List of REQ cards/Helmets: Difference between revisions

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!Rarity
!Rarity
!Description
!Description
|-
|
|'''[[AIR ASSAULT-class Mjolnir|Air Assault]]'''
|Common
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.''
|-
|-
|[[File:REQ_Helmet_Anubis.png|120px]]
|[[File:REQ_Helmet_Anubis.png|120px]]
Line 16: Line 21:
|Common
|Common
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|
|'''[[ATHLON-class Mjolnir|Athlon Lycinus]]'''
|Common
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|
|'''[[ATHLON-class Mjolnir|Athlon Varazdat]]'''
|Common
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|
|'''[[AVIATOR-class Mjolnir|Aviator]]'''
|Common
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.''
|-
|
|'''[[AVIATOR-class Mjolnir|Aviator Ace]]'''
|Common
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.''
|-
|
|'''[[AVIATOR-class Mjolnir|Aviator Delta]]'''
|Common
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.''
|-
|
|'''[[BREAKER-class Mjolnir|Breaker]]'''
|Common
| style="text-align:left;" |''The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.''
|-
|-
|[[File:REQ Card - EVA.png|120px]]
|[[File:REQ Card - EVA.png|120px]]
Line 21: Line 56:
|Common
|Common
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|
|'''[[FOEHAMMER-class Mjolnir|Foehammer]]'''
|Common
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.''
|-
|
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]'''
|Common
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.''
|-
|
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Sky Soldier]]'''
|Common
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.''
|-
|
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]'''
|Common
| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.''
|-
|
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire Optio]]'''
|Common
| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.''
|-
|
|'''[[RECLUSE-class Mjolnir|Recluse]]'''
|Common
| style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.
|-
|
|'''[[RECLUSE-class Mjolnir|Recluse Laeta]]'''
|Common
| style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.
|-
|
|'''[[RECON-class Mjolnir|Recon]]'''
|Common
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
|-
|
|'''[[RECRUIT-class Mjolnir|Recruit Charred]]'''
|Common
| style="text-align:left;" | ''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.''
|-
|
|'''[[SOLDIER-class Mjolnir|Soldier]]'''
|Common
| style="text-align:left;" | ''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|
|'''[[SOLDIER-class Mjolnir|Soldier Leatherneck]]'''
|Common
| style="text-align:left;" | ''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|
|'''[[VALKYRIE-class Mjolnir|Valkyrie]]'''
|Common
| style="text-align:left;" | ''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.''
|-
|
|'''[[VALKYRIE-class Mjolnir|Valkyrie Eir]]'''
|Common
| style="text-align:left;" | ''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.''
|-
|
|'''[[WARRIOR-class Mjolnir|Warrior]]
|Common
| style="text-align:left;" | ''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.''
|-
|
|'''[[WARRIOR-class Mjolnir|Warrior Helm]]
|Common
| style="text-align:left;" | ''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.''
|-
|
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Disrupt]]'''
|Uncommon
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.''
|-
|
|'''[[ANUBIS-class Mjolnir|Anubis Nephthys]]'''
|Uncommon
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.''
|-
|
|'''[[ATHLON-class Mjolnir|Athlon Cynisca]]'''
|Uncommon
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|
|'''[[AVIATOR-class Mjolnir|Aviator Csar]]'''
|Uncommon
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.''
|-
|
|'''[[BREAKER-class Mjolnir|Breaker Hatchetman]]'''
|Uncommon
| style="text-align:left;" |''The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.''
|-
|[[File:REQ Card - Buccaneer TYR.png|120px]]
|'''[[BUCCANEER-class Mjolnir|Buccaneer]]'''
|Uncommon
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.''
|-
|
|'''[[COMMANDO-class Mjolnir|Commando]]'''
|Uncommon
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.''
|-
|
|'''[[CYPHER-class Mjolnir|Cypher]]'''
|Uncommon
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.''
|-
|
|'''[[CYPHER-class Mjolnir|Cypher Copiale]]'''
|Uncommon
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.''
