H2:Plasma Rifle
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| Plasma Rifle | |
|---|---|
The Plasma Rifles in Halo 2 (top) and Anniversary (bottom). | |
| Gameplay role | |
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Faction: |
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Firing mode: |
Automatic |
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Effective range: |
Close to medium |
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Counterparts: |
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| Weapon stats (as of Auto-Update 3) | |
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Damage: |
10, down to 6 (dual)[Note 1] SP: x0.75 dual wield damage[Note 2] MP: x0.7 dual wield damage[Note 3] |
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Projectile speed: |
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~0.466 wu | |
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40 wu | |
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Rate of fire: |
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Single: 0.25 to 0.75 degrees Dual: 1.5 to 3 degrees | |
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Battery: |
-0.25% per shot (400 shots) |
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Heat: |
Generation: +15% per shot |
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6 degrees out to 12 wu | |
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9 degrees out to 18 wu | |
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The Plasma Rifle is a weapon featured in Halo 2 and its remaster, Halo 2: Anniversary. It is the standard weapon used by the Elites throughout the game.[2]
This page focuses on the Plasma Rifle found in the original Halo 2 game and the campaign of Anniversary. Information on the Plasma Rifle found in the multiplayer component of Halo 2: Anniversary can be found here.
Universe and lore
- Main article: Okarda'phaa-pattern plasma rifle
The Okarda'phaa-pattern plasma rifle is the primary service arm of the Covenant, in particular used by the Elites. In the UNSC it is known by the designation Type-25 Directed Energy Rifle. In Anniversary, the weapon's model was replaced with that of the Plasma rifle from Halo: Reach.[3]
Gameplay
Counterparts
Campaign
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Multiplayer
By default the Plasma Rifle replaces the SMG as the starting weapon on the maps Midship and Waterworks.
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Production notes
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Gallery
Halo 2
First-person view of a player dual-wielding plasma rifles on Midship.
Halo 2: Anniversary campaign
Sesa 'Refumee disengages a plasma rifle's outer coverings, exposing the weapon's inner workings.
Notes
- ^ Due to the way the engine is programmed, the damage lower bound is only reached when both dual weapons are fired during the same frame. Damage otherwise appears to be interpolated between upper and lower values.
- ^ 1.0 represents the damage upper bound of 10 and 0.0 represents the damage lower bound of 6. Dual wielding lowers damage to 75% of the distance from 6 to 10. Final damage should be 9 (see above note for bugs).
- ^ 1.0 represents the damage upper bound of 10 and 0.0 represents the damage lower bound of 6. Dual wielding lowers damage to 70% of the distance from 6 to 10. Final damage should be 8.8 (see above note for bugs).
- ^ Projectile is flagged "faster when owned by player", which scales the velocity by difficulty when held by an NPC, and by x1.5 when held by a player. Final player velocity is 21 wu/s.
- ^ Due to how tickrate is rounded down, the final rate of fire is actually 7.5 rounds per second rather than 9.
- ^ Due to Halo 2 Vista's increased tickrate, rate of fire is not rounded down and ~8.6 rounds per second can be achieved. This oversight was patched in Halo: The Master Chief Collection.
- ^ Dual wield spread penalty is only active while both weapons are firing.
Sources
- ^ Halo 2 Editing Kit, game file
tags\objects\weapons\rifle\plasma_rifle\plasma_rifle.weapon - ^ Halo 2 manual, page 13
- ^ Halo Encyclopedia (2022 edition), page 290
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