Canon

M168 Demolition Charge: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
{{Weapon
{{Weapon infobox
| image=[[File:M168 Demolition Charge.png|300px]]
| image=[[File:M168 Demolition Charge.png|300px]]
| name=M168 Demolition Charge
| name=M168 Demolition Charge
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| affiliation=[[United Nations Space Command]]
| affiliation=[[United Nations Space Command]]
}}
}}
{{Quote|Hey, you wanna do this? Be my guest. But this, ain't...a job you wanna rush.|PFC [[Michael Crespo|Michael "Mickey" Crespo]] arming an M168<ref name= "ODST">'''[[Halo 3: ODST]]''', campaign level ''[[ONI Alpha Site (level)|ONI Alpha Site]]''</ref>}}
{{Quote|Hey, you wanna do this? Be my guest. But this, ain't...a job you wanna rush.|PFC [[Michael Crespo|Michael "Mickey" Crespo]] arming an M168{{Ref/Level|Id=ODST|ODST|ONI Alpha Site}}}}


The '''M168 Demolition Charge''' is a [[United Nations Space Command]] explosive device. <ref>'''[[Halo 3: ODST]]'''</ref>
The '''M168 Demolition Charge''' is a [[United Nations Space Command]] explosive device.{{Ref/Reuse|Id=ODST}}


==Overview==
==Overview==
The '''M168''' Demolition Device is an explosive ordnance that is used to destroy, or clear large structures. Because of the nature of the device, it is more commonly employed as a device to destroy buildings, or other structures, then an explosive used to destroy the enemy itself.
The M168 Demolition Device is an explosive ordnance that is used to destroy, or clear large structures. Because of the nature of the device, it is more commonly employed as a device to destroy buildings, or other structures, and not the enemy itself.


The M168 has three vital components to it, the first is the explosives pack itself which can be attached to any surface by using an adhesive strip on the back of the pack. The second component is the charge, the charge itself is also an explosive pack, the only major difference is the front panel of the charge has an arming handle and a keypad. From here the detonation code and countdown timer can be set and authorized, once the code has been verified the charging handle can then be rotated to its "armed" position. Once in the armed position an arming signal is sent to the other explosives within range. The third component is the wireless card which will locate and connect to a terminal or heads up display and wait to receive the detonation signal.
The M168 has three vital components to it, the first is the explosives pack itself which can be attached to any surface by using an adhesive strip on the back of the pack. The second component is the charge, the charge itself is also an explosive pack, the only major difference is the front panel of the charge has an arming handle and a keypad. From here the detonation code and countdown timer can be set and authorized, once the code has been verified the charging handle can then be rotated to its "armed" position. Once in the armed position an arming signal is sent to the other explosives within range. The third component is the wireless card which will locate and connect to a terminal or heads up display and wait to receive the detonation signal.
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The M168 excels at taking down large objects that may be preventing friendly infantry and armor from reaching an objective, or preventing the enemy from gaining access to an area. While the M168 is not designed for killing infantry the large blast radius of the device can severely wound, or kill anything within range and if the placement is just right it may be used to cunningly kill the enemy by bringing large objects and debris on them.
The M168 excels at taking down large objects that may be preventing friendly infantry and armor from reaching an objective, or preventing the enemy from gaining access to an area. While the M168 is not designed for killing infantry the large blast radius of the device can severely wound, or kill anything within range and if the placement is just right it may be used to cunningly kill the enemy by bringing large objects and debris on them.


===Disadvantages===  
===Disadvantages===
The M168's main disadvantage is that is it not designed for combat and as such its use as an explosive to eliminate enemy infantry and armor is limited. The M168 must also be detonated by a keypad terminal or an authorized users [[Heads Up Display]], without this authorization the final detonation signal cannot be sent to the M168.
The M168's main disadvantage is that is it not designed for combat and as such its use as an explosive to eliminate enemy infantry and armor is limited. The M168 must also be detonated by a keypad terminal or an authorized users [[Heads Up Display]], without this authorization the final detonation signal cannot be sent to the M168.


==Tactical Uses==
==Tactical Uses==
The M168 was used during the Battle of Mombasa when [[Mickey]] and [[Dutch]], two [[ODST]]s from [[Dare's Shock Trooper Squad]] were attempting to halt the [[Covenant]]'s advance on the [[ONI Alpha Site]], they were successfully able to halt Covenant armor advance via the bridge, but were unable to stop the enemy from overrunning the facility, forced to retreat they were able to destroy the building using the M168.<ref name="ODST"/>
The M168 was used during the Battle of Mombasa when [[Mickey]] and [[Dutch]], two [[ODST]]s from [[Dare's Shock Trooper Squad]] were attempting to halt the [[Covenant]]'s advance on the [[ONI Alpha Site (location)|ONI Alpha Site]], they were successfully able to halt Covenant armor advance via the bridge, but were unable to stop the enemy from overrunning the facility, forced to retreat they were able to destroy the building using the M168.{{Ref/Reuse|Id=ODST}}