|-
|
|'''[[ENFORCER-class Mjolnir|Enforcer]]'''
|Uncommon
| style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.''
|-
|
|'''[[ENGINEER-class Mjolnir|Engineer]]'''
|Uncommon
| style="text-align:left;" |''The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.''
|-
|
|'''[[EVA-class Mjolnir|EVA Hadfield]]'''
|Uncommon
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|
|'''[[FENRIR-class Mjolnir|Fenrir]]'''
|Uncommon
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.''
|-
|
|'''[[FOEHAMMER-class Mjolnir|Foehammer Echo]]'''
|Uncommon
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.''
|-
|
|'''[[FREEBOOTER-class Mjolnir|Freebooter]]'''
|Uncommon
| style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link''
|-
|
|'''[[GOBLIN-class Mjolnir|Goblin]]'''
|Uncommon
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.''
|-
|
|'''[[GOBLIN-class Mjolnir|Goblin Erlking]]'''
|Uncommon
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.''
|-
|-
|[[File:REQ Card - Hellcat.png|120px]]
|[[File:REQ Card - Hellcat.png|120px]]
Line 26: Line 221:
|Uncommon
|Uncommon
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.''  
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.''  
|-
|
|'''[[INTERCEPTOR-class Mjolnir|Interceptor]]'''
|Uncommon
| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''
|-
|
|'''[[INTERCEPTOR-class Mjolnir|Interceptor Cutter]]'''
|Uncommon
| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''
|-
|
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Dispatcher]]'''
|Uncommon
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.''
|-
|
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Ripcord]]'''
|Uncommon
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.''
|-
|-
|[[File:REQ Card - Legionnaire Alaris.png|120px]]
|[[File:REQ Card - Legionnaire Alaris.png|120px]]
Line 31: Line 246:
|Uncommon
|Uncommon
| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.''
| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.''
|-
|
|'''[[MAKO-class Mjolnir|Mako]]'''
|Uncommon
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.''
|-
|
|'''[[NOMAD-class Mjolnir|Nomad]]'''
|Uncommon
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.''
|-
|
|'''[[ORBITAL-class Mjolnir|Orbital]]'''
|Uncommon
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.''
|-
|
|'''[[PATHFINDER-class Mjolnir|Pathfinder]]'''
|Uncommon
| style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.''
|-
|
|'''[[PIONEER-class Mjolnir|Pioneer]]'''
|Uncommon
| style="text-align:left;" |''The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstruction.''
|-
|[[File:H5G-Helmet-Raijin.png|120px]]
|'''[[RAIJIN-class Mjolnir|Raijin]]'''
|Uncommon
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.''
|-
|
|'''[[RECLUSE-class Mjolnir|Recluse Seri]]'''
|Uncommon
| style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.
|-
|
|'''[[RECON-class Mjolnir|Recon RSO]]'''
|Common
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
|-
|-
|[[File:REQ Card - Recruit Marked.png|120px]]
|[[File:REQ Card - Recruit Marked.png|120px]]
Line 36: Line 291:
|Uncommon
|Uncommon
| style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.''
| style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.''
|-
|
|'''[[SCOUT-class Mjolnir|Scout]]'''
|Uncommon
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
|-
|
|'''[[SEEKER-class Mjolnir|Seeker]]'''
|Uncommon
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.''
|-
|
|'''[[SEEKER-class Mjolnir|Seeker Intrepid]]'''
|Uncommon
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.''
|-
|
|'''[[SOLDIER-class Mjolnir|Soldier Rebel]]'''
|Uncommon
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|
|'''[[TEISHIN-class Mjolnir|Teishin]]'''
|Uncommon
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.''
|-
|
|'''[[TRACER-class Mjolnir|Tracer]]'''
|Uncommon
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.''
|-
|
|'''[[TRACER-class Mjolnir|Tracer Jackpoint]]'''
|Uncommon
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.''
|-
|
|'''[[VALKYRIE-class Mjolnir|Valkyrie Hrist]]'''
|Uncommon
| style="text-align:left;" |''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.''
