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  • adopted by the Covenant. There are a total of eight tiers, and the lower the Tier number, the more advanced the civilization's technology is/was. Tier 7 is
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  • Weapon types (category Weapons (gameplay)) (section Tier 1)
    and reoccurring weapon sets. Human / UNSC Weapons Covenant Weapons Forerunner Weapons Pistols (Pistol, Magnum, Plasma Pistol) Plasma Weapons (Plasma Pistol
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  • Spike turret (category Spike weapons)
    anti-vehicle, air and infantry weapons Tier: 1 Cost: 300 Upgrades: Add Anti-Infantry Upgrade: Adds an anti-infantry weapon. Tier: 1 Cost: 200 Add Anti-Vehicle
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  • Elegant Weapon… I See You Favor a .45 Leave It Where It Lay Close Quarters Combat Overshields are for Sissies Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Halo:
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  • damage enemies Tier: Tier 1 Cost: 0, 300, 275 Bison Upgrade: Cryo Burst Info: New Ability, Bison locks down and freezes surrounding area Tier: Tier 1 Cost: 0
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  • Forerunner enemies. Player Weapons Weapons commendations are only advanced in War Games. Kill enemy Spartans with any Turret Mounted Weapon. Completing this commendation
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  • Six: Unlocked by default. Carter-A259: Tier 67 Kat-B320: Tier 49. Jun-A266: Tier 20. Emile-A239: Tier 35. Jorge-052: Tier 77. John-117: Tier 100. Cortana:
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  • Excavator (section Tiers)
    classified as tier-four Excavators, often deployed as mining platforms or assault vehicles. Tier-five: Za'zayara-pattern Harvesters are tier-five Excavators
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  • energy for weapons, often resulting in extinction. In-atmosphere craft are a hallmark, often leading to spaceflight. TIER 6: INDUSTRIAL AGE Tier 6 is often
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  • Stasis mine (category Covenant weapons)
    mine is a type of landmine employed by the Covenant and the Banished. It is part of a series of experimental weapons that generate stasis fields to immobilize
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  • Microwave-beam weapons. The Castoffs on Netherop made use of weapons that looked like a sickle-shaped dish antenna and fired a microwave burst. These weapons were
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  • having completed all of the challenges at the "Normal" tier, players progress into the second "Heroic" tier, in which challenges reward 150 XP but require playing
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  • attack air Tier: 0 Cost: Population 3, Supplies 80, Power 40 Hellbringer upgrade: Dispersion Nozzles Info: Weapon upgrade, Sets ground on fire Tier: 2 Cost:
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  • Eklon'Dal Workshop Antlion (category Covenant weapons)
    impact Tier: 2 Cost: 0, 300 Mega Turret Upgrade Compound Detonators Info: An unstable core is added to the shells increasing the damage on impact Tier: 3 Cost:
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  • Imperial Court have shared once-secret knowledge to create new armor and weapons forged by mortal hands but blessed with divine force. It is through these new
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  • exoskeleton currently in UNSC service. It is designed by Materials Group and manufactured by Hannibal Weapon Systems for the UNSC Army. It is relatively slow
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  • coloration. Series 6, Tier 99 ( 1) GEN2 Maroon: A pleasant color for a gruesome business. GEN2 techsuit with dark red coloration. Series 6, Tier 95 ( 1) GEN2 Umber:
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  • Augmented is an achievement in Halo Infinite. It is unlocked by earning three stars in five tier-3 weapon drills. This achievement awards the player 15 Gamerscore
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  • M231 machine gun (category UNSC infantry weapons)
    upgrade progression (third tier) Halo 2 and Halo 2: Anniversary Halo Wars, Scorpion upgrade progression (first and second tiers) Halo 2: Anniversary, campaign
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  • M5 Talos (category UNSC ground weapons)
    The M5 Talos Weapon Station,, colloquially referred to simply as the "base turret", is an automated stationary weapons platform used by the United Nations
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  • 400 power. Tier: 0 Combat Technician: Allow Marines to have Rocket Launcher and can heal any mechanical units. Cost: 0 supplies, 600 power. Tier: 2 Support
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  • Match XP beta 24 new Achievements inspired by Mission Replay and Co-op, worth 400 Gamerscore New unlockables by achieving 100% completion on campaign Custom
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  • Isabel, Anders, and Forge. Whereas it is a Tier 1 leader power for Captain Cutter and Isabel, it is a Tier 2 leader power for Anders and Forge. Furthermore
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  • Can ram enemies, Good all-round vehicle Tier: 2 Cost: Population 4, Supplies 250, Power 0 Upgrade: Gauss Turret Tier: 3 Cost: Population 0, Supplies 0, Power
