Gameplay

User:CIA391/AR

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Assault Rifle
HCE MA5B ICWS AR.png
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Tier-1 Loadout weapon

Weapon class (?):

Assault rifle

Weapon type (?):

Kinetic weapon

Firing mode:

Automatic

Effective range:

Close to medium

Counterparts:

Covenant
Needler
Plasma Rifle
Weapon stats

Damage:

10

Damage type (?):

assault rifle\bullet

Projectile speed:

324 wu/s

Hitscan range (?):

10.8 wu

Max range:

40 wu

Rate of fire:

15 rounds per second

Spread (?):

2 to 6.5 degrees

Magazine size:

60 rounds

Reserve ammo capacity:

600 rounds (10 magazines)

Tag name (?):

assault rifle [1]

 

The Assault Rifle is a weapon featured in Halo: Combat Evolved and its remaster, Combat Evolved Anniversary. It is one of the most common weapons throughout the game, and has since gone on to appear in nearly all subsequent games in the series.

Information on the Assault Rifle found in Halo: Campaign Evolved can be found here.

Universe and lore

Main article: MA5B assault rifle

In the original Combat Evolved, the Assault Rifle featured is the MA5B assault rifle; a 7.62x51mm rifle in the MA5 series utilised by the UNSC Marine Corps and UNSC Navy.[2][3]

In Anniversary, the weapon's model was replaced with that of the MA5C assault rifle from Halo 3, though in-game materials still refer to it using all of the original CE designations. Despite this, the original CE design is considered the canonical MA5B in reference texts released since.[4]

The Evolved MA5 weapon skin featured in Halo Infinite was designed to reference the original Combat Evolved MA5B.

Gameplay

Counterparts

Campaign

The Assault Rifle's HUD icon.

The Assault Rifle is one of the most common weapons found throughout the campaign of Combat Evolved. It is a starting weapon in almost every single level save the the first, and is wielded by both Marines and Flood-infected Marines. As such, it can be easily found in every level in UNSC weapon caches, on dead Marines, or carried by enemy Flood forms.

Overall, the Assault Rifle is a well-balanced weapon that makes it suitable for most scenarios, save for long range. It has a high rate of fire and large magazine, making it well-suited for clearing crowds of enemies and attacking unshielded targets. It is weakest when faced with the energy shields of Elite, meaning that it pairs well with plasma weapons. The high rate-of-fire, spread, and magazine capacity make it particularly effective for dealing with swarms of Infection Forms.

The Assault Rifle has a flashlight mounted below the barrel, which can be used in the campaign to illuminate dark spaces. The shroud on top of the weapon also features a compass, though this points to the gas giant Threshold seen in most of the game's skyboxes due to the lack of a "North" on Installation 04. This can be useful in some of the more mazelike levels in the game.[5]

Multiplayer

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Damage Modifiers

Assault Rifle bullet - Halo: Combat Evolved damage modifiers
dirt sand stone snow wood metal (hollow) metal (thin) metal (thick) rubber glass force field grunt hunter armor hunter skin elite jackal jackal energy shield engineer engineer force field flood combat form flood carrier form cyborg cyborg energy shield armored human human sentinel monitor plastic water leaves elite energy shield ice hunter shield
0 0 0 0 0 0.25 0.25 0.25 0.25 1 0 1 0.5 0.5 1 1 0 0.6 0 0.65 0.65 1 1 1 1 1 0 0 0 0 0.7 0 0

Skins

In the Combat Evolved component of Halo: The Master Chief Collection, there are a number of weapon skins for the Assault Rifle.

Assault Rifle
vde
Icon Name Description Unlock requirements
Default Default skin. Unlocked by default
HCE AssaultRifle Desert Skin.png
Desert Looks very stylish with a poncho. Series 2, Tier 1 (Spartan Point 1)
HCE AssaultRifle Woodland Skin.png
Woodland Camping is a legitimate strategy. Series 2, Tier 29 (Spartan Point 1)
HCE AssaultRifle Squirt Skin.png
Squirt It's good under pressure. Series 2, Tier 46 (Spartan Point 1)
HCE AssaultRifle Corrosion Skin.png
Corrosion The Oxidation Sensation. Series 2, Tier 69 (Spartan Point 1)
HCE AssaultRifle GreatJourney Skin.png
Great Journey Don't worry... I know what the aliens like. Series 2, Tier 83 (Spartan Point 1)
HCE AssaultRifle LuckyShot Skin.png
Lucky Shot But you had something they didn't... Series 2, Tier 100 (Spartan Point 1)
HCE AssaultRifle Golden Skin.png
Golden Bling on the ring. Series 2 Challenge: Thanks, Misriah
Defeat 300 opponents with the Assault Rifle in any game mode.

