CE:Assault Rifle
From Halopedia, the Halo wiki
| Assault Rifle | |
|---|---|
The Assault Rifles in Halo: Combat Evolved (top) and Anniversary (bottom). | |
| Gameplay role | |
|
Faction: |
|
|
Firing mode: |
Automatic |
|
Effective range: |
Close to medium |
|
Counterparts: |
|
| Weapon stats | |
|
Damage: |
10 |
|
Projectile effects: |
Overpenetration (flesh only) |
|
Projectile speed: |
324 wu/s |
|
10.8 wu | |
|
40 wu | |
|
Rate of fire: |
15 rounds per second |
|
2 to 6.5 degrees | |
|
Magazine size: |
60 rounds |
|
Reserve ammo capacity: |
600 rounds (10 magazines) |
|
6 degrees out to 25 wu | |
|
12 degrees out to 25 wu | |
|
| |
This article is part of a series on Assault Rifles
Assault Rifle (Halo: CE)
Assault Rifle (Halo 3 / ODST)
Assault Rifle (Reach)
Assault Rifle (Halo 4)
Assault Rifle (Halo 2: Anniversary)
Assault Rifle (Halo 5: Guardians)
Assault Rifle (Infinite)
Assault Rifle (Campaign Evolved)
The Assault Rifle is a weapon featured in Halo: Combat Evolved and its remaster, Combat Evolved Anniversary. It is one of the most common weapons throughout the game, and has since gone on to appear in nearly all subsequent games in the series.
Information on the Assault Rifle found in Halo: Campaign Evolved can be found here.
Universe and lore[edit]
- Main article: MA5B assault rifle
In the original Combat Evolved, the Assault Rifle featured is the MA5B assault rifle; a 7.62x51mm rifle in the MA5 series utilised by the UNSC Marine Corps and UNSC Navy.[2][3]
In Anniversary, the weapon's model was replaced with that of the MA5C assault rifle from Halo 3, though in-game materials still refer to it using all of the original CE designations. Despite this, the original CE design is considered the canonical MA5B in reference texts released since.[4]
The Evolved MA5 weapon skin featured in Halo Infinite was designed to reference the original Combat Evolved MA5B. Likewise, a weapon skin for the assault rifle in Halo: Combat Evolved was designed to mimic the look of the original 2001 model.
Gameplay[edit]
Counterparts[edit]
Campaign[edit]
The Assault Rifle is one of the most common weapons found throughout the campaign of Combat Evolved. It is the primary starting weapon for every single level except The Pillar of Autumn, Two Betrayals, and The Truth and Reconciliation, the latter of which is the only level where the Assault Rifle is instead the secondary starting weapon. It is also the primary weapon when respawning in co-op on every level after The Pillar of Autumn. When playing The Library on Easy the Shotgun replaces the Assault Rifle as the starting primary weapon. Despite these starting weapon choices, the Assault Rifle is the only weapon held by the Master Chief in cutscenes. It is wielded by both Marines and Flood-infected Marines. As such, it can be easily found in every level in UNSC weapon caches, on dead Marines, or carried by enemy Flood forms.
Overall, the Assault Rifle is a well-balanced weapon that makes it suitable for most scenarios, save for long range. It has a high rate of fire and large magazine, making it well-suited for clearing crowds of enemies and attacking unshielded targets. It is weakest when faced with the energy shields of Elite, meaning that it pairs well with plasma weapons. The high rate-of-fire, spread, and magazine capacity make it particularly effective for dealing with swarms of Infection Forms.
The Assault Rifle has a flashlight mounted below the barrel, which can be used in the campaign to illuminate dark spaces. The shroud on top of the weapon also features a compass, though this points to the gas giant Threshold seen in most of the game's skyboxes due to the lack of a "North" on Installation 04. This can be useful in some of the more mazelike levels in the game.[5]
Multiplayer[edit]
This section is a stub. You can help Halopedia by expanding it.