|-
|
|'''[[VECTOR-class Mjolnir|Vector]]'''
|Uncommon
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.''
|-
|
|'''[[VECTOR-class Mjolnir|Vector Interrupt]]'''
|Uncommon
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.''
|-
|
|'''[[VENTURE-class Mjolnir|Venture]]'''
|Uncommon
| style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.''
|-
|
|'''[[VIPER-class Mjolnir|Viper]]'''
|Uncommon
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.''
|-
|
|'''[[WARRIOR-class Mjolnir|Warrior Blade]]'''
|Uncommon
| style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.''
|-
|
|'''[[WARRIOR-class Mjolnir|Warrior Shield]]
|Uncommon
| style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.''
|-
|
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Impact]]'''
|Rare
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.''
|-
|
|'''[[ANUBIS-class Mjolnir|Anubis Set]]'''
|Rare
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.''
|-
|
|'''[[ARGONAUT-class Mjolnir|Argonaut]]'''
|Rare
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.''
|-
|
|'''[[ATHLON-class Mjolnir|Athlon Iccus]]'''
|Rare
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|[[File:H5G-Helmet-Atlas.png|120px]]
|'''[[ATLAS-class Mjolnir|Atlas]]'''
|Rare
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.''
|-
|[[File:H5G-Helmet-Atlas-Vigilant.png|120px]]
|'''[[ATLAS-class Mjolnir|Atlas Vigilant]]'''
|Rare
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.''
|-
|
|'''[[BREAKER-class Mjolnir|Breaker Doomsday]]'''
|Rare
| style="text-align:left;" |''The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.''
|-
|-
|[[File:REQ Card - Buccaneer TYR.png|120px]]
|[[File:REQ Card - Buccaneer TYR.png|120px]]
|'''[[BUCCANEER-class Mjolnir|Buccaneer]]'''
|'''[[BUCCANEER-class Mjolnir|Buccaneer Tyr]]'''
|Rare
|Rare
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.''
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.''
|-
|
|'''[[CIO-class Mjolnir|CIO]]'''
|Rare
| style="text-align:left;" |''The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the the suit sensors with their own senses.''
|-
|
|'''[[COMMANDO-class Mjolnir|Commando Verde]]'''
|Rare
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.''
|-
|
|'''[[CYPHER-class Mjolnir|Cypher Voynich]]'''
|Rare
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.''
|-
|
|'''[[DEFENDER-class Mjolnir|Defender]]'''
|Rare
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.''
|-
|
|'''[[DEFENDER-class Mjolnir|Defender Castle]]'''
|Rare
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.''
|-
|[[File:H5G-Helmet-Enforcer-Strongarm.png|120px]]
|'''[[ENFORCER-class Mjolnir|Enforcer Strongarm]]'''
|Rare
| style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.''
|-
|
|'''[[EVA-class Mjolnir|EVA Solovyev]]'''
|Rare
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|
|'''[[FENRIR-class Mjolnir|Fenrir Unchained]]'''
|Rare
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.''
|-
|
|'''[[FENRIR-class Mjolnir|Fenrir Woebinger]]'''
|Rare
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.''
|-
|
|'''[[FOEHAMMER-class Mjolnir|Foehammer Victor]]'''
|Rare
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.''
|-
|
|'''[[FREEBOOTER-class Mjolnir|Freebooter Privateer]]'''
|Rare
| style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link''
|-
|
|'''[[GOBLIN-class Mjolnir|Goblin Dokkaebi]]'''
|Rare
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.''
|-
|
|'''[[HELLCAT-class Mjolnir|Hellcat Marauder]]'''
|Rare
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.''
|-
|
|'''[[INFILTRATOR-class Mjolnir|Infiltrator]]'''
|Rare
| style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.''
|-
|
|'''[[INTERCEPTOR-class Mjolnir|Interceptor Imperator]]'''
|Rare
| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''
|-
|-
|[[File:REQ Card - Mako Chthonic.png|120px]]
|[[File:REQ Card - Mako Chthonic.png|120px]]
Line 46: Line 481:
|Rare
|Rare
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.''
