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Armor customization (Halo: Reach): Difference between revisions

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{{Title|Armor permutations (''Halo: Reach'')}}
{{Center|For other uses, see [[armor permutations]].}}
{{Center|For other uses, see [[armor permutations]].}}
[[File:RE-Full Armory Customization.jpg|300px|right|thumb|The Armory in ''Halo: Reach'']]
[[File:RE-Full Armory Customization.jpg|300px|right|thumb|The Armory in ''Halo: Reach'']]
Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|achievement]], or a group of achievements. In ''Halo: Reach'', armor is acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.
Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.
 
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a "season point", which can be used to unlock the next tier in the progression system.


==Overview==
==Overview==
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''' (can be "upgraded" with various gadgets, known as ''Helmet Variants''), '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition to armor customization, players can also choose their Noble Six character's gender. Any customization done to the Noble Six character will be reflected in the campaign's cutscenes.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>  
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''' (can be "upgraded" with various gadgets, known as ''Helmet Variants''), '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition to armor customization, players can also choose Noble Six's gender. Any customization done to Noble Six will be reflected in the campaign's cutscenes.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>
 
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>


The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to only [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>
[[File:Armory_flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming helmet) selected.]]
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.


[[File:Armory_flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming Helmet) selected.]]
The last two sets of helmets for ''Halo: Reach'' are available through [[Halo Waypoint]] only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall ''Halo'' [[Career Milestones]] (linked to universal ''Halo'' Gamerscore) and specialist achievements; for example, the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal difficulty, the second variant of the helmet requires the user to have the [[A Spoonful of Blamite]] achievement and ''Halo 3''<nowiki />'s [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations/effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.


The last two sets of helmets for ''Halo: Reach'' are available through [[Halo Waypoint]] only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo [[Career Milestones]] (linked to universal Halo Gamerscore) and specialist achievements; for example, the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal Difficulty, the second variant of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and ''Halo 3''<nowiki />'s [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).
Much like ''Halo 3's'' "Bungie" armor permutation that granted the player an exclusive flaming head, ''Halo: Reach'' featured a then Bungie-exclusive armor effect known as "Eternal", with flames that glowed a bright blue over the normal red-orange. This armor permutation was unobtainable originally, but was made available in 2011 through Bungie's iOS app.


''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised season system.
==List of permutations==
==List of permutations==
===Spartan===
===Spartan===

Revision as of 01:31, December 2, 2019

For other uses, see armor permutations.
The Armory in Halo: Reach

Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is mostly acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the Campaign, Matchmaking, Custom game, Firefight, or Forge modes; by completing achievements; by getting commendations; or by completing daily and weekly challenges. As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and does not impact gameplay whatsoever.

With Halo: Reach being added to Halo: The Master Chief Collection, 343 Industries overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a "season point", which can be used to unlock the next tier in the progression system.

Overview

In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet (can be "upgraded" with various gadgets, known as Helmet Variants), Left and Right Shoulder, and the Chest piece, which returned from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition to armor customization, players can also choose Noble Six's gender. Any customization done to Noble Six will be reflected in the campaign's cutscenes.[1]

The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to Elite Slayer, Invasion and Invasion Slayer gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from Halo 3: players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[2]

Armor Effect choices with Legendary (Flaming helmet) selected.

Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[3] A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.

The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist achievements; for example, the Military Police helmet requires the user to have completed Halo: Reach on Normal difficulty, the second variant of the helmet requires the user to have the A Spoonful of Blamite achievement and Halo 3's Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).

Much like Halo 3's "Bungie" armor permutation that granted the player an exclusive flaming head, Halo: Reach featured a then Bungie-exclusive armor effect known as "Eternal", with flames that glowed a bright blue over the normal red-orange. This armor permutation was unobtainable originally, but was made available in 2011 through Bungie's iOS app.

Halo: Reach's port on Halo: The Master Chief Collection forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised season system.