Production notes

Early revisions of the Assault Rifle seemingly take influence from a number of sources, including the MA–75B assault rifle from the Marathon series and the M41A Pulse Rifle from Aliens - a film which Halo is heavily based upon. Some of these early RTS and third-person era assault rifles also displayed obvious outward similarities to the Objective Individual Combat Weapon (OICW) program which was active in the 1990s (around the time Halo began development) and the Morita assault rifle from 1997's Starship Troopers - the former of which likely inspired the MA5's in-universe designation "Individual Combat Weapon System" (ICWS), while the latter was similarly-influential on the Halo series as Aliens. This early OICW-inspired design can be seen firing an underbarrel grenade launcher.

The Assault Rifle design gradually evolved throughout the rest of 1999 into a design more familiar to fans of the final game. PC Gamer's October 1999 issue would run a piece showcasing an updated screenshot with an Assault Rifle bearing much heavier resemblance to the final iteration.[6] This version of the assault rifle has a black steel frame and green furniture, similar to the Aliens M41 rifle, and has the addition of a secondary magazine located in front of the trigger - presumably used to reload the grenade launcher.[7] A version of the Assault Rifle later seen in the third-person builds of Halo boasted the name MA-5 ICW/30mm CGL (possibly standing for something akin to Model A-5 Individual Combat Weapon/30mm Caseless Grenade Launcher).

Gallery

Halo: Combat Evolved

Halo: Combat Evolved Anniversary

Sources

  1. ^ Halo: Combat Evolved Editing Kit, game file tags\weapons\assault rifle\assault rifle.weapon
  2. ^ Halo: Combat Evolved manual, page 17
  3. ^ Halo: Combat Evolved: Sybex Official Strategies & Secrets, page 16
  4. ^ Halo Encyclopedia (2022 edition), page 163
  5. ^ Bungie.net, Guides: Weapons (Retrieved on Oct 28, 2004) [archive]
  6. ^ halo.bungie.org, Halo Press Scans: PC Gamer October 1999 (Retrieved on Apr 6, 2022) [archive]
  7. ^ PC Gamer, December 1999 (Issue #77) - Your First Look at HALO, page 8-9

Assault Rifle
H3-MA5C-ICWS-AR-Left.png
Gameplay role

Counterparts:

Human (UNSC)
(Silenced) SMG
Covenant
Needler
(Brute) Plasma Rifle
Spiker
Forerunner
Sentinel Beam
Weapon stats

Damage:

7.5

Damage type (?):

bullet_slow

Projectile speed:

80 wu/s

Hitscan range (?):

~2.67 wu

Max range:

40 wu

Rate of fire:

10 rounds per second

Spread (?):

0.1 to 3 degrees
(0.1 degrees min error)

Magazine size:

32

Reserve ammo capacity:

352 rounds (11 magazines)

Melee damage (?):

strike_melee

Tag name (?):

assault_rifle [1] [2]

 

The Assault Rifle is a weapon featured in Halo 3 and Halo 3: ODST. Both games were produced on the same iteration of the Blam engine, and as such, the weapon's model and stats are shared across both games.

Universe and lore

Main article: MA5C assault rifle

In both Halo 3 and ODST, the Assault Rifle featured is the MA5C assault rifle; a 7.62x51mm rifle in the MA5 series utilised by the UNSC Marine Corps and UNSC Navy.[3] It is the successor to the MA5B model that was first featured in Halo: Combat Evolved.[4]

Gameplay

Counterparts

Campaign and Firefight

Help.png This section is a stub. You can help Halopedia by expanding it.

The assault rifle is one of the most common weapons found throughout both Halo 3 and Halo 3: ODST. It is the first weapon used by the player in the first level of Halo 3 and it is available in all subsequent levels as either a loadout weapon, one found on the map, or in the hands of an NPC - be it Marines or Infected Marines. The Assault Rifle is a default starting weapon on Sierra 117, Tsavo Highway, The Storm, Cortana, alongside the Rally Point mid-mission starts for the levels not listed.

