CEV:Boarding Action
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Aboard Triumph of Tolerance |
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Halopedia doesn't currently have a walkthrough for this level; could you write one? |
| “ | Infiltrate a Covenant research ship in search of strategic targeting data. | ” |
Boarding Action is the first level in the Operation: METEORITE prequel campaign in Halo: Campaign Evolved, and the eleventh mission overall.[1] The mission (and the Operation: METEORITE campaign as a whole) is available to play from the first launch of Campaign Evolved without needing to play the game's main campaign, though Halo Studios recommends playing the main campaign first anyway due to the METEORITE missions' lack of tutorials and harder difficulty.[2]
Plot summary[edit]
This section is a stub. You can help Halopedia by expanding it.
The mission involves the start of a mission, depicting John-117 and Avery Johnson conducting a naval boarding of a Covenant starship, Triumph of Tolerance.[1]
Rally points[edit]
The following rally points can be used on this level to spawn in at a later point in the mission.
| Rally point | Description | Spawn location | Equipment |
|---|---|---|---|
Alpha |
No time to waste. | Mission start. | 1x Battle Rifle, 1x Magnum, 2x Frag Grenade |
Bravo |
No rest for the wicked. | At Change of Plans | |
Charlie |
UNSC on display. | At Forge Reconnaissance | |
Delta |
A dark secret. | In the hallway right before the cutscene that introduces the Minister of Harmony |
Transcript[edit]
The mission opens with a text crawl:
| Opening Scroll |
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| 2551. Approximately one year before the Halo Event. An alien alliance known as the Covenant has invaded human space, destroying our worlds and decimating our fleets. The United Nations Space Command has been desperate to strike at the heart of the alien empire but have yet to learn its location. Above the glassed human colony of Promise orbits a massive Covenant research ship—a prize that the UNSC hopes will point the way to the Covenant home world—and ultimately to victory for humanity. |
The shot opens on a field of stars before panning down onto the glassed colony world of Promise, surrounded by wrecked UNSC starships. A lone Covenant starship—the Triumph of Tolerance—remains in orbit. A Spirit dropship emerges from offscreen and flies towards the Triumph into one of the ship's hangar bays, inside which a Kig-Yar orders several Unggoy about.
- Unggoy: Let's go! This way! This way!
The Unggoy begin opening the doors on the Spirit one-by-one, speeding up as they go. As the last door opens the leader of the group turns around to look at his fellows as John-117 is revealed standing in the bay behind him. The Kig-Yar and Unggoy runaway, leaving the leader—who has yet to see the Spartan—to turn around to see what they were running from.
- John-117: Boo.
The Unggoy flees and John jumps out of the dropship.
{Gameplay}
Several Unggoy run away from the player.
- Unggoy: Flee!
The player dispatches several Unggoy, Kig-Yar, and a single Sangheili before returning to the Spirit.
{Cutscene}
John-117 walks up to the Spirit and hits the door twice. Muffled flip music can be heard playing inside the craft, which becomes clearer when the door opens, revealing Sergeant Major Avery Johnson, carrying a crate. He turns the music off.
- Johnson: Just couldn't save any for me, could 'ya?
Johnson exits the Spirit and puts the case on the floor to open it, revealing its outer decals which read "M99 STANCHION". The music begins playing again, though this time as part of the score rather than in-world.
- Johnson: Been a while since I got to take 'ol Sophie out for a spin. Now, you ready to get to it?
Away Team[edit]
{Gameplay}
- John-117: Layout matches what Naval Intelligence provided. Confirming a route to the ship's command center.
- Johnson: If that nav data has what we need, we can finally strike back at these bastards.
- John-117: ONI seemed confident.
- Johnson: We keep quiet and play our cards right, we'll be in, out, and back by dinner.
- John-117: You're always hungry.
- Johnson: Damn right I am.
Johnson moves over to a control panel and uses a spoofer on it, hacking the Covenant systems and unlocking a door next to him.
- John-117: Any way to speed this up?
- Johnson: Until we find a way to cram an AI into that suit of yours, it's the best option we got.
After a few seconds.
- Johnson: ...aannnd, done. You ready?
The door opens.
- John-117: Always.
The player begins fighting against some Covenant troops in the room ahead.
- Johnson: Hold here Chief, it'll be quieter if I go ahead.
Johnson runs ahead and down a separate corridor while the player continues fighting. He uses the spoofer again on another control panel, disabling an energy barrier and allowing the player to progress. The Covenant send troops to try and prevent the Master Chief from pr