plasma Rifle, 4x Frag Grenade
Rally Point Delta icon.
Delta
Look to the skies. In the room just before Mind The Gap. 1x Battle Rifle, 1x Spiker, 4x Frag Grenade

Transcript[edit]

Vacation Destination[edit]

The two members of Libra Team; John-117 and Avery Johnson, in the opening cutscene to The Most Dangerous Game.
John-117 and Johnson emerge into the artificial sunlight.

{Cutscenes}

John-117 and Avery Johnson emerge from the corridors of the spacecraft Triumph of Tolerance into a natural landscape, with sunlight beaming down on them. It is revealed to be a habitat dome aboard the ship, simulating the impression of an exterior landscape.

  • Johnson: Out of the frying pan and into, well, whatever the hell this place is cookin' with.
  • John-117: UNSC signal is stronger here.
  • Johnson: Then it looks like we're on the right track. Let's move out, I've got your back, Chief.

{Gameplay}

  • Harmony (on intercom): [In Sangheili] Ekumpekee. Dapempupu.
  • Johnson: Well that doesn't look friendly.

The player heads down a path to the left, where they stumble upon a pack of Jiralhanae holding a marine prisoner. After killing the Brutes, the player continues on until the sound of human gunfire can be heard in the distance, which is soon revealed to be more marine prisoners fighting the Covenant.

  • Johnson: Chief, up ahead!
  • Johnson: I'll be damned, Chief! We got survivors!

The player helps the marines fend off their assailants.

{Cutscene}

John-117 and Johnson link up with the survivors—four marines and an ODST, Lieutenant Williams.

  • Williams: Thanks, Sergeant Major, we owe you one. Didn't think we'd ever see any of our own again.

She offers her hand.

  • Johnson: I'm Lieutenant Williams. Tiger Company.
  • Johnson: From the 92nd Shock Troops Battalion?
  • Williams: One and the same. Honored you've heard of us, Sergeant Major. We certainly know who you are.
  • Johnson: The honor's mine, LT. Glad we could help.

Williams looks behind Johnson to the Master Chief, and then to her fireteam, all of whom are staring at the SPARTAN-II.

  • Williams: Robins! Take the team and give me a perimeter check.

The four marines move out.

  • Johnson: You don't seem as impressed as the rest of your crew.
  • Williams: No, Sergeant Major, I'm not. It takes more than fancy armor and a good PR campaign to impress me. That said, you do have our thanks. It's been... rough out here to say the least. If it's all the same to you, I'd like to fast-forward the pleasantries and skip to the part where we get the hell off this ship.
  • Johnson: Sounds good. Williams, we'll get you out of this foxhole, but we've still got a stop to make before we're done.
  • Williams: That works for us. The more losses we can hand these bastards the better.

Williams walks away, and Johnson moves to follow her, tapping John-117 on the shoulder as he does.

  • Johnson: Chief, let's get to the bridge.
  • John-117: Affirmative. Exit should be this way.

{Gameplay}

The player follows Johnson and Williams into a Covenant building stocked with the Marines' gear.

  • Williams: If we're gonna get outta this damn dome, we're gonna have to go through its main facility. Unfortunately, that also includes the Brute kennels. They keep 'em caged and angry... expect a fight.
  • Johnson: You have any idea what the Covvies have going on here, Lieutenant?
  • Williams: They're hunting us. They captured our company before glassing Promise, rounded us up and brought us here. They started releasing us into the dome, usually a few at a time. Three-minute head start.
  • Williams: So... what the hall are you doing on this ship? Since that "stop you needed to make" obviously wasn't to rescue me and mine.

The player heads down the next path.

  • Williams: Careful, Sergeant Major! This looks like a trap.

The player engages.

  • Williams: I warned you, Spartan!
  • Harmony (on intercom): [In Sangheili] Sirupu. Kushpmiee.
  • Williams: That damn eye. More Covenant are on the way!

The player defeats the enemies, and rescues more Marines in the next area. The Sangheili Zealot high-value target can be seen for the first time.

  • Williams: Even PR machines have some use after all. Thanks for the assist.
  • Harmony (on intercom): Alas, I have my great work to complete. Know that I am the axis upon which your destiny turns.
  • Harmony (on intercom): [In Sangheili] Usump. Kureku. Pmeimepee.
  • Williams: Looks like something else caught their eye. Let's hustle.

The three fight through more Covenant until coming to an overlook, observing a bridge with a large building on the far side. A Wraith bombards the player's position from the far end of the bridge.

  • Williams: That's the place. They're on lockdown after we broke out.
  • Harmony (on intercom): Ah, there you are. Observe, Demon: your struggle is ornamental. Succeed or fail, it matters not.
  • Harmony (on intercom): [In Sangheili] Ra'ishum. Rimpuem.

The three reach the building after fighting through waves of Covenant soldiers. The HVT can be seen for a second time, before he escapes and locks the door behind him.

  • Johnson: Chief! Give me cove