Gameplay

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{{Ratings}}{{Era|H3}}
{{Status|Gameplay}}
{{Cleanup}}
{{disambig header|the campaign level|the military base on Earth|Crow's Nest (location)}}
{{Level infobox
{{Level infobox
|prev=''[[Sierra 117 (Level)|Sierra 117]]''
|pagegamelabel=H3
|next=''[[Tsavo Highway (Level)|Tsavo Highway]]''
|prev=''[[Sierra 117]]''
|next=''[[Tsavo Highway]]''
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|name='''''Crow's Nest'''''
|devname=<code>020_base</code>
|image=[[Image:UNSC_Underground_Facility_Crow's_Nest.PNG|300px]]
|name= '''Crow's Nest'''
|player=[[SPARTAN-117]]
|image= [[File:H3 CrowsNest Loadscreen.png|300px]]
|date= [[2552]]
|player= [[John-117]]
|place= [[UNSC]] [[Crow's Nest (Base)|Underground Facility "Crow's Nest"]]
|date= [[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09 - Timeline'']</ref>
|Objective= *Defend the Base from incoming [[Covenant]] troops  
|place= [[United Nations Space Command|UNSC]] [[Crow's Nest (location)|Underground Facility "Crow's Nest"]]
*Rearm the bomb]]
|objective= *Defend the Base from incoming [[Covenant Empire|Covenant]] troops
*Escape the base.
*Rearm the bomb and escape the base
*enemies=*[[Brutes]]
|partime=00:20:00 {{C|''Master Chief Collection''}}
*[[Yanme'e|Drones]]
|parscore=19,000 {{C|''Master Chief Collection''}}<br/>15,000 {{C|''Halo 3''}}
*[[Jackals]]
*[[Grunts]]
}}
}}
{{Article Quote|Clear the [[UNSC Halo 3 Base|base]], whatever it takes.}}
{{Article quote|Clear the base, whatever it takes.}}
'''Crow's Nest'''<ref>Bungie Podcast, 8-10-2007</ref> is the third playable [[campaign]] mission of ''[[Halo 3]]''.
'''Crow's Nest''' is the third [[Campaign]] level of ''[[Halo 3]]''.<ref>Bungie Podcast, 8-10-2007</ref>  
 
Upon completing the level on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the "[[Holdout (Achievement)|Holdout]]" [[achievement]] and 20 [[Gamerscore]]. Upon earning 15,000 points in [[Campaign Scoring]], the player will be awarded with the [[Demon]] achievement and 10 Gamerscore.


==Plot==
==Plot==
The level begins with the [[John-117|Chief]], the [[Arbiter (Character)|Arbiter]], and [[Johnson]] landing in an underground UNSC base. As they disembark, several Marines are amazed to see a [[Spartan]]. [[Miranda Keyes|Commander Keyes]] then informs the Chief and Johnson of the current situation that Truth has almost destroyed the [[UNSC Home Fleet]], and only a few ships are left, all the while walking through hallways littered with wounded [[UNSC]] soldiers. They soon reach the command center and speak with [[Lord Hood]], discussing a plan for an all out attack on [[Truth]]'s army. However, the Covenant then jams the [[Human]] communications network along with the rest of the base, shutting off the power. Truth then appears on the main view screen, threatening the [[Human|humans]] and telling them their world will [[Glassing|burn]].
The level begins with the [[John-117|Master Chief]], the [[Arbiter]] [[Thel 'Vadam]], and [[Sergeant Major|Sergeant]] [[Avery Junior Johnson|Johnson]] landing in an underground UNSC base. When they disembark, several Marines are amazed to see a [[SPARTAN-II Program|Spartan II]]. As they walk through hallways littered with wounded [[United Nations Space Command|UNSC]] soldiers, [[Commander]] [[Miranda Keyes|Keyes]] informs the Chief and Johnson that [[Prophet of Truth|Truth]] has almost destroyed the [[UNSC Home Fleet]], and only a few ships are left. They soon reach the command center and speak with [[Terrence Hood|Lord Hood]], discussing a plan for an all out attack on Truth's army.
The Covenant then attack and the base comes under heavy fire from the [[Covenant Loyalists]]. The Master Chief helps several marines evacuate the base, fight of a swarm of drones, and rescue marines from the barracks.Unable to sufficiently fight off the invaders, [[Miranda Keyes]] orders a bomb placed in the operations center. Despite an attempt by the Covenant to defuse the bomb, it detonates successfully, and all remaining troops, including the [[Master Chief]], escape into the base's underground garage where they survive the explosion.


==Starting Weapons==
Unfortunately, the Covenant then jam the [[Human]] communications network along with the rest of the base, shutting off the power. Truth appears on the main view screen, telling the Humans that their world will [[Glassing|burn]]. The base is then attacked by a large contingent of [[Covenant Empire|Covenant troops]]. The Master Chief first clears the south hangar, allowing the UNSC personnel to evacuate.  Unable to fight off the invaders, Keyes orders a [[Improvised UNSC bomb|bomb]] placed in the operations center. Meanwhile, Jiralhanae capture the barracks and take many Marines prisoner. The Chief and the Arbiter retake the barracks and rescue as many Marines as they can.  They then bring the survivors up to the landing pad where Keyes is waiting with a Pelican.  After fighting off another group of Jiralhanae, they meet up with Johnson who informs them that Jiralhanae have seized the Ops Center and disarmed the bomb. Keyes orders the Chief to retake the Ops Centers while the others evacuate.  The Chief clears out the Covenant inside the Ops Center and rearms the bomb.  He then makes his way back to the south hangar, where he finds a service elevator. Moments later, the bomb detonates, sending the elevator into free fall and causing the Chief to black out.


{|class="wikitable" border="1"
==Transcript==
|colspan=1|'''Player V <br> Starting Point >'''
[https://www.youtube.com/watch?v=nPEYImyvKBY '''{''Cutscene''}''']
|colspan=1|'''Mission Start'''
|colspan=1|'''Rally Point Alpha'''
|colspan=1|'''Rally Point Bravo'''
|----
|colspan=1|'''[[John-117|Master Chief]] Primary Weapon <br> Solo'''
|colspan=1| None
|colspan=1| [[MA5C Assault Rifle]]
|colspan=1| MA5C Assault Rifle
|----
|colspan=1|'''Master Chief Secondary Weapon <br> Solo'''
|colspan=1| None
|colspan=1| [[BR55HB SR Battle Rifle]]
|colspan=1| BR55HB SR Battle Rifle
|----
|colspan=1|'''Master Chief Primary Weapon <br> Co-op'''
|colspan=1| None
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|----
|colspan=1|'''Master Chief Secondary Weapon <br> Co-op'''
|colspan=1| None
|colspan=1| BR55HB SR Battle Rifle
|colspan=1| BR55HB SR Battle Rifle
|----
|colspan=1|'''[[Arbiter (character)|Arbiter]] Primary Weapon'''
|colspan=1| None
|colspan=1| [[Type-51 Carbine]]
|colspan=1| Type-51 Carbine
|----
|colspan=1|'''Arbiter Secondary Weapon'''
|colspan=1| None
|colspan=1| [[Type-25 Directed Energy Rifle]]
|colspan=1| Type-25 Directed Energy Rifle
|}


==Transcript==
*'''Crow's Nest Flight Controller''': "Sorry for the tight squeeze. ''(to the other Flight Controller)'' Tell the [[Miranda Keyes|Commander]] her ace is in the hole."
'''{''Cutscene''}'''


*'''[[Crow's Nest (Base)|Crow's Nest]] Flight Controller''': "Sorry for the tight squeeze. ''(To the other Flight Controller)'' Tell the Commander her ace is in the hole."
''[[Kilo 023]] touches down. Medics load an injured marine on a stretcher and move. The [[John-117|Master Chief]], [[Thel 'Vadam]] and [[Avery Junior Johnson|Johnson]] get off. [[UNSC Marine Corps|Marines]] sitting by the landing pad see the Chief get out of the [[D77H-TCI Pelican|Pelican]].''


''[[Kilo 023]] touches down. Medics load an injured marine on a stretcher and move. The [[Master Chief]], the Arbiter and [[Johnson]] get off. [[Marines]] sitting by the landing pad see the Chief get out of the Pelican.''
*'''Marine #1''': "Hey. Check it out."


*'''Landing Pad Marine''': "Hey, check it out.
*'''Marine #2''': "No way! A [[SPARTAN-II Program|Spartan]]?!"


*'''Landing Pad Marine''': "No way! A [[Spartan]]!"
*'''Marine #3 (Blind-by-injury)''': "For real? You better not be..."


*'''Blind-by-injury Landing Pad Marine''': "For real? You better not be....
*'''Marine #2''': "No man, he's here! We're gonna be alright!"


*'''Landing Pad Marine''': "No man. He's here! We're gonna be alright!"
[[File:Crow's Nest - Reunion.png|thumb|300px|Miranda shakes hands with John-117.]]
''Commander Miranda Keyes comes out onto the Landing Pad to meet Johnson, 'Vadam and the Master Chief.''


''Commander [[Miranda Keyes]] comes out onto the Landing Pad to meet Johnson, the Arbiter and the Master Chief.''
*'''[[Commander]] [[Miranda Keyes]]''': "Where'd you find him?"


*'''[[Miranda Keyes|Commander Keyes]]''': "Where'd you find him?"
*'''[[Sergeant Major|Sergeant]] [[Avery Junior Johnson]]''': "Napping. Out back."


*'''[[Johnson]]''': "Napping. Out back."
''They salute, as she salutes back and smiles.''


*'''Commander Keyes''': "Hmm. I'll bet. It's good to see you Chief."
*'''Commander Keyes''': "Hmm, I'll bet. It's good to see you Chief."


''Keyes shakes the Chief's hand.''
''Keyes shakes the Chief's hand.''


*'''[[Master Chief]]''': "Likewise, ma'am."
*'''[[Master Chief Petty Officer]] [[John-117]]''': "Likewise, ma'am."


*'''Commander Keyes''': "Let's get you up to speed."
*'''Commander Keyes''': "Let's get you up to speed."


''Down the hallways of the base, wounded Marines lay against the walls. Two Marines chatting to each other notice Commander Keyes and the Master Chief. They make way and salute.'''
''Down the hallways of the base, wounded Marines lay against the walls. Two Marines chatting to each other notice Commander Keyes and the Master Chief. They make way and salute.''


*'''Commander Keyes''': "The [[Prophet of Truth]]'s ships breached the Lunar Perimeter. Smashed what was left of the Home Fleet."
*'''Commander Keyes''': "The [[Prophet of Truth]]'s ships breached the [[Luna]]r perimeter. Smashed what was left of the [[UNSC Home Fleet|Home Fleet]]."


''As the Arbiter walks by, the Marines lower their hands and stare in astonishment.''
''As 'Vadam walks by, the Marines lower their hands and stare in astonishment.''


*'''Commander Keyes''': "Terrestrial casualties from the subsequent bombardment were..."
*'''Commander Keyes''': "Terrestrial casualties from the subsequent bombardment were..."


''Medics race pass by with an injured Marine on a stretcher.''
''Medics race by with an injured Marine on a stretcher. Johnson tends to an injured Marine.''


*'''Commander Keyes''': "...extreme. Truth could've landed anywhere, but he committed all his forces here. East Africa, The ruins of [[New Mombasa]]. Then, they started digging."
*'''Commander Keyes''': "...extreme. Truth could've landed anywhere, but he committed all his forces here. East AfricaThe ruins of [[New Mombasa]]. Then, they started digging."


*'''Master Chief''': "What about [[Installation 05|Halo]]?"
*'''Master Chief''': "What about [[Installation 05|Halo]]?"


*'''Commander Keyes''': "We stopped it, but only temporarily. Now, the Prophet of Truth is looking for something called '[[Installation 00|The Ark]]', where he'll be able to fire all the [[The Halo Array|Halo Rings]]. If he succeeds, Humanity, The Covenant, every sentient being in the Galaxy..."
[[File:UNSC Underground Facility Crow's Nest.PNG|thumb|300px|Keyes lead John-117, Johnson, and 'Vadam to the operations center.]]
*'''Commander Keyes''': "We stopped it, but only temporarily. Now, the Prophet of Truth is looking for something called '[[Installation 00|The Ark]]', where he'll be able to fire all the [[Halo Array|Halo Rings]]. If he succeeds, [[Human]]ity, the Covenant, every sentient being in the Galaxy..."


*'''Master Chief''': "The Rings will kill us all."
*'''John-117''': "The rings will kill us all."


*'''Technician''': "Ma'am, I have [[Lord Hood]]."
*'''Technician''': "Ma'am, I have Lord Hood."


*'''Commander Keyes''': "Patch him through."
*'''Commander Keyes''': "Patch him through."


*'''[[Lord Hood]] (Main View Screen)''': "Good news, Commander Keyes?"
''Lord Hood appears on the main screen.''
 
*'''[[Fleet Admiral]] [[Terrence Hood|Lord Terrence Hood]] (Video COM)''': "Good news, Commander Keyes?"


*'''Commander Keyes''': "As good as it gets, sir."
*'''Commander Keyes''': "As good as it gets, sir."


*'''Lord Hood (Main View Screen)''': "So I see. What's your status, son?"
*'''Lord Hood (Video COM)''': "So I see. What's your status, son?"


*'''Master Chief''': "Green. Sir."
*'''John-117''': "Green. Sir."


*'''Lord Hood (Main View Screen)''': "Glad to hear it. The Commander's come up with a good plan. But without you, I wasn't sure we could pull it off."
*'''Lord Hood (Video COM)''': "Glad to hear it. The Commander's come up with a good plan. But without you, I wasn't sure we could pull it off."


*'''Commander Keyes''': "Truth's ships are clustered above the excavation site. And his infantry has deployed Anti-Aircraft Batteries around the perimeter. But, if we neutralize one of the batteries, punch a hole in Truth's defenses..."
*'''Commander Keyes''': "Truth's ships are clustered above the excavation site. And his infantry has deployed [[Skar'wa-pattern Mantis|Anti-Aircraft Batteries]] around the perimeter. But, if we neutralize one of the batteries, punch a hole in Truth's defenses..."


*'''Lord Hood (Main View Screen)''': "I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident-"
*'''Lord Hood (Video COM)''': "I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident—"


''The power cuts completely.''
''The power cuts completely.''


*'''Technician''': "Ah Hell! Not again!"
*'''Technician''': "Hell! Not again!"