The weapon remains mostly unchanged, stat-wise, in ODST, though is less prevalent throughout the game - instead replaced in prominence by the Silenced SMG. It is primarily wielded by Buck and available as a starting weapon on his mission, Tayari Plaza. In ODST the weapon's position on screen and firing sounds have been altered to help it feel more powerful to use. In the original Xbox 360 release of ODST the weapon was the only one in the game which could not be used in Firefight, though this was enabled in an update for Halo: The Master Chief Collection via loadout settings.

Multiplayer

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Changes from Halo 3 to ODST

  • Bullet damage vs shields decreased to 50%

Skins

In the Halo 3 component of Halo: The Master Chief Collection, there are a number of weapon skins for the Assault Rifle. These cannot be used in the Halo 3: ODST campaign or Firefight modes.

Assault Rifle
vde
Icon Name Description Unlock requirements
Default Default skin. Unlocked by default
H3 AssaultRifle Woodland Skin.png
Woodland Camping is a legitimate strategy. Series 3, Tier 8 (Spartan Point 1)
H3 AssaultRifle Squirt Skin.png
Squirt It's good under pressure. Series 3, Tier 24 (Spartan Point 1)
H3 AssaultRifle Corrosion Skin.png
Corrosion The Oxidation Sensation. Series 3, Tier 33 (Spartan Point 1)
H3 AssaultRifle Golden Skin.png
Golden Bling on the ring. Series 3, Tier 37 (Spartan Point 1)
H3 AssaultRifle HazardPay Skin.png
Hazard Pay Safety first! Series 5, Tier 43 (Spartan Point 1)
H3 AssaultRifle Desert Skin.png
Desert Looks very stylish with a poncho. Series 5, Tier 86 (Spartan Point 1)
H3 AssaultRifle SaphireRaven Skin.png
Sapphire Raven On land and stormy seas. Series 6, Tier 91 (Spartan Point 1)
HTMCC Season 8 battlepass icon.
Vexing Tomorrow Grim beauty. Series 8, Tier 8 (Spartan Point 1)
H3 AssaultRifle BlackRhino Skin.png
Black Rhine The king of the battlefield. The Exchange (Spartan Point 3)
MCC Menu icon.
OGX If it looked any more real, it would be real. The Exchange (Spartan Point 3)
Season 8 skin icon.
Scorned Fate Neither tide nor time shifts before a conquering hero. The Exchange (Spartan Point 4)

Gallery

Halo 3

Halo 3: ODST

Sources

  1. ^ Halo 3 Editing Kit, game file tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
  2. ^ Halo 3: ODST Editing Kit, game file tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
  3. ^ Halo 3 manual, page 13
  4. ^ Bungie.net, MA5C Assault Rifle (Retrieved on Dec 16, 2007) [local archive] [external archive]

Assault Rifle
HR-MA37-left.png
Gameplay role

Counterparts:

Covenant
Needler
Plasma Repeater
Plasma Rifle
Spiker
Weapon stats

Damage:

5.834 to 6.788

Damage type (?):

bullet_slow

Projectile speed:

3000 wu/s

Hitscan range (?):

200 wu

Max range:

100 wu

Rate of fire:

10 rounds per second

Spread (?):

0.3 to 2.5 degrees

Magazine size:

32

Reserve ammo capacity:

288 rounds (9 magazines)

Melee damage (?):

strike_melee

Tag name (?):

assault_rifle [1]

 

The Assault Rifle is a human infantry weapon featured in Halo: Reach. As with prior iterations of the weapon, it is one of the most common guns in the game.

Universe and lore

Main article: MA37 assault rifle

The assault rifle featured in Reach is the MA37 assault rifle, a 7.62x51mm fully-automatic rifle manufactured by Misriah Armory. Unlike the MA5B and MA5C assault rifles found in prior games, the MA37 is predominantly used by the UNSC Army.[2]

Gameplay

Counterparts

Campaign and Firefight

The Assault Rifle is one of the most prominent weapons found throughout Halo: Reach, both as the starting weapon in most campaign levels and as a common weapon in the hands of NOBLE Team and Army Troopers.