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.''
|-
|
|'''[[NOBLE-class Mjolnir|Noble]]'''
|Rare
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.''
|-
|
|'''[[NOMAD-class Mjolnir|Nomad Wanderlust]]'''
|Rare
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.''
|-
|
|'''[[OPERATOR-class Mjolnir|Operator]]'''
|Rare
| style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.''
|-
|
|'''[[ORBITAL-class Mjolnir|Orbital Perihelion]]'''
|Rare
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.''
|-
|[[File:H5G-Helmet-PathfinderTrailbreaker.png|120px]]
|'''[[PATHFINDER-class Mjolnir|Pathfinder Trailbreaker]]'''
|Rare
| style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.''
|-
|
|'''[[PROTECTOR-class Mjolnir|Protector]]'''
|Rare
| style="text-align:left;" |''PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels.''
|-
|[[File:H5G-Helmet-RaijinStormstrike.png|120px]]
|'''[[RAIJIN-class Mjolnir|Raijin Stormstrike]]'''
|Rare
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.''
|-
|
|'''[[REAPER-class Mjolnir|Reaper]]'''
|Rare
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.''
|-
|-
|[[File:REQ Card - Recon BDA.png|120px]]
|[[File:REQ Card - Recon BDA.png|120px]]
Line 51: Line 526:
|Rare
|Rare
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
|-
|
|'''[[RECRUIT-class Mjolnir|Recruit Proven]]'''
|Rare
| style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.''
|-
|-
|[[File:REQ_Helmet_Scout_Decoy.png|120px]]
|[[File:REQ_Helmet_Scout_Decoy.png|120px]]
Line 56: Line 536:
|Rare
|Rare
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
|-
|
|'''[[SECURITY-class Mjolnir|Security]]'''
|Rare
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.''
|-
|
|'''[[SEEKER-class Mjolnir|Seeker Horizon]]'''
|Rare
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.''
|-
|
|'''[[SOLDIER-class Mjolnir|Soldier Dogface]]'''
|Rare
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|
|'''[[STALKER-class Mjolnir|Stalker]]'''
|Rare
| style="text-align:left;" |''Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.''
|-
|[[File:H5G-Helmet-Stalker-Arrow.png|120px]]
|'''[[STALKER-class Mjolnir|Stalker Arrow]]
|Rare
| style="text-align:left;" |''Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.''
|-
|
|'''[[STRIDER-class Mjolnir|Strider]]'''
|Rare
| style="text-align:left;" |''The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.''
|-
|
|'''[[TEISHIN-class Mjolnir|Teishin Shuurai]]'''
|Rare
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.''
|-
|
|'''[[TRACER-class Mjolnir|Tracer Signal]]'''
|Rare
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.''
|-
|
|'''[[TRACKER-class Mjolnir|Tracker]]
|Rare
| style="text-align:left;" |''ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.''
|-
|
|'''[[VECTOR-class Mjolnir|Vector Sequence]]'''
|Rare
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.''
|-
|
|'''[[VENTURE-class Mjolnir|Venture Outward Bound]]'''
|Rare
| style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.''
|-
|
|'''[[VIPER-class Mjolnir|Viper Strike]]'''
|Rare
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.''
|-
|
|'''[[WAR MASTER-class Mjolnir|War Master]]'''
|Rare
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|-
|[[File:H5G-Helmet-Atlas-Unbound.png|120px]]
|'''[[ATLAS-class Mjolnir|Atlas Unbound]]'''
|Ultra Rare
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.''
|-
|[[File:H5G-Helmet-Infiltrator-Saboteur.png|120px]]
|'''[[INFILTRATOR-class Mjolnir|Infiltrator Saboteur]]'''
|Ultra Rare
| style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.''
|-
|[[File:H5G-Helmet-RaijinSprite.png|120px]]
|'''[[RAIJIN-class Mjolnir|Raijin Sprite]]'''
|Ultra Rare
|style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.''