*'''Commander Keyes''': "Emergency generators! Now!"
*'''Commander Keyes''': "Emergency generators! Now!"
Line 137: Line 107:
*'''Marine Technician''': "Shielding failed. They're down and charging."
*'''Marine Technician''': "Shielding failed. They're down and charging."


*'''Commander Keyes''': "As soon as they're up, reestablish contact with Lord Hood. Let him know that-"
*'''Commander Keyes''': "As soon as they're up, re-establish contact with Lord Hood. Let him know that-"


*'''[[Truth]] (All screens)''': "You are, all of you, vermin. Cowering in the dirt, thinking...what, I wonder? That you might escape the coming fire? No! Your world will burn until its surface is but glass! And not even your Demon will live to creep, blackened, from its hole to mar the reflection of our passage; the culmination of our Journey. For your destruction is the will of the gods! And I? I AM their instrument!"
[[File:Truthhack.jpg|thumb|300px|The Prophet of Truth on the screens of the operations center.]]
[[Image:Truthhack.jpg|thumb|right|The Prophet of Truth on the screens of Crows Nest.]]
''The Prophet of Truth suddenly appears on all the screens.''
 
*'''[[Prophet of Truth]] (Video COM)''': "You are, all of you, vermin. Cowering in the dirt, thinking what, I wonder? That you might escape the coming fire? No. Your [[Earth|world]] will burn until its surface is but glass! And not even your [[John-117|Demon]] will live to creep, blackened from its hole to mar the reflection of our passage... the culmination of our [[Covenant religion|Journey]]. For your destruction is the will of the gods! And I? I ''am'' their instrument!"


''The power returns.''
''The power returns.''


*'''Johnson''': "Cocky bastard. Just loves to run his mouth."
*'''Sergeant Johnson''': "Cocky bastard. Just loves to run his mouth!"


*'''Master Chief''': "Does he usually mention me?"
*'''John-117''': "Does he usually mention me?"


''Commander Keyes thinks, and realizes Truth's meaning.''
''Commander Keyes thinks, and realizes Truth's meaning.''
Line 156: Line 128:
*'''Commander Keyes''': "We're about to get hit."
*'''Commander Keyes''': "We're about to get hit."


*'''Marine Technician''': "All personnel. Defense code Alpha."  
*'''Marine Technician (COM)''': "All personnel! Defense code Alpha-one. Prepare for immediate evacuation!"  


*'''Commander Keyes''': "The wounded. We're getting them all out."
*'''Commander Keyes''': "The wounded. We're getting all of them out."


*'''Marine Technician''': "Prepare for immediate evacuation."
*'''Sergeant Johnson''': "If I have to carry 'em myself."
 
*'''Johnson''': "If I have to carry 'em myself."


*'''Marine Technician''': "Ma'am, squad leaders are requesting a rally point. Where should they go?"
*'''Marine Technician''': "Ma'am, squad leaders are requesting a rally point. Where should they go?"


''Miranda walks up the stairs and draws a [[M6G Pistol|Pistol]]. She pulls the slide back.''
''Miranda walks up the stairs and draws her [[M6G magnum|pistol]]. She pulls the slide back.''


*'''Commander Keyes''': "To war."
*'''Commander Keyes''': "To war."


''She lets go and moves on.''
''She lets go and moves on.''
'''{''Gameplay''}'''


===Know Your Role...===
===Know Your Role...===
'''''Perimeter breach.'''''
'''''Perimeter breach.'''''
{''Gameplay''}


*'''Marine Technician''': "We just lost the Perimeter Cameras."
*'''Marine Technician''': "We just lost the Perimeter Cameras."
Line 183: Line 153:
*'''Marine Technician''': "They're down or we're not receiving. Can't tell."
*'''Marine Technician''': "They're down or we're not receiving. Can't tell."


*'''Commander Keyes''': "Any of our birds squawking?"
*'''Commander Keyes''': "Any of our [[D77H-TCI Pelican|birds]] squawking?"


*'''Technician''': "No ma'am. Wait, Overwatch has contacts. Phantoms! Closing in on our position."
*'''Technician''': "No, ma'am. Wait, Overwatch has contacts. [[Kez'katu-pattern Phantom|Phantoms]], closing in on our position."


*'''Commander Keyes''': "Any birds less than 5 minutes out, bring them in. Tell everything else to scatter."
*'''Commander Keyes''': "Any birds less than five minutes out, bring them in. Tell everything else to scatter."


*'''Technician''': "Aye Aye."
*'''Technician''': "Aye aye."


*'''Technician ''': "Who would've thought we'd have this many wounded?"
*'''Technician''': ''(whispering)'' "Who would've thought we'd have this many wounded?"


*'''Technician''': "[[Pelicans]] are gonna take extra time to load."
*'''Technician''': "Pelicans are gonna take extra time to load."


*'''Commander Keyes''': "We knew they'd find us eventually. But we have a plan, let's make it happen."
*'''Commander Keyes''': "We knew they'd find us eventually. But we have a plan, let's make it happen."


*'''All personnel''': "Yes Ma'am!"
*'''All personnel''': ''(various affirmations simultaneously)'' "Yes, sir!"/"You got it!"/"Let's go!"/Etc.
 
*'''Sergeant Johnson''': "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines downstairs could use your help."


*'''Johnson''': "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines downstairs could use your help."<br />
''([[Cooperative Play|Co-op]] Change)'' '''Sergeant Johnson''': "Chief, move out. You too, Arbiter. The Commander will brief you as you go."
- ''(Co-op variation)'' '''Johnson''': "Chief, move out. You too, Arbiter. The Commander will brief you as you go."


''The Master Chief meets with two Marines from downstairs.''
''The Master Chief meets with two Marines from downstairs.''


*'''Marine''': "Follow me sir."
*'''Marine #4''': "Follow me, sir."
 
*'''Marine #5''': "Perimeter's this way."


*'''Marine''': "Perimeter's this way."
''(With IWHBYD Skull)'' '''Marine''': "This base was built for some 20th century war, and it's pretty damn cool!"
*'''(IWHBYD) add-on'''Marine''': This base was built for some 20th century war, and it's pretty damn cool!


''The Chief follows the Marines downstairs.''
''The Chief follows the Marines downstairs.''


*'''Marine''': "Come on sir. I'll show you the way."
*'''Marine #4''': "Come on, sir. I'll show you the way."


''The Chief finds many weapons to stock up on.''
''The Chief finds many weapons to stock up on.''


*'''Marine''': "This base was built for some 20th Century war. It's full of old tech, like these door controls."
*'''Marine #5''': "This base was built for some 20th-century war. It's full of old tech, like these door controls."


''The Marine opens the door. The Chief walks on through to find Marines in a large cave setting up defenses for the Ops Center.''
''The Marine opens the door. The Chief walks on through to find Marines in a large cave setting up defenses for the Ops Center.''


*'''Marine Sergeant ([[Reynolds]])''': "Get those turrets up. You watch your fields of fire."
*'''[[Gunnery Sergeant]] [[Reynolds]]''': "Get those [[AIE-486H machine gun|turret]]s up. You watch your fields of fire!"
or
*'''Marine Sergeant ([[Stacker]])''': "Get those turrets up! Watch your fields of fire!"


[[Image:Marinescrowsnest.jpg|thumb|right|The Master Chief and some Marines in the barracks.]]
''or''


*'''Marine''': "How'd they find us?"
*'''Gunnery Sergeant [[Stacker]]''': "Get those turrets up! Watch your fields of fire!"
[[File:Marinescrowsnest.jpg|thumb|300px|The Master Chief meets with some Marines on his way to the facility's hangar.]]


*'''Marine''': "Probably just smelled you, man."
*'''Marine #6''': "How'd they find us?"


*'''Marine''': "Hey, bite me. I'm sick of hiding anyways."
*'''Marine #7''': "Probably just smelled you, man."


*'''Marine Sergeant (Reynolds or Stacker)''': "Quiet. Cut the chatter."
*'''Marine #6''': "Hey, bite me. I'm sick of hiding anyways."
*'''Marine''': "What is it, Sergeant?"


*'''Marine Sergeant (Reynolds or Stacker)''': "Calm before the Storm, Marines. Enjoy it."
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Quiet. Cut the chatter."
 
*'''Marine #7''': "What is it, Sergeant?"
 
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Calm before the storm, Marines. Enjoy it."


''The cave shakes.''
''The cave shakes.''


*'''Marine Sergeant (Reynolds or Stacker)''': "Point of entry, best assessment?"
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Point of entry, best assessment?"


*'''Marine''': "The Hangar, Sergeant."
*'''Marine #8''': "The hangar, Sergeant."


*'''Marine Sergeant (Reynolds or Stacker)''': "Agreed. Master Chief, get there."<br />
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Agreed. Master Chief, get there."
- ''(Co-op variation)'' '''Marine Sergeant (Reynolds or Stacker)''': "Agreed. Chief, Arbiter. Get there."
 
''(Co-op Change)'' '''Gunnery Sergeant (Reynolds or Stacker)''': "Agreed. Chief, Arbiter. Get there."


''The Master Chief proceeds on, meeting up with two Marines.''
''The Master Chief proceeds on, meeting up with two Marines.''


*'''Chips Dubbo''': "We're with you, Chief."
*'''[[Private First Class|PFC]] [[Chips Dubbo]]''': "We're with you, Chief."
 
*'''Marine #9''': "Yeah, get some!"
 
*'''PFC Dubbo''': "Squad guarding the hangar's real shorthanded, Chief."
 
*'''Marine #9''': "We don't get there quick, they're gonna get rolled."


*'''Marine''': "Yeah. Get some."
''The Chief grabs some [[M9 fragmentation grenade|Fragmentation Grenades]] from a weapons case near the door, then opens it, and lets the Marines lead the way.''


''The Chief grabs some [[Fragmentation Grenade]]s from a weapons case near the door, then opens it, and lets the Marines lead the way.''
*'''Commander Keyes (COM)''': "Chief? Good, this channel is secure. My fireteams are spread thin. We can't hold out forever. I need that hangar cleared for evac, ASAP."


*'''Commander Keyes (COM)''': "Chief? Good, this channel is secure. My fire-teams are spread thin. We can't hold out forever. I need that hangar cleared for evac, ASAP."
*'''Marine''': "Those [[Jiralhanae|Brutes]] secure the hangar, we won't be able to get our birds out."


*'''Marine''': "Those [[Brutes]] secure the hangar; we won't be able to get our birds out."
''The Marines find the vehicle access. A [[M12 Warthog|Warthog]] is in battle with many Covenant soldiers. [[Unggoy]] lob [[Anskum-pattern plasma grenade|plasma grenades]] and destroy it. The Chief and accompanying Marines engage and defeat the Covenant. A Jiralhanae wielding a [[Type-25 Brute Shot|brute shot]] enters the vehicle access with a group of Unggoy. The team eliminate the Covenant troops and push onward. They go through the open door and defeat the Covenant there, which consists of many Unggoy and [[Kig-Yar Sniper]]s. Proceeding, the Chief and Marines reach the hangar.''


''The Marines find the vehicle access. A Warthog is in battle with many Covenant soldiers. [[Grunts]] lob Plasma Grenades and destroy it. The Chief and accompanying Marines engage and win, pushing onward. They reach an open door heavily guarded and defeat the resistance, continuing through into the narrows corridors.''
*'''Marine #10''': "Wipe those bastards off the deck!"


''If the Master Chief continues to the end of the vehicle access, there is a Marine knocking on the door asking for the doorman to let him in. This is a Red vs Blue easter egg, the voices and the lines depend on the difficulty level. (See the [[Password-Lacking Marine]])''
*'''Marine #11''': "Pelicans can't launch until the hangar's clear!"


''Soon the Chief and Marines reach the hangar.''
''The Chief and Marines go on the offense and secure the deck. Multiple Phantom dropships enter the hangar, delivering groups of infantry in an effort to retake the stategically important room. From a distance, [[AV-14 Hornet|Hornets]] and [[Type-26 Banshee|Banshees]] are seen engaged in an aerial fight near a {{Pattern|Ket|battlecruiser}} which keeps sending Covenant reinforcements to the base. The Chief and Marines make use of several turrets and defend the hangar. The [[United Nations Space Command|UNSC]] forces eventually prevail and the Phantoms retreat.''


*'''Marine''': "Wipe those bastards off the deck!!"
''The Pelican hanging on a crane in one of the docks slides out and is released. The dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.''


*'''Marine''': "Pelicans can't launch until the hangar's clear!"
----


''The Chief and Marines on the offense secure the deck. Multiple [[Phantoms]] drop troops into the hangar, attempting to defend it. From a distance, [[Hornets]] and [[Banshees]] are seen to be engaged in an aerial fight near a Cruiser who keeps supplying Covenant reinforcements to the base. The Chief and Marines take turrets and defend the hangar. The UNSC forces prevail. The Phantoms retreat and the troops fall.''  
''If the player is in the way of where the Pelican lands:''


''The Pelican hanging on a crane in one of the docks slides out and is released. The Dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.''
*'''Pelican Pilot''': "Need you to step aside, sir; can't land till you do."


*'''Pelican pilot''' (If the Chief is in the way where it lands): "Need you to step aside sir; can't land till you do."
----


*'''Johnson (COM)''': "Chief, Ops Center. Double time! The Brutes are pressing hard."
*'''Sergeant Johnson (COM)''': "Chief, Ops Center. Double time! The Brutes are pressing hard."


''If you linger''
''If the player lingers:''


*'''Johnson (COM)''':"Come on Chief, hustle on back"
*'''Sergeant Johnson (COM)''': "Come on, Chief, hustle on back!"


''The Chief heads back to the Ops Center. Marines pass by for Evac. Back in the vehicle access, two Marines staying behind until the next Evac hear sounds of [[Yanme'e|Drone's]] wings beating and metal banging in the ventilation pipes.''
''The Chief heads back to the Ops Center. Marines pass by for evac. Back in the vehicle access, two Marines, staying behind until the next evac, hear a loud banging as well as the sound of insectoid wings beating in the ventilation pipes as [[Yanme'e|something]] makes its way through.''


*'''Marine''': "Hey. You hear that?"
*'''Marine #12''': "Hey. You hear that?"


*'''Marine''': "Yeah. And I don't like it."
*'''Marine #13''': "Yeah. And I ''don't'' like it."


*'''Commander Keyes (Speaker)''': "Attention! Hostiles reported outside the barracks."
*'''Commander Keyes (Loudspeaker)''': "Attention! Hostiles reported outside the barracks."