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  • or skills. Like loadout weapons, they do not exhaust any energy when equipped. All Armor Mods are available at REQ Level 5. Weapon skins are cosmetic effects
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  • dynamic objectives set against a timer. Warzone Firefight also includes a new tier of Mythic enemy bosses, even more difficult to defeat than the Warden Eternal
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  • light machine gun Tier: 1 Cost: 3, 250, 75 Mastodon Upgrade: Infantry Capacity Info: Increases unit capacity from 3 infantry squads to 4. Tier: 3 Cost: 0, 700
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  • Halo PC/CE 1.0.10 now available YouTube.com: The DEFINITIVE Halo CE Weapons Tier List by The Vengeful Vadam Bungie.net: Interesting Halo 1 PC Stat Halo: Combat
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  • different tiers of the Battle Pass can be unlocked through Season points, which could only be earned by completing in-game Challenges and by progressing
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  • which can be deployed by Ripa 'Moramee. They excel in hit—and—run attacks where they can rush in to attack with their plasma weapons and then disengage to
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  • than two. Like the craft as a whole, the Frostraven's weapons are theoretical designs considered by Serina and later, Isabel, for testing purposes. These
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  • Bunker Drop Reduced by 30 seconds. Digging In now reduces the Cooldown of Bunker Drop by 20 seconds per tier, up from 10 seconds per tier. Protector Sentinels
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  • Concussion rifle (category Covenant infantry weapons)
    ultimately-definitive design perfected by warlord Nakada 'Zadum during the Siege of Qikost. The weapons were adopted by the Covenant military following the
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  • beam. Tier: 1 Cost: 4, 380, 100 Wraith Invader upgrade: Carrier Overdrive Info: Increased weapon range and damage, Increases shield capacity. Tier: 3 Cost:
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  • nameplates and Firefight characters. This season was preceded by Season 2: Spark and followed by Series 4: Reclaimer with the launch of Halo 4 on for PC on
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  • Much like the Aggressor, the Regulator also features energy shielding, a low-tier ultrascanner and an impulse drive. The Regulator also includes a glowing
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  • Energy projector (category Covenant naval weapons)
    broad classification of naval weaponry used by the Covenant aboard their spacecraft. They operate as high-tier plasma weaponry firing streams of high-intensity
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  • armed support Tier: 1 Cost: 3, 225, 90 Phantom Upgrade: Gunboat Capacity Info: Increases unit capacity from 2 infantry squads to 3. Tier: 3 Cost: 0, 800
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  • human girl. 100-tier Battle pass New armor New canon armor core: HAZMAT Additional Mark VII core cosmetics Additional Yoroi cosmetics New weapon models for
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  • Cryogenic detonator (category Cryogenic weapons)
    known as cryo mine, is a cryonic proximity-detected mine developed by Serina and employed by the United Nations Space Command forces onboard the UNSC Spirit
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  • drag targets closer Tier: 1 Cost: Supplies 0, Power 300 Warlord upgrade: Hammer Stun Info: Warlord's Hammer stuns and deals AoE Tier: 2 Cost: Supplies 0
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  • Flamer gun, Good all-round vehicle Tier: 2 Cost: 4, 280, 0 Flame Warthog upgrade: Incendiary Grenades Info: Weapon upgrade, Burns ground beneath targets
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  • vehicle-related achievements would increase the Vehicle Specialist award's tier.) Tiers were indicated by the number of lines at the top of the awards, just beneath the
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  • description. The following Weapon Drills have been adjusted so that the third star is easier to attain: Needler: Tier 2 Bulldog: Tier 3 In Weapon Drills, repetitive
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  • related to the event. Events were replaced by Operations in Season 05: Reckoning. Operations feature free 20-tier passes, with a premium upgrade alongside
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  • assault rifles to heavy weapons like rocket launchers. Alongside these weapons are armor abilities and boosts. Like Spartan Assault, weapons, armor abilities
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  • survivors being forced to test Escharum's trials in the House of Reckoning. 50-tier Battle pass New armors Additional Mark V[B] core cosmetics Flood armor customization
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  • requested by FADM Hood. Jin Ha [!RECORDS DAMAGED!] TIER 2A INSURRECTION COMMAND SECTOR ONE\\MADRIGAL DECEASED. Kwan Ha [NO CAA RECORDS] TIER 5C INSURRECTION
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  • Spartans receive upgrades equally for Tier 1 and 3 but only in Tier 2 will each Spartan receive their personal weapon based on the Leader that the player
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  • Siege turret (category UNSC ground weapons)
