Secret Room On The Ark: Difference between revisions

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{{ratings}}


On the level The Ark, there is a secret room right after the first cutscene. The room can only be accessed through Theater Mode. Right after the [[Pelican]] at the beginning lands, when the [[Master Chief]] begins to jump out of the Pelican, you may be able to see a glimpse of the room. To get inside, you need to fly up as high as you can against the mountain on the right side of the Pelican. Once you are against it, all you have to do is quickly tap the "Y" button twice. You will then be sent straight into the room where you are free to fly around. The true purposes of this room is currently unknown however it may be a room that Bungie planned to use but decided to remove it at the last minute.  
On the level The Ark, there is a secret room right after the first cutscene. The room can only be accessed through Theater Mode. Right after the [[Pelican]] at the beginning lands, when the [[Master Chief]] begins to jump out of the Pelican, you may be able to see a glimpse of the room. To get inside, you need to fly up as high as you can against the mountain on the right side of the Pelican. Once you are against it, all you have to do is quickly tap the "Y" button twice. You will then be sent straight into the room where you are free to fly around. The room is actually the bridge of the Assault Carrier commanded by Rtas 'Vadum. The room is seen in three cutscenes: The one between Floodgate and The Ark, the one at the beginning of The Ark, and the one at the end, where the Arbiter and Rtas 'Vadum are discussing the future.  


==Video==
==Video==
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[[Video:Halo 3 - Secret Room On The Ark|300px]]
[[Video:Halo 3 - Secret Room On The Ark|300px]]


==Possible Theories==
==Trivia==
*The room has a door on the opposite side. The door is a [[Covenant]] door, which has blue lights on it. The blue lights indicate that the door is unlocked and can be opened if a player stands near it.  
*The room has a door on the opposite side. The door is a [[Covenant]] door, which has blue lights on it. The blue lights indicate that the door is unlocked and can be opened if a player stands near it.  
*The room may have been part of the cutscene which took place at the end of [[Floodgate (Level)|Floodgate]], acting as the stage. If one pays close attention to the cutscene, the details match to the Secret Room.
*The room is part of the cutscene which took place at the end of [[Floodgate (Level)|Floodgate.
*It could have been planned that you were going to fight in a Cruiser, but this part was cut at the end of the production and left there by mistake.
*It should be noted that the room is basically an uninfected version of the Tilt Skull room on Cortana. One highly likely theory is that this room was built first and for the level in Cortana, the environment designers modified it slightly and added Flood biomass.
*It could also be that Bungie first made the [[Covenant]] structure, then added the Flood Biomass, and left the structure there by mistake.
 
*This room could have been a part of the first cutscene for the inside of the Covenant Battle Cruiser.
==Purpose==
*When fighting the Covenant early in the level with the ODST's, there are doors by the cave leading underground (although they are locked). Since the secret room is underground, those doors can quite possibly lead to that room.
This room is not an easter egg so much as it is something accessible via a glitch. Despite many wild theories on the subject, the truth is the room serves an actual purpose. In the Halo series, cutscenes are not pre-rendered, they are rendered using in-game resources. This means that the cutscenes are not pre-made and added in, but they, in fact, take place in the level itself. Therefore, everything you see in a cutscene has to be somewhere in the level. Not necessarily where you can see it or even access it, but somewhere. This is why if you throw a grenade right before a cutscene, the burn mark will be visible (Depending on what you used and where you threw it.) and why dead bodies visible in cutscenes often vary. Cutscene rooms are often placed below the level and large scenes like space battles sometimes happen in a completely different and seperate part of the level. The placement of the bridge and the glitch used to get into it are pure coincidence, and if the bridge was placed in a different place the glitch would not have the same effect.  
*Looks like a room in the level Cortana, but without [[Flood]] biomass.


==Trivia==
* This room is identical to the bridge in the [[Cortana (Level)|Cortana]] level, except the only difference the bridge has flood biomass.
{{Easter Egg}}
{{Easter Egg}}


[[Category:Halo 3 Easter Eggs]]
[[Category:Halo 3 Easter Eggs]]
[[Category:Easter Eggs]]
[[Category:Easter Eggs]]

Revision as of 14:36, February 25, 2009

Template:Ratings

On the level The Ark, there is a secret room right after the first cutscene. The room can only be accessed through Theater Mode. Right after the Pelican at the beginning lands, when the Master Chief begins to jump out of the Pelican, you may be able to see a glimpse of the room. To get inside, you need to fly up as high as you can against the mountain on the right side of the Pelican. Once you are against it, all you have to do is quickly tap the "Y" button twice. You will then be sent straight into the room where you are free to fly around. The room is actually the bridge of the Assault Carrier commanded by Rtas 'Vadum. The room is seen in three cutscenes: The one between Floodgate and The Ark, the one at the beginning of The Ark, and the one at the end, where the Arbiter and Rtas 'Vadum are discussing the future.

Video

This is a video showing how to get into the secret room: 300px

Trivia

  • The room has a door on the opposite side. The door is a Covenant door, which has blue lights on it. The blue lights indicate that the door is unlocked and can be opened if a player stands near it.
  • The room is part of the cutscene which took place at the end of [[Floodgate (Level)|Floodgate.
  • It should be noted that the room is basically an uninfected version of the Tilt Skull room on Cortana. One highly likely theory is that this room was built first and for the level in Cortana, the environment designers modified it slightly and added Flood biomass.

Purpose

This room is not an easter egg so much as it is something accessible via a glitch. Despite many wild theories on the subject, the truth is the room serves an actual purpose. In the Halo series, cutscenes are not pre-rendered, they are rendered using in-game resources. This means that the cutscenes are not pre-made and added in, but they, in fact, take place in the level itself. Therefore, everything you see in a cutscene has to be somewhere in the level. Not necessarily where you can see it or even access it, but somewhere. This is why if you throw a grenade right before a cutscene, the burn mark will be visible (Depending on what you used and where you threw it.) and why dead bodies visible in cutscenes often vary. Cutscene rooms are often placed below the level and large scenes like space battles sometimes happen in a completely different and seperate part of the level. The placement of the bridge and the glitch used to get into it are pure coincidence, and if the bridge was placed in a different place the glitch would not have the same effect.