''The Chief heads back into the corridors, with the two Marines following.''
''The Chief heads back into the corridors, with the two Marines following.''


*'''Commander Keyes (Speaker)''': "Barracks are under attack! All available combat teams, respond!"
*'''Commander Keyes (Loudspeaker)''': "Barracks are under attack! All available combat teams, respond!"


''The COM systems remain silent. The banging and fluttering noises continue on.''
''The COM systems remain silent. The banging and fluttering noises continue on.''


*'''Commander Keyes (Speaker)''': "Anyone in the barracks, I need a SitRep. Now!"
*'''Commander Keyes (Loudspeaker)''': "Anyone in the barracks, I need a sit-rep. Now!"


''The Master Chief meets with the Marines in the cave, defending the Ops Center.''
''The Master Chief meets with the Marines in the cave, defending the Ops Center.''


*'''Marine''': "Sir. This way."
*'''Marine #8''': "Sir, this way."
 
[[File:HTMCC-H3 Drones in Crow's Nest.jpg|thumb|300px|A swarm of Yanme'e outside the operations center.]]
''A single Yanme'e suddenly bursts out of the vent and picks him up. (The Yanme'e can be killed before it picks up the Marine. If it does, he can still be saved by simply shooting the Yanme'e, which will drop the Marine).''
 
*'''Female Marine''': "Look! Coming out of the vents!"


''A [[Yanme'e|Drone]] suddenly appears above him. {It can be killed before it picks up the Marine. If it does, he can still be saved if chosen too}.''
''A massive swarm of Yanme'e starts pouring out the ventilation shafts, and engulfs the room.''


*'''Female Marine #1''': "Look! Coming outta the vents!"
*'''Marine #7''': "Light 'em up! Light 'em up!!"


''A whole swarm of Drones starts pouring out the ventilation shafts, and engulfs the room.''
*'''Female Marine''': "What the hell ''are'' those things, Sergeant?!"


*'''Marine''': "Line 'Em Up! Line 'Em Up!!"
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Drones! A whole swarm! Take 'em down, short controlled bursts!"


*'''Female Marine''': "What the hell are these things, Sergeant?!"
''The Marines open fire on the swarm. The Chief finds a turret and unloads on them. The swarm eventually falls. Several stragglers scurry about on the ground. The Chief easily dispatches them.''


*'''Marine Sergeant (Reynolds or Stacker)''': "Drones! A whole swarm! Take 'em down!! Short, controlled bursts!!
*'''Gunnery Sergeant (Reynolds or Stacker)''': "We're good for now, Chief."


''The Marines open fire on the swarm. The Chief finds a turret and unloads on them. The mighty swarm eventually falls. Marine in the Ops Center open the doors, letting the Chief in.''
''Marines in the Ops Center below open the doors, letting the Chief in.''


===Gift With Purchase===
===Gift With Purchase===
'''''Butchers in the barracks.'''''
'''''Butchers in the barracks.'''''


''The Master Chief meets with Johnson smoking a cigar and other defending Marines setting up an explosive device, but the Arbiter isn't with them. (Single Player Only)''
''The Master Chief meets with Johnson smoking a cigar and other defending Marines setting up an explosive device, but Thel 'Vadam isn't with them. (Single Player Only)''


*'''Stacker or Reynolds''': "If I try to hook up a timer, it might just go off by itself."
*'''Gunnery Sergeant (Stacker or Reynolds)''': "If I try to hook up a timer, it might just go off by itself."


*'''Commander Keyes (Main View Screen)''': "Johnson."
*'''Commander Keyes (Video COM)''': "Johnson."


*'''Johnson''': "Mmm hmm?"  
*'''Sergeant Johnson''': "Mm-hmm?"  


*'''Commander Keyes (Main View Screen)''': "You might wanna put that out."  
*'''Commander Keyes (Video COM)''': "You might wanna put that out."  


''Johnson drops his cigar and stamps on it.''
''Johnson drops his cigar and stamps on it.''


*'''Commander Keyes (Main View Screen)''': "Chief, have a look. A little going away gift for the Covenant. We've linked it to smaller charges throughout the base. Johnson, soon as the evacuation is complete, start the timer."
*'''Commander Keyes (Video COM)''': "Chief, have a look. [[Improvised UNSC bomb|A little going-away gift]] for the Covenant. We've linked it to smaller charges throughout the base. Johnson, soon as the evacuation is complete, start the timer."
 
*'''Sergeant Johnson''': "Understood."
 
*'''Commander Keyes (Video COM)''': "Good luck, everyone. See you on the last Pelican out."
 
''The feed disconnects.''


*'''Johnson''': "Understood."
*'''Johnson''': "Follow me, Chief."


*'''Commander Keyes (Main View Screen)''': "Good luck everyone. See you on the last Pelican out."
''(Co-op Change)'' '''Johnson''': "Chief, Arbiter. Follow me."


''The Main View Screen switches off.''
''Johnson leads the Chief to the back of the room, guarded by four Marines.''


*'''Johnson''': "Follow me, Chief."<br />
*'''Sergeant Johnson''': "Brutes have taken the barracks. Marines are trapped inside. Those apes ain't much for mercy, Chief. We both know what they do to prisoners."
- ''(Co-op variation)'' '''Johnson''': "Chief, Arbiter. Follow me."


''Johnson leads the Chief to the back of the room, guarded by four Marines, and a Weapons Locker sits by it.''
''The Master Chief takes weapons and ammo from a weapons locker.''


*'''Johnson''': "Brutes have taken the Barracks. Marines are trapped inside. Those apes ain't much for mercy, Chief. We both know what they do to prisoners."
*'''Sergeant Johnson''': "Get to the barracks, save those men. Then escort them to the Landing Pad for evac."


''The Master Chief takes weapons and ammo from the locker.''
''If the player stays near the bomb:''


*'''Johnson''': "Get to the Barracks, save those men. Then escort them to the Landing Pad for evac."
*'''Sergeant Johnson''': "I'll guard the bomb, Chief. Get yourself to the Barracks."


''If you stay near the bomb''
''The Chief heads through the corridor to the Motor Pool. While down there, he spots a large [[pack]] of Jiralhanae, led by a [[Jiralhanae Chieftain]] with a [[Gravity hammer (fiction)|gravity hammer]].''


*'''Johnson''': "I'll guard the bomb Chief, get yourself to the Barracks."
*'''Jiralhanae''': "A fresh scent! Must be close."


''The Chief heads through the corridor to the Motor Pool. While down there, he spots a Brute Pack, lead by a [[Brute Chieftain]] with a [[Gravity Hammer]].''
*'''Jiralhanae Chieftain''': "Spread out! Track it down!"


*'''Brute Chieftain''': "A fresh scent. Must be close. Spread out! Track it down!"
''The Jiralhanae disperse, intent on tracking down the source. The Chief surprises them and manages to take several Jiralhanae out. Reinforcements soon enter from an open door near the Chieftain, many wielding [[Type-51 Carbine|Covenant carbines]]. Once most of his pack have been slain, the Chieftain brandishes his hammer and charges at the Chief, usually engaging an [[invincibility]] unit. Regardless, the Chief prevails and completely ousts the Jiralhanae pack.''


''The Brutes disperse; the Chief takes the pack and Chieftain head-on alone.''
''The Master Chief continues on through a corridor, but it's caved in. Finding a hole in the floor, he jumps down into a shaft. At the bottom are several pipe entrances, which Yanme'e fly in and out of.''


''After wiping the Brute Pack out, the Master Chief continues on through a corridor, but it's caved in. Finding a hole in the floor, he jumps down into a shaft, and at the bottom, are several pipe entrances, where Drones fly in and out of.
*'''[[Cortana]] ([[Character interludes|Cortana Moment]])''': "You have been called upon to serve."
''
*'''Cortana (Cortana Moment):''' "You have been called upon to serve."


''Master Chief jumps down through the shafts into a canal, where he finds the Arbiter below, fighting off another swarm of Drones.''
''Master Chief jumps down through vertical shafts into a canal, where he finds Thel 'Vadam, fighting off a small group of Yanme'e. (Single Player Only)''


*'''Arbiter:''' "Half-wit insects! The [[Prophets]] use you like they used me! Reject their lies! Rebel, or ''all'' your hives will perish!"
*'''[[Arbiter]] [[Thel 'Vadam]]''': "Half-wit insects! The [[San'Shyuum|Prophets]] use you like they used me! Reject their lies! Rebel, or ''all'' your hives will perish!"  


''After the Arbiter takes care of the Drones, the Chief and the Arbiter regroup.''
''After 'Vadam takes care of the Yanme'e, he and the Chief regroup.''


*'''Arbiter:''' "Spartan, the Brutes have taken your soldiers, as prisoners or meat for their bellies, I do not know. In case some yet live, let us be careful when we shoot."  
*'''Thel 'Vadam''': "Spartan, the Brutes have taken your soldiers. As prisoners or meat for their bellies, I do not know. In case some yet live, let us be careful when we shoot."  


''The Master Chief and Arbiter head through the door, seeing a Prisoner Marine thrown into a pillar, where multiple marine corpses lie. The Chief and Arbiter rush in. One Marine being held by a Brute begs for mercy as it decides to kill him too.''
''The Master Chief and 'Vadam enter the barracks. They see a captive Marine thrown hard into a pillar, where multiple Marine corpses lie. The Marine dies and falls limply to the ground, and the Chief and 'Vadam rush in. One Marine being held by a Jiralhanae begs for mercy as it decides to kill him too.''


[[Image:Saved.jpg|thumb|The Master Chief about to save the marine prisoner.]]
[[File:Saved.jpg|thumb|300px|The Master Chief about to save the Marine prisoner.]]


*'''Marine Prisoner''': "No! Please!"
*'''Marine Prisoner''': "No! Please!"


*'''Brute''': "Look, it has soiled itself! These are whelps, not warriors!"
*'''Jiralhanae''': "Look, it has soiled itself! These are whelps, not warriors!"
(if you save him just before he dies)
 
*'''Marine Prisoner''':"That was close too close."
''The Chief can opt to attack the Jiralhanae, which releases the Marine prisoner.''
''The Chief and Arbiter kill the Brutes and release the prisoner {optional}. While the Marine rushes for a weapon, the Chief and Arbiter save every prisoner they can.''
 
''If the player fails to save him, the Jiralhanae breaks his spine and throws him on the ground behind him, laughing.''
 
''If the player saves the Marine:''
 
*'''Marine Prisoner''': "That was close, too close."
 
''or''
 
*'''Marine Prisoner''': "Close, too damn close."


*'''Marine Sergeant (Reynolds or Stacker)''': "Everyone on your feet! Grab a weapon!"
''Further down the corridor a Jiralhanae Captain holds a Marine by the ankle. Another marine is being held by the neck. Their survival depends on how fast the Chief is at attacking their captor(s). (On higher difficulties, the Jiralhanae are reinforced by [[Kig-yar]] infantry).''


''Taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and Arbiter too resupply and reload. They continue their rescue throughout the barracks, defeating the Brutes and rescuing (a maximum of) seven Marines, including a Sergeant.''
''The Chief and 'Vadam kill the Jiralhanae and save the prisoners (optional). While the freed Marines rush for weapons, the Chief and 'Vadam move through the barracks, killing more Jiralhanae and freeing another group of prisoners.''


[[Image:Marineprisoners.jpg|thumb|right|Marines being held prisoner by [[Brutes]].]]
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Everyone on your feet! Grab a weapon!"


*'''Arbiter''': "We did all we could. Let us move the survivors to the landing pad. There is a lift outside."<br />
*'''Female Marine #2''': "Payback time! OO-RAH"
- ''(Co-op change)'' '''Marine Sergeant (Reynolds or Stacker)''': "You did the best you could, Sir. Let's get the survivors up to the hangar. There's an elevator just outside the barracks."
 
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Cover the Chief!"
 
''After taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the remaining Jiralhanae, including a [[Jiralhanae War Chieftain]] with a detached [[Pek-pattern plasma cannon|plasma turret]], and rescuing (a maximum of) seven Marines.''
[[File:Marineprisoners.jpg|thumb|300px|Marines being held prisoner by [[Jiralhanae]].]]
 
''Once the barracks are cleared:''
 
*'''Thel 'Vadam''': "We did all we could. Let us move the survivors up to the hangar. There is a lift outside."
 
''(Co-op Change)'' '''Gunnery Sergeant (Reynolds or Stacker)''': "You did the best you could, sir. Let's get the survivors up to the hangar. There's an elevator just outside the barracks."


''The Chief leads the survivors outside to the lift. He activates it and they wait for it to come down. While they wait, matters get worse.''
''The Chief leads the survivors outside to the lift. He activates it and they wait for it to come down. While they wait, matters get worse.''


*'''Johnson (COM)''': "Commander, we lost the Ops Center. Brutes attacked in force. Couldn't hold them off. We're falling back to the hangar. But don't wait for us."
*'''Sergeant Johnson (COM)''': "Commander, we lost the Ops Center. Brutes attacked in force. Couldn't hold them off. We're falling back to the hangar. But don't wait for us."


*'''[[Hocus]] (COM)''': "What should I do, ma'am?"
*'''[[Lieutenant]] [[Hocus]] (COM)''': "What should I do, ma'am?"


*'''Commander Keyes (COM)''': "Hold position! I'm not leaving without him."
*'''Commander Keyes (COM)''': "Hold position! I'm not leaving without him."


*'''The Chief, Arbiter and the Marines board the elevator back up to the flight deck. While heading up, Kilo 23 gets into trouble.''
''The elevator arrives. The Chief, 'Vadam and the Marines get onboard and take it up to the flight deck. While the team heads up, Kilo 23 gets into trouble.''


*'''Hocus''': "Ma'am, I've got movement. Above and below. Brutes. They got jump-packs."
*'''Hocus (COM)''': "Ma'am, I've got movement. Above and below. Brutes! They got jump-packs!"


*'''Commander Keyes (COM)''': "They're going after the thrusters. Shake them off, Lieutenant!"
*'''Commander Keyes (COM)''': "They're going after the thrusters. Shake them off, Lieutenant!"


''Kilo 23 takes off, getting out of the Brutes' reach. Noticing the Chief and Arbiter, they attack them. After successfully retaking the flight deck, a door at the road below opens. Seeing Johnson and his surviving squad at the doorway under attack from Drones, the Chief and Arbiter assist.''
''Kilo 23 takes off, getting out of the Jiralhanae's reach. Noticing the Chief and 'Vadam, the [[Jiralhanae Jumper]]s attack them. Reinforcements enter from above the observation room as well as from another door. The Chief, along with his allies ultimately defeat the Jiralhanae and secure the flight deck, a door at the road below opens. Johnson arrives, holding an [[M7 SMG|SMG]] and leading a group of surviving Marines. The squad is under fire from a group of Yanme'e.''