    artillery from attack by matching or exceeding their range. Campaign Info: Long Range, High damage, Vulnerable at close range Tier: 2 Cost: 0, 900, 0 Skirmish
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  • deployed by Banished forces during their occupation of Installation 07. Info: Mech Scout, Light beam attack, Can attach to other units as a turret Tier: 1 Cost:
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  • cosmetics for Halo 3 and Halo: Reach, including new skins for armor and weapons, new nameplates, and a new Mongoose skin. The New Skins in Halo 3 toggle
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  • needs expansion. You can help Halopedia by expanding it. This section needs expansion. You can help Halopedia by expanding it. During the Forerunner-Precursor
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  • is about the battlefield equipment created by the Banished. For the similarly-named Forerunner naval weapon, see disruption generator. The disruption emitter
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  • pearlescent white in color, similar to the armor worn by Sangheili Ultras. The headdress worn by Sangheili Councilors noticeably resembles the head crest
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  • Nebula. Can move and transport two allies. These allies can fire their weapons, increasing the overall firepower of the vehicle. Passengers are completely
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  • use Spartan Points to purchase loadout items, including primary weapons, secondary weapons, grenades, support upgrades, and tactical packages. However, each
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  • Scout mine (category Covenant weapons)
    Scout Mine. Explodes on contact, also provides vision within a small area. Tier: 2 Cost: 25, 75 Cooldown: 105 seconds Upgrade: Increases mine damage and
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  • The Jiralhanae are rated a native Tier 4 species by the Forerunner Technological Achievement Tier scale, although a Tier 2 rank was adopted from the Covenant
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  • Ultra mine (category Covenant weapons)
    minefield over a large target area. Damages enemy units, designates targets. Tier: 2 Cost: 300, 300 Cooldown: 120 seconds Upgrade: Increases damage and area
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  • was crewed by one operator and armed with a huge array of heavy weapons. The prototype unit for the Mark I was undergoing testing at Weapons Research Facility
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  • dropped or picked up by another player. A player's skin is only applied to weapons the player spawns with via loadout, with weapons found on the map retaining
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  • Plasma mine (category Infantry plasma weapons)
    points you control. Jump Pack Brutes will now drop Trip Mines when in flight. Tier: 1 Cost: N/A; passive power Plasma Mines I Info: Activate to drop a line
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  • the Halo rings, built by the technologically advanced Forerunners. Only civilizations with a minimum Technological Achievement Tier of 2 can construct such
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  • total of six weeks each and featured 30-tier Event Passes, Firewall will run for four weeks and it features a 20-tier Event Pass due to the reduced length
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  • Vats into their structure to allow for the mass on-site fabrication of lower-tier constructs such as Sentinels. Due to their behemoth structure, a single fortress
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  • Pattern-2 composite sword (category UNSC infantry weapons) (section Named weapons)
    otherwise known as a machete, is a bladed melee weapon manufactured by Misriah Armory, and employed by the UNSC. The Pattern-2 composite sword is a standard
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  • Torpedo: Adds a Plasma Torpedo weapon, Effective against air Tier: 3 Cost: 0, 650 Banshees in Halo Wars 2 can be built by all Banished leaders at an Apex
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  • manufacturer used by the Forerunners. They consisted of lesser-tier vaults and workshops designed with the mass fabrication of lower-tier constructs such
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  • Infused mine (category Covenant weapons)
    infusion upon detonation. Infusion pools slow and damage enemy ground units. Tier: 1 Cost: 85, 85 Cooldown: 105 seconds Upgrade: Increases the damage from
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  • warships were equipped with a weapons system known as a Fibril cutter, alongside weapons superficially similar to particle-beam weapons. Humans of this era had
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  • unchallenged by other species in the galaxy. The Guardians were developed and created by the Forerunners to enforce the Mantle of Responsibility by keeping
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  • chronologically followed by Cyber Showdown II on August 8, 2023. Players can progress through the Event Pass and unlock items by completing any of the ten
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  • depends on the type of weapon the person is carrying. It is typically best to keep your distance from a General armed with melee weapons, as they are fast and
