CEV:Two Betrayals
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| Two Betrayals | |
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Disable Halo's phase pulse generators |
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Halopedia doesn't currently have a walkthrough for this level; could you write one? |
| “ | Re-activate the weapon at the heart of Halo... and learn the truth. | ” |
Two Betrayals is the eighth campaign level in Halo: Campaign Evolved. It is a remake of a level of the same name originally in Halo: Combat Evolved.
Plot summary[edit]
This section is a stub. You can help Halopedia by expanding it.
Rally points[edit]
The following rally points can be used on this level to spawn in at a later point in the mission.
| Rally point | Description | Spawn location | Equipment | Notes |
|---|---|---|---|---|
Alpha |
Making friends. | Mission start. | 1x Shotgun, 1x Plasma Pistol, 4x Frag Grenade | N/A |
Bravo |
Scenic route. | The hallway before the first encounter with the flood. | 1x Assault Rifle, 1x Sentinel Beam, 4x Frag Grenade | |
Charlie |
Inclement weather. | The hallway before the valley. | 1x Assault Rifle, 1x Rocket Launcher, 4x Frag Grenade | |
Delta |
Bane of all generators. | Second pulse generator hallway, after it has been destroyed. | 1x Assault Rifle, 1x Shotgun, 4x Frag Grenade | The Mythic Skull can't be accessed. |
Transcript[edit]
This section is a stub. You can help Halopedia by expanding it.
Differences from the original game[edit]
This section is a stub. You can help Halopedia by expanding it.
- The Master Chief now carries a shotgun in the opening cutscene rather than an assault rifle, matching his loadout in gameplay.
- Like the previous two levels, there are large amounts of Flood biomass growing throughout various sections of the level, in this case creating a significant difference in the map’s layout during Assault on the Control Room.
- The method of damaging the phase pulse generators has changed from disrupting the field with the Master Chief’s MJOLNIR armor shields to destroying three corresponding power conduits in each room.
- A large secret area can be accessed by landing on top of the central platform near the second Pulse generator, where a terminal unlocks a door on a platform opposite the generator platform. The player will first fight a mixture of Sangheili combat forms, Spec Ops and Stealth Sangheili and Spec Ops Unggoy in a round chamber similar to those through the rest of the level’s interiors. The next room is a long hallway with carrier forms and combat forms wielding energy swords in front of one with a rocket launcher. The third and final room contains a mixture of combat forms and Tank forms in an area with a deactivated pulse generator. Each room must be cleared of all enemies and the next will be opened by a terminal, the final wave will cause the Mythic Skull to spawn in the middle of the pulse generator.
- Flood biomass is used to block previously accessible areas from Assault on the Control Room. This includes the cave used to reach the end of the canyon where Fireteam Zulu waits for evac, the cave near the beginning of the Scorpion run, and the door the Master Chief enters the first canyon in early in the mission.
- During the final cutscene, the Master Chief continues to fight Sentinels as Cortana discusses using the teleportation grid.
Achievements[edit]
The following achievements and trophies can be unlocked on Two Betrayals across all editions of Halo: Campaign Evolved.
| Xbox | Steam | Title | Unlock requirement |
|---|---|---|---|
| Double Trouble | Complete Two Betrayals. | ||
| Outpost Discoveries | Find all skulls and terminals in Two Betrayals. |