*'''Johnson''': "Drones! Go! I'll cover you!"
*'''Sergeant Johnson''': "Drones! Go! I'll cover you!"


''The few drones are quickly eliminated. Kilo 23 returns for final evac. The Barracks survivors and Johnson's squad board the Pelican Dropship.''
''The Chief and 'Vadam assist Johnson and his squad in killing the aliens.  The few Yanme'e are quickly eliminated. Kilo 23 returns for final evac. The barracks survivors and Johnson's squad board the Pelican dropship.''


*'''Johnson''': "Brutes. In the Ops Center. They disarmed the bomb. Sorry Commander, there were too many. Even for me."
*'''Sergeant Johnson''': "Brutes. In the Ops Center. They disarmed the bomb. Sorry, Commander, there were too many. Even for me."


*'''Commander Keyes (COM)''': "Chief, get back to the Ops Center. Kill those Brutes. Rearm the bomb. I've gotta get these men outta here. But I'll radio with another exit. Good luck."
*'''Commander Keyes (COM)''': "Chief, get back to the Ops Center. Kill those Brutes. Rearm the bomb. I've gotta get these men out of here. But I'll radio with another exit. Good luck."


''Johnson and the Arbiter board the Pelican. The Master Chief goes along the road Johnson previously came from, passing by destroyed Warthogs and dead Marines. (In Co-op, the Arbiter will accompany the Chief)''
''Johnson and Thel 'Vadam board the Pelican, and it takes off. The Master Chief goes along the road Johnson previously came from, passing by destroyed Warthogs and dead Marines. (In Co-op, 'Vadam will accompany the Chief.)''


===Last One Out, Get the Lights===
===Last One Out, Get the Lights===
Line 421: Line 428:
''The Chief reaches a door at the end of the road.''
''The Chief reaches a door at the end of the road.''


*'''Cortana (Cortana Moment)''': "You will be the protectors of Earth and all her colonies."
*'''Cortana (Cortana Moment)''': "You will be the protectors of [[Earth]] and all her colonies."
 
[[File:1217438061 Jackalsnipers.jpg|thumb|300px|A pair of Kig-Yar snipers defending the upper floor of the Motor Pool.]]
''The Chief walks on through to another roadway, with Covenant [[Pek-pattern plasma cannon|plasma cannons]] set up. Using the Plasma Cannons and/or using all available cover, he clears out a large contingent of Unggoy and Kig-Yar along with a pair of [[Kig-Yar Sniper]]s. The Chief soon gets back to the Motor Pool next door to the Ops Center.''
 
''If the player is taking a while:''


''The Chief walks on through to another roadway, with Covenant [[Plasma Cannon]]s set up. Using the Plasma Cannons and/or using all available cover, he gets back to the Motor Pool next door to the Ops Center.''
*'''Sergeant Johnson (COM)''': "Chief, follow the service tunnel to the Motor Pool."


''If the Chief is taking a while.''
''If the player still stalls:''


'''Johnson (COM)''': "Chief, fall the service tunnel to the Motor Pool."
*'''Sergeant Johnson (COM)''': "Head through the Motor Pool to get to the Ops Center."


'''Johnson (COM)''': "Head through the Motor Pool to get to the Ops Center."
''The Chief heads back up the corridor behind the Ops Center, and sneaks in. Inside, he witnesses a [[Jiralhanae War Chieftain]] communicating with the Prophet of Truth via the Ops Center communications. With the Chieftain are a several Unggoy and a pair of Jiralhanae Captains. (On higher difficulties, another Jiralhanae mans a plasma cannon at the far end of the room.)''


''The Chief heads back up the corridor behind the Ops Center, and sneaks in and witnesses a Chieftain communicating with the Prophet of Truth using the Ops Center communications.''
''If the Chief isn't spotted, he can spy on the conversation between Truth and the Chieftain.''


*'''Brute Chieftain''': "Success, Holy One. We have taken their Command Center!"
*'''Jiralhanae War Chieftain''': "Success, Holy One! We have taken their Command Center!"


*'''Truth (Main View Screen)''': "Have you discovered how they plan to stop me?"
*'''Truth (Video COM)''': "Have you discovered how they plan to stop me?"


*'''Brute Chieftain''': ''(Nervously)'' "Not just yet, Noble Prophet."
*'''Jiralhanae War Chieftain''': ''(nervously)'' "Not just yet, Noble Prophet."


*'''Truth (Main View Screen)''': "Find out what I need to know, or your place on the path is forfeit. Tell me you understand!"
*'''Truth (Video COM)''': "Find me what I need to know, or your place on the path is forfeit. Tell me you understand!"


*'''Brute Chieftain''': "Yes, Holy One. It shall be done."
*'''Jiralhanae War Chieftain''': "Yes, Holy One! It shall be done."


''Truth disconnects from the screen..''
''Truth disconnects from the screen.''


*'''Brute Chieftain''': "Have the Drones scour these machines!! Find out what these ''heathens'' know about the [[Installation 00|Ark]]!!"
*'''Jiralhanae War Chieftain''': ''(to his subordinates)'' "Have the [[Yanme'e|Drones]] ''scour'' these machines! Find out what these ''heathens'' know about the [[Installation 00|Ark]]!"


''As the two Grunts and Brute Captains get busy, the Chief takes them by surprise and takes them down, taking back the Ops Center and the bomb.''
''As the Unggoy and Jiralhanae Captains get busy, the Chief takes them by surprise and defeats them. The War Chieftain opens fire on the Spartan with a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] but the Chief manages to overcome him, taking back the Ops Center and the bomb.''


''If the Chief waits around a bit.''
''If the player waits around a bit:''


*'''Johnson (COM)''': "Hit the switch, Chief. Arm that bomb!"
*'''Sergeant Johnson (COM)''': "Hit the switch, Chief. Arm that bomb!"


''The Master Chief reactivates the bomb and the alarm sounds.''
''The Master Chief reactivates the bomb and the alarm sounds.''
Line 457: Line 469:
*'''Commander Keyes (COM)''': "That did it, Chief! Bomb's armed."
*'''Commander Keyes (COM)''': "That did it, Chief! Bomb's armed."


*'''Johnson (COM)''': "We got your exit. A service elevator in the hangar. Head downstairs, cut through the caves!"
*'''Sergeant Johnson (COM)''': "We got your exit. A service elevator in the hangar. Head downstairs, cut through the caves!"


''The Chief heads back into the cave, where grunts run wildly, then through the corridors.''
''The Chief heads back into the cave, where Unggoy run wildly. He then heads through the corridors.''


*'''Cortana (Cortana Moment)''': "There will be a great deal of hardship on the road ahead."
*'''Cortana (Cortana Moment)''': "There will be a great deal of hardship on the road ahead."


''He continues back out to the vehicle access, where Drones, some Jackals and Grunts flee, and back down the corridors to the hangar.''
''If the Chief stalls:''
 
*'''Sergeant Johnson (COM)''': "South hangar, straight through the caves, Chief."
 
''The Chief continues back out to the vehicle access, witnessing a large swarm of Yanme'e fleeing. Making his way through several panicking Unggoy, the Chief heads back down the corridors to the hangar.''


*'''Cortana (Cortana Moment)''': "You will become the best we can make you."
*'''Cortana (Cortana Moment)''': "You will become the best we can make you."


''The Chief gets to the hangar, where Phantoms flee, and Grunts run around in panic and some trying to catch the fleeing Phantom, holds up and looks miserable.''
''The Chief gets to the hangar, where [[Kez'katu-pattern Phantom|Phantoms]] flee, abandoning many Unggoy and Kig-Yar to their fates. The doomed Covenant run around in panic, some trying to catch the fleeing Phantoms.''


*'''Johnson (COM)''': "There isn't much time, Chief. Find that elevator."
*'''Sergeant Johnson (COM)''': "There isn't much time, Chief. Find that elevator."
 
''If the player takes their time:''
 
*'''Sergeant Johnson (COM)''': "Bomb's about to blow! Go, go, go!"
 
''If the player continues to linger around:''
 
*'''Sergeant Johnson (COM)''': "Get on the elevator, Chief! You're out of time!"


''The Master Chief makes it to the service elevator, and activates it. The door doesn't fully shut. Something explodes and flames flicker through the gap.''
''The Master Chief makes it to the service elevator, and activates it. The door doesn't fully shut. Something explodes and flames flicker through the gap.''
Line 475: Line 499:
*'''Cortana (Cortana Moment)''': "This place will become your home."
*'''Cortana (Cortana Moment)''': "This place will become your home."


''The elevator descends. The Master Chief hears a massive boom. He looks up and sees the flames roar through the open door. The violent shaking disconnects the elevator and sends it plummeting down. It crashes below and the Chief starts to black out.''
''The elevator descends. The Master Chief hears a massive boom. He looks up and sees the flames roar through the open door. The violent shaking disconnects the elevator and sends it plummeting down. It crashes and the Chief blacks out.''


*'''Cortana (Cortana Moment)''': "This place will become your tomb."
*'''Cortana (Cortana Moment)''': "This place will become your tomb."


''Everything goes black.''
''The screen goes black.''


== Walkthrough ==
''Level ends.''


A brilliant walk through for this level can be found here: http://nikon.bungie.org/gameplay/halo3_slaso/crowsnest.html


As the level starts off, listen to the dialogue, and then move down to the weapon lockers for some ammo. Grab a Battle Rifle and two SMGs. After a marine opens the door, go all the way to the top, where you'll meet two marines telling you about a hangar. At this point it is a good idea to swap your 2 marines Assault Rifles with Battle Rifles to increase their effectiveness. Go to the panel and open this door. From here, find your way and be sure to open the doors you encounter (only those doors with a green light can be opened). Soon, you'll approach a big area with a warthog, if you want, you can move in as quickly as possible and throw a grenade at the grunts as they blow up the warthog. Draw out your BR and begin sniping out the grunts and jackals, hiding if necessary. When you come to the next door, a brute and several grunts will come out. Kill the brute first, then kill the remaining grunts. Now, do NOT eagerly go through the door yet! Several jackals are at the end of the hallway sniping with their carbines. Using your battle rifle, snipe each one out, then kill the grunts, or throw a Frag grenade down the hallway where they are. Once the area is clear, proceed. Swap your SMGs for a Carbine. You'll arrive at a hangar, where there are grunts and jackals on the deck. Kill every one of them. By this time, a phantom would have arrived. If you bump into the other Marines swap out your BR and Carbine with their weapons to increase their combat effectiveness. Pick up a deployable cover that can be found on the deck, then go to one of the Machine gun Turrets. Place the cover at the side of your turret, so that if any enemy gets on the deck, they can't shoot you. Okay, now use the turret to shoot everyone on the hangar bay. Destroy the drop ship plasma cannons when they fly into the hangar. DON'T detach the turret yet until the pelican comes out (Just come out of the turret and use your weapons to shoot those enemies that managed to get on the deck). That is, after you have cleared several troops deployed by the phantoms. Now, having cleared the hangar, detach the turret (preferably one on the left side as the elevator to exit is on the right) then pick up a new deployable cover and get back to the ops center exactly the same way you got to the hangar. Beware, on your way there, you'll encounter lots of drones in the cave. Remain in the bunker and use your turret to kill the drones, and hide whenever your shield is down, (preferably stay behind the wire mesh as there is a lot more cover and the drones can't swamp you), or you can find a battle rifle cache next to the left exit of the wire mesh part of the cave. If necessary use your deployable cover. After clearing the area, proceed on to the ops center. There is a Machine gun turret to the left of the room with the wire mesh. Grab it; it will come in handy when you have to kill the Chieftain.
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.  
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Holdout.png]]
|[[Holdout (achievement)|Holdout]]
|Finish the second mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|20}}
|-align="center"
|[[File:H3 Achievement Black Eye.png]]
|[[Black Eye (Achievement)|Black Eye]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


From the ops center, go to the other door where you can find a green light and a marine standing next to the door. Pick up a shotgun. Open the door, and proceed to the barracks.Make sure you have a BR,it will come in much handy. As you come to the doorway, deploy a deployable cover just ahead of the door.Make sure you have a small crack to shoot from. Go for the Brute chieftan with your BR first,he will just sidestep back and forth at the back of the room,and will not charge until some of his companions are killed. Even on legendary you may not even have to use the shotgun if you use the BR to get carefully placed headshots.Without the chieftan, it is much less of a challenge.Finish off the rest of the Brutes in a similar manner. If you run out of ammo,there is a box with BR and shotgun ammo on the lower-right hand side of the room.
==Trivia==
Kill the brutes one by one, in co-op, as long as it is not an iron game, one of the co-op players can arm them self with as many stick/plasma grenades as possible, then walk right up to brutes and melee one in the back, and then (if it is possible) stick them, being armed with plasma pistols will help your friend at the back sniping, because one fully charged shot will completely strip a brutes power armor. If you find yourself in a situation with a berserk brute (and even, ''possibly'' the chieftain, wait for them to try and melee you, dodge it, go round them to the back, and melee them. An easy way to do this in single player is to take one of the gravity lifts in the center of the walkway and use them to get on the catwalk on the right. There should be a room nearby with a ton of shotgun ammo. Use the room as cover and blow the Brutes away as they come at you, in the small room they will often try to melee you so make sure you don't accidentally back into a corner with no way out or around a meleeing/berserk brute. Soon, the chieftain will go in to kill you, you should get out in the open so he can not pin you against a wall. Dodge his attacks and don't shoot if he activates his Invincibility. Now use the Turret, or you can try to lure him to a corner, then throw a spike grenade, and that should finish him. If any brutes are still there kill them, but don't become complacent, one brute is more than enough to finish you. Take the chieftains hammer with you and proceed to the next area. In the tunnel, the drones won't usually harm you much, and you can either ignore them, or fight them.
===Glitches===
 
