Flyable Pelican and Phantom

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Template:Ratings The flyable Pelican and Phantom easter egg in Halo: Reach allows the player to pilot the Pelican and Phantom in the Halo: Reach campaign level New Alexandria. This was first revealed to exist to the players, after Bungie's campaign designer Dan Miller revealed that the Pelican is pilotable.[1] The easter egg was figured out several hours after the release of the weekly update.

Walkthrough

First complete all objectives assigned until you must return to the ONI Headquarters. Fly to the tower with Club Errera (It will have an orange rectangle on the top of the tower, look high) and look as if you are coming out. Approach the tower to the right of where you are and head to the right side of this building. There should be a hollow area with a ceiling but no floor whatsoever. If all the mission objectives prior to the ONI Headquarters are completed, a switch should be on the ceiling. The player must toggle it before the next step. This is possible on Solo and Co-Op.

Solo

The player must land their falcon on the building's ledge, with it's rotors balanced and touching the ledge so it remains in position. Then, using a jetpack, fly up the the roof and trigger the switch. Return to your falcon and fly through the oval tower that resembles the Shanghai World Financial Center.

At this point, if the player is in a Falcon or Banshee, they will be transformed into a Pelican or Phantom respectively.

Co-op

First, one player stands on top of a Falcon, the pilot must then carefully hover into the hollow area in the back of the tower and adjust the altitude until they can activate the switch. This is best done if the player has a jetpack which is obtainable behind the jammer in the Hospital segment of the mission. After activating the switch, you must fly through the oval ring in the tower that resembles the Shanghai World Financial Center.

At this point, if the player is in a Falcon or Banshee, they will be transformed into a Pelican or Phantom respectively.

Gameplay

Both vehicles are operated by using RB button to ascend and LB button to descend, with the default controls. The Phantom can boost by pressing LT button. Co-op players can ride in the back by holding action (although the indicator is not shown, it will still work). The chin gun of the Pelican can be operated by a player that holds action near it. They will have full motion and firing abilities but cannot see anything because of camera placement. Friendly Army troopers will automatically man the chin turret or ride in the back if the Pelican lands nearby.

If the pilot exits the Pelican, it will disappear. Phantoms function almost identically, except that they are faster and the pilot cannot exit, except by committing suicide by flying too low. The Phantom can fly through buildings although the player will be killed instantly when this happens.

Trivia

  • Note that if there are any passengers or gunners inside the Falcon during transformation, they will remain in the vehicle as it falls down. If the party leader is a passenger in the Falcon then they will get a Pelican first.
  • The player may also exit the normal barriers of the map while in a Pelican or Phantom and explore freely, even up to the Covenant CSS-Battlecruisers.
  • Please note that the Phantom is destructible. After taking large amounts of damage, it will explode. Unlike other vehicles in Reach, there is no way to tell how much strength the Phantom has left before exploding. The Pelican on the other hand is entirely indestructible.

Sources

External