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Sniper Rifle
Gameplay role


Human (UNSC)

Weapon tier:

Power weapon

Weapon type:

Precision weapon

Effective range:

Long to medium




Weapon stats

Damage type:


Firing mode:




Rate of fire:


Projectile speed:

Very high, near instantaneous

Magazine size:

4 bullets

Variants and attachments

Halo 5 REQ variants:


The Sniper Rifle, sometimes shortened to just Sniper or Snipes, is a human precision power weapon featured in all major Halo games, starting with Halo: Combat Evolved. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.

Universe and lore

Main article: Sniper rifle (fiction)

Most of the sniper rifles seen in the Halo games are part of the SRS99 family, a series of rifles produced by Misriah Armory for the United Nations Space Command armed forces. The original SRS99 AM rifle entered service in 2460 with the UNSC Army, and the SRS99 series was eventually adopted by all remaining branches in 2521, thanks to its impressive modularity and continuing support on behalf of Misriah.[1] Having gone through at least three further revisions since its initial adoption, the series remains in service as of 2558, with the Series-5 model being in mass production at that time.[2]

Another prominent sniper rifle is the M99 Stanchion, a now-defunct weapon that has been out of production since 2521.[3] The Stanchion bears more resemblance to a coilgun or railgun than a traditional chemical propellant-based firearm, using electromagnetism to launch its projectiles.[4] It was used by the crew of the UNSC Spirit of Fire during the Second Ark Conflict, along with another sniper rifle known as the signature-suppressed anti-materiel rifle.[5][6] Additionally, an Insurrectionist group active on Harvest and Arcadia was known to equip its soldiers with an as-of-yet unidentified sniper rifle.[7]

The following is a list of all sniper rifles in Halo lore that have appeared in the games:


General info here


REQ variants, brute plasma rifle in the case of the plasma rifle, suppressed SMG in the case of the SMG, etc

Sights and scopes

For REQ loadout weapons with swappable scopes. Not present in this particular case.


For REQ loadout weapons with attachments. Not present in this particular case.


Beam rifle, focus rifle, binary rifle, etc


Gameplay info here

First-person shooters

Main article: First-person shooter

FPS info here

CE H2 H3 HR H4 H2A H5G
Launch TU Launch TU MP Launch Overtime
Weapon type Power Power Power Power Power Power Power Power Power Power
Damage type Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic
Firing mode Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto
Precision weapon
Zoom levels ... ... ... ... ... ... ... ... ... 2x, 8x
Shots per trigger pull 1 1 1 1 1 1 1 1 1 1
Magazine/clip size 4 4 4 4 4 4 4 4 4 4
Reserve ammo (reserve mags) 28 (7) 24 (6) ... ... ... ... ... ... ... ...
Headshots to kill 1 1 1 1 1 1 1 1 1 1
Body shots to kill 2 2 2 2 2 2 2 2 2 2
Headshots to break shields 1 1 1 1 1 1 1 1 1 1
Body shots to break shields 1 1 1 1 1 1 1 1 1 1
Red reticule range ... ... ... ... ... ... ... ... ... ...

Twin-stick shooters

Main article: Twin-stick shooter

Twin-stick info here (Spartan Assault, Spartan Strike, etc)

Real-time strategy games

Main article: Real-time strategy

Wars info here


Changes from CE to H2




Changes from H2A to H5G



Discussion of skins and skin unlock conditions here.


Medals tied to the weapon.


Discussion of achievements related to the weapon.

Production notes

Usual production notes section


  • Trivia here


Concept Art



List of appearances