{{Main|Glitches}}
Here, you'll encounter the Arbiter, and he will help you through the cave and the next area (the second barracks). You have the opportunity to save marines in the barracks, you can immediately walk up and melee the brute that is choking the marine, and if you are quick with grenades with just about manage to get about three brutes before being forced to retreat, but that works best in co-op. The marines tend to pick up weak weapons so swap out their weapons with Battle Rifles, Carbines, Shotguns and Assault Rifles. The Gravity Hammer works very well here. Just be careful, there are jackals on the walk-way, and they can deplete your shields at the most inopportune times. Snipe out some of the brutes first, then use your gravity hammer to kill the rest, remember that the bubble shields they throw up are excellent cover for staging one on one's with brutes, and that your gravity hammer will most likely destroy them when you attack with it, so regular melee will probably suffice (that is, if the bubble shield is the only thing stopping a small hoard of brutes coming down on you). Kill the others before facing the gold chieftain. Rush toward him, and blast him directly with your hammer. That should kill him, or, just before your confrontation with him there is a door with a green light, when you go into it after opening it leads you roughly to the  back of the brutes, it is excellent for co-op, allowing the marines and other player to distract, while the player that went through the door can put in a handy power drain, or go invincible (if the equipment dropped from one of the previous chieftain's), or can skulk around until an opportune moment such as an excellent opportunity to melee the chieftain in the back, (bubble shields are excellent too), though for single player, it would probably be better if you left that door alone, as it provides an avenue for the brutes to come from behind you. After clearing this area, you will go to a cave with an elevator. Get into it and activate the controls. You'll soon come to a landing pad, with lots of Jump-pack Brutes, you should immediately move down the stairs while the brutes are focusing on the pelican, and melee one of them in the back, in order to kill him immediately, then immediately retreat.  
*On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany the player throughout the base. They can be found holding position after killing the swarm of Drones outside the Ops Center, then operating the bomb, then being held prisoner in the barracks.
*The [[Arbiter eye glitch|Arbiter Eye Glitch]] occurs at the beginning of this level.
*Occasionally, [[List of animals|rats]] can be seen scurrying across the floor in some parts of the level. They appear on the player's [[Motion tracker]] as small yellow dots — friendlies. Players can kill them and even melee their dead bodies around. If the player turns against the [[UNSC Marine Corps|Marines]], the rats will be shown as red dots on the Motion tracker.
*Players can get into the hangar where the Pelican picks up the remaining marines and takes off.
*If one opens the door to the Motor Pool and doesn't go through, the door to Ops Center will remain open. The player can then lure the [[Jiralhanae|Brutes]], and eventually the [[Jiralhanae Chieftain|Chieftain]], into the Ops Center by attacking them from afar using the [[BR55HB SR Battle Rifle|Battle Rifle]]. However, the Chieftain will not attack the Marines, and vice-versa. The player can even lure the Chieftain downstairs, though he will not chase the player into the large cave area.
*There is a [[Infinite weapons on Crow's Nest|glitch]] that allows the player to get infinite weapons for the battle inside the Motor Pool.
*There is a female Marine in the barracks that has white sleeves under her armor and a backpack, if ones shoots or melees her helmet, it will fly off, but she will still have it on and cannot be taken off.
*By dropping a [[Deployable Cover]] in the small stairway that [[Avery Junior Johnson|Johnson]] and his Marines use to get to the landing pad, players can block off the stairway and Johnson and his Marines will cease to move, stopping [[Miranda Keyes]]'s [[D77H-TCI Pelican|Pelican]] from taking off.
*The [["Friendly" Brutes]] [[Glitches|Glitch]] can be performed on this level.


After killing all of them, go up to control room over the landing pad to pick up an active-camouflage equipment. Then proceed down the stairs to an area where you will encounter drones. You can ignore them or fight them if you want.  
===Mistakes===
*If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal [[Sangheili|Elite]]. The melee attack does no damage. It is possible to disarm the AI Arbiter in single player by giving him a support weapon and getting him to ride in a vehicle or killing him and taking his weapon for an empty weapon. However, the AI controlled Arbiter's melee does damage. The same glitch can be performed if you use a glitch to allow an Elite character model to be unarmed in [[forge]]. Also, the Arbiter has a special grenade throw animation similar to the ''Halo: Combat Evolved'' Elites and ''Halo 3'' level ''[[Floodgate]]'' Elites when he is unarmed. The grenade throw can be performed in multiplayer and Co-op if you are playing as an Elite character model. You don't necessarily have to be unarmed. You will need two weapons and grenades. Press the Y button to switch to your secondary weapon and quickly press the LT. If you did it correctly, you should have thrown a grenade like ''Floodgate'' Elites.
*When playing as the Arbiter, [[N’tho ‘Sraom]], or [[Usze ‘Taham]], if you press the '''Y''' when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it.
*Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander. This is most likely for Bungie to save resources and not create multiple models for Marines.
*After saving the Marines in the Barracks, [[Commander]] [[Miranda Keyes|Keyes]] will pilot a Pelican to evacuate them, if one looks closely, she is holding the controls of the Pelican like the controls of a [[AV-14 Hornet|Hornet]].
*Sergeant Johnson drops a cigar and steps on it when the player(s) first see the bomb. Upon closer examination, however, one can see that the cigar is still lit. In fact, it is completely unaffected by being stepped on.
*If one manages to save every possible Marine being held captive in Barrack B, the evacuation Pelican will run out of seats leaving [[Thel 'Vadam]] with no other option but to sit in a seat already occupied by a Marine.


At the next area, you will encounter lots of gunner grunts with their plasma cannons. Be sure to hide frequently here, as your shield will go down frequently too. Feel free to use your own tactic here, but I suggest detaching the turrets. If one turret runs out of ammo, you can always detach another. After you've cleared this area, you'll come to another area with loads of grunts and two jackal snipers up on the upper level, carrying beam rifles. Take them out first, as they are the most dangerous, in co-op, where two of you have an active camo, one of you can choose to maneuver behind all the grunts and take the jackals out, while the other player focuses on the Grunts, be careful when trying this tactic, because if you are hit or accidentally hit by a Plasma Grenade, it won't work. Behind a crate is a BR. Temporarily swap it with one of your weapons to take out the jackals if you don't already have one. It takes practice, but after you've killed them, kill the remaining grunts. From here, open the last door, and you're back again at the ops center. Use your active camouflage to clear out this room of Grunts and Brutes, in co-op, the one with the remaining active camouflage should (without the other player doing anything to attract there attention, though he/she might like to wait just behind the brutes so as to stick one as soon as you assassinate the Chieftain) maneuver around all the other brutes and melee the chieftain there, be ''careful'' when doing this, the every-one in the area will stumble after an explosion, and they can stumble into you, which can be fatal. Arm the bomb, and proceed to the hangar the same way as when you first went to the hangar. Most covenant are now disoriented, and you can feel free to ignore them; just watch out for the Jackals, and try to not attract there attention, they can be immediately stop being disorientated if you kill one of them, and it just makes it harder, though it doesn't matter much on the lower difficulties, it can make legendary/iron games much harder to do. After arriving to the hangar, you'll notice that on the right side of the hangar, a hangar door has opened. Get through it, dash to the elevator, and activate it. The bomb explodes.
===Easter eggs===
Congratulations you just beat The Crow's Nest.
{{Main|Easter eggs}}
*The [[Halo 3 skulls#Black Eye|Black Eye Skull]] can be found in the beginning of the level. Claiming it would reward the player the "[[Black Eye (achievement)|Black Eye]]" [[achievement]] and 10 [[Gamerscore]].  
*There is an argument between two Marines voiced by various [[Red vs Blue]] voice actors, which changes depending on difficulty level. See [[Password-lacking Marine]].
*In Theater mode, when Miranda Keyes tells Master Chief about their farewell party to the Brutes, go upstairs next to the computer. It will say MAC and WAC and start playing the Halo theme song with beep sounds.
*The ''Halo 3'' silver skull [[Halo 3 skulls#Grunt Birthday Party|Grunt Birthday Party Skull]] can be found on this level.
*If one looks at the picture on the wrinkled newspaper laying between the generator and tarp covered crates at the beginning of Barrack B, it can be noted that the picture faintly displays the picture of a [[MJOLNIR Powered Assault Armor/Mark V]] alongside a [[Unggoy|Grunt]] from ''[[Halo: Combat Evolved]]''.


Note: Just before the barracks, you can push the Marines to help you against the Brutes.
===References===
 
[[File:Dead Rat.jpg|A dead rat, an example of many more that have bred within the base.|thumb|200px]]
==Achievements==
*The Prophet of Truth's line, ''"...your destruction is the will of the gods. And I... I am their instrument!"'' is a rephrasing of the message sent to [[Battle Group 4]] during the [[First Battle of Harvest]]. Likewise, the line, ''"Your world will burn until its surface is but glass"'' is a restatement of a message sent to the surface of [[Biko]] in [[2526]].<ref>[[Data pads|Data pad 10]]</ref>
'''[[Holdout]]''' - "Holdout" is an achievement earned by completing the level on the Normal, Heroic, or Legendary difficulty. It is worth 20 Gamerpoints.
*The "Seventh Column" icon appears in the opening cinematic. Immediately after Commander Keyes says "Give the order, we're closing shop," the screen cuts to a bearded marine who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant.
*The men manning the computers at the beginning of the level are Naval personnel, which (aside from Crow's Nest) are only seen in-game in the ''Halo: Combat Evolved'' [[campaign]] levels ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' and ''[[Halo (Halo: Combat Evolved level)|Halo]]''.
*The third section of this level (Last One Out, Get The Lights) could be a reference to the episode name of Season One finale of Red vs Blue (Last One Out, Hit The Lights).
*When the Drones attack, Sgt. Stacker/Reynolds will say "Take 'em down - short, controlled bursts!" This may be a reference to ''Aliens'', as the ''Halo ''series has had many [[list of references to Aliens in Halo|''Aliens'' references]], and possibly because the Drones and the Xenomorphs share more similarities more than any Covenant species.
[[File:Screens crowsnest schematic.jpg|thumb|250px|The "Seventh Column" icons that appear on the computer readout.]]
*The [[Character interludes|Cortana Moments]] in this level are direct quotes from ''[[Halo: The Fall of Reach]]''. All of them are from [[Catherine Halsey|Doctor Halsey]] as she speaks with the [[SPARTAN-II Program|Spartan-IIs]] about the project they are taking part in.
*On the boxes in the part of the room farthest from the monitors is the number 2401, the number of [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]], and a factor of [[Seven|7]]. Similarly, in the first hangar, there is a generator under the floor marked with the [[EMG|EMG 2401]] logo, likely in reference to said Monitor.
*There are a total of seven Marines players can save in the Barracks.
*On some of the screens at the Ops-Center there is a blue screen titled WAC which the screen is a reference to Microsoft's infamous Blue Screen of Death.
*At the end of the level, a large explosion manages to shoot out of the opening in the elevator's blast doors before it completely closes. This could be a reference to near the ending of ''[[The Maw]]'' from ''Combat Evolved'' in which a near identical occurrence takes place when John enters the service elevator in order to flee from the destruction of the {{UNSCShip|Pillar of Autumn}}.


'''[[Black Eye (Achievement)|Black Eye]]''' - "Black Eye" is an achievement earned for finding and claiming the [http://halo.wikia.com/wiki/Halo_3_Skulls#Black_Eye Black Eye Skull]. It is worth 10 Gamerpoints.  
===Miscellaneous===
*The Banshees and Hornets outside the hangar aren't real, but part of the backdrop. They lack a physical presence, as one can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions.
*If one takes the camera in Theater mode outside the hangar, the [[Portal Storm]] can be seen forming.
*In the [[ViDoc]] "[[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]", instead of fighting the [[Gravity hammer (fiction)|Gravity Hammer]]-wielding Chieftain in the Motor Pool, the [[Pek-pattern plasma cannon|Plasma Cannon]]-wielding [[Jiralhanae War Chieftain|War Chieftain]] can be seen in combat in the Motor Pool and vice versa
*After facing the Jump-pack Brutes, if one follows the hallway up to where they break out of, equipment and ammo can be found. One of them is Cloaking, which will be effective during the fight with War Chieftain on higher difficulties.
*The [[multiplayer]] level ''[[Rat's Nest]]'' draws many visual inspirations from the design of ''Crow's Nest''.
*This is the only ''Halo 3'' level where the player doesn't have a starting loadout weapon. Once gameplay begins, the player must pick their own loadout on a weapons rack, allowing for a Magnum Pistol, Assault Rifle, SMG or Battle Rifle.
*In spite of what Johnson says, it is possible to just use the active camouflage to sneak in the area and arm the bomb without having to kill the surrounding Covenant.