==Easter egg==
==Production notes==
There is an unarmed M168 in the bottom of the shaft on [[ONI Alpha Site (level)|ONI Alpha Site]]. It is best seen in [[pan cam]] or theater. You can also see it if you fall into the pit. Though it can sometimes be seen armed, what causes this is unknown.
* On the level ''[[Halo 3: ODST]]'' level ''[[Mombasa Streets]]'', the remains of an M168 serves as the beacon to trigger the flashback level ''[[ONI Alpha Site]]''.
* On the level ''[[ONI Alpha Site]]'', there is an unarmed M168 in the bottom of the shaft inside Alpha Site. It is best seen in [[pan cam]] or [[theater]]. Players can also see it if they fall into the pit. Though it can sometimes be seen armed, what causes this is unknown.


==Gallery==
==Gallery==
<gallery widths="150">
<gallery>
File:M168.jpg|M168 study.
File:M168.jpg|A study of the M168.
File:M168_Demolition_Charge_Armed.png|An armed M168 charge.
File:M168_Demolition_Charge_Armed.png|An armed M168 charge.
File:H3ODST DutchCinematic.jpg|One of [[Mickey]]'s M168s.
File:H3ODST DutchCinematic.jpg|Mickey arming an M168 at the bridge leading into ONI Alpha Site.
File:ONI Alpha Site.jpg|The remains of an M168 Demolition Charge in the level [[ONI Alpha Site (level)|ONI Alpha Site]].
File:H3ODST Rookie&ExplosiveRemains.png|[[Rookie]] holding the remains of the explosive's detonator.
File:H3ODST Beacon ONI Alpha Site.jpg|The remains of an M168 Demolition Charge in the level ''Mombasa Streets''.
</gallery>
</gallery>


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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{UNSC ordnance}}
{{UNSC ordnance}}
[[Category:Explosives]]
[[Category:Explosives]]

Latest revision as of 07:42, June 12, 2022

M168 Demolition Charge
M168 Demolition Charge.png
Production overview

Type:

Explosives Device

Specifications

Effective range:

Medium

Service history

In service:

Battle of Mombasa

 

"Hey, you wanna do this? Be my guest. But this, ain't...a job you wanna rush."
— PFC Michael "Mickey" Crespo arming an M168[1]

The M168 Demolition Charge is a United Nations Space Command explosive device.[1]

Overview[edit]

The M168 Demolition Device is an explosive ordnance that is used to destroy, or clear large structures. Because of the nature of the device, it is more commonly employed as a device to destroy buildings, or other structures, and not the enemy itself.

The M168 has three vital components to it, the first is the explosives pack itself which can be attached to any surface by using an adhesive strip on the back of the pack. The second component is the charge, the charge itself is also an explosive pack, the only major difference is the front panel of the charge has an arming handle and a keypad. From here the detonation code and countdown timer can be set and authorized, once the code has been verified the charging handle can then be rotated to its "armed" position. Once in the armed position an arming signal is sent to the other explosives within range. The third component is the wireless card which will locate and connect to a terminal or heads up display and wait to receive the detonation signal.

Advantages[edit]

The M168 excels at taking down large objects that may be preventing friendly infantry and armor from reaching an objective, or preventing the enemy from gaining access to an area. While the M168 is not designed for killing infantry the large blast radius of the device can severely wound, or kill anything within range and if the placement is just right it may be used to cunningly kill the enemy by bringing large objects and debris on them.

Disadvantages[edit]

The M168's main disadvantage is that is it not designed for combat and as such its use as an explosive to eliminate enemy infantry and armor is limited. The M168 must also be detonated by a keypad terminal or an authorized users Heads Up Display, without this authorization the final detonation signal cannot be sent to the M168.

Tactical Uses[edit]

The M168 was used during the Battle of Mombasa when Mickey and Dutch, two ODSTs from Dare's Shock Trooper Squad were attempting to halt the Covenant's advance on the ONI Alpha Site, they were successfully able to halt Covenant armor advance via the bridge, but were unable to stop the enemy from overrunning the facility, forced to retreat they were able to destroy the building using the M168.[1]

Production notes[edit]

  • On the level Halo 3: ODST level Mombasa Streets, the remains of an M168 serves as the beacon to trigger the flashback level ONI Alpha Site.
  • On the level ONI Alpha Site, there is an unarmed M168 in the bottom of the shaft inside Alpha Site. It is best seen in pan cam or theater. Players can also see it if they fall into the pit. Though it can sometimes be seen armed, what causes this is unknown.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo 3: ODST, campaign level ONI Alpha Site