Gameplay

CE:Plasma Rifle

From Halopedia, the Halo wiki

Plasma Rifle
HCE-T25PlasmaRifleSide.png
A cropped screenshot of an Okarda'phaa-pattern plasma rifle in Halo: Combat Evolved Anniversary. Original image by User:JackVibe.
The Plasma Rifles in Halo: Combat Evolved (top) and Anniversary (bottom).
Gameplay role

Faction:

Covenant

Weapon class (?):

Rifle

Weapon type (?):

Plasma

Firing mode:

Automatic

Effective range:

Close to medium

Counterparts:

Human (UNSC)
Assault Rifle
Covenant
Needler
Gameplay stats (as of June 2021 MCC patch)

Damage:

12 to 14 (random) out to 20 wu, down to 10 after 50 wu (range)
x0.5 vs spartan health, x2 vs shields
x2 headshot multiplier (mp only)

Projectile effects:

Stuns for 0.15s per hit, Headshots (mp only)

Projectile speed:

50 wu/s out to 20 wu, down to 25 wu/s after 50 wu [Note 1]

Hitscan range (?):

~1.66 wu

Max range (?):

0 wu [Note 2]

Rate of fire:

7 to 10 rounds per second [Note 3]

Spread (?):

SP: 0.25 to 2.5 degrees
MP: 0.5 to 5 degrees

Battery:

-0.5% per shot (200 shots)

Heat:

Generation: +8% per shot
Cooldown: -30% per second

Auto aim (?):

5 degrees out to 25 wu

Sticky aim (?):

12 degrees out to 25 wu

Melee damage (?):

Melee

Tag name (?):

plasma rifle [1]

 

The Plasma Rifle is a weapon featured in Halo: Combat Evolved and its remaster, Combat Evolved Anniversary. It is the standard weapon used by the Elites throughout the game, and has since gone on to appear in nearly all subsequent games in the series.

Information on the Plasma Rifle found in Halo: Campaign Evolved can be found here.

Universe and lore[edit]

Main article: Okarda'phaa-pattern plasma rifle

The Okarda'phaa-pattern plasma rifle is the primary service arm of the Covenant, in particular used by the Elites. In the UNSC it is known by the designation Type-25 Directed Energy Rifle.[2][3][4]

In Anniversary, the weapon's model was replaced with that of the Plasma rifle from Halo: Reach.[5]

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

The Plasma Rifle is the secondary starting weapon on The Maw.

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Multiplayer[edit]

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Damage Modifiers[edit]

dirt sand stone snow wood metal (hollow) metal (thin) metal (thick) rubber glass force field grunt hunter armor hunter skin elite jackal jackal energy shield engineer engineer force field flood combat form flood carrier form cyborg cyborg energy shield armored human human sentinel monitor plastic water leaves elite energy shield ice hunter shield
0 0 0 0 0 0.25 0.25 0.25 0.25 1 2 1 0.5 0.5 1 1 1 1 0 1 1 0.5 2 1 1 2 0 0 0 0 2 0 0

Skins[edit]

In the Combat Evolved component of Halo: The Master Chief Collection, there are a number of weapon skins for the Plasma Rifle.

Plasma Rifle
vde
Icon Name Description Unlock requirements
Default Default skin. Unlocked by default
HCE PlasmaRifle Brutal Skin.png
Brutal A Jiralhanae's best friend. Series 2, Tier 39 (Spartan Point 1)
HCE PlasmaRifle Schism Skin.png
Schism For those seeking redemption. Series 2, Tier 73 (Spartan Point 1)
HCE PlasmaRifle Zealot Skin.png
Zealot Glory in an honorable death. Series 2, Tier 79 (Spartan Point 1)
HCE PlasmaRifle Ultra Skin.png
Ultra The Evocati don't mess around. Series 2, Tier 90 (Spartan Point 1)

Production notes[edit]

A player holding the 1999 MacWorld Energy Carbine.
A player holding the 2000 E3 design, now-renamed the Plasma Rifle.

A player holding the 2001 Gamestock design.
A player holding the final 2001 Beta build design.

A comparison of a player holding all of the Digsite-restored Plasma Rifles in retail Combat Evolved. Pictured: the 1999 Energy Carbine (top-left), the E3 2000 Plasma Rifle (top-right), the Gamestock 2001 Plasma Rifle (bottom-left), and 2001 Beta Plasma Rifle (bottom-right).

Visual design[edit]

The Plasma Rifle was the first weapon concepted for Halo by artist Shi Kai Wang, who developed the design while also working on the design for the Elites.[6] The weapon's symmetrical design was based on the symmetrical design of the Elites' hands, which have four fingers.[7] The visual design was inspired by marine life, with the larger shapes contrasted by smaller accents.[8] The original concept for the weapon was done around 1998, featuring numerous fins on the top and bottom of the weapon. According to Shiek, these were intended to be detachable mechanisms for reloading, though the feature was scrapped as figuring out how to animate that and display them in first-person proved difficult, with the concept instead used as the basis for the Needler.[9] The fins instead became a largely-decorative flourish as the design was simplified.