Multiplayer

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Gallery

Development images

Screenshots

Sources

  1. ^ Halo: Reach Editing Kit, game file tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
  2. ^ Bungie.net, Halo: Reach Intel - Ordnance - Assault Rifle (Retrieved on Feb 7, 2021) [archive]

Assault Rifle
H4-MA5D-ICWS-AR-AltLeftSide.png
Gameplay role

Counterparts:

Covenant
Storm Rifle
Forerunner
Suppressor
Weapon stats

Damage:

Default: 7.5

Tuning: 9

Damage type (?):

bullet_slow

Projectile speed:

1500 wu/s

Hitscan range (?):

100 wu

Max range:

100 wu

Rate of fire:

10 rounds per second

Spread (?):

Default:0.15 to 2.4 degrees

Tuning:0.15 to 2 degrees

Magazine size:

32

Reserve ammo capacity:

224 rounds (7 magazines)

Melee damage (?):

strike_melee

Tag name (?):

storm_assault_rifle [1]

 

The Assault Rifle is a weapon featured in Halo 4.

Universe and lore

Main article: MA5B assault rifle

In Halo 4, the Assault Rifle featured is the MA5D assault rifle; a 7.62x51mm rifle in the MA5 series utilised by the United Nations Space Command. It is the successor to the MA5B model and MA5C models featured in prior games.[2]

Gameplay

Counterparts

Campaign and Spartan Ops

Help.png This section is a stub. You can help Halopedia by expanding it.

The assault rifle is one of the most commonly-encountered weapons in Halo 4. It is a common starting weapon throughout the campaign, serving as a well-rounded utility weapon that is well-suited to most encounters at short-medium range.

Multiplayer

Help.png This section is a stub. You can help Halopedia by expanding it.

Changes from Halo 4 to Weapon Tuning Update

  • Damage increased to 120%.
  • Max spread decreased from 2.4 to 2 degrees.
  • Auto aim angle decreased from 5 to 3 degrees.
  • Magnetism angle decreased from 10 to 7 degrees.[3]

Skins

Main article: Weapon skins (Halo 4)

The Assault Rifle in Halo 4 had several skins available for it. These are also available for use in Halo: The Master Chief Collection.

Assault Rifle
vde
Icon Name Description (MCC) Unlock Requirements (Halo 4) Unlock Requirements (MCC)
Default Default Skin applied. Unlocked by default Unlocked by default
H4-MA5D-ICWS-AR-PrimeSkin.png
Prime (PRM) Customized with the PRIME skin. Purchase the Halo 4 Limited Edition or the Halo 4 Game of the Year Edition. Unlocked by default
Render of the Assault Rifle's Predator skin.
Predator (PRD) Customized with the PREDATOR skin. Reach Pathfinder Rank (Halo 4)Rank (Halo 4) Unlocked by default
Render of the Assault Rifle's Turbine skin. Taken from The Master Chief Collection, and added since it's an erroneously flipped model. Resulting in improper charging handle placement.
Turbine (TBN) Customized with the TURBINE skin. Purchase the Champions Bundle or Steel Skin Pack. Series 4, Tier 45 (Spartan Point 1)
H4 Skin Teeth.png
Teeth (TTH) Customized with the TEETH skin. Purchase the Champions Bundle. Series 4, Tier 11 (Spartan Point 1)
H4 Skin Trauma.png
Trauma (TRM) Customized with the TRAUMA skin. Purchase the Champions Bundle. Series 4, Tier 48 (Spartan Point 1)
H4 - Riptide skin (transparent).png
Riptide (RPT) Customized with the RIPTIDE skin. Purchase the Master Chief figure from the Series 2 line of McFarlane figures for Halo 4. Series 7, Tier 19 (Spartan Point 1)
H4 Render AR-PIXEL.png
Pixel (PXL) Customized with the PIXEL skin. N/A (MCC-exclusive) Series 7, Tier 87 (Spartan Point 1)

Gallery

Sources

  1. ^ Halo 4 Editing Kit, game file tags\objects\weapons\rifle\storm_assault_rifle\storm_assault_rifle.weapon
  2. ^ Halo Waypoint, Halo 4 Interactive Guide - Weapons: Assault Rifle (Retrieved on May 1, 2013) [local archive] [external archive]
  3. ^ Halo 4 Editing Kit, game file data\multiplayer\megalo\weapon_params.txt