'''[[Demon (Achievement)|Demon]]''' - "Demon" is an achievement earned by accumulating 15,000 points in free-for-all meta-game scoring on this level. It is worth 10 Gamerpoints.
==Gallery==
===Concept art===
<gallery>
File:H3 Crow'sNest_Interior_Concept 1.jpg|Concept art of the interior of the base.
File:H3 Crow'sNest_Interior_Concept 2.jpg|Concept art of the Pelican bay of the base.
File:H3 Crow'sNest_Interior_Concept 3.jpg|Concept art of the base's Pelican bay, with the savannahs of [[Voi]] stretching out below.
</gallery>


==Trivia==
===Design documentation===
*The men manning the computers at the beginning of the level seem similar to crewmen in [[Halo: Combat Evolved]].
<gallery>
*In the part ''Know Your Role'', if you push one of the Marines guarding the door of the Ops-Center into a combat zone, he will not fight and enemies won't attack him.
File:H3_SecretBasePaperSketch.jpeg|Early paper sketch titled "Secret Base".
*This is the third level in the entire trilogy that you do not start out with any weapons, including grenades. The first time this happens is the level, [[Pillar of Autumn]].  That is the first level in [[Halo: Combat Evolved]]. The other is the first level of [[Halo 2]] on [[Cairo Station]].
File:H3_DefendBase%2BEscapeWhiteboard.jpeg|Whiteboard mission design titled "1.2 Defend Base + Escape".
*In this level,there is a door that opens automatically.It is found in the hall where you first see Jackal Marksmen and where two [[Marine]]s come out of the door.This is the door that opens automatically.
File:H3_SecretBaseDesignDoc.jpeg|Digital design document titled "1.2 Secret Base".
*It is possible to flip a [[Phantom]] on this level.
File:H3_Crow'sNest_DesignDoc_1.png|Revised digital design document titled "020 - Secret Base".
*In the beginning of this level on single player, a glitch occurs where you can see through the [[Arbiter (character)|Arbiter]]'s eyes.
File:H3_Crow'sNest_DesignDoc_2.png|A different, later digital design document titled "020_BASE".
*Marines on this level have occasionally been observed to be aimlessly wandering past Brutes, weaponless. The Brutes however, appear not to notice these Marines.
</gallery>
*There is an argument between two [[marine]]s voiced by various [[Red vs Blue]] voice actors, which changes depending on difficulty level. See [[Password-Lacking Marine]]. The third part of this level (Last One Out, Get The Lights) could be a reference to the Season One finale of Red vs Blue (Last One Out, Hit The Lights).
*Behind the arguing Marine there's a lone pistol on the floor, if you go there in the theater mode it's standing up but when you get there on foot it's lying down.
*It is seen in the [[Halo 3]] ViDoc ''[[ViDoc: Et Tu Brute|Et Tu Brute]]'' around the 5 minute mark.
*There is a way to get a weapon before you're supposed to. To do this, get the skull at the beginning of the level and then follow Miranda up the stairs. Then once up there kill the Marine and voila, you got a gun.
*The words spoken by the [[Prophet of Truth]] in the E3 2007 trailer of [[Halo 3]] are heard in the cut-scene when the [[Covenant]] hack into the [[Human]] communications network.
*Also, when Truth says: ''"...your destruction is the will of the gods. And I? I AM their instrument!"'' is the same line a [[Major Elite]] says in [[The Fall of Reach]] and [[Halo E3 2000 Trailer]].
*On the boxes in the part of the room farthest from the monitors is the number 2401, the number of [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]].
*In the first hanger, there is a generator under the floor that has the number 2401, like [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]].
*The "Seventh Column" icon appears in the opening cinematic. Immediately after [[Commander Keyes]] says "Give the order, we're closing shop," the screen cuts to a bearded [[marine]] who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant. [[Image:Seven_Pillars.png|right|thumb|250px|The "Seventh Column" icons that appear on the computer readout.]]
*The computers in the Operations Center occasionally beep the Halo theme.
*The computers show the same information as the computers in [[The Pit| The Pit's]] sword room.
*Occasionally, you will see rats scurrying across the floor in some parts of the level. They appear on your motion tracker as small yellow dots. You can kill them and melee their dead bodies around.
*It is possible to find two pieces of [[Cloaking]] equipment before you are supposed to find them on [[The Ark (Level)| The Ark]]. After rescuing any [[marines]] from the barracks, get in the service elevator, fight off all of the jump pack [[Brutes]], then, as Sergeant Johnson is fighting off the [[Yanme'e|Drones]], run up the staircase to the right of the Pelican. (The next wave of Brutes emerge from this door at the top of the stairs. if you go in there before the Brutes come out, by waiting by the door, they will just be standing around. They won't attack, even if you attack them, but will fire on you once they leave the corridor) Follow the path and you'll reach a control room overlooking the landing pad. Go inside and on the floor there are the two pieces of cloaking equipment. These are extremely useful when you return to the Ops Center, if you want to make an unnoticed entrance. In the same room there are two battle rifles, a regenerator, two frag grenades and a gravity lift.
*If you go to theater mode and play a film on this level, view a part that takes place in the hangar. Take the camera out the hanger door, and down the left side of the cliff, this will take you outside the barrier. When you reach the bottom there will be a Pelican hovering just above the ground. Unlike the others in this level, you can't see inside its cockpit and the door in the back is closed. It's also possible to guide the camera into the fight between the Hornets (which have no pilots) and Banshees and to the Covenant cruiser. The Master Chief may need to be at the hanger door in order for this to work. If you get close enough to the cruiser and if seen from the right angle, you will see it is only the starboard half.
*In the above glitch the Hornets and Banshees will disappear after a certain period has passed since they spawned, these are replaced by new ones.
*This is the only level in Halo 3 where Commander Keyes is in view during your first person game play. In all the other levels, she will only be seen inside a drop ship, carrier or a base in some cut scenes or contact from afar through transmitting signals.
*The Banshees and Hornets are active backgrounds items - they're not real. They lack a physical presence, you can move through them in theater mode, they have scripted deaths and the Banshees and Hornets have very low resolution textures applied to them (the front has no green shine for instance, and the Hornet's Glass is opaque). Also, a player can't destroy them due to them being background images.
*The multiplayer map [[Rat's Nest]] is based on this level.
*The [[Pelican]] in the hangar can be jumped through before it starts to move to where it lands. If you time it right, you can get into its bay (or even its cockpit) and stay there when it takes off. Although you will die as soon as you touch the barrier.
*If you are playing co-op on this level, the Arbiter has a meleeing animation even if he has no weapon. If you press the melee button, (B), he will melee like an [[Elite]]. It, however, cannot hurt anyone.
*This is the only level that features dead female [[marines]] by default; all other levels need them to die first.
*All of the crewmen at the beginning of the level have the same voices.
*If you have the [[Catch]] skull activated at the beginning of the level and make your allies turn against you, all the crewmen will stop working and start throwing grenades at you, even though they don't have any weapons.
*During the cinematic, [[Keyes]], [[Master Chief]], Arbiter, and [[Johnson]] enter the Ops Center going through the door on the right that is locked in the beginning of the level.  However, when it opens, it is a dead end.
*If you get the [[Halo 3 Skulls#Black Eye|Black Eye]] Skull before getting any weapons, if you hold down the right trigger while holding it, you will drop it, but then pick it up again, creating a dribbling illusion.
*There are actually some ladders that lead up to bunkers and metallic "foxholes", you are able to explore them.
*If you open the door to the Motor Pool and don't go through, the door to Ops Center will remain open. If you hold position and snipe Brutes with a Battle Rifle, you can eventually lure the Chieftain up the ramp and into the Ops Center. However, he will not attack the Marines, and vice-versa. You can even lure him down stairs, however, he will not chase you into the large cave area.
*Before entering the motor pool, you can push or melee Johnson from the command center to the motor pool. If he is killed during the battle, he will respawn with a Battle Rifle and assist you.
*At the start of the level if you kill a couple of marines or any of the character, the Arbiter and sergeant J. will kill you in one shot no matter what difficulty.
*There is a [[Infinite Weapons on Crow's Nest|glitch]] that allows you to get infinite weapons for the Motor Pool battle.
*This is the first level where the player can use mounted turrets on all difficulty levels.
*This is the only level that you don't start off with a weapon in the first level, unlike ''Halo: Combat Evolved'' and ''Halo 2''. In ''Halo: CE'' and ''Halo 2'', you are weaponless in the first levels, but in ''Halo 3'', you are weaponless on the second level.
*If you kill any of the marines in the Warthog when you get to the Motor Pool, the warthog will explode even before the grenade explodes.
*In the Ops Center the small computers show displays and a diagram of the [[Pelican Dropship]].
*If Chief attacks at any point during the dialog between the [[Chieftain]] and [[Truth]], Truth will disconnect and the dialog will end.
*[[Cortana]] speaks to you throughout this level. But notice how she is saying some lines that [[Dr. Halsey]] said in the book ''The Fall of Reach''.
*If you kill all the [[Yanme'e|Drone]]s and you reach the blast doors before the marines open it, one of them will say "Yeah, lets kick Drone ass! Oh wait, its over." or "Look, there's a big one! Oh wait, it's the [[Master Chief|Chief]]."
*By dropping a [[Deployable Cover]] in the small stairway that [[Johnson]] and his [[Marines]] use to get to the landing pad, it will completely blocked off the stairway and Johnson and his Marines will cease to move, and therefore, [[Miranda Keyes]]'s [[Pelican]], along with the Arbiter will cease to takeoff.
*The Barracks have the greatest amount of pre-spawned [[Marine]] corpses in the game.
*There are a total of [[List of "Seven" References in Halo|seven]] Marines you can save in the Barracks. Seven is Bungie's favorite number
*If you start heading back towards the control center after you clear the hanger fast enough, the hallway with all the doors will open up a door and 3 marines will come out. If you run inside before the door closes, you'll be inside a very dark room with just more doors.
*This is the first mission with Brute Jump Packs.
*At the end of this level, where you have to get in the elevator, there will be some [[Grunt]]s by the elevator door who don't shoot you. If you push them into the elevator, they will run back out after a while. If you activate the elevator before the Grunt can run out, he will run into the door.
*This is the first and only level where the drones use their  ability to pick up marines and dropping them from a distance.
*If you look at the Arbiters ''right thigh'' at the beginning of the level, you will see a plasma rifle on top of a energy sword handle.
*If you kill the Arbiter at the beginning and get his Energy sword, Then go onto where the Warthog is engaged with [[Covenant Loyalists]], the Energy sword will Disappear.
*If you get the marines mad at the beginning of the level, you will see the non-combat personnel running around screaming at the top of their lungs. They will also aim at you as if they had a pistol but there will be nothing in their hands, yet they still have the ability to shoot you. They will also lob grenades at you, especially with the Catch [[skull]]. If you are close enough, they will run up to you, and begin swinging their arms as if to punch you. You can actually hear their hits landing, but the damage they deal is barely noticeable.
*When you clear the first hanger a pelican will drop from a crane. This is the only time a crane has been seen carrying a pelican prior to launch. You cannot stick this pelican with a [[plasma grenade]] while it is on the crane, and it changes its color slightly when it is released.
*At the beginning of the level, you can get the skull and melee Johnson into battle with you. He will not die unless stuck with plasma or spike grenades and can only punch the Covenant forces. If Johnson is killed by being stuck, he will either respawn at the next checkpoint, mount the nearest turret, get up and pick-up the nearest weapon, or he will get up and bring out a Battle Rifle. Johnson cannot move by himself unless dodging grenades and must be melee'd to different areas. If you take Johnson to the second checkpoint in the Op center, a second Johnson will be there. You can do the same thing with this Johnson as the first, but he must be melee'd through the door he opens and sent to the next area or he will go through the first door and it will close.


== References ==
===Storyboards===
<gallery>
File:H3 Crow'sNest Storyboard 1.jpg
File:H3 Crow'sNest Storyboard 2.jpg
File:H3 Crow'sNest Storyboard 3.jpg
File:H3 Crow'sNest Storyboard 4.jpg
File:H3 Crow'sNest Storyboard 5.jpg
File:H3 Crow'sNest Storyboard 6.jpg
File:H3 Crow'sNest Storyboard 7.jpg
</gallery>


===Screenshots===
<gallery>
File:H3 Menu 03 Crow's Nest.png|Preview of the level in ''Halo 3'' menu.
File:H3 MC& Hood.png|Keyes proposes a plan of attack to Lord Hood.
File:Crow's Nest - Demon.png|John-117, Thel 'Vadam, and Keyes listening to Truth's speech on the monitors.
File:H3 Crows Nest Pelican hanger.jpg|A Pelican begins to evacuate Marines from the hangar bay of Crow's Nest.
File:Halo 3 Crow's Nest.PNG|John-117 fires his Battle Rifle at invading Covenant troops.
File:H3 CrowsNestCaptive.png|A Marine being held captive in the barracks.
File:H3 CoviesinOpsCenter.png|Covenant troops taken over the operations center.
File:H3 CN FleeingPhantom.png|A Phantom retreats from the hangar bay after John-117 reactivated the bomb.
</gallery>


<references/>
==Sources==
{{Ref/Sources}}


{{clear}}
{{clear}}


{{succession box | before = ''[[Sierra 117 (Level)|Sierra 117]]'' <br />| title = [[Halo 3 Campaign|''Halo 3'' Campaign Missions]] | years = '''''Crow's Nest''''' |after = ''[[Tsavo Highway (Level)|Tsavo Highway]]''}}
{{succession box | before = ''[[Sierra 117]]'' <br />| title = ''Halo 3'' Campaign Missions | years = '''''Crow's Nest''''' |after = ''[[Tsavo Highway]]''}}
 
{{Level}}
 


[[Category:Halo 3 Campaign Missions|{{PAGENAME}}]]
{{Levels|H3}}
[[Category:Halo 3 campaign]]

Latest revision as of 01:57, December 20, 2023

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This article is about the campaign level. For the military base on Earth, see Crow's Nest (location).

Prev:

Sierra 117

Next:

Tsavo Highway

Crow's Nest
H3 CrowsNest Loadscreen.png

Game:

Halo 3

Map file name (?):

020_base

Player:

John-117

Date:

November 17, 2552[1]

Location:

UNSC Underground Facility "Crow's Nest"

Objective(s):

  • Defend the Base from incoming Covenant troops
  • Rearm the bomb and escape the base

Par Time:

00:20:00 (Master Chief Collection)

Par Score:

19,000 (Master Chief Collection)
15,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Crow's Nest/Walkthrough.

 
Clear the base, whatever it takes.

Crow's Nest is the third Campaign level of Halo 3.[2]

Upon completing the level on the Normal, Heroic, or Legendary difficulties, the player will earn the "Holdout" achievement and 20 Gamerscore. Upon earning 15,000 points in Campaign Scoring, the player will be awarded with the Demon achievement and 10 Gamerscore.

Plot[edit]

The level begins with the Master Chief, the Arbiter Thel 'Vadam, and Sergeant Johnson landing in an underground UNSC base. When they disembark, several Marines are amazed to see a Spartan II. As they walk through hallways littered with wounded UNSC soldiers, Commander Keyes informs the Chief and Johnson that Truth has almost destroyed the UNSC Home Fleet, and only a few ships are left. They soon reach the command center and speak with Lord Hood, discussing a plan for an all out attack on Truth's army.

Unfortunately, the Covenant then jam the Human communications network along with the rest of the base, shutting off the power. Truth appears on the main view screen, telling the Humans that their world will burn. The base is then attacked by a large contingent of Covenant troops. The Master Chief first clears the south hangar, allowing the UNSC personnel to evacuate. Unable to fight off the invaders, Keyes orders a bomb placed in the operations center. Meanwhile, Jiralhanae capture the barracks and take many Marines prisoner. The Chief and the Arbiter retake the barracks and rescue as many Marines as they can. They then bring the survivors up to the landing pad where Keyes is waiting with a Pelican. After fighting off another group of Jiralhanae, they meet up with Johnson who informs them that Jiralhanae have seized the Ops Center and disarmed the bomb. Keyes orders the Chief to retake the Ops Centers while the others evacuate. The Chief clears out the Covenant inside the Ops Center and rearms the bomb. He then makes his way back to the south hangar, where he finds a service elevator. Moments later, the bomb detonates, sending the elevator into free fall and causing the Chief to black out.

Transcript[edit]

{Cutscene}

  • Crow's Nest Flight Controller: "Sorry for the tight squeeze. (to the other Flight Controller) Tell the Commander her ace is in the hole."