|-
|[[File:H5G-Helmet-RogueCutthroat.png|120px]]
|'''[[ROGUE-class Mjolnir|Rogue Cutthroat]]'''
|Ultra Rare
| style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.''
|-
|[[File:H5G-Helmet-WetworkCleaner.png|120px]]
|'''[[WETWORK-class Mjolnir|Wetwork Cleaner]]'''
|Ultra Rare
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
|-
|-
|[[File:REQ Card - Argus Arestor.png|120px]]
|[[File:REQ Card - Argus Arestor.png|120px]]
Line 61: Line 631:
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.''
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.''
|-
|[[File:H5G-Helmet-Gungnir-Dvalin.png|120px]]
|'''[[GUNGNIR-class Mjolnir|GUNGNIR Dvalin]]
|Legendary
| style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems''
|-
|-
|[[File:REQ Card - Helioskrill.png|120px]]
|[[File:REQ Card - Helioskrill.png|120px]]
Line 76: Line 651:
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.''
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.''
|-
|[[File:H5G-Helmet-LocusEdge.png|120px]]
|'''[[LOCUS-class Mjolnir|Locus Edge]]'''
|Legendary
| style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.''
|-
|[[File:H5G-Helmet-MarkIV.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV [GEN1]]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.''
|-
|[[File:H5G-Helmet-MarkVAlpha.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.''
|-
|-
|[[File:REQ Card - Technician Override.png|120px]]
|[[File:REQ Card - Technician Override.png|120px]]

Revision as of 16:39, March 21, 2016

Helmets, like Armor can be worn but they serve no purpose beyond cosmetics.

Image Name Rarity Description
Air Assault Common The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
REQ Helmet Anubis.png Anubis Common The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration.
REQ Card - Athlon.png Athlon Common The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.
Athlon Lycinus Common The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.
Athlon Varazdat Common The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.
Aviator Common Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
Aviator Ace Common Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
Aviator Delta Common Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
Breaker Common The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.
REQ Card - EVA.png EVA Common The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
Foehammer Common The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.
Jumpmaster Common Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.
Jumpmaster Sky Soldier Common Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.
Legionnaire Common Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.
Legionnaire Optio Common Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.
Recluse Common Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.
Recluse Laeta Common Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.
Recon Common The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
Recruit Charred Common Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
Soldier Common Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
Soldier Leatherneck Common Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
Valkyrie Common The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.
Valkyrie Eir Common The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.
Warrior Common The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
Warrior Helm Common The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
Air Assault Disrupt Uncommon The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
Anubis Nephthys Uncommon The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration.
Athlon Cynisca Uncommon The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.
Aviator Csar Uncommon Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
Breaker Hatchetman Uncommon The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.
Replace this with the actual REQ card image when we have that! Buccaneer Uncommon BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.
Commando Uncommon Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.
Cypher Uncommon CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.
Cypher Copiale Uncommon CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.
Enforcer Uncommon Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.
Engineer Uncommon The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.
EVA Hadfield Uncommon The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
Fenrir Uncommon Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.
Foehammer Echo Uncommon The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.
Freebooter Uncommon The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link
Goblin Uncommon The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.
Goblin Erlking Uncommon The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.
REQ Card - Hellcat.png Hellcat Uncommon Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.
Interceptor Uncommon Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
Interceptor Cutter Uncommon Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
Jumpmaster Dispatcher Uncommon Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.
Jumpmaster Ripcord Uncommon Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.
REQ Card - Legionnaire Alaris.png Legionnaire Alaris Uncommon Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.
Mako Uncommon Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.
Nomad Uncommon The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.
Orbital Uncommon The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.
Pathfinder Uncommon Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.
Pioneer Uncommon The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstruction.
H5G-Helmet-Raijin.png Raijin Uncommon The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.
Recluse Seri Uncommon Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.
Recon RSO Common The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
REQ Card - Recruit Marked.png Recruit Marked Uncommon Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
Scout Uncommon Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
Seeker Uncommon Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity.