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  • were promptly slain by the superior firepower of the ODSTs. By nightfall on October 20, New Mombasa had been completely overrun by Covenant forces, with
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  • enemies to only attack the hero Tier: 1 Cost: Supplies 0, Power 300 Hunter Captain upgrade: Siphon overcharge Info: Weapon upgrade, Adds an area attack to
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  • charges, are also used by Marine infantry. By 2557, the M363 sticky detonator and ARC-920 railgun have been added to the heavy weapons armory of the UNSC Marine
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  • Detects cloaked units, Weak against vehicles Tier: 2 Cost: 5, 175, 215 Reavers can be built at the Foundry by all Banished leaders. Reavers perform well
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  • An Story Shard narrated by High Auxiliary Sloan, narrating the galaxy's state after Cortana's death on Installation 07. 100-tier battle pass New Fracture
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  • being launched by the Banished. Info: Targets multiple units, Devastating attack, Very heavy armor, Super Unit. Abilities: Mini MAC Tier: 3 Cost: Population
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  • encompassing new weapons. New nameplates have also been added, being mostly Halo 4 themed in nature. The unlocks have been divided into 5 tiers of ten unlocks
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  • planet Netherop with the Tier 6 civilization already inhabiting it. When a Guardian Custode attacked, the Precursors used their weapon, the Divine Hand, to
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  • through the ability. The damage buffs to units are 30% at tier 1, 45% at tier 2, and 60% at tier 3. That being said – we have not touched damage at this
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  • is advanced by earning the Big Gun Runner medal, and the medal can be earned in any Arena match which takes place on a map with power weapons.
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  • omit Distinguished. Upon completing a tier, players were awarded bonus XP. The amount of XP varied from tier to tier and commendation to commendation, ranging
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  • Shrapnel mine (category Spike weapons)
    cannon employed by the Banished. Banished Outpost Shrapnel Mine Info: New ability, Can deploy mines that damage and slow enemies Tier: 1 Cost: 300 Leader
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  • the First Immolation, the Jiralhanae had recently become a technological Tier 4 species, achieving rocket-based spaceflight and establishing colonies in
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  • is now a Tier 1 building and allows Nightingales to be built early game. Snipers and Rangers are both now T2. Locusts and Kodiaks are now Tier 3 units.
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  • Cannot attack air Tier: 2 Cost: 4, 120, 120 Cyclops upgrade: Shock rounds Info: Weapon upgrade, Shots slow vehicles, Increased damage Tier: 3 Cost: 0, 700
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  • casing with an Aggressor Sentinel's weapon; the monitor was eventually destroyed by its own installation's main weapon. When his data stores were damaged
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  • their weapons. Kig-Yar snipers were generally distinguished from their brethren by their targeting headgear, which is smart-linked to their weapon, providing
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  • Weapons commendations are only advanced in War Games. Kill enemy Spartans with any Turret Mounted Weapon. Completing this commendation will unlock the
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  • settled on Netherop with the Tier 6 civilization that was already on the planet. These Precursor fugitives used a weapon later called the Divine Hand to
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  • Damage patterns on the original hulk were consistent with Tier 1 high-energy and tractor-pressor weapons, but there is no evidence of FSC infiltration or signature
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  • came with a 10-Tier Event Pass with exclusive customization options. Players could progress through the Event Pass and unlock items by completing any of
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  • the Lekgolo, slowed by communication difficulty, where the Sangheili eventually threatened to destroy the Lekgolo with nuclear weapons. Faced with extinction
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  • such as the Huygens-class survey ship. The ship is held inside its berth by by massive service clamps which prevent the ship from taking off or moving without
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  • Consumption sized reduced by 50% for siphon upgrade. Tier 1 Damage Buff modifier increased by 15%. Tier 2 Damage Buff modifier increased by 30%. Buff Duration
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  • Cannot attack air Tier: 0 Cost: Population 2, Supplies 80, Power 40 Suicide Grunt upgrade: New "Recruits" Info: Increases squad size Tier: 3 Cost: Supplies
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  • battlefield. A team achieves victory by attaining 1000 points, which are gained by killing both enemy players and AI enemies, or by capturing all three bases on
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