Kilo 023 touches down. Medics load an injured marine on a stretcher and move. The Master Chief, Thel 'Vadam and Johnson get off. Marines sitting by the landing pad see the Chief get out of the Pelican.

  • Marine #1: "Hey. Check it out."
  • Marine #3 (Blind-by-injury): "For real? You better not be..."
  • Marine #2: "No man, he's here! We're gonna be alright!"
Miranda shakes hands with John-117.

Commander Miranda Keyes comes out onto the Landing Pad to meet Johnson, 'Vadam and the Master Chief.

They salute, as she salutes back and smiles.

  • Commander Keyes: "Hmm, I'll bet. It's good to see you Chief."

Keyes shakes the Chief's hand.

  • Commander Keyes: "Let's get you up to speed."

Down the hallways of the base, wounded Marines lay against the walls. Two Marines chatting to each other notice Commander Keyes and the Master Chief. They make way and salute.

As 'Vadam walks by, the Marines lower their hands and stare in astonishment.

  • Commander Keyes: "Terrestrial casualties from the subsequent bombardment were..."

Medics race by with an injured Marine on a stretcher. Johnson tends to an injured Marine.

  • Commander Keyes: "...extreme. Truth could've landed anywhere, but he committed all his forces here. East Africa. The ruins of New Mombasa. Then, they started digging."
  • Master Chief: "What about Halo?"
Keyes lead John-117, Johnson, and 'Vadam to the operations center.
  • Commander Keyes: "We stopped it, but only temporarily. Now, the Prophet of Truth is looking for something called 'The Ark', where he'll be able to fire all the Halo Rings. If he succeeds, Humanity, the Covenant, every sentient being in the Galaxy..."
  • John-117: "The rings will kill us all."
  • Technician: "Ma'am, I have Lord Hood."
  • Commander Keyes: "Patch him through."

Lord Hood appears on the main screen.

  • Commander Keyes: "As good as it gets, sir."
  • Lord Hood (Video COM): "So I see. What's your status, son?"
  • John-117: "Green. Sir."
  • Lord Hood (Video COM): "Glad to hear it. The Commander's come up with a good plan. But without you, I wasn't sure we could pull it off."
  • Commander Keyes: "Truth's ships are clustered above the excavation site. And his infantry has deployed Anti-Aircraft Batteries around the perimeter. But, if we neutralize one of the batteries, punch a hole in Truth's defenses..."
  • Lord Hood (Video COM): "I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident—"

The power cuts completely.

  • Technician: "Hell! Not again!"
  • Commander Keyes: "Emergency generators! Now!"
  • Marine Technician: "Shielding failed. They're down and charging."
  • Commander Keyes: "As soon as they're up, re-establish contact with Lord Hood. Let him know that-"
The Prophet of Truth on the screens of the operations center.

The Prophet of Truth suddenly appears on all the screens.

  • Prophet of Truth (Video COM): "You are, all of you, vermin. Cowering in the dirt, thinking what, I wonder? That you might escape the coming fire? No. Your world will burn until its surface is but glass! And not even your Demon will live to creep, blackened from its hole to mar the reflection of our passage... the culmination of our Journey. For your destruction is the will of the gods! And I? I am their instrument!"

The power returns.

  • Sergeant Johnson: "Cocky bastard. Just loves to run his mouth!"
  • John-117: "Does he usually mention me?"

Commander Keyes thinks, and realizes Truth's meaning.

  • Commander Keyes: "Give the order. We're closing shop."
  • Marine Technician: "Ma'am?"
  • Commander Keyes: "We're about to get hit."
  • Marine Technician (COM): "All personnel! Defense code Alpha-one. Prepare for immediate evacuation!"
  • Commander Keyes: "The wounded. We're getting all of them out."
  • Sergeant Johnson: "If I have to carry 'em myself."
  • Marine Technician: "Ma'am, squad leaders are requesting a rally point. Where should they go?"

Miranda walks up the stairs and draws her pistol. She pulls the slide back.

  • Commander Keyes: "To war."

She lets go and moves on.

{Gameplay}

Know Your Role...[edit]

Perimeter breach.

  • Marine Technician: "We just lost the Perimeter Cameras."
  • Commander Keyes: "Motion Trackers?"
  • Marine Technician: "They're down or we're not receiving. Can't tell."
  • Commander Keyes: "Any of our birds squawking?"
  • Technician: "No, ma'am. Wait, Overwatch has contacts. Phantoms, closing in on our position."
  • Commander Keyes: "Any birds less than five minutes out, bring them in. Tell everything else to scatter."
  • Technician: "Aye aye."
  • Technician: (whispering) "Who would've thought we'd have this many wounded?"
  • Technician: "Pelicans are gonna take extra time to load."
  • Commander Keyes: "We knew they'd find us eventually. But we have a plan, let's make it happen."
  • All personnel: (various affirmations simultaneously) "Yes, sir!"/"You got it!"/"Let's go!"/Etc.
  • Sergeant Johnson: "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines downstairs could use your help."

(Co-op Change) Sergeant Johnson: "Chief, move out. You too, Arbiter. The Commander will brief you as you go."

The Master Chief meets with two Marines from downstairs.

  • Marine #4: "Follow me, sir."
  • Marine #5: "Perimeter's this way."

(With IWHBYD Skull) Marine: "This base was built for some 20th century war, and it's pretty damn cool!"

The Chief follows the Marines downstairs.

  • Marine #4: "Come on, sir. I'll show you the way."

The Chief finds many weapons to stock up on.

  • Marine #5: "This base was built for some 20th-century war. It's full of old tech, like these door controls."

The Marine opens the door. The Chief walks on through to find Marines in a large cave setting up defenses for the Ops Center.

or

  • Gunnery Sergeant Stacker: "Get those turrets up! Watch your fields of fire!"
The Master Chief meets with some Marines on his way to the facility's hangar.
  • Marine #6: "How'd they find us?"
  • Marine #7: "Probably just smelled you, man."
  • Marine #6: "Hey, bite me. I'm sick of hiding anyways."
  • Gunnery Sergeant (Reynolds or Stacker): "Quiet. Cut the chatter."
  • Marine #7: "What is it, Sergeant?"
  • Gunnery Sergeant (Reynolds or Stacker): "Calm before the storm, Marines. Enjoy it."

The cave shakes.

  • Gunnery Sergeant (Reynolds or Stacker): "Point of entry, best assessment?"
  • Marine #8: "The hangar, Sergeant."
  • Gunnery Sergeant (Reynolds or Stacker): "Agreed. Master Chief, get there."

(Co-op Change) Gunnery Sergeant (Reynolds or Stacker): "Agreed. Chief, Arbiter. Get there."

The Master Chief proceeds on, meeting up with two Marines.

  • Marine #9: "Yeah, get some!"
  • PFC Dubbo: "Squad guarding the hangar's real shorthanded, Chief."
  • Marine #9: "We don't get there quick, they're gonna get rolled."

The Chief grabs some Fragmentation Grenades from a weapons case near the door, then opens it, and lets the Marines lead the way.

  • Commander Keyes (COM): "Chief? Good, this channel is secure. My fireteams are spread thin. We can't hold out forever. I need that hangar cleared for evac, ASAP."
  • Marine: "Those Brutes secure the hangar, we won't be able to get our birds out."

The Marines find the vehicle access. A Warthog is in battle with many Covenant soldiers. Unggoy lob plasma grenades and destroy it. The Chief and accompanying Marines engage and defeat the Covenant. A Jiralhanae wielding a brute shot enters the vehicle access with a group of Unggoy. The team eliminate the Covenant troops and push onward. They go through the open door and defeat the Covenant there, which consists of many Unggoy and Kig-Yar Snipers. Proceeding, the Chief and Marines reach the hangar.

  • Marine #10: "Wipe those bastards off the deck!"
  • Marine #11: "Pelicans can't launch until the hangar's clear!"

The Chief and Marines go on the offense and secure the deck. Multiple Phantom dropships enter the hangar, delivering groups of infantry in an effort to retake the stategically important room. From a distance, Hornets and Banshees are seen engaged in an aerial fight near a Ket-pattern battlecruiser which keeps sending Covenant reinforcements to the base. The Chief and Marines make use of several turrets and defend the hangar. The UNSC forces eventually prevail and the Phantoms retreat.

The Pelican hanging on a crane in one of the docks slides out and is released. The dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.


If the player is in the way of where the Pelican lands:

  • Pelican Pilot: "Need you to step aside, sir; can't land till you do."

  • Sergeant Johnson (COM): "Chief, Ops Center. Double time! The Brutes are pressing hard."

If the player lingers:

  • Sergeant Johnson (COM): "Come on, Chief, hustle on back!"

The Chief heads back to the Ops Center. Marines pass by for evac. Back in the vehicle access, two Marines, staying behind until the next evac, hear a loud banging as well as the sound of insectoid wings beating in the ventilation pipes as something makes its way through.

  • Marine #12: "Hey. You hear that?"
  • Marine #13: "Yeah. And I don't like it."
  • Commander Keyes (Loudspeaker): "Attention! Hostiles reported outside the barracks."

The Chief heads back into the corridors, with the two Marines following.

  • Commander Keyes (Loudspeaker): "Barracks are under attack! All available combat teams, respond!"

The COM systems remain silent. The banging and fluttering noises continue on.

  • Commander Keyes (Loudspeaker): "Anyone in the barracks, I need a sit-rep. Now!"

The Master Chief meets with the Marines in the cave, defending the Ops Center.

  • Marine #8: "Sir, this way."
A swarm of Yanme'e in Halo 3 campaign level Crow's Nest.
A swarm of Yanme'e outside the operations center.

A single Yanme'e suddenly bursts out of the vent and picks him up. (The Yanme'e can be killed before it picks up the Marine. If it does, he can still be saved by simply shooting the Yanme'e, which will drop the Marine).

  • Female Marine: "Look! Coming out of the vents!"

A massive swarm of Yanme'e starts pouring out the ventilation shafts, and engulfs the room.

  • Marine #7: "Light 'em up! Light 'em up!!"
  • Female Marine: "What the hell are those things, Sergeant?!"
  • Gunnery Sergeant (Reynolds or Stacker): "Drones! A whole swarm! Take 'em down, short controlled bursts!"

The Marines open fire on the swarm. The Chief finds a turret and unloads on them. The swarm eventually falls. Several stragglers scurry about on the ground. The Chief easily dispatches them.

  • Gunnery Sergeant (Reynolds or Stacker): "We're good for now, Chief."

Marines in the Ops Center below open the doors, letting the Chief in.

Gift With Purchase[edit]

Butchers in the barracks.

The Master Chief meets with Johnson smoking a cigar and other defending Marines setting up an explosive device, but Thel 'Vadam isn't with them. (Single Player Only)

  • Gunnery Sergeant (Stacker or Reynolds): "If I try to hook up a timer, it might just go off by itself."
  • Commander Keyes (Video COM): "Johnson."
  • Sergeant Johnson: "Mm-hmm?"
  • Commander Keyes (Video COM): "You might wanna put that out."

Johnson drops his cigar and stamps on it.

  • Commander Keyes (Video COM): "Chief, have a look. A little going-away gift for the Covenant. We've linked it to smaller charges throughout the base. Johnson, soon as the evacuation is complete, start the timer."
  • Sergeant Johnson: "Understood."
  • Commander Keyes (Video COM): "Good luck, everyone. See you on the last Pelican out."

The feed disconnects.

  • Johnson: "Follow me, Chief."

(Co-op Change) Johnson: "Chief, Arbiter. Follow me."

Johnson leads the Chief to the back of the room, guarded by four Marines.

  • Sergeant Johnson: "Brutes have taken the barracks. Marines are trapped inside. Those apes ain't much for mercy, Chief. We both know what they do to prisoners."

The Master Chief takes weapons and ammo from a weapons locker.

  • Sergeant Johnson: "Get to the barracks, save those men. Then escort them to the Landing Pad for evac."

If the player stays near the bomb:

  • Sergeant Johnson: "I'll guard the bomb, Chief. Get yourself to the Barracks."

The Chief heads through the corridor to the Motor Pool. While down there, he spots a large pack of Jiralhanae, led by a Jiralhanae Chieftain with a gravity hammer.

  • Jiralhanae: "A fresh scent! Must be close."
  • Jiralhanae Chieftain: "Spread out! Track it down!"

The Jiralhanae disperse, intent on tracking down the source. The Chief surprises them and manages to take several Jiralhanae out. Reinforcements soon enter from an open door near the Chieftain, many wielding Covenant carbines. Once most of his pack have been slain, the Chieftain brandishes his hammer and charges at the Chief, usually engaging an invincibility unit. Regardless, the Chief prevails and completely ousts the Jiralhanae pack.

The Master Chief continues on through a corridor, but it's caved in. Finding a hole in the floor, he jumps down into a shaft. At the bottom are several pipe entrances, which Yanme'e fly in and out of.

Master Chief jumps down through vertical shafts into a canal, where he finds Thel 'Vadam, fighting off a small group of Yanme'e. (Single Player Only)

  • Arbiter Thel 'Vadam: "Half-wit insects! The Prophets use you like they used me! Reject their lies! Rebel, or all your hives will perish!"

After 'Vadam takes care of the Yanme'e, he and the Chief regroup.

  • Thel 'Vadam: "Spartan, the Brutes have taken your soldiers. As prisoners or meat for their bellies, I do not know. In case some yet live, let us be careful when we shoot."

The Master Chief and 'Vadam enter the barracks. They see a captive Marine thrown hard into a pillar, where multiple Marine corpses lie. The Marine dies and falls limply to the ground, and the Chief and 'Vadam rush in. One Marine being held by a Jiralhanae begs for mercy as it decides to kill him too.

The Master Chief about to save the Marine prisoner.
  • Marine Prisoner: "No! Please!"
  • Jiralhanae: "Look, it has soiled itself! These are whelps, not warriors!"

The Chief can opt to attack the Jiralhanae, which releases the Marine prisoner.

If the player fails to save him, the Jiralhanae breaks his spine and throws him on the ground behind him, laughing.

If the player saves the Marine:

  • Marine Prisoner: "That was close, too close."

or

  • Marine Prisoner: "Close, too damn close."

Further down the corridor a Jiralhanae Captain holds a Marine by the ankle. Another marine is being held by the neck. Their survival depends on how fast the Chief is at attacking their captor(s). (On higher difficulties, the Jiralhanae are reinforced by Kig-yar infantry).

