Phase pulse generator
From Halopedia, the Halo wiki
Phase pulse generators are a primary component of the firing mechanisms of the Halo Array. They amplify the firing signal of an installation, allowing it to destroy all life across large areas of the galaxy. They are usually located within the vicinity of the Control Room of the installation, and the generator chambers are usually only accessible by air or via ducts used by the Sentinels.[1] They can be overloaded through close-range electromagnetic pulse discharges.[2]
Installation 04[edit]
Phase pulse generators were located close to Installation 04's Control Room, embedded into cliff faces with platforms accessible via air.[1] Cortana had the Master Chief John-117 disable these in order to delay the Installation's activation so they would have time to destroy it, and to prevent 04-343 Guilty Spark from "finding another way of activating Halo."
A fourth phase pulse generator was present in the vicinity, but it was not active; its rooms were occupied by a Covenant Special Operations lance as well as the Flood.[3]
Installation 05[edit]
It is not known where Installation 05's phase pulse generators are, though they are likely to be located in the vicinity of the control room similar to the generators of Installation 04. During the fight between the Arbiter Thel 'Vadam and Tartarus, 343 Guilty Spark states that the "primary generators are coming online", implying that the installation's firing system is similar to that of Installation 04.[4]
Installation 08[edit]
Two of the pulse generators of Installation 08 were encountered by John-117 during the Raid on Installation 08. They were similar in overall shape to those of the original installation, aside minor differences such as more barriers placed in the perimeter, preventing the player from destroying them.[5]
Production notes[edit]
- In Halo: Combat Evolved and Halo: Combat Evolved Anniversary, Cortana had the Master Chief John-117 disable the generators by turning the shield generators from the Mark V armor he was wearing into a crude yet effective EMP bomb, that once activated knocked out the Master Chief's shielding for a short time but also overloaded the generators. This was changed in Halo: Campaign Evolved to destroying three power conduits in the rooms surrounding each generator.[3] In both cases, Sentinels will emerge from ducts and attack the Chief after the generator is disabled.
- In Halo: Combat Evolved and Halo: Combat Evolved Anniversary, the door to the fourth phase pulse generator is locked and the interior is inaccessible. In Halo: Campaign Evolved, the door can be unlocked by accessing a panel on a platform in the centre of the canyon; the Mythic skull can be found inside the inactive phase pulse generator, past rooms containing Covenant Special Operations Sangheili, Special Operations Unggoy, and various Flood forms.[3]
Gallery[edit]
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List of appearances[edit]
- Halo: Combat Evolved (First appearance)
- Halo: The Flood
- Halo 2 (Mentioned only)
- Halo 3
- Halo: Combat Evolved Anniversary
- Halo 2: Anniversary (Mentioned only)
- Halo: Hunters in the Dark (Mentioned only)
- Halo: Official Spartan Field Manual (Mentioned only)
- Halo: Campaign Evolved
Sources[edit]
- ^ a b Halo: Combat Evolved, campaign level Two Betrayals
- ^ Halo: The Flood, chapter 10
- ^ a b c Halo: Campaign Evolved, campaign level Two Betrayals
- ^ Halo 2, campaign level The Great Journey
- ^ Halo 3, campaign level Halo