List of permutations

Spartan

Spartan Armor Permutations
Helmet Helmet Attachments Shoulder Chest Wrist Utility Knee Guards
AIR ASSAULT Warrant Officer, 15,000 cR
  • UA/CNM - Warrant Officer, 7,500 cR
  • FC-I - Warrant Officer, 5,000 cR
- - - - -
ASSAULT - - -
  • SAPPER - Commander, 14,000 cR
  • COMMANDO - Colonel, 12,000 cR
  • SAPPER [R] - General, 250,000 cR
  • BREACHER - Colonel, 200,000 cR
- -
COLLAR - - -
  • GRENADIER - Captain, 4,000 cR
  • BREACHER - Lt. Colonel, 8,000 cR
  • GRENADIER [UA] - General, 40,000 cR
  • BREACHER [R] - Lt. Colonel, BREACHER, 75,000 cR
- - -
COMMANDO Commander, 85,000 cR
  • CBRN/CNM - Commander, 40,000 cR
  • UA/FC-I[2] - Commander, 40,000 cR
Commander, 40,000 cR - - - -
CQB Downloaded Free From Halo Waypoint
  • HU/RS/CNM - 0 cR
  • UA/HUL - 0 cR
- - - - -
CQC (Starter)
  • CBRN - Recruit, 750 cR
  • UA/HUL - Corporal, 1,500 cR
Lt. Colonel, 20,000 cR - - - -
EOD Sergeant, 15,000 cR
  • CNM - Sergeant, 5000 cR
  • UA/HUL - Sergeant, 3000 cR
- - - - -
EVA Major, 30,000 cR
  • CNM - Major, 7,000 cR
  • UA/HUL[3] - Lt. Colonel, 15,000 cR
3,000 cR - - - -
EVA[C] Commander, EVA Base, 120,000 cR
  • CNM - Commander, 25,000 cR
  • UA/HUL[3] - Commander, 140,000 cR
- - - - -
FJ/PARA - - Recruit, 250 cR - - - 10,000 cR
GRD Seen in the Defiant Map Pack (Unobtainable) - - - - -
GRENADIER Warrant Officer, 25,000 cR
  • UA - Warrant Officer, 5,000 cR
  • UA/FC - Warrant Officer, 2,000 cR
Colonel, 65,000 cR - - Lt. Colonel, 45,000 cR
GUNGNIR Brigadier, 250,000 cR
  • HU/RS - Brigadier, 125,000 cR
  • CBRN - Mythic, 400,000 cR
8,000 cR - - - Captain, 25,000 cR
HAZOP Recruit, 7,000 cR
  • CBRN/HUL - Sergeant, 2,000 cR
  • CNM-I - Captain, 1,000 cR
Recruit, 500 cR - - - -
HP - - -
  • HALO - Recruit, 600 cR
  • PARAFOIL - Colonel, 8,000 cR
  • PARAFOIL [R] - Brigadier, PARAFOIL, 175,000 cR
- - -
JFO Lt. Colonel, 60,000 cR
  • HUL-I - Lt. Colonel, 20,000 cR
  • UA - Lt. Colonel, 10,000 cR
Recruit, 1,000 cR - - - -
JUMP JET - - 5,000 cR - - - -
Mark V[B] (Starter)
  • UA - Recruit, 750 cR
  • UA/HUL - Corporal, 1,500 cR
(Starter) (Starter) (Starter) (Starter) (Starter)
MILITARY POLICE Downloaded Free From Halo Waypoint
  • CBRN/HU/RS - 0 cR
  • HU/RS/CNM - 0 cR
- - - - -
MJOLNIR Mk. V Lt. Colonel, 130,000 cR
  • CNM - Lt. Colonel, 10,000 cR
  • UA - Lt. Colonel, 15,000 cR
  • Left - Brigadier, 100,000 cR
  • Right - Brigadier, 80,000 cR
- - - -
MJOLNIR Mk. VI Brigadier, 300,000 cR
  • FC-I[2] - Brigadier, 75,000 cR
  • UA/HUL-I - Brigadier, 75,000 cR
- - - - -
ODST Recruit, 2,000 cR
  • UA/CNM - Corporal, 1,000 cR
  • CBRN/HUL - Sergeant, 500 cR
Captain, 25,000 cR - - - -
OPERATOR Sergeant, 7,000 cR
  • UA/HUL - Sergeant, 2,000 cR
  • CNM - Sergeant, 1,000 cR
Commander, 28,000 cR - - - -
PILOT Commander, 90,000 cR
  • HUL[3] - Commander, 25,000 cR
  • UA/HUL[3] - Commander, 55,000 cR
  • Haunted - Inheritor, Purchase all helmets, 1 cR
- - - - -
RECON Colonel, 100,000 cR
  • HUL - Colonel, 75,000 cR
  • UA/HUL(3) - Pre-Order or
    Release Day Only
Corporal, 1,500 cR - - - -
SCOUT Captain, 40,000 cR
  • HU/RS - Captain, 5,000 cR
  • CBRN/CNM - Captain, 5,000 cR
- - - - -
SECURITY General, 250,000 cR
  • UA/HUL - General, 200,000 cR
  • CBRN/CNM - Legend, 200,000 cR
  • Left - General, 70,000 cR
  • Right - General, 275,000 cR
- - - -
SNIPER - -
  • Left - Brigadier, 80,000 cR
  • Right - Brigadier, 75,000 cR
- - - -
TACTICAL - - -
  • LRP - 1,000 cR
  • RECON - Warrant Officer, 1,500 cR
  • PATROL - Major, 4,000 cR
  • TACPAD - Major, 50,000 cR
  • UGPS - Lt. Colonel, 80,000 cR
  • HARD CASE - Captain, 40,000 cR
  • TRAUMA KIT - Lt. Colonel, TACTICAL/HARD CASE, 60,000 cR
  • SOFT CASE - Colonel, 100,000 cR
-
UA - -
  • MULTI-THREAT - 2,000 cR
  • BASE SECURITY - Major, 12,000 cR
  • MULTI-THREAT [W] - Pre-Order Only
  • COUNTERASSAULT - 600 cR
  • ODST - Warrant Officer, 750 cR
  • BASE SECURITY [W] - Downloaded Free From Halo Waypoint
  • BUCKLER - 5,000 cR
  • BRACER - 10,000 cR
  • CHOBHAM - TACTICAL/HARD CASE, 30,000 cR
  • NxRA - Major, TACTICAL/HARD CASE, 40,000 cR
-