Four distinct iterations of the Plasma Rifle have been recovered by the Digsite project. The first, named the "Energy Carbine", dates back the game's reveal trailer in 1999. It is unclear whether this name inspired the eventual Covenant Carbine that went on to appear in Halo 2; by the time of the game's E3 2000 trailer it had been renamed the Plasma Rifle. Two further models exist from the Gamestock demo in 2001 and the final retail build, all of which build upon the first model with higher polycounts and more detail. These assets can be downloaded and used for modding via the Digsite repo, available here.

Gameplay design[edit]

When figuring out the weapon's gameplay role, designer Jaime Griesemer described several factors. In the campaign this was the main weapon of the Elites, and as such the one of the most common drops the player would have access to, though limits on how many enemies could be on screen at once meant that this number was not excessive. This commonality also meant that it was the most common weapon being fired at the player, and thus the main weapon that difficulty would need to be balanced around. Griesemer's initial design notes included the following considerations:[10]

  • "Misfires in rain, does AoE damage underwater"[10]
  • "Primary trigger is instantaneous visible beam which fades quickly"[10]
  • "Hold second trigger to charge a larger, slow moving projectile with area of effect damage"[10]
  • "More effective than other weapons against energy shields"[10]
  • "Disables mirror fields faster than any other weapon except the disruptor"[10]

Many of these described effects did not make their way into the final game, with water-based effects and "mirror shields" being cut entirely and the secondary attack instead being used for the Plasma Pistol.[10] Demos of Combat Evolved around May 2001 retained the Plasma Rifle's overcharge functionality.[11][12]

After reviewing the design goals for the weapon, the design shifted towards being a weapon that fired projectiles that could be easily seen by the player and were slow enough to dodge, if the player was fast enough. However, it still needed to be fast enough to reliably hit a player at range, and to be able to cause near-misses. The weapon was also made more effective against energy shields to be more punishing for players trying to dodge a plasma bolt, and to reflect the fiction that Covenant weapons would be primarily built to defeat the threats the Covenant typically face—most of whom use energy shielding. On higher difficulties, the amount of damage done is increased. For multiplayer, the team added a movement stun effect to the weapon to try and compensate for the slow projectile speed, though upon release this was considered to be a frustrating mechanic to deal with.[10]

These combined issues meant that the Combat Evolved Plasma rifle became more frustrating to fight against on Legendary difficulty as the weapon's increased damage simply became more punishing to deal with, but not more skillful to try and dodge. In multiplayer, the stun mechanic was similarly-frustrating, and existed to try and compensate for the slow projectile speed. As such, while making Halo 2, the developers reworked the Plasma Rifle to have a much higher projectile speed but lower damage. This also influenced the creation of the Covenant Carbine.[10]

Gallery[edit]

Prerelease Halo[edit]

Halo: Combat Evolved[edit]

Halo: Combat Evolved Anniversary[edit]

Notes[edit]

  1. ^ These are the stats present within the mod tools, however in game the projectiles appear to drop to 25 wu/s immediately after hitscan range.
  2. ^ Max range is set to 0, but the projectile persists until reaching the air damage range upper value of 50 wu.
  3. ^ Due to how tickrate is rounded down, the initial rate of fire is actually 6 rounds per second rather than 7.

Sources[edit]

  1. ^ Halo: Combat Evolved Editing Kit, game file tags\weapons\plasma rifle\plasma rifle.weapon
  2. ^ Halo: Combat Evolved manual, page 20-21
  3. ^ Halo: Combat Evolved: Sybex Official Strategies & Secrets, page 27-28
  4. ^ Bungie.net, Guides: Covenant Weapons (Retrieved on Oct 28, 2004) [archive]
  5. ^ Halo Encyclopedia (2022 edition), page 290
  6. ^ Twitter, Shiek Wang 王峙凱 (@shiekthegeek): "Since we're on weapons. Let's talk #halo covenant weapons for a sec. The first weapon I've got the honor to concept was the plasma rifle." (Retrieved on Jan 20, 2021) [archive]
  7. ^ Twitter, Shiek Wang 王峙凱 (@shiekthegeek): "This got concepted the same time this #haloelite concept was made.

    Gave the Elite two opposable thumbs, and because of that, wanted the weapon to be symmetrical in some similar way. Hence the top and bottom similar language and the vertical up and down firing."
    (Retrieved on Jan 20, 2021) [archive]
  8. ^ Twitter, Shiek Wang 王峙凱 (@shiekthegeek): "Because nature in general was a big inspiration for all things covenant, the plasma rifle took inspirations from sea life. Mainly sharks and remora fish. Loved the juxtaposition of a big simple shape with smaller detailed shapes as accents." (Retrieved on Jan 20, 2021) [archive]
  9. ^ Twitter, Shiek Wang 王峙凱 (@shiekthegeek): "The initial intent was to make those as ammo that needs to be plugged in to shoot. That proved too hard to figure out in animation and visible in fp, so that idea got reduced to just detail back fins.

    BUT! served as the ground for the needler :) which I'll talk about next"
    (Retrieved on Jan 20, 2021) [archive]
  10. ^ a b c d e f g h i YouTube - GDC Festival of Gaming, Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty in HALO (Retrieved on Aug 25, 2026)
  11. ^ Bungie, Miguel's Fanfest V/E3 report (Retrieved on Jun 27, 2014) [archive]
  12. ^ YouTube - Lucas Zadrozny, Halo 1 beta footage (mid 2001, 'The Silent Cartographer') (Retrieved on Dec 13, 2010)