Damage Modifiers[edit]
| dirt | sand | stone | snow | wood | metal (hollow) | metal (thin) | metal (thick) | rubber | glass | force field | grunt | hunter armor | hunter skin | elite | jackal | jackal energy shield | engineer | engineer force field | flood combat form | flood carrier form | cyborg | cyborg energy shield | armored human | human | sentinel | monitor | plastic | water | leaves | elite energy shield | ice | hunter shield |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0.25 | 0.25 | 0.25 | 0.25 | 1 | 0 | 1 | 0.5 | 0.5 | 1 | 1 | 0 | 0.6 | 0 | 0.65 | 0.65 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0.7 | 0 | 0 |
Skins[edit]
In the Combat Evolved component of Halo: The Master Chief Collection, there are a number of weapon skins for the Assault Rifle.
| Assault Rifle | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Description | Unlock requirements | |||
| Default | Default skin. | Unlocked by default | ||||
| Desert | Looks very stylish with a poncho. | Series 2, Tier 1 ( | ||||
| Woodland | Camping is a legitimate strategy. | Series 2, Tier 29 ( | ||||
| Squirt | It's good under pressure. | Series 2, Tier 46 ( | ||||
| Corrosion | The Oxidation Sensation. | Series 2, Tier 69 ( | ||||
| Great Journey | Don't worry... I know what the aliens like. | Series 2, Tier 83 ( | ||||
| Lucky Shot | But you had something they didn't... | Series 2, Tier 100 ( | ||||
| Golden | Bling on the ring. | Series 2 Challenge: Thanks, Misriah Defeat 300 opponents with the Assault Rifle in any game mode. | ||||
Production notes[edit]
Early revisions of the Assault Rifle seemingly take influence from a number of sources, including the MA–75B assault rifle from the Marathon series and the M41A Pulse Rifle from Aliens - a film which Halo is heavily based upon. Some of these early RTS and third-person era assault rifles also displayed obvious outward similarities to the HK Objective Individual Combat Weapon (OICW) which was in active development during the 1990s (around the time Halo began development), and the Morita assault rifle from 1997's Starship Troopers - the former of which likely inspired the MA5's in-universe designation "Individual Combat Weapon System" (ICWS), while the latter was similarly-influential on the Halo series as Aliens. This early OICW-inspired design can be seen firing an under-barrel grenade launcher.
The Assault Rifle design gradually evolved throughout the rest of 1999 into a design more familiar to fans of the final game. PC Gamer's October 1999 issue would run a piece showcasing an updated screenshot with an Assault Rifle bearing much heavier resemblance to the final iteration.[6] This version of the assault rifle has a black steel frame and green furniture, similar to the Aliens M41 rifle, and has the addition of a secondary magazine located in front of the trigger - presumably used to reload the grenade launcher.[7] A version of the Assault Rifle later seen in the third-person builds of Halo boasted the name MA-5 ICW/30mm CGL (possibly standing for something akin to Model A-5 Individual Combat Weapon/30mm Caseless Grenade Launcher).
Gallery[edit]
Prerelease Halo[edit]
Early 1998-era concept art by Robert McLees.
A May 1999-era screenshot of the map room showcased in that year's E3 event, showcasing an assault rifle more overtly inspired by the OICW program.
Halo: Combat Evolved[edit]
The MJOLNIR HUD, showing the targeting reticule for the MA5B and ammo readout.
John-117 and a Marine with an MA5B.
A Halo: Combat Evolved MA5B with the Lucky Shot skin in Halo: The Master Chief Collection.
Halo: Combat Evolved Anniversary[edit]
A player using the Assault Rifle in the remastered 343 Guilty Spark swamps.
A player using the Assault Rifle on The Pillar of Autumn.
Bisenti using an Assault Rifle.
Several Marines using Assault Rifles on The Truth and Reconciliation.
Sources[edit]
- ^ Halo: Combat Evolved Editing Kit, game file
tags\weapons\assault rifle\assault rifle.weapon - ^ Halo: Combat Evolved manual, page 17
- ^ Halo: Combat Evolved: Sybex Official Strategies & Secrets, page 16
- ^ Halo Encyclopedia (2022 edition), page 163
- ^ Bungie.net, Guides: Weapons (Retrieved on Oct 28, 2004) [archive]
- ^ halo.bungie.org, Halo Press Scans: PC Gamer October 1999 (Retrieved on Apr 6, 2022) [archive]
- ^ PC Gamer, December 1999 (Issue #77) - Your First Look at HALO, page 8-9
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