Other armor attachments

Visor Color
Color Cost
Default 0 cR - Default
Silver Sergeant, 35,000 cR
Blue Warrant Officer, 50,000 cR
Black Lt. Colonel, 100,000 cR
Gold Colonel, 250,000 cR


Armor Effect
Effect Cost
Birthday Party 200,000 cR
Eternal (Blue Flaming Helmet) 0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11.
Legendary (Red Flaming Helmet) 0 cR - Included with the Legendary Edition of Halo: Reach
Heart Attack 300,000 cR
Pestilence 1,000,000 cR
Inclement Weather 2,000,000 cR


Firefight Voice
Voice Cost
Noble Six (Starter)
Jorge S-052 10,000 cR
Jun S-266 10,000 cR
Emile S-239 10,000 cR
Kat S-320 10,000 cR
Auntie Dot [A.I.] 15,000 cR
Carter S-259 100,000 cR
GYSGT Stacker 5,000 cR
GYSGT Buck 15,000 cR
SGTMAJ Johnson 100,000 cR
Cortana [A.I.] 100,000 cR
John S-117 150,000 cR

Elite

Elite Armor Permutations
Armor Rank
Minor (Starter)
Officer Halo: Reach Xbox 360, Limited and Legendary
editions only
Spec Ops Corporal
Ranger Sergeant
Ultra Warrant Officer
Zealot Captain
General Major
Field Marshal

Lieutenant Colonel

Cut

Two Spartan armor sets were cut from the game, CONDEMNED-class Mjolnir and PRESERVE-class Mjolnir. These were originally spotted in promotional material for the Defiant Map Pack, where a player wore the PRESERVE-class helmet alongside the CONDEMNED-class chest piece.[4][5] These were mistakenly assumed to be part of the same armor set, and was dubbed "GRD" armor by the community.[6] 343 Industries employee David Ellis later confirmed that the studio originally planned to add these sets to the Armory as part of the Anniversary Map Pack, however it was cut before release due to time and resource constraints. As an acknowledgement of its existence, it was instead featured as the dolls Easter egg.[7] 343 Industries has expressed interest in making these armors available in the Halo: The Master Chief Collection version of Reach, following requests from the community, but stated that they could not commit to at that time.[8]

Trivia

  • With the addition of Firefight Voices (color schemes, armor effects and gender included,) there are 8,132,665,405,440,000 possible configurations; approximately 242 times the current population of the Earth. [verification needed]
  • The current cost of all the armor pieces in the Halo: Reach armory combined is 9,634,201 cR. [verification needed]
  • In Halo: Reach, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
  • The player's combat knife, along with any armor abilities or armor effects, will not be displayed during cutscenes in Halo: Reach.

Gallery

Spartan

Elite

Sources