Seeker Intrepid Uncommon Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity.
Soldier Rebel Uncommon Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
Teishin Uncommon TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.
Tracer Uncommon The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.
Tracer Jackpoint Uncommon The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.
Valkyrie Hrist Uncommon The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.
Vector Uncommon VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.
Vector Interrupt Uncommon VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.
Venture Uncommon The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.
Viper Uncommon Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.
Warrior Blade Uncommon The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
Warrior Shield Uncommon The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
Air Assault Impact Rare The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
Anubis Set Rare The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration.
Argonaut Rare ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
Athlon Iccus Rare The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.
H5G-Helmet-Atlas.png Atlas Rare The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.
H5G-Helmet-Atlas-Vigilant.png Atlas Vigilant Rare The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.
Breaker Doomsday Rare The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.
Replace this with the actual REQ card image when we have that! Buccaneer Tyr Rare BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.
CIO Rare The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the the suit sensors with their own senses.
Commando Verde Rare Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.
Cypher Voynich Rare CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.
Defender Rare It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
Defender Castle Rare It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
H5G-Helmet-Enforcer-Strongarm.png Enforcer Strongarm Rare Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.
EVA Solovyev Rare The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
Fenrir Unchained Rare Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.
Fenrir Woebinger Rare Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.
Foehammer Victor Rare The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.
Freebooter Privateer Rare The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link
Goblin Dokkaebi Rare The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.
Hellcat Marauder Rare Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.
Infiltrator Rare The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.
Interceptor Imperator Rare Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
REQ Card - Mako Chthonic.png Mako Chthonic Rare Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.
Noble Rare A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.
Nomad Wanderlust Rare The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.
Operator Rare OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.
Orbital Perihelion Rare The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.
H5G-Helmet-PathfinderTrailbreaker.png Pathfinder Trailbreaker Rare Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.
Protector Rare PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels.
H5G-Helmet-RaijinStormstrike.png Raijin Stormstrike Rare The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.
Reaper Rare The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.
REQ Card - Recon BDA.png Recon BDA Rare The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
Recruit Proven Rare Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
REQ Helmet Scout Decoy.png Scout Decoy Rare Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
Security Rare Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.
Seeker Horizon Rare Except for the prototypes, all SEEKER suits are currently located on the UNSC Infinity.
Soldier Dogface Rare Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
Stalker Rare Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.
H5G-Helmet-Stalker-Arrow.png Stalker Arrow Rare Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.
Strider Rare The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.
Teishin Shuurai Rare TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.
Tracer Signal Rare The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.
Tracker Rare ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.
Vector Sequence Rare VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.
Venture Outward Bound Rare The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.
Viper Strike Rare Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.
War Master Rare The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.
H5G-Helmet-Atlas-Unbound.png Atlas Unbound Ultra Rare The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.
H5G-Helmet-Infiltrator-Saboteur.png Infiltrator Saboteur Ultra Rare The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.
H5G-Helmet-RaijinSprite.png Raijin Sprite Ultra Rare The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.
H5G-Helmet-RogueCutthroat.png Rogue Cutthroat Ultra Rare Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.
H5G-Helmet-WetworkCleaner.png Wetwork Cleaner Ultra Rare The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.
REQ Card - Argus Arestor.png Argus Arestor Legendary/Mythic ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.
H5G-Helmet-Gungnir-Dvalin.png GUNGNIR Dvalin Legendary The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems
REQ Card - Helioskrill.png Helioskrill Legendary/Mythic Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.
REQ Card - Helljumper.png Helljumper Legendary/Mythic Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.
REQ Card - Hermes.png Hermes Legendary/Mythic Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.
H5G-Helmet-LocusEdge.png Locus Edge Legendary The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.
H5G-Helmet-MarkIV.png Mark IV [GEN1] Legendary/Mythic A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.
H5G-Helmet-MarkVAlpha.png Mark V Alpha Legendary/Mythic It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.
REQ Card - Technician Override.png Technician Override Legendary/Mythic Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.