The Chief and 'Vadam kill the Jiralhanae and save the prisoners (optional). While the freed Marines rush for weapons, the Chief and 'Vadam move through the barracks, killing more Jiralhanae and freeing another group of prisoners.

  • Gunnery Sergeant (Reynolds or Stacker): "Everyone on your feet! Grab a weapon!"
  • Female Marine #2: "Payback time! OO-RAH"
  • Gunnery Sergeant (Reynolds or Stacker): "Cover the Chief!"

After taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the remaining Jiralhanae, including a Jiralhanae War Chieftain with a detached plasma turret, and rescuing (a maximum of) seven Marines.

Marines being held prisoner by Jiralhanae.

Once the barracks are cleared:

  • Thel 'Vadam: "We did all we could. Let us move the survivors up to the hangar. There is a lift outside."

(Co-op Change) Gunnery Sergeant (Reynolds or Stacker): "You did the best you could, sir. Let's get the survivors up to the hangar. There's an elevator just outside the barracks."

The Chief leads the survivors outside to the lift. He activates it and they wait for it to come down. While they wait, matters get worse.

  • Sergeant Johnson (COM): "Commander, we lost the Ops Center. Brutes attacked in force. Couldn't hold them off. We're falling back to the hangar. But don't wait for us."
  • Commander Keyes (COM): "Hold position! I'm not leaving without him."

The elevator arrives. The Chief, 'Vadam and the Marines get onboard and take it up to the flight deck. While the team heads up, Kilo 23 gets into trouble.

  • Hocus (COM): "Ma'am, I've got movement. Above and below. Brutes! They got jump-packs!"
  • Commander Keyes (COM): "They're going after the thrusters. Shake them off, Lieutenant!"

Kilo 23 takes off, getting out of the Jiralhanae's reach. Noticing the Chief and 'Vadam, the Jiralhanae Jumpers attack them. Reinforcements enter from above the observation room as well as from another door. The Chief, along with his allies ultimately defeat the Jiralhanae and secure the flight deck, a door at the road below opens. Johnson arrives, holding an SMG and leading a group of surviving Marines. The squad is under fire from a group of Yanme'e.

  • Sergeant Johnson: "Drones! Go! I'll cover you!"

The Chief and 'Vadam assist Johnson and his squad in killing the aliens. The few Yanme'e are quickly eliminated. Kilo 23 returns for final evac. The barracks survivors and Johnson's squad board the Pelican dropship.

  • Sergeant Johnson: "Brutes. In the Ops Center. They disarmed the bomb. Sorry, Commander, there were too many. Even for me."
  • Commander Keyes (COM): "Chief, get back to the Ops Center. Kill those Brutes. Rearm the bomb. I've gotta get these men out of here. But I'll radio with another exit. Good luck."

Johnson and Thel 'Vadam board the Pelican, and it takes off. The Master Chief goes along the road Johnson previously came from, passing by destroyed Warthogs and dead Marines. (In Co-op, 'Vadam will accompany the Chief.)

Last One Out, Get the Lights[edit]

Bomb armed. Time to go.

The Chief reaches a door at the end of the road.

  • Cortana (Cortana Moment): "You will be the protectors of Earth and all her colonies."
A pair of Kig-Yar snipers defending the upper floor of the Motor Pool.

The Chief walks on through to another roadway, with Covenant plasma cannons set up. Using the Plasma Cannons and/or using all available cover, he clears out a large contingent of Unggoy and Kig-Yar along with a pair of Kig-Yar Snipers. The Chief soon gets back to the Motor Pool next door to the Ops Center.

If the player is taking a while:

  • Sergeant Johnson (COM): "Chief, follow the service tunnel to the Motor Pool."

If the player still stalls:

  • Sergeant Johnson (COM): "Head through the Motor Pool to get to the Ops Center."

The Chief heads back up the corridor behind the Ops Center, and sneaks in. Inside, he witnesses a Jiralhanae War Chieftain communicating with the Prophet of Truth via the Ops Center communications. With the Chieftain are a several Unggoy and a pair of Jiralhanae Captains. (On higher difficulties, another Jiralhanae mans a plasma cannon at the far end of the room.)

If the Chief isn't spotted, he can spy on the conversation between Truth and the Chieftain.

  • Jiralhanae War Chieftain: "Success, Holy One! We have taken their Command Center!"
  • Truth (Video COM): "Have you discovered how they plan to stop me?"
  • Jiralhanae War Chieftain: (nervously) "Not just yet, Noble Prophet."
  • Truth (Video COM): "Find me what I need to know, or your place on the path is forfeit. Tell me you understand!"
  • Jiralhanae War Chieftain: "Yes, Holy One! It shall be done."

Truth disconnects from the screen.

  • Jiralhanae War Chieftain: (to his subordinates) "Have the Drones scour these machines! Find out what these heathens know about the Ark!"

As the Unggoy and Jiralhanae Captains get busy, the Chief takes them by surprise and defeats them. The War Chieftain opens fire on the Spartan with a fuel rod gun but the Chief manages to overcome him, taking back the Ops Center and the bomb.

If the player waits around a bit:

  • Sergeant Johnson (COM): "Hit the switch, Chief. Arm that bomb!"

The Master Chief reactivates the bomb and the alarm sounds.

  • Commander Keyes (COM): "That did it, Chief! Bomb's armed."
  • Sergeant Johnson (COM): "We got your exit. A service elevator in the hangar. Head downstairs, cut through the caves!"

The Chief heads back into the cave, where Unggoy run wildly. He then heads through the corridors.

  • Cortana (Cortana Moment): "There will be a great deal of hardship on the road ahead."

If the Chief stalls:

  • Sergeant Johnson (COM): "South hangar, straight through the caves, Chief."

The Chief continues back out to the vehicle access, witnessing a large swarm of Yanme'e fleeing. Making his way through several panicking Unggoy, the Chief heads back down the corridors to the hangar.

  • Cortana (Cortana Moment): "You will become the best we can make you."

The Chief gets to the hangar, where Phantoms flee, abandoning many Unggoy and Kig-Yar to their fates. The doomed Covenant run around in panic, some trying to catch the fleeing Phantoms.

  • Sergeant Johnson (COM): "There isn't much time, Chief. Find that elevator."

If the player takes their time:

  • Sergeant Johnson (COM): "Bomb's about to blow! Go, go, go!"

If the player continues to linger around:

  • Sergeant Johnson (COM): "Get on the elevator, Chief! You're out of time!"

The Master Chief makes it to the service elevator, and activates it. The door doesn't fully shut. Something explodes and flames flicker through the gap.

  • Cortana (Cortana Moment): "This place will become your home."

The elevator descends. The Master Chief hears a massive boom. He looks up and sees the flames roar through the open door. The violent shaking disconnects the elevator and sends it plummeting down. It crashes and the Chief blacks out.

  • Cortana (Cortana Moment): "This place will become your tomb."

The screen goes black.

Level ends.


Achievements[edit]

The following achievements can be unlocked on this mission on the Xbox 360 edition of Halo 3.

Icon Name Description Gamerscore gamerscore
H3 Achievement Holdout.png Holdout Finish the second mission of the Campaign on Normal, Heroic, or Legendary. 20 gamerscore
H3 Achievement Black Eye.png Black Eye Find and claim this skull. 10 gamerscore

Trivia[edit]

Glitches[edit]

Main article: Glitches
  • On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany the player throughout the base. They can be found holding position after killing the swarm of Drones outside the Ops Center, then operating the bomb, then being held prisoner in the barracks.
  • The Arbiter Eye Glitch occurs at the beginning of this level.
  • Occasionally, rats can be seen scurrying across the floor in some parts of the level. They appear on the player's Motion tracker as small yellow dots — friendlies. Players can kill them and even melee their dead bodies around. If the player turns against the Marines, the rats will be shown as red dots on the Motion tracker.
  • Players can get into the hangar where the Pelican picks up the remaining marines and takes off.
  • If one opens the door to the Motor Pool and doesn't go through, the door to Ops Center will remain open. The player can then lure the Brutes, and eventually the Chieftain, into the Ops Center by attacking them from afar using the Battle Rifle. However, the Chieftain will not attack the Marines, and vice-versa. The player can even lure the Chieftain downstairs, though he will not chase the player into the large cave area.
  • There is a glitch that allows the player to get infinite weapons for the battle inside the Motor Pool.
  • There is a female Marine in the barracks that has white sleeves under her armor and a backpack, if ones shoots or melees her helmet, it will fly off, but she will still have it on and cannot be taken off.
  • By dropping a Deployable Cover in the small stairway that Johnson and his Marines use to get to the landing pad, players can block off the stairway and Johnson and his Marines will cease to move, stopping Miranda Keyes's Pelican from taking off.
  • The "Friendly" Brutes Glitch can be performed on this level.

Mistakes[edit]

  • If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal Elite. The melee attack does no damage. It is possible to disarm the AI Arbiter in single player by giving him a support weapon and getting him to ride in a vehicle or killing him and taking his weapon for an empty weapon. However, the AI controlled Arbiter's melee does damage. The same glitch can be performed if you use a glitch to allow an Elite character model to be unarmed in forge. Also, the Arbiter has a special grenade throw animation similar to the Halo: Combat Evolved Elites and Halo 3 level Floodgate Elites when he is unarmed. The grenade throw can be performed in multiplayer and Co-op if you are playing as an Elite character model. You don't necessarily have to be unarmed. You will need two weapons and grenades. Press the Y button to switch to your secondary weapon and quickly press the LT. If you did it correctly, you should have thrown a grenade like Floodgate Elites.
  • When playing as the Arbiter, N’tho ‘Sraom, or Usze ‘Taham, if you press the Y when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it.
  • Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander. This is most likely for Bungie to save resources and not create multiple models for Marines.
  • After saving the Marines in the Barracks, Commander Keyes will pilot a Pelican to evacuate them, if one looks closely, she is holding the controls of the Pelican like the controls of a Hornet.
  • Sergeant Johnson drops a cigar and steps on it when the player(s) first see the bomb. Upon closer examination, however, one can see that the cigar is still lit. In fact, it is completely unaffected by being stepped on.
  • If one manages to save every possible Marine being held captive in Barrack B, the evacuation Pelican will run out of seats leaving Thel 'Vadam with no other option but to sit in a seat already occupied by a Marine.

Easter eggs[edit]

Main article: Easter eggs
  • The Black Eye Skull can be found in the beginning of the level. Claiming it would reward the player the "Black Eye" achievement and 10 Gamerscore.
  • There is an argument between two Marines voiced by various Red vs Blue voice actors, which changes depending on difficulty level. See Password-lacking Marine.
  • In Theater mode, when Miranda Keyes tells Master Chief about their farewell party to the Brutes, go upstairs next to the computer. It will say MAC and WAC and start playing the Halo theme song with beep sounds.
  • The Halo 3 silver skull Grunt Birthday Party Skull can be found on this level.
  • If one looks at the picture on the wrinkled newspaper laying between the generator and tarp covered crates at the beginning of Barrack B, it can be noted that the picture faintly displays the picture of a MJOLNIR Powered Assault Armor/Mark V alongside a Grunt from Halo: Combat Evolved.

References[edit]

A dead rat, an example of many more that have bred within the base.
  • The Prophet of Truth's line, "...your destruction is the will of the gods. And I... I am their instrument!" is a rephrasing of the message sent to Battle Group 4 during the First Battle of Harvest. Likewise, the line, "Your world will burn until its surface is but glass" is a restatement of a message sent to the surface of Biko in 2526.[3]
  • The "Seventh Column" icon appears in the opening cinematic. Immediately after Commander Keyes says "Give the order, we're closing shop," the screen cuts to a bearded marine who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant.
  • The men manning the computers at the beginning of the level are Naval personnel, which (aside from Crow's Nest) are only seen in-game in the Halo: Combat Evolved campaign levels The Pillar of Autumn and Halo.
  • The third section of this level (Last One Out, Get The Lights) could be a reference to the episode name of Season One finale of Red vs Blue (Last One Out, Hit The Lights).
  • When the Drones attack, Sgt. Stacker/Reynolds will say "Take 'em down - short, controlled bursts!" This may be a reference to Aliens, as the Halo series has had many Aliens references, and possibly because the Drones and the Xenomorphs share more similarities more than any Covenant species.
The "Seventh Column" icons that appear on the computer readout.
  • The Cortana Moments in this level are direct quotes from Halo: The Fall of Reach. All of them are from Doctor Halsey as she speaks with the Spartan-IIs about the project they are taking part in.
  • On the boxes in the part of the room farthest from the monitors is the number 2401, the number of Installation 05's Monitor, and a factor of 7. Similarly, in the first hangar, there is a generator under the floor marked with the EMG 2401 logo, likely in reference to said Monitor.
  • There are a total of seven Marines players can save in the Barracks.
  • On some of the screens at the Ops-Center there is a blue screen titled WAC which the screen is a reference to Microsoft's infamous Blue Screen of Death.
  • At the end of the level, a large explosion manages to shoot out of the opening in the elevator's blast doors before it completely closes. This could be a reference to near the ending of The Maw from Combat Evolved in which a near identical occurrence takes place when John enters the service elevator in order to flee from the destruction of the UNSC Pillar of Autumn.

Miscellaneous[edit]

  • The Banshees and Hornets outside the hangar aren't real, but part of the backdrop. They lack a physical presence, as one can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions.
  • If one takes the camera in Theater mode outside the hangar, the Portal Storm can be seen forming.
  • In the ViDoc "Et Tu, Brute?", instead of fighting the Gravity Hammer-wielding Chieftain in the Motor Pool, the Plasma Cannon-wielding War Chieftain can be seen in combat in the Motor Pool and vice versa
  • After facing the Jump-pack Brutes, if one follows the hallway up to where they break out of, equipment and ammo can be found. One of them is Cloaking, which will be effective during the fight with War Chieftain on higher difficulties.
  • The multiplayer level Rat's Nest draws many visual inspirations from the design of Crow's Nest.
  • This is the only Halo 3 level where the player doesn't have a starting loadout weapon. Once gameplay begins, the player must pick their own loadout on a weapons rack, allowing for a Magnum Pistol, Assault Rifle, SMG or Battle Rifle.
  • In spite of what Johnson says, it is possible to just use the active camouflage to sneak in the area and arm the bomb without having to kill the surrounding Covenant.

Gallery[edit]

Concept art[edit]

Design documentation[edit]

Storyboards[edit]

Screenshots[edit]

Sources[edit]

Preceded by
Sierra 117
Halo 3 Campaign Missions
Crow's Nest
Succeeded